Second Life Second Life SECOND LIFE Second Life Grid Second Life Support Portal Detecting hardware... Loading [APP_NAME]... Clearing cache... Initializing texture cache... Initializing VFS... Graphics initialization failed. Please update your graphics driver! [APP_NAME] [VIEWER_VERSION_0].[VIEWER_VERSION_1].[VIEWER_VERSION_2].[VIEWER_VERSION_3] ([CHANNEL]) [[VIEWER_RELEASE_NOTES_URL] [ReleaseNotes]] Build Configuration [BUILD_CONFIG] You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP]) SLURL: <nolink>[SLURL]</nolink> (global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1]) [SERVER_VERSION] [SERVER_RELEASE_NOTES_URL] CPU: [CPU] Memory: [MEMORY_MB] MB OS Version: [OS_VERSION] Graphics Card Vendor: [GRAPHICS_CARD_VENDOR] Graphics Card: [GRAPHICS_CARD] Windows Graphics Driver Version: [GRAPHICS_DRIVER_VERSION] OpenGL Version: [OPENGL_VERSION] J2C Decoder Version: [J2C_VERSION] Audio Driver Version: [AUDIO_DRIVER_VERSION] LLCEFLib/CEF Version: [LLCEFLIB_VERSION] LibVLC Version: [LIBVLC_VERSION] Voice Server Version: [VOICE_VERSION] Packets Lost: [PACKETS_LOST,number,0]/[PACKETS_IN,number,0] ([PACKETS_PCT,number,1]%) [month, datetime, slt] [day, datetime, slt] [year, datetime, slt] [hour, datetime, slt]:[min, datetime, slt]:[second,datetime,slt] Error fetching server release notes URL. Build Configuration Restoring... Changing resolution... Fullbright (legacy) Logging in. [APP_NAME] may appear frozen. Please wait. Logging in... Authenticating Performing account maintenance... Previous login attempt failed. Logging in, attempt [NUMBER] Loading world... Initializing embedded web browser... Initializing multimedia... Loading fonts... Verifying cache files (can take 60-90 seconds)... Processing response... Initializing world... Decoding images... Initializing QuickTime... QuickTime not found - unable to initialize. QuickTime initialized successfully. Requesting region capabilities... Requesting region capabilities, attempt [NUMBER]... Waiting for region handshake... Connecting to region... Downloading clothing... The server returned an invalid or corrupt certificate. Please contact the Grid administrator. An invalid hostname was used to access the server, please check your SLURL or Grid hostname. The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator. The certificate returned by the server could not be used for SSL. Please contact your Grid administrator. Too many certificates were in the servers Certificate chain. Please contact your Grid administrator. The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator. Network error: Could not establish connection, please check your network connection. Login failed. Quit http://join.secondlife.com/?sourceid=[sourceid] Second Life Main Grid (Agni) Second Life Beta Test Grid (Aditi) http://secondlife.com/download The viewer you are using can no longer access Second Life. Please visit the following page to download a new viewer: http://secondlife.com/download For more information, see our FAQ below: http://secondlife.com/viewer-access-faq Optional viewer update available: [VERSION] Required viewer update: [VERSION] This agent is already logged in. Sorry! We couldn't log you in. Please check to make sure you entered the right * Username (like bobsmith12 or steller.sunshine) * Password Also, please make sure your Caps Lock key is off. As a security precaution your password has been changed. Please go to your account page at http://secondlife.com/password and answer the security question to reset your password. We are very sorry for the inconvenience. We made some changes to our system and you will need to reset your password. Please go to your account page at http://secondlife.com/password and answer the security question to reset your password. We are very sorry for the inconvenience. Second Life is temporarily closed for maintenance. Logins are currently restricted to employees only. Check www.secondlife.com/status for updates. Second Life logins are temporarily restricted in order to make sure that those in-world have the best possible experience. People with free accounts will not be able to access Second Life during this time, to make room for those who have paid for Second Life. Second Life cannot be accessed from this computer. If you feel this is an error, please contact support@secondlife.com. Your account is not accessible until [TIME] Pacific Time. We are unable to complete your request at this time. Please contact Second Life support for assistance at http://secondlife.com/support. If you are unable to change your password, please call (866) 476-9763. Data inconsistency found during login. Please contact support@secondlife.com. Your account is undergoing minor maintenance. Your account is not accessible until [TIME] Pacific Time. If you feel this is an error, please contact support@secondlife.com. Request for logout responded with a fault from simulator. The system is logging you out right now. Your Account will not be available until [TIME] Pacific Time. Unable to create valid session. Unable to connect to a simulator. Your account can only access Second Life between [START] and [END] Pacific Time. Please come back during those hours. If you feel this is an error, please contact support@secondlife.com. Incorrect parameters. If you feel this is an error, please contact support@secondlife.com. First name parameter must be alphanumeric. If you feel this is an error, please contact support@secondlife.com. Last name parameter must be alphanumeric. If you feel this is an error, please contact support@secondlife.com. Region is going offline. Please try logging in again in a minute. Agent not in region. Please try logging in again in a minute. The region was logging in another session. Please try logging in again in a minute. The region was logging out the previous session. Please try logging in again in a minute. The region is still logging out the previous session. Please try logging in again in a minute. Region has logged out last session. Please try logging in again in a minute. Region has begun the logout process. Please try logging in again in a minute. The system has begun logging out your last session. Please try logging in again in a minute. This region may be experiencing trouble. Please check your connection to the Internet. Saving your settings... Logging out... Shutting down... You have been disconnected from the region you were in. You were sent to an invalid region. Testing viewer disconnect Connecting to Facebook... Posting... Disconnecting from Facebook... Problem connecting to Facebook Problem posting to Facebook Problem disconnecting from Facebook Connecting to Flickr... Posting... Disconnecting from Flickr... Problem connecting to Flickr Problem posting to Flickr Problem disconnecting from Flickr Connecting to Twitter... Posting... Disconnecting from Twitter... Problem connecting to Twitter Problem posting to Twitter Problem disconnecting from Twitter Black & White 1970's Colors Intense Newsprint Sepia Spotlight Video Autocontrast Lens Flare Miniature Toy Camera Person (no name) Owner: Public (Group) For Sale: L$[AMOUNT] Group Build No Build Group Build Not Safe No Fly Group Scripts No Scripts Land: Only a single item can be dragged here You can't wear a folder containing more than [AMOUNT] items. You can change this limit in Advanced > Show Debug Settings > WearFolderLimit. This links to a page on the official SecondLife.com or LindenLab.com domain. You can't rez items from the Marketplace Listings folder You can't put items you are wearing in the Marketplace Listings folder Depth of nested folders exceeds [AMOUNT]. Decrease the depth of folders-within-folders; box items if necessary. Subfolder count exceeds [AMOUNT]. Decrease the number of folders in your listing; box items if necessary. Item count exceeds [AMOUNT]. In order to sell more than [AMOUNT] items in one listing, you must box some of them. Stock items count exceeds [AMOUNT]. You can only drop items or folders in the ALL or UNASSOCIATED tabs. Please select one of those tabs and move your item(s) or folder(s) again. One or more of these objects cannot be sold or transferred You can only put items from your inventory on the marketplace You can't put linked items or folders on the marketplace You can't put calling cards on the marketplace You can't move a listed listing You can't move the marketplace listings root folder All items in a stock folder must have the same type and permission You can't move a folder into its child You can't move a folder into itself Click to view this web page Click to view this location's information Click to view this Resident's profile Learn more about this Resident Click to mute this Resident Click to unmute this Resident Click to IM this Resident Click to Pay this Resident Click to offer a teleport request to this Resident Click to send a friend request to this Resident Click to view this group's description Click to view this event's description Click to view this classified Click to view this parcel's description Click to teleport to this location Click to view this object's description Click to view this location on a map Click to run the secondlife:// command Click to compose an email Teleport to Show Map for Mute Unmute IM Pay Offer Teleport to Friend Request Friend Removal Close (⌘W) Close (Ctrl+W) Close Restore Minimize Tear Off Dock Show Help Searching... None found. Retrieving... Release Notes http://wiki.secondlife.com/wiki/Release_Notes/ Loading... (nobody) (waiting) (multiple) (none) Avaline Caller [ORDER] No error Asset request: failed Asset request: non-existent file Asset request: asset not found in database End of file Cannot open file File not found File transfer timeout Circuit gone Viewer and server do not agree on price Unknown status texture sound calling card landmark legacy script clothing object notecard folder root LSL2 script LSL bytecode tga texture body part snapshot Lost and Found targa image Trash jpeg image animation gesture simstate favorite link folder link mesh (Editing Appearance) Away Do Not Disturb Blocked Afraid Angry Away Backflip Belly Laugh BigSmile Blow Kiss Bored Bow Clap Court Bow Cry Dance 1 Dance 2 Dance 3 Dance 4 Dance 5 Dance 6 Dance 7 Dance 8 Disdain Drink Embarrassed Finger Wag Fist Pump Floating Yoga Frown Impatient Jump For Joy Kiss My Butt Kiss Laugh Muscle Beach No (Unhappy) No Nya-nya-nya One-Two Punch Open Mouth Peace Point at Other Point at Self Punch Left Punch Right RPS count RPS paper RPS rock RPS scissors Repulsed Roundhouse Kick Sad Salute Shout Shrug Smile Smoke Idle Smoke Inhale Smoke Throw Down Surprise Sword Strike Tantrum TongueOut Wave Whisper Whistle Wink Wink (Hollywood) Worry Yes (Happy) Yes Multiple Use texture Move mouse cursor over ruler to snap to grid Loading... Offline [AREA] m² L$[PRICE] ([SQMPRICE] L$/m²) None found. OK Premature end of file Can't find ROOT or JOINT. Nearby chat (Nearby chat) whispers: shouts: Connecting to in-world Voice Chat... Connected Voice not available at your current location Disconnected from in-world Voice Chat You will now be reconnected to Nearby Voice Chat '[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been granted permission to: [PERMISSIONS]. '[OBJECTNAME]', an object owned by '[OWNERNAME]', located in [REGIONNAME] at [REGIONPOS], has been denied permission to: [PERMISSIONS]. If you allow access to your account, you will also be allowing the object to: Take Linden dollars (L$) from you Act on your control inputs Remap your control inputs Animate your avatar Attach to your avatar Release ownership and become public Link and delink from other objects Add and remove joints with other objects Change its permissions Track your camera Control your camera Teleport you Manage your estates silently Change your default animations Force your avatar to sit Not Connected (You) Suppress alerts when managing estate access lists Replace your default animations Return objects on your behalf (unknown)! General Moderate Adult Offline Unknown (unknown) Estate / Full Region Estate / Homestead Mainland / Homestead Mainland / Full Region All Files Sounds Animations Images Save Load Targa Images Bitmap Images PNG Images Targa or PNG Images AVI Movie File XAF Anim File XML File RAW File Compressed Images Load Files Choose Directory Scripts Dictionaries Sleeps script for [SLEEP_TIME] seconds. float llSin(float theta) Returns the sine of theta (theta in radians) float llCos(float theta) Returns the cosine of theta (theta in radians) float llTan(float theta) Returns the tangent of theta (theta in radians) float llAtan2(float y, float x) Returns the arctangent2 of y, x float llSqrt(float val) Returns the square root of val, or returns 0 and triggers a Math Error for imaginary results float llPow(float base, float exponent) Returns the base raised to the power exponent, or returns 0 and triggers Math Error for imaginary results integer llAbs(integer val) Returns the positive version of val float llFabs(float val) Returns the positive version of val float llFrand(float mag) Returns a pseudo random number in the range [0,mag) or (mag,0] integer llFloor(float val) Returns largest integer value <= val integer llCeil(float val) Returns smallest integer value >= val integer llRound(float val) Returns val rounded to the nearest integer float llVecMag(vector v) Returns the magnitude of v vector llVecNorm(vector v) Returns the v normalized float llVecDist(vector v1, vector v2) Returns the 3D distance between v1 and v2 vector llRot2Euler(rotation q) Returns the Euler representation (roll, pitch, yaw) of q rotation llEuler2Rot(vector v) Returns the rotation representation of Euler Angles v rotation llAxes2Rot(vector fwd, vector left, vector up) Returns the rotation defined by the coordinate axes vector llRot2Fwd(rotation q) Returns the forward vector defined by q vector llRot2Left(rotation q) Returns the left vector defined by q vector llRot2Up(rotation q) Returns the up vector defined by q rotation llRotBetween(vector v1, vector v2) Returns the rotation to rotate v1 to v2 llWhisper(integer channel, string msg) Whispers the text of msg on channel llSay(integer channel, string msg) Says the text of msg on channel llShout(integer channel, string msg) Shouts the text of msg on channel integer llListen(integer channel, string name, key id, string msg) Sets a callback for msg on channel from name and id (name, id, and/or msg can be empty) and returns an identifier that can be used to deactivate or remove the listen llListenControl(integer number, integer active) Makes a listen event callback active or inactive llListenRemove(integer number) Removes listen event callback number llSensor(string name, key id, integer type, float range, float arc) Performs a single scan for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) llSensorRepeat(string name, key id, integer type, float range, float arc, float rate) Sets a callback for name and id with type (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc radians of forward vector (name, id, and/or keytype can be empty or 0) and repeats every rate seconds llSensorRemove() Removes the sensor setup by llSensorRepeat string llDetectedName(integer number) Returns the name of detected object number (returns empty string if number is not a valid sensed object) key llDetectedKey(integer number) Returns the key of detected object number (returns empty key if number is not a valid sensed object) key llDetectedOwner(integer number) Returns the key of detected object's owner (returns empty key if number is not a valid sensed object) integer llDetectedType(integer number) Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object (returns 0 if number is not a valid sensed object) vector llDetectedPos(integer number) Returns the position of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedVel(integer number) Returns the velocity of detected object number (returns <0,0,0> if number is not a valid sensed object) vector llDetectedGrab(integer number) Returns the grab offset of the user touching object (returns <0,0,0> if number is not a valid sensed object) rotation llDetectedRot(integer number) Returns the rotation of detected object number (returns <0,0,0,1> if number is not a valid sensed object) integer llDetectedGroup(integer number) Returns TRUE if detected object is part of same group as owner integer llDetectedLinkNumber(integer number) Returns the link position of the triggered event for touches and collisions only llDie() Deletes the object float llGround(vector offset) Returns the ground height below the object position + offset float llCloud(vector offset) Returns the cloud density at the object position + offset vector llWind(vector offset) Returns the wind velocity at the object position + offset llSetStatus(integer status, integer value) Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value integer llGetStatus(integer status) Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z) llSetScale(vector scale) Sets the scale of the prim vector llGetScale() Returns the scale of the prim llSetColor(vector color, integer face) Sets the color on face of the prim float llGetAlpha(integer face) Returns the alpha of face llSetAlpha(float alpha, integer face) Sets the alpha on face vector llGetColor(integer face) Returns the color on face llSetTexture(string texture, integer face) Sets the texture of face or ALL_SIDES llScaleTexture(float u, float v, integer face) Sets the texture u & v scales for the chosen face or ALL_SIDES llOffsetTexture(float u, float v, integer face) Sets the texture u & v offsets for the chosen face or ALL_SIDES llRotateTexture(float rotation, integer face) Sets the texture rotation for the chosen face string llGetTexture(integer face) Returns a string that is the texture on face (the inventory name if it is a texture in the prim's inventory, otherwise the key) llSetPos(vector pos) Moves the object or prim towards pos without using physics (if the script isn't physical) vector llGetPos() Returns the position of the task in region coordinates vector llGetLocalPos() Returns the position relative to the root llSetRot(rotation rot) Sets the rotation rotation llGetRot() Returns the rotation relative to the region's axes rotation llGetLocalRot() Returns the rotation local to the root llSetForce(vector force, integer local) Applies force to the object (if the script is physical), in local coords if local == TRUE vector llGetForce() Returns the force (if the script is physical) integer llTarget(vector position, float range) Sets positions within range of position as a target and return an ID for the target llTargetRemove(integer number) Removes positional target number registered with llTarget integer llRotTarget(rotation rot, float error) Set rotations with error of rot as a rotational target and return an ID for the rotational target llRotTargetRemove(integer number) Removes rotational target number registered with llRotTarget llMoveToTarget(vector target, float tau) Critically damps to target in tau seconds (if the script is physical) llStopMoveToTarget() Stops critically damped motion llApplyImpulse(vector force, integer local) Applies impulse to object (if the script is physical), in local coords if local == TRUE llApplyRotationalImpulse(vector force, integer local) Applies rotational impulse to object (if the script is physical), in local coords if local == TRUE llSetTorque(vector torque, integer local) Sets the torque of object (if the script is physical), in local coords if local == TRUE vector llGetTorque() Returns the torque (if the script is physical) llSetForceAndTorque(vector force, vector torque, integer local) Sets the force and torque of object (if the script is physical), in local coords if local == TRUE vector llGetVel() Returns the velocity of the object vector llGetAccel() Returns the acceleration of the object relative to the region's axes vector llGetOmega() Returns the rotation velocity in radians per second float llGetTimeOfDay() Returns the time in seconds since [SECOND_LIFE] server midnight or since region up-time, whichever is smaller float llGetWallclock() Returns the time in seconds since midnight California Pacific time (PST/PDT) float llGetTime() Returns the time in seconds since the last region reset, script reset, or call to either llResetTime or llGetAndResetTime llResetTime() Sets the script timer to zero float llGetAndResetTime() Returns the script time in seconds and then resets the script timer to zero llSound(string sound, float volume, integer queue, integer loop) Plays sound at volume and whether it should loop or not. llPlaySound(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0) llLoopSound(string sound, float volume) Plays attached sound looping indefinitely at volume (0.0 - 1.0) llLoopSoundMaster(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), declares it a sync master llLoopSoundSlave(string sound, float volume) Plays attached sound looping at volume (0.0 - 1.0), synced to most audible sync master llPlaySoundSlave(string sound, float volume) Plays attached sound once at volume (0.0 - 1.0), synced to next loop of most audible sync master llTriggerSound(string sound, float volume) Plays sound at volume (0.0 - 1.0), centered at but not attached to object llStopSound() Stops currently attached sound llPreloadSound(string sound) Preloads a sound on viewers within range string llGetSubString(string src, integer start, integer end) Returns the indicated substring string llDeleteSubString(string src, integer start, integer end) Removes the indicated substring and returns the result string llInsertString(string dst, integer position, string src) Returns a destination string dst with the string src inserted starting at position pos string llToUpper(string src) Returns a string that is src with all upper-case characters string llToLower(string src) Returns a string that is src with all lower-case characters llGiveMoney(key destination, integer amount) Transfers amount of L$ from script owner to destination llMakeExplosion(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes a round explosion of particles llMakeFountain(integer particles, float scale, float vel, float lifetime, float arc, integer bounce, string texture, vector offset, float bounce_offset) Makes a fountain of particles llMakeSmoke(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes smoke like particles llMakeFire(integer particles, float scale, float vel, float lifetime, float arc, string texture, vector offset) Makes fire like particles llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object at pos with velocity vel and rotation rot with start parameter param llLookAt(vector target, float strength, float damping) Causes object to point its up axis (positive z) towards target, while keeping its forward axis (positive x) below the horizon llStopLookAt() Stops causing object to point at a target llSetTimerEvent(float sec) Causes the timer event to be triggered a maximum of once every sec seconds llSleep(float sec) Puts the script to sleep for sec seconds float llGetMass() Returns the mass of object that the script is attached to llCollisionFilter(string name, key id, integer accept) Sets the collision filter, exclusively or inclusively. If accept == TRUE, only accept collisions with objects name and id (either is optional), otherwise with objects not name or id llTakeControls(integer controls, integer accept, integer pass_on) Allows for intercepting keyboard and mouse clicks from the agent the script has permissions for llReleaseControls() Stops taking inputs that were taken with llTakeControls llAttachToAvatar(integer attach_point) Attaches the object to the avatar who has granted permission to the script llDetachFromAvatar() Detaches object from avatar llTakeCamera(key avatar) Moves avatar's viewpoint to task llReleaseCamera(key avatar) Returns camera to agent avatar key llGetOwner() Returns the object owner's UUID llInstantMessage(key user, string message) Sends the specified string as an Instant Message to the user llEmail(string address, string subject, string message) Sends an email to address with the subject and message llGetNextEmail(string address, string subject) Gets the next waiting email that comes from address, with specified subject key llGetKey() Returns the key of the prim the script is attached to llSetBuoyancy(float buoyancy) Sets the buoyancy of the task or object (0 is disabled, < 1.0 sinks, 1.0 floats, > 1.0 rises) llSetHoverHeight(float height, integer water, float tau) Critically damps to a height above the ground (or water) in tau seconds llStopHover() Stops hovering to a height llMinEventDelay(float delay) Sets the minimum time between events being handled llSoundPreload(string sound) Preloads a sound on viewers within range llRotLookAt(rotation target, float strength, float damping) Causes object to point its forward axis towards target integer llStringLength(string str) Returns the length of string llStartAnimation(string anim) Starts animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked llStopAnimation(string anim) Stops animation anim for agent that granted permission llPointAt(vector pos) Makes agent that owns object point at pos llStopPointAt() Stops pointing agent that owns object llTargetOmega(vector axis, float spinrate, float gain) Rotates the object around axis at spinrate with strength gain integer llGetStartParameter() Returns an integer that is the script start/rez parameter llGodLikeRezObject(key inventory, vector pos) Rezzes directly off of UUID if owner is in God Mode llRequestPermissions(key agent, integer perm) Asks the agent for permission to run certain classes of functions key llGetPermissionsKey() Returns the key of the avatar that last granted permissions to the script integer llGetPermissions() Returns an integer bitfield with the permissions that have been granted integer llGetLinkNumber() Returns the link number of the prim containing the script (0 means not linked, 1 the prim is the root, 2 the prim is the first child, etc) llSetLinkColor(integer linknumber, vector color, integer face) Sets face to color if a task exists in the link chain at linknumber llCreateLink(key target, integer parent) Attempts to link the script's object with the target (requires that PERMISSION_CHANGE_LINKS be granted). If parent == TRUE, then the script's object becomes the root llBreakLink(integer linknum) Delinks the prim with the given link number in a linked object set (requires that PERMISSION_CHANGE_LINKS be granted) llBreakAllLinks() Delinks all prims in the link set (requires that PERMISSION_CHANGE_LINKS be granted) key llGetLinkKey(integer linknumber) Returns the key of the linked prim linknumber string llGetLinkName(integer linknumber) Returns the name of linknumber in a link set integer llGetInventoryNumber(integer type) Returns the number of items of a given type (INVENTORY_* flag) in the prim's inventory string llGetInventoryName(integer type, integer number) Returns the name of the inventory item number of a given type llSetScriptState(string name, integer run) Sets the running state of the specified script float llGetEnergy() Returns how much energy is in the object as a percentage of maximum llGiveInventory(key destination, string inventory) Gives inventory to destination llRemoveInventory(string item) Removes the named inventory item llSetText(string text, vector color, float alpha) Displays text that hovers over the prim with specific color and translucency specified with alpha float llWater(vector offset) Returns the water height below the object position + offset llPassTouches(integer pass) If pass == TRUE, touches are passed from children on to parents key llRequestAgentData(key id, integer data) Requests data about agent id. When data is available the dataserver event will be raised. key llRequestInventoryData(string name) Requests data from object's inventory object. When data is available the dataserver event will be raised. llSetDamage(float damage) Sets the amount of damage that will be done when this object hits an avatar. llTeleportAgentHome(key id) Teleports avatar on the owner's land to their home location without any warning llModifyLand(integer action, integer brush) Modifies land using the specified action on the specified brush size of land llCollisionSound(string impact_sound, float impact_volume) Suppresses default collision sounds, replaces default impact sounds with impact_sound at the volume impact_volume llCollisionSprite(string impact_sprite) Suppresses default collision sprites, replaces default impact sprite with impact_sprite (use an empty string to just suppress) string llGetAnimation(key id) Returns the name of the currently playing locomotion animation for avatar id llResetScript() Resets the script llMessageLinked(integer linknum, integer num, string str, key id) Allows scripts in the same object to communicate. Triggers a link_message event with the same parameters num, str, and id in all scripts in the prim(s) described by linknum. llPushObject(key id, vector impulse, vector ang_impulse, integer local) Applies impulse and ang_impulse to object id llPassCollisions(integer pass) If pass == TRUE, collisions are passed from children on to parents (default is FALSE) string llGetScriptName() Returns the name of the script that this function is used in integer llGetNumberOfSides() Returns the number of faces (or sides) of the prim rotation llAxisAngle2Rot(vector axis, float angle) Returns the rotation that is a generated angle about axis vector llRot2Axis(rotation rot) Returns the rotation axis represented by rot float llRot2Angle(rotation rot) Returns the rotation angle represented by rot float llAcos(float val) Returns the arccosine in radians of val float llAsin(float val) Returns the arcsine in radians of val float llAngleBetween(rotation a, rotation b) Returns angle between rotation a and b key llGetInventoryKey(string name) Returns the key that is the UUID of the inventory name llAllowInventoryDrop(integer add) If add == TRUE, users without modify permissions can still drop inventory items onto a prim vector llGetSunDirection() Returns a normalized vector of the direction of the sun in the region vector llGetTextureOffset(integer face) Returns the texture offset of face in the x and y components of a vector vector llGetTextureScale(integer side) Returns the texture scale of side in the x and y components of a vector float llGetTextureRot(integer side) Returns the texture rotation of side integer llSubStringIndex(string source, string pattern) Returns an integer that is the index in source where pattern first appears. (Returns -1 if not found) key llGetOwnerKey(key id) Returns the owner of object id vector llGetCenterOfMass() Returns the prim's center of mass (unless called from the root prim, where it returns the object's center of mass) list llListSort(list src, integer stride, integer ascending) Sorts the list into blocks of stride, in ascending order if ascending == TRUE. The sort order is affected by type. integer llGetListLength(list src) Returns the number of elements in the list integer llList2Integer(list src, integer index) Copies the integer at index in the list float llList2Float(list src, integer index) Copies the float at index in the list string llList2String(list src, integer index) Copies the string at index in the list key llList2Key(list src, integer index) Copies the key at index in the list vector llList2Vector(list src, integer index) Copies the vector at index in the list rotation llList2Rot(list src, integer index) Copies the rotation at index in the list list llList2List(list src, integer start, integer end) Copies the slice of the list from start to end list llDeleteSubList(list src, integer start, integer end) Removes the slice from start to end and returns the remainder of the list integer llGetListEntryType(list src, integer index) Returns the type of the index entry in the list (TYPE_INTEGER, TYPE_FLOAT, TYPE_STRING, TYPE_KEY, TYPE_VECTOR, TYPE_ROTATION, or TYPE_INVALID if index is off list) string llList2CSV(list src) Creates a string of comma separated values from list list llCSV2List(string src) Creates a list from a string of comma separated values list llListRandomize(list src, integer stride) Returns a randomized list of blocks of size stride list llList2ListStrided(list src, integer start, integer end, integer stride) Copies the strided slice of the list from start to end vector llGetRegionCorner() Returns a vector in meters that is the global location of the south-west corner of the region which the object is in list llListInsertList(list dest, list src, integer start) Returns a list that contains all the elements from dest but with the elements from src inserted at position start integer llListFindList(list src, list test) Returns the index of the first instance of test in src. (Returns -1 if not found) string llGetObjectName() Returns the name of the prim which the script is attached to llSetObjectName(string name) Sets the prim's name to the name parameter string llGetDate() Returns the current date in the UTC time zone in the format YYYY-MM-DD integer llEdgeOfWorld(vector pos, vector dir) Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring region) integer llGetAgentInfo(key id) Returns an integer bitfield containing the agent information about id. Returns AGENT_FLYING, AGENT_ATTACHMENTS, AGENT_SCRIPTED, AGENT_SITTING, AGENT_ON_OBJECT, AGENT_MOUSELOOK, AGENT_AWAY, AGENT_BUSY, AGENT_TYPING, AGENT_CROUCHING, AGENT_ALWAYS_RUN, AGENT_WALKING and/or AGENT_IN_AIR. llAdjustSoundVolume(float volume) Adjusts volume of attached sound (0.0 - 1.0) llSetSoundQueueing(integer queue) Sets whether attached sounds wait for the current sound to finish (If queue == TRUE then queuing is enabled, if FALSE queuing is disabled [default]) llSetSoundRadius(float radius) Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered) string llKey2Name(key id) Returns the name of the prim or avatar specified by id. (The id must be a valid rezzed prim or avatar key in the current simulator, otherwise an empty string is returned.) llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animates the texture on the specified face/faces llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) Plays sound at volume (0.0 - 1.0), centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west llEjectFromLand(key avatar) Ejects avatar from the parcel list llParseString2List(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers (separators and spacers must be lists of strings, maximum of 8 each) integer llOverMyLand(key id) Returns TRUE if id is over land owned by the script owner, otherwise FALSE key llGetLandOwnerAt(vector pos) Returns the key of the land owner, returns NULL_KEY if public key llGetNotecardLine(string name, integer line) Returns line line of notecard name via the dataserver event vector llGetAgentSize(key id) If the avatar is in the same region, returns the size of the bounding box of the requested avatar by id, otherwise returns ZERO_VECTOR integer llSameGroup(key id) Returns TRUE if avatar id is in the same region and has the same active group, otherwise FALSE key llUnSit(key id) If avatar identified by id is sitting on the object the script is attached to or is over land owned by the object's owner, the avatar is forced to stand up vector llGroundSlope(vector offset) Returns the ground slope below the object position + offset vector llGroundNormal(vector offset) Returns the ground normal below the object position + offset vector llGroundCountour(vector offset) Returns the ground contour direction below the object position + offset integer llGetAttached() Returns the object's attachment point, or 0 if not attached integer llGetFreeMemory() Returns the number of free bytes of memory the script can use string llGetRegionName() Returns the current region name float llGetRegionTimeDilation() Returns the current time dilation as a float between 0.0 (full dilation) and 1.0 (no dilation) float llGetRegionFPS() Returns the mean region frames per second llParticleSystem(list rules) Creates a particle system based on rules. An empty list removes the particle system. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llGroundRepel(float height, integer water, float tau) Critically damps to height if within height*0.5 of level (either above ground level, or above the higher of land and water if water == TRUE) llGiveInventoryList(key target, string folder, list inventory) Gives inventory items to target, creating a new folder to put them in llSetVehicleType(integer type) Sets the vehicle to one of the default types llSetVehicleFloatParam(integer param, float value) Sets the specified vehicle float parameter llSetVehicleVectorParam(integer param, vector vec) Sets the specified vehicle vector parameter llSetVehicleVectorParam(integer param, rotation rot) Sets the specified vehicle rotation parameter llSetVehicleFlags(integer flags) Sets the enabled bits in 'flags' llRemoveVehicleFlags(integer flags) Removes the enabled bits in 'flags' llSitTarget(vector offset, rotation rot) Sets the sit location for the prim. If offset == <0,0,0> then the sit target is removed. key llAvatarOnSitTarget() If an avatar is seated on the sit target, returns the avatar's key, otherwise NULL_KEY llAddToLandPassList(key avatar, float hours) Adds avatar to the land pass list for hours, or indefinitely if hours is 0 llSetTouchText(string text) Displays text rather than the default 'Touch' in the pie menu llSetSitText(string text) Displays text rather than the default 'Sit Here' in the pie menu llSetCameraEyeOffset(vector offset) Sets the camera eye offset for avatars that sit on the object llSetCameraAtOffset(vector offset) Sets the point the camera is looking at to offset for avatars that sit on the object string llDumpList2String(list src, string separator) Returns the list in a single string, using separator between the entries integer llScriptDanger(vector pos) Returns TRUE if pos is over public land, sandbox land, land that doesn't allow everyone to edit and build, or land that doesn't allow outside scripts llDialog(key avatar, string message, list buttons, integer chat_channel) Shows a dialog box on the avatar's screen with a message and up to 12 buttons. If a button is pressed, the avatar says the text of the button label on chat_channel. llVolumeDetect(integer detect) If detect = TRUE, object works much like Phantom, but triggers collision_start and collision_end events when other objects start and stop interpenetrating. Must be applied to the root prim. llResetOtherScript(string name) Resets script name integer llGetScriptState(string name) Returns TRUE if the script name is running DEPRECATED! Please use llRemoteLoadScriptPin instead. llSetRemoteScriptAccessPin(integer pin) If pin is set to a non-zero number, allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it passes in the correct pin. Otherwise, llRemoteLoadScriptPin is ignored. llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param) Copies script name onto target, if the owner of this scripted object can modify target and is in the same region, and the matching pin is used. If running == TRUE, starts the script with start_param llOpenRemoteDataChannel() Creates a channel to listen for XML-RPC calls, and will trigger a remote_data event with channel id once it is available key llSendRemoteData(key channel, string dest, integer idata, string sdata) Sends an XML-RPC request to dest through channel with payload of channel (in a string), integer idata and string sdata. Returns a key that is the message_id for the resulting remote_data events. llRemoteDataReply(key channel, key message_id, string sdata, integer idata) Sends an XML-RPC reply to message_id on channel with payload of string sdata and integer idata llCloseRemoteDataChannel(key channel) Closes XML-RPC channel string llMD5String(string src, integer nonce) Returns a string of 32 hex characters that is a RSA Data Security, Inc. MD5 Message-Digest Algorithm of src with nonce llSetPrimitiveParams(list rules) Sets the prim's parameters according to rules string llStringToBase64(string str) Converts a string to the Base64 representation of the string string llBase64ToString(string str) Converts a Base64 string to a conventional string. If the conversion creates any unprintable characters, they are converted to spaces. string llXorBase64Strings(string s1, string s2) DEPRECATED! Please use llXorBase64StringsCorrect instead. Incorrectly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. Retained for backwards compatability. llRemoteDataSetRegion() DEPRECATED! Please use llOpenRemoteDataChannel instead. If an object using remote data channels changes regions, you must call this function to reregister the remote data channels. This call is not needed if the prim does not change regions. float llLog10(float val) Returns the base 10 logarithm of val. Returns zero if val <= 0. float llLog(float val) Returns the natural logarithm of val. Returns zero if val <= 0. list llGetAnimationList(key id) Returns a list of keys of playing animations for avatar described by id llSetParcelMusicURL(string url) Sets the streaming audio URL for the parcel which the object is on vector llGetRootPosition() Returns the position (in region coordinates) of the root prim of the object which the script is attached to rotation llGetRootRotation() Returns the rotation (relative to the region) of the root prim of the object which the script is attached to string llGetObjectDesc() Returns the description of the prim the script is attached to llSetObjectDesc(string name) Sets the prim's description key llGetCreator() Returns a key for the creator of the prim string llGetTimestamp() Returns the timestamp in the UTC time zone in the format: YYYY-MM-DDThh:mm:ss.ff..fZ llSetLinkAlpha(integer linknumber, float alpha, integer face) If a prim exists in the link chain at linknumber, sets face to alpha integer llGetNumberOfPrims() Returns the number of prims in a link set the script is attached to key llGetNumberOfNotecardLines(string name) Returns number of lines in notecard name via the dataserver event (cast return value to integer) list llGetBoundingBox(key object) Returns the bounding box around the object (including any linked prims) relative to its root prim, in a list in the format [ (vector) min_corner, (vector) max_corner ] vector llGetGeometricCenter() Returns the geometric center of the linked set the script is attached to. list llGetPrimitiveParams(list params) Returns the primitive parameters specified in the params list. string llIntegerToBase64(integer number) Returns a string that is a Base64 big endian encode of number integer llBase64ToInteger(string str) Returns an integer that is the str Base64 decoded as a big endian integer float llGetGMTclock() Returns the time in seconds since midnight GMT string llGetSimulatorHostname() Returns the hostname of the machine which the script is running on (same as string in viewer Help dialog) llSetLocalRot(rotation rot) Sets the rotation of a child prim relative to the root prim list llParseStringKeepNulls(string src, list separators, list spacers) Breaks src into a list, discarding separators, keeping spacers, keeping any null values generated. (separators and spacers must be lists of strings, maximum of 8 each) llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param) Instantiates owner's inventory object rotated to rot with its root at pos, moving at vel, using param as the start parameter integer llGetObjectPermMask(integer mask) Returns the requested permission mask for the root object the task is attached to llSetObjectPermMask(integer mask, integer value) Sets the given permission mask to the new value on the root object the task is attached to (requires God Mode) integer llGetInventoryPermMask(string item, integer mask) Returns the requested permission mask for the inventory item llSetInventoryPermMask(string item, integer mask, integer value) Sets the given permission mask to the new value on the inventory item (requires God Mode) key llGetInventoryCreator(string item) Returns a key for the creator of the inventory item llOwnerSay(string msg) Says msg to owner only. (Owner must be in the same region.) key llRequestSimulatorData(string simulator, integer data) Requests data about simulator. When data is available the dataserver event will be raised. llForceMouselook(integer mouselook) If mouselook is TRUE, any avatar that sits upon the prim will be forced into mouselook mode float llGetObjectMass(key id) Returns the mass of the avatar or object in the region list llListReplaceList(list dest, list src, integer start, integer end) Returns a list that is dest with start through end removed and src inserted at start llLoadURL(key avatar, string message, string url) Shows a dialog to avatar offering to load the web page at url with a message. If user clicks yes, launches the page in their web browser. llParcelMediaCommandList(list command) Sends a list of commands, some with arguments, to a parcel to control the playback of movies and other media list llParcelMediaQuery(list query) Returns a list containing results of the sent query integer llModPow(integer a, integer b, integer c) Returns a raised to the b power, mod c. ( (a**b)%c ) b is capped at 0xFFFF (16 bits). integer llGetInventoryType(string name) Returns the type of the inventory item name llSetPayPrice(integer price, list quick_pay_buttons) Sets the default amount on the dialog that appears when someone chooses to pay this prim vector llGetCameraPos() Returns the current camera position for the agent the task has permissions for rotation llGetCameraRot() Returns the current camera orientation for the agent the task has permissions for llSetPrimURL(string url) Updates the URL for the web page shown on the sides of the object llRefreshPrimURL() Reloads the web page shown on the sides of the object string llEscapeURL(string url) Returns an escaped/encoded version of url, replacing spaces with %20 etc. string llUnescapeURL(string url) Returns an unescaped/ unencoded version of url, replacing %20 with spaces etc. llMapDestination(string simname, vector pos, vector look_at) Opens the World Map centered on the region simname with pos highlighted. (NOTE: look_at currently does nothing.) Only works for scripts attached to avatar, or during touch events. llAddToLandBanList(key avatar, float hours) Adds avatar to the land ban list for hours, or indefinitely if hours is 0 llRemoveFromLandPassList(key avatar) Removes avatar from the land pass list llRemoveFromLandBanList(key avatar) Removes avatar from the land ban list llSetCameraParams(list rules) Sets multiple camera parameters at once. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ] llClearCameraParams() Resets all camera parameters to default values and turns off scripted camera control float llListStatistics(integer operation, list src) Performs statistical aggregate functions on list src using LIST_STAT_* operations integer llGetUnixTime() Returns the number of seconds elapsed since 00:00 hours, Jan 1, 1970 UTC from the system clock integer llGetParcelFlags(vector pos) Returns a mask of the parcel flags (PARCEL_FLAG_*) for the parcel that includes the point pos integer llGetRegionFlags() Returns the region flags (REGION_FLAG_*) for the region the object is in string llXorBase64StringsCorrect(string s1, string s2) Correctly performs an exclusive or on two Base64 strings and returns a Base64 string. s2 repeats if it is shorter than s1. llHTTPRequest(string url, list parameters, string body) Sends an HTTP request to the specified url with the body of the request and parameters llResetLandBanList() Removes all Residents from the land ban list llResetLandPassList() Removes all Residents from the land access/pass list integer llGetObjectPrimCount(key object_id) Returns the total number of prims for an object in the region list llGetParcelPrimOwners(vector pos) Returns a list of all Residents who own objects on the parcel at pos and with individual prim counts. Requires owner-like permissions for the parcel. integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide) Returns the number of prims on the parcel at pos of the given category. Categories: PARCEL_COUNT_TOTAL, _OWNER, _GROUP, _OTHER, _SELECTED, _TEMP integer llGetParcelMaxPrims(vector pos, integer sim_wide) Returns the maximum number of prims allowed on the parcel at pos list llGetParcelDetails(vector pos, list params) Returns the parcel details specified in params for the parcel at pos. Params is one or more of: PARCEL_DETAILS_NAME, _DESC, _OWNER, _GROUP, _AREA, _ID, _SEE_AVATARS llSetLinkPrimitiveParams(integer linknumber, list rules) Sets primitive parameters for linknumber based on rules llSetLinkTexture(integer linknumber, string texture, integer face) Sets the texture of face for a task that exists in the link chain at linknumber string llStringTrim(string src, integer trim_type) Trims the leading and/or trailing white spaces from a string. trim_type can be STRING_TRIM, STRING_TRIM_HEAD or STRING_TRIM_TAIL. llRegionSay(integer channel, string msg) Broadcasts msg on channel (not 0) that can be heard anywhere in the region by a script listening on channel list llGetObjectDetails(key id, list params) Returns the object details specified in params for the object with key id. Params are OBJECT_NAME, _DESC, _POS, _ROT, _VELOCITY, _OWNER, _GROUP, _CREATOR llSetClickAction(integer action) Sets the action performed when a prim is clicked upon integer llGetRegionAgentCount() Returns the number of avatars in the region llTextBox(key avatar, string message, integer chat_channel) Shows a window on the avatar's screen with the message. It contains a text box for input, and if entered that text is chatted on chat_channel. string llGetAgentLanguage(key avatar) Returns the language code of the preferred interface language of the avatar vector llDetectedTouchUV(integer index) Returns the u and v coordinates in the first two components of a vector, for the texture coordinates where the prim was touched in a triggered touch event integer llDetectedTouchFace(integer index) Returns the index of the face where the avatar clicked in a triggered touch event vector llDetectedTouchPos(integer index) Returns the position where the object was touched in a triggered touch event vector llDetectedTouchNormal(integer index) Returns the surface normal for a triggered touch event vector llDetectedTouchBinormal(integer index) Returns the surface binormal for a triggered touch event vector llDetectedTouchST(integer index) Returns the s and t coordinates in the first two components of a vector, for the surface coordinates where the prim was touched in a triggered touch event string llSHA1String(string src) Returns a string of 40 hex characters that is the SHA1 security Hash of src integer llGetFreeURLs() Returns the number of available URLs for the current script key llRequestURL() Requests one HTTP:// url for use by this object. An http_request event is triggered with the results. key llRequestSecureURL() Requests one HTTPS:// (SSL) url for use by this object. An http_request event is triggered with the results. llReleaseURL(string url) Releases the specified URL, it will no longer be usable llHTTPResponse(key request_id, integer status, string body) Responds to request_id with status and body string llGetHTTPHeader(key request_id, string header) Returns the value for header for request_id llSetPrimMediaParams(integer face, list params) Sets the media params for a particular face on an object. If media is not already on this object, add it. List is a set of name/value pairs in no particular order. Params not specified are unchanged, or if new media is added then set to the default specified. The possible names are below, along with the types of values and what they mean. list llGetPrimMediaParams(integer face, list params) Returns the media params for a particular face on an object, given the desired list of names, in the order requested. (Returns an empty list if no media exists on the face.) llClearPrimMedia(integer face) Clears (deletes) the media and all params from the given face. llSetLinkPrimitiveParamsFast(integer linknumber,list rules) Set primitive parameters for linknumber based on rules. llGetLinkPrimitiveParams(integer linknumber,list rules) Get primitive parameters for linknumber based on rules. llLinkParticleSystem(integer linknumber,list rules) Creates a particle system based on rules. Empty list removes particle system from object. List format is [ rule1, data1, rule2, data2 . . . rulen, datan ]. llSetLinkTextureAnim(integer link, integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) Animate the texture on the specified prim's face/faces. integer llGetLinkNumberOfSides(integer link) Returns the number of sides of the specified linked prim. string llGetUsername(key id) Returns the single-word username of an avatar, iff the avatar is in the current region, otherwise the empty string. key llRequestUsername(key id) Requests single-word username of an avatar. When data is available the dataserver event will be raised. string llGetDisplayName(key id) Returns the name of an avatar, iff the avatar is in the current simulator, and the name has been cached, otherwise the same as llGetUsername. Use llRequestDisplayName if you absolutely must have the display name. key llRequestDisplayName(key id) Requests name of an avatar. When data is available the dataserver event will be raised. llGetEnv(string name) Returns a string with the requested data about the region llCastRay(vector start, vector end, list params) Casts a ray into the physics world from 'start' to 'end' and returns data according to details in params. llRegionSayTo(key target, integer channel, string msg) Sends msg on channel (not DEBUG_CHANNEL) directly to prim or avatar target anywhere within the region. integer llGetSPMaxMemory() Returns the maximum used memory for the current script. Only valid after using PROFILE_SCRIPT_MEMORY. Non-mono scripts always use 16k. integer llGetUsedMemory() Returns the current used memory for the current script. Non-mono scripts always use 16k. llScriptProfiler(integer flags) Enabled or disables script profiling options. Currently only supports PROFILE_SCRIPT_MEMORY (mono only) and PROFILE_NONE. MAY SIGNIFICANTLY REDUCE SCRIPT PERFORMANCE! integer llSetMemoryLimit(integer mem) integer llGetMemoryLimit() llSetLinkMedia(integer link, integer face, list params) Set the media params for a particular face on linked prim. List is a set of name/value pairs (in no particular order). The possible names are below, along with the types of values and what they mean. If media is not already on this object, add it. Params not specified are unchanged, or if new media is added set to the default specified. list llGetLinkMedia(integer link, integer face, list params) Get the media params for a particular face on linked prim, given the desired list of names. Returns a list of values in the order requested. Returns an empty list if no media exists on the face. llClearLinkMedia(integer link, integer face) Clears (deletes) the media and all params from the given face on linked prim. llSetContentType(key id, integer content_type) llLinkSitTarget(integer link, vector offset, rotation rot) Set the sit location for this object (if offset == <0,0,0> clear it) key llAvatarOnLinkSitTarget(integer link) If an avatar is sitting on the sit target, return the avatar's key, NULL_KEY otherwise llSetLinkCamera(integer link, vector eye, vector at) llSetVelocity(vector velocity, integer local) Sets an objects velocity, in local coords if local == TRUE (if the script is physical) llSetAngularVelocity(vector angular_velocity, integer local) Sets an objects angular velocity, in local coords if local == TRUE (if the script is physical) llSetPhysicsMaterial(integer flags, float gravity_multiplier, float restitution, float friction, float density ) Sets the requested attributes of the root object's physics material. llGetPhysicsMaterial() returns the gravity multiplier, restitution, friction, and density of the linkset as a list in that order. llGetMassMKS() returns the mass of the linkset in kilograms. llGenerateKey() Retun a unique generated key llSetKeyframedMotion(list keyframes, list options) Requests that a nonphysical object be keyframed according to keyframe list. key llTransferLindenDollars(key destination, integer amount) Transfer amount of linden dollars (L$) from script owner to destination. Returns a key to a corresponding transaction_result event for the success of the transfer. string llGetParcelMusicURL() Gets the streaming audio URL for the parcel of land on which the object is located. integer llSetRegionPos(vector pos) Sets the position anywhere within the region (if the object isn't physical) llNavigateTo(vector point, list options) For AI Character: Navigate to destination. llCreateCharacter(list options) Convert linkset to AI Character which can navigate the world. llPursue(key target, list options) For AI Character: Chase after a target. llWanderWithin(vector center, float radius, list options) For AI Character: Wander within a specified volume. llFleeFrom(vector source, float radius, list options) For AI Character: Flee from a point. llPatrolPoints(list points, list options) For AI Character: Patrol a list of points. llExecCharacterCmd(integer cmd, list options) For AI Character: Execute a character command. llDeleteCharacter() Convert linkset from AI Character to Physics object. llUpdateCharacter(list options) Change the AI Character's settings. llEvade(key target, list options) For AI Character: Evade a specified target. list llGetClosestNavPoint(vector point, list options) For AI Character: Get the closest navigable point to the point provided. Shape Skin Hair Eyes Shirt Pants Shoes Socks Jacket Gloves Undershirt Underpants Skirt Alpha Tattoo Physics invalid none Shirt not worn Pants not worn Shoes not worn Socks not worn Jacket not worn Gloves not worn Undershirt not worn Underpants not worn Skirt not worn Alpha not worn Tattoo not worn Physics not worn invalid Create new shape Create new skin Create new hair Create new eyes Create new shirt Create new pants Create new shoes Create new socks Create new jacket Create new gloves Create new undershirt Create new underpants Create new skirt Create new alpha Create new tattoo Create new physics invalid New [WEARABLE_ITEM] Next OK Group Notice Group Notices Sent by Attached: View past notices or opt-out of receiving these messages here. Open Attachment Save Attachment Teleport offering New notifications arrived while you were away. You have %d more notification Right Arm Head Left Arm Left Leg Torso Right Leg Low Mid High Press ESC to return to World View Didn't find what you're looking for? Try [secondlife:///app/search/all/[SEARCH_TERM] Search]. Didn't find what you're looking for? Try [secondlife:///app/search/places/[SEARCH_TERM] Search]. Drag a landmark here to add it to your favorites. No items found. Check the spelling of your search string and try again. You do not have a copy of this texture in your inventory Your Marketplace purchases will appear here. You may then drag them into your inventory to use them. https://marketplace.[MARKETPLACE_DOMAIN_NAME]/ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3 https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more Anyone can sell items on the Marketplace. If you'd like to become a merchant, you'll need to [[MARKETPLACE_CREATE_STORE_URL] create a Marketplace store]. Your outbox is empty. Drag folders to this area and click "Send to Marketplace" to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace]. Initializing Marketplace. We are accessing your account on the [[MARKETPLACE_CREATE_STORE_URL] Marketplace store]. Marketplace Errors. The [[MARKETPLACE_CREATE_STORE_URL] Marketplace store] is returning errors. This feature is currently in Beta. Please add your name to this [http://goo.gl/forms/FCQ7UXkakz Google form] if you would like to participate. Your Marketplace Listings folder is empty. Drag folders to this area to list them for sale on the [[MARKETPLACE_DASHBOARD_URL] Marketplace]. stock folder must be contained by a version folder : Error: all items in a stock folder must be no-copy and of the same type : Error: stock folder cannot contain subfolders : Warning: folder doesn't contain any items : Warning: creating stock folder : Warning: creating version folder : Warning : moving items : Warning: folder content transfered to stock folder, removing empty folder : Error: no-copy items must be contained by a stock folder : Warning: items must be contained by a version folder : Error: : Warning: : Warning: version folder must contain at least 1 item : Warning: stock folder must contain at least 1 item No errors or warnings to report No errors Error: Before sending items to the Marketplace you will need to set yourself up as a merchant (free of charge). Cannot move item in that folder. This item cannot be sold on the Marketplace. no Mkt ID listed active max stock out of stock updating... Open landmarks Unconstrained Loading contents... No contents Yes No My Inventory Library Textures Sounds Calling Cards Landmarks Scripts Clothing Objects Notecards New Folder Inventory Uncompressed Images Body Parts Trash Photo Album Lost And Found Uncompressed Sounds Animations Gestures My Favorites My Favorites My Favorites My Favorites Current Outfit Initial Outfits My Outfits Accessories Meshes Received Items Merchant Outbox Friends All No attachments worn Attachments ([COUNT] slots remain) Buy Buy for L$ Stone Metal Glass Wood Flesh Plastic Rubber Light Shift Ctrl Chest Skull Left Shoulder Right Shoulder Left Hand Right Hand Left Foot Right Foot Spine Pelvis Mouth Chin Left Ear Right Ear Left Eyeball Right Eyeball Nose R Upper Arm R Forearm L Upper Arm L Forearm Right Hip R Upper Leg R Lower Leg Left Hip L Upper Leg L Lower Leg Stomach Left Pec Right Pec Neck Avatar Center Invalid Attachment Point Error: missing item Error: missing base item Error: object is in current outfit but not attached [AGEYEARS] [AGEMONTHS] old [AGEYEARS] old [AGEMONTHS] old [AGEWEEKS] old [AGEDAYS] old Joined today Everyone can see you now. You may not be rendered by everyone around you. You may not be rendered by over half of those around you. You may not be rendered by most of those around you. You may not be rendered by anyone around you. Your HUD [OBJ_NAME] (worn on [JNT_NAME]) [HUD_DETAILS] uses a lot of texture memory [HUD_DETAILS] contains a lot of expensive objects and textures [HUD_DETAILS] contains a lot of large textures [HUD_DETAILS] contains too many objects [HUD_DETAILS] contains too many textures [COUNT] year [COUNT] years [COUNT] years [COUNT] month [COUNT] months [COUNT] months [COUNT] week [COUNT] weeks [COUNT] weeks [COUNT] day [COUNT] days [COUNT] days [COUNT] member [COUNT] members [COUNT] members Resident Trial Charter Member Linden Lab Employee Payment Info Used Payment Info On File No Payment Info On File Age-verified Not Age-verified Center 2 Top Right Top Top Left Center Bottom Left Bottom Bottom Right Downloaded, now compiling Script compilation service not available Script not found on server. Problem downloading Insufficient permissions to download a script. Insufficient permissions for Unknown failure to download Skipping script [SCRIPT] with Experience [EXPERIENCE]. Recompilation Progress recompile Reset Progress reset Set Running Progress set running Set Not Running Progress set not running Compile successful! Compile successful, saving... Save complete. File upload failed: Script (object out of range) Script (deleted from inventory) Object [OBJECT] owned by [OWNER] none (Unknown) [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc] Balance Credits Debits Total No group data found for group parent estate mainland teen anyone error all estates owned by [OWNER] all estates that you own all estates that you manage for [OWNER] Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS]) Allowed Groups: ([ALLOWEDGROUPS], max [MAXACCESS]) Estate Managers: ([ESTATEMANAGERS], max [MAXMANAGERS]) Banned Residents: ([BANNEDAGENTS], max [MAXBANNED]) Allowed Residents Banned Residents Parcel Script Memory Parcels Listed: [PARCELS] Memory used: [COUNT] kb out of [MAX] kb; [AVAILABLE] kb available Memory used: [COUNT] kb Parcel Script URLs URLs used: [COUNT] out of [MAX]; [AVAILABLE] available URLs used: [COUNT] Error requesting information No Parcel Selected Error: script information is only available in your current region Retrieving information... You do not have permission to examine this parcel Sitting On Chest Head Left Shoulder Right Shoulder Left Hand Right Hand Left Foot Right Foot Back Pelvis Mouth Chin Left Ear Right Ear Left Eye Right Eye Nose Right Upper Arm Right Lower Arm Left Upper Arm Left Lower Arm Right Hip Right Upper Leg Right Lower Leg Left Hip Left Upper Leg Left Lower Leg Belly Right Pec Left Pec HUD Center 2 HUD Top Right HUD Top Center HUD Top Left HUD Center 1 HUD Bottom Left HUD Bottom HUD Bottom Right Neck Avatar Center Line [LINE], Column [COLUMN] [COUNT] found [hour12,datetime,slt]:[min,datetime,slt] [ampm,datetime,slt] [mthnum,datetime,slt]/[day,datetime,slt] Content of object New Script This resident has turned on 'Do Not Disturb' and will see your message later. (By name) (Resident) (Object) (Group) (External) There is no Covenant provided for this Estate. There is no Covenant provided for this Estate. The land on this estate is being sold by the Estate owner, not Linden Lab. Please contact the Estate Owner for sales details. Group Owned Public Local Settings Region Settings Clicks: [TELEPORT] teleport, [MAP] map, [PROFILE] profile (will update after publish) You haven't created any Picks or Classifieds. Click the Plus button below to create a Pick or Classified. User has no picks or classifieds Loading... Preview Properties An object named owned by the group owned by an unknown group owned by owned by an unknown user gave you You decline [DESC] from <nolink>[NAME]</nolink>. Total bought paid you paid into bought pass to paid fee for event paid prize for event Balance Credits Debits [weekday,datetime,utc] [mth,datetime,utc] [day,datetime,utc], [year,datetime,utc] Acquired Items Cancel Uploading [NAME] costs L$ [AMOUNT] Buying this costs L$ [AMOUNT] Unknown file extension .%s Expected .wav, .tga, .bmp, .jpg, .jpeg, or .bvh Block Block Unblock Unblock Add to My Landmarks... Edit my Landmark... Ctrl+ Alt+ Shift+ File Saved Receiving AM PM PST PDT Forward Left Right Back North South West East Up Down Any Category Shopping Land Rental Property Rental Special Attraction New Products Employment Wanted Service Personal None Linden Location Adult Arts & Culture Business Educational Gaming Hangout Newcomer Friendly Parks & Nature Residential Stage Other Rental Any You : , ... *** ( ) . ' --- Multiple Media Play/Pause Media http://www.intel.com/p/en_US/support/detect/graphics http://www.nvidia.com/Download/index.aspx?lang=en-us http://support.amd.com/us/Pages/AMDSupportHub.aspx An error was found parsing the command line. Please see: http://wiki.secondlife.com/wiki/Client_parameters Error: [APP_NAME] Command line usage: [APP_NAME] is unable to access a file that it needs. This can be because you somehow have multiple copies running, or your system incorrectly thinks a file is open. If this message persists, restart your computer and try again. If it continues to persist, you may need to completely uninstall [APP_NAME] and reinstall it. Fatal Error [APP_NAME] requires a processor with AltiVec (G4 or later). [APP_NAME] is already running. Check your task bar for a minimized copy of the program. If this message persists, restart your computer. [APP_NAME] appears to have frozen or crashed on the previous run. Would you like to send a crash report? Notification [APP_NAME] is unable to detect DirectX 9.0b or greater. [APP_NAME] uses DirectX to detect hardware and/or outdated drivers that can cause stability problems, poor performance and crashes. While you can run [APP_NAME] without it, we highly recommend running with DirectX 9.0b. Do you wish to continue? Warning Automatic updating is not yet implemented for Linux. Please download the latest version from www.secondlife.com. RegisterClass failed Error Unable to run fullscreen at [WIDTH] x [HEIGHT]. Running in window. Shutdown Error while destroying window (DestroyWindow() failed) Shutdown Error Can't make GL device context Can't find suitable pixel format Can't get pixel format description [APP_NAME] requires True Color (32-bit) to run. Please go to your computer's display settings and set the color mode to 32-bit. [APP_NAME] is unable to run because it can't get an 8 bit alpha channel. Usually this is due to video card driver issues. Please make sure you have the latest video card drivers installed. Also be sure your monitor is set to True Color (32-bit) in Control Panels > Display > Settings. If you continue to receive this message, contact the [SUPPORT_SITE]. Can't set pixel format Can't create GL rendering context Can't activate GL rendering context [APP_NAME] is unable to run because your video card drivers did not install properly, are out of date, or are for unsupported hardware. Please make sure you have the latest video card drivers and even if you do have the latest, try reinstalling them. If you continue to receive this message, contact the [SUPPORT_SITE]. 5 O'Clock Shadow All White Anime Eyes Arced Arm Length Attached Attached Earlobes Back Fringe Baggy Bangs Beady Eyes Belly Size Big Big Butt Big Hair: Back Big Hair: Front Big Hair: Top Big Head Big Pectorals Big Spikes Black Blonde Blonde Hair Blush Blush Color Blush Opacity Body Definition Body Fat Body Freckles Body Thick Body Thickness Body Thin Bow Legged Breast Buoyancy Breast Cleavage Breast Size Bridge Width Broad Brow Size Bug Eyes Bugged Eyes Bulbous Bulbous Nose Breast Mass Breast Smoothing Breast Gravity Breast Drag Max Effect Spring Gain Damping Max Effect Spring Gain Damping Max Effect Spring Gain Damping Belly Mass Belly Smoothing Belly Gravity Belly Drag Max Effect Spring Gain Damping Butt Mass Butt Smoothing Butt Gravity Butt Drag Max Effect Spring Gain Damping Max Effect Spring Gain Damping Bushy Eyebrows Bushy Hair Butt Size Butt Gravity Bustle Skirt No Bustle More Bustle Chaplin Cheek Bones Chest Size Chin Angle Chin Cleft Chin Curtains Chin Depth Chin Heavy Chin In Chin Out Chin-Neck Clear Cleft Close Set Eyes Closed Closed Back Closed Front Closed Left Closed Right Coin Purse Collar Back Collar Front Corner Down Corner Up Creased Crooked Nose Cuff Flare Dark Dark Green Darker Deep Default Heels Dense Double Chin Downturned Duffle Bag Ear Angle Ear Size Ear Tips Egg Head Eye Bags Eye Color Eye Depth Eye Lightness Eye Opening Eye Pop Eye Size Eye Spacing Eyebrow Arc Eyebrow Density Eyebrow Height Eyebrow Points Eyebrow Size Eyelash Length Eyeliner Eyeliner Color Eyes Bugged Face Shear Facial Definition Far Set Eyes Fat Lips Female Fingerless Fingers Flared Cuffs Flat Flat Butt Flat Head Flat Toe Foot Size Forehead Angle Forehead Heavy Freckles Front Fringe Full Back Full Eyeliner Full Front Full Hair Sides Full Sides Glossy Glove Fingers Glove Length Hair Hair: Back Hair: Front Hair: Sides Hair Sweep Hair Thickness Hair Thickness Hair Tilt Hair Tilted Left Hair Tilted Right Hair: Volume Hand Size Handlebars Head Length Head Shape Head Size Head Stretch Heel Height Heel Shape Height High High Heels High Jaw High Platforms High and Tight Higher Hip Length Hip Width Hover In Inner Shadow Color Inner Shadow Opacity Inner Eye Corner Inner Eye Shadow Inner Shadow Jacket Length Jacket Wrinkles Jaw Angle Jaw Jut Jaw Shape Join Jowls Knee Angle Knock Kneed Large Large Hands Left Part Leg Length Leg Muscles Less Less Body Fat Less Curtains Less Freckles Less Full Less Gravity Less Love Less Muscles Less Muscular Less Rosy Less Round Less Saddle Less Square Less Volume Less soul Lighter Lip Cleft Lip Cleft Depth Lip Fullness Lip Pinkness Lip Ratio Lip Thickness Lip Width Lipgloss Lipstick Lipstick Color Long Long Head Long Hips Long Legs Long Neck Long Pigtails Long Ponytail Long Torso Long arms Loose Pants Loose Shirt Loose Sleeves Love Handles Low Low Heels Low Jaw Low Platforms Low and Loose Lower Lower Bridge Lower Cheeks Male Middle Part More More Blush More Body Fat More Curtains More Eyeshadow More Freckles More Full More Gravity More Lipstick More Love More Lower Lip More Muscles More Muscular More Rosy More Round More Saddle More Sloped More Square More Upper Lip More Vertical More Volume More soul Moustache Mouth Corner Mouth Position Mowhawk Muscular Mutton Chops Nail Polish Nail Polish Color Narrow Narrow Back Narrow Front Narrow Lips Natural Neck Length Neck Thickness No Blush No Eyeliner No Eyeshadow No Lipgloss No Lipstick No Part No Polish No Red No Spikes No White No Wrinkles Normal Lower Normal Upper Nose Left Nose Right Nose Size Nose Thickness Nose Tip Angle Nose Tip Shape Nose Width Nostril Division Nostril Width Opaque Open Open Back Open Front Open Left Open Right Orange Out Outer Shadow Color Outer Shadow Opacity Outer Eye Corner Outer Eye Shadow Outer Shadow Overbite Package Painted Nails Pale Pants Crotch Pants Fit Pants Length Pants Waist Pants Wrinkles Part Part Bangs Pectorals Pigment Pigtails Pink Pinker Platform Height Platform Width Pointy Pointy Heels Ponytail Poofy Skirt Pop Left Eye Pop Right Eye Puffy Puffy Eyelids Rainbow Color Red Hair Regular Right Part Rosy Complexion Round Ruddiness Ruddy Rumpled Hair Saddle Bags Scrawny Leg Separate Shallow Shear Back Shear Face Shear Front Shear Left Up Shear Right Up Sheared Back Sheared Front Shift Left Shift Mouth Shift Right Shirt Bottom Shirt Fit Shirt Wrinkles Shoe Height Short Short Arms Short Legs Short Neck Short Pigtails Short Ponytail Short Sideburns Short Torso Short hips Shoulders Side Fringe Sideburns Sides Hair Sides Hair Down Sides Hair Up Skinny Neck Skirt Fit Skirt Length Slanted Forehead Sleeve Length Sleeve Looseness Slit: Back Slit: Front Slit: Left Slit: Right Small Small Hands Small Head Smooth Smooth Hair Socks Length Soulpatch Sparse Spiked Hair Square Square Toe Squash Head Stretch Head Sunken Sunken Chest Sunken Eyes Sweep Back Sweep Forward Tall Taper Back Taper Front Thick Heels Thick Neck Thick Toe Thin Thin Eyebrows Thin Lips Thin Nose Tight Chin Tight Cuffs Tight Pants Tight Shirt Tight Skirt Tight Sleeves Toe Shape Toe Thickness Torso Length Torso Muscles Torso Scrawny Unattached Uncreased Underbite Unnatural Upper Bridge Upper Cheeks Upper Chin Cleft Upper Eyelid Fold Upturned Very Red Waist Height Well-Fed White Hair Wide Wide Back Wide Front Wide Lips Wild Wrinkles Add to My Landmarks Edit my Landmark See more info about the current location My location history Buy this land Voice not available here Flying not allowed No pushing Building/dropping objects not allowed Scripts not allowed Health Adult Region Moderate Region General Region Avatars inside this parcel cannot be seen or heard by avatars outside this parcel Objects that move may not behave correctly in this region until the region is rebaked. Dynamic pathfinding is not enabled on this region. [APP_NAME] Update Now updating [APP_NAME]... Installing [APP_NAME]... Your [APP_NAME] Viewer is being updated to the latest release. This may take some time, so please be patient. Downloading update... Downloading update Failed to download update An error occurred while updating [APP_NAME]. Please download the latest version from www.secondlife.com. Failed to install update Failed to start viewer [APP_NAME]: Items coming in too fast from [FROM_NAME], automatic preview disabled for [TIME] seconds [APP_NAME]: Items coming in too fast, automatic preview disabled for [TIME] seconds -- Instant message logging enabled -- [NAME] is typing... (Unnamed) (Moderated: Voices off by default) Text chat is not available for this call. Your text chat has been disabled by a Group Moderator. Click here to instant message. To (Moderator) (Saved [LONG_TIMESTAMP]) To see this message, you must uncheck 'Only friends and groups can call or IM me' in Preferences/Privacy. Online Offline User not online - message will be stored and delivered later. User not online - inventory has been saved. Your call has been answered You started a voice call You joined the voice call You automatically rejected the voice call while 'Do Not Disturb' was on. [NAME] started a voice call Joining voice call... Connected, click Leave Call to hang up Left voice call Connecting... Multi-person chat Conference with [AGENT_NAME] Inventory item offered Drag items from inventory here You posted to Facebook. You posted to Flickr. You posted to Twitter. (IM Session Doesn't Exist) You are the only user in this session. [NAME] is offline. Click the [BUTTON NAME] button to accept/connect to this voice chat. You have blocked this Resident. Sending a message will automatically unblock them. Error making request, please try again later. Error making request, please try again later. You do not have sufficient permissions. The session no longer exists You do not have that ability. You do not have that ability. You are not a session moderator. A group moderator disabled your text chat. A group moderator disabled your text chat. Unable to add users to chat session with [RECIPIENT]. Unable to send your message to the chat session with [RECIPIENT]. Unable to send your message to the chat session with [RECIPIENT]. Error while moderating. You have been removed from the group. You have been removed from the group. You no longer have the ability to be in the chat session. [SOURCES] has said something new [SOURCES] have said something new The session initialization is timed out Home position set. http://secondlife.com/landing/voicemorphing [NAME] paid you L$[AMOUNT] [REASON]. [NAME] paid you L$[AMOUNT]. You paid [NAME] L$[AMOUNT] [REASON]. You paid L$[AMOUNT]. You paid [NAME] L$[AMOUNT]. You paid L$[AMOUNT] [REASON]. You failed to pay [NAME] L$[AMOUNT] [REASON]. You failed to pay L$[AMOUNT]. You failed to pay [NAME] L$[AMOUNT]. You failed to pay L$[AMOUNT] [REASON]. for [ITEM] for a parcel of land for a land access pass for deeding land to create a group to join a group to upload to publish a classified ad Giving L$ [AMOUNT] Uploading costs L$ [AMOUNT] This costs L$ [AMOUNT] Buying selected land for L$ [AMOUNT] This object costs L$ [AMOUNT] Everyone Officers Owners Online Uploading... Abuse Report New Shape New Skin New Hair New Eyes New Shirt New Pants New Shoes New Socks New Jacket New Gloves New Undershirt New Underpants New Skirt New Alpha New Tattoo New Physics Invalid Wearable New Gesture New Script New Note New Folder Contents Gesture Male Gestures Female Gestures Other Gestures Speech Gestures Common Gestures Male - Excuse me Male - Get lost Male - Blow kiss Male - Boo Male - Bored Male - Hey Male - Laugh Male - Repulsed Male - Shrug Male - Stick tougue out Male - Wow Female - Chuckle Female - Cry Female - Embarrassed Female - Excuse me Female - Get lost Female - Blow kiss Female - Boo Female - Bored Female - Hey Female - Hey baby Female - Laugh Female - Looking good Female - Over here Female - Please Female - Repulsed Female - Shrug Female - Stick tougue out Female - Wow /bow /clap /count /extinguish /kmb /muscle /no /no! /paper /pointme /pointyou /rock /scissor /smoke /stretch /whistle /yes /yes! afk dance1 dance2 dance3 dance4 dance5 dance6 dance7 dance8 [mthnum,datetime,slt]/[day,datetime,slt]/[year,datetime,slt] none/none Can't load images larger than [WIDTH]*[HEIGHT] Max outfit photo size is [WIDTH]*[HEIGHT]. Please resize or use another image Max outfit photo size is [WIDTH]*[HEIGHT]. Please select another texture Cannot verify photo dimensions. Please wait until photo size is displayed in picker Despite our best efforts, something unexpected has gone wrong. Please check status.secondlifegrid.net to see if there is a known problem with the service. If you continue to experience problems, please check your network and firewall setup. Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday Sun:Mon:Tue:Wed:Thu:Fri:Sat January:February:March:April:May:June:July:August:September:October:November:December Jan:Feb:Mar:Apr:May:Jun:Jul:Aug:Sep:Oct:Nov:Dec [MDAY] AM PM US$ [AMOUNT] Group Ban Membership Roles Group Identity Parcel Management Parcel Identity Parcel Settings Parcel Powers Parcel Access Parcel Content Object Management Accounting Notices Chat Delete selected items? Delete selected item? There are no items in this outfit Select an editor using the ExternalEditor setting. Cannot find the external editor you specified. Try enclosing path to the editor with double quotes. (e.g. "/path to my/editor" "%s") Error parsing the external editor command. External editor failed to run. Translation failed: [REASON] Error parsing translation response. Esc Space Enter Tab Ins Del Backsp Shift Ctrl Alt CapsLock Left Right Up Down Home End PgUp PgDn F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Add Subtract Multiply Divide PAD_DIVIDE PAD_LEFT PAD_RIGHT PAD_DOWN PAD_UP PAD_HOME PAD_END PAD_PGUP PAD_PGDN PAD_CENTER PAD_INS PAD_DEL PAD_Enter PAD_BUTTON0 PAD_BUTTON1 PAD_BUTTON2 PAD_BUTTON3 PAD_BUTTON4 PAD_BUTTON5 PAD_BUTTON6 PAD_BUTTON7 PAD_BUTTON8 PAD_BUTTON9 PAD_BUTTON10 PAD_BUTTON11 PAD_BUTTON12 PAD_BUTTON13 PAD_BUTTON14 PAD_BUTTON15 - = ` ; [ ] \ 0 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Viewing particle beacons (blue) Viewing physical object beacons (green) Viewing scripted object beacons (red) Viewing scripted object with touch function beacons (red) Viewing sound beacons (yellow) Viewing media beacons (white) Hiding Particles About land Appearance Avatar Build Chat Conversations Compass Destinations Facebook Flickr Gestures How to Inventory Map Marketplace Marketplace Mini-map Walk / run / fly Merchant outbox People Picks Places Preferences Profile Search Snapshot Speak Twitter Camera controls Voice settings Information about the land you're visiting Change your avatar Choose a complete avatar Building objects and reshaping terrain Chat with people nearby using text Converse with everyone Compass Destinations of interest Post to Facebook Upload to Flickr Gestures for your avatar How to do common tasks View and use your belongings Map of the world Go shopping Sell your creation Show nearby people Moving your avatar Transfer items to your marketplace for sale Friends, groups, and nearby people Places to show as favorites in your profile Places you've saved Preferences Edit or view your profile Find places, events, people Take a picture Speak with people nearby using your microphone Twitter Changing camera angle Volume controls for calls and people near you in world currently in your bottom toolbar currently in your left toolbar currently in your right toolbar Retain% Detail Better Detail Surface Solid Wrap Preview Normal http://wiki.secondlife.com/wiki/Pathfinding_Tools_in_the_Second_Life_Viewer None Affects navmesh Character (Multiple) Very Low Low Medium High Very High The Resident cannot visit this region. [User] Experience (no experience) (untitled experience) Land-Scope Grid-Scope ALLOWED BLOCKED CONTRIBUTOR ADMIN RECENT OWNED ([EXPERIENCES], max [MAXEXPERIENCES]) take over your controls trigger animations on your avatar attach to your avatar track your camera control your camera teleport you automatically accept experience permissions perform an unknown operation: [Permission] Take Controls Trigger Animations Attach Track Camera Control Camera Teleport Permission Unknown: [Permission] Conversations are not being logged. To begin keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat. No more conversations will be logged. To resume keeping a log, choose "Save: Log only" or "Save: Log and transcripts" under Preferences > Chat. There are no logged conversations. After you contact someone, or someone contacts you, a log entry will be shown here. Loading... -Empty list- Default (None) No Limit The physics shape contains triangles which are too small. Try simplifying the physics model. The physics shape contains bad confirmation data. Try to correct the physics model. The physics shape does not have correct version. Set the correct version for the physics model.