<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <panel border="true" follows="left|top|right|bottom" height="418" label="Graphics" layout="topleft" left="102" name="Display panel" top="1" width="517"> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="30" name="QualitySpeed" top="10" width="400"> Quality and speed: </text> <text type="string" length="1" follows="left|top" halign="right" height="12" layout="topleft" left="35" name="FasterText" top_pad="4" width="80"> Faster </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="360" name="BetterText" top_delta="0" width="100"> Better </text> <icon color="0.12 0.12 0.12 1" height="14" image_name="Rounded_Square" layout="topleft" left="128" name="LowGraphicsDivet" top_delta="-2" width="2" /> <icon color="0.12 0.12 0.12 1" height="14" image_name="Rounded_Square" layout="topleft" left_pad="83" name="MidGraphicsDivet" top_delta="0" width="2" /> <icon color="0.12 0.12 0.12 1" height="14" image_name="Rounded_Square" layout="topleft" left_pad="85" name="HighGraphicsDivet" top_delta="0" width="2" /> <icon color="0.12 0.12 0.12 1" height="14" image_name="Rounded_Square" layout="topleft" left_pad="83" name="UltraGraphicsDivet" top_delta="0" width="2" /> <slider control_name="RenderQualityPerformance" decimal_digits="0" follows="left|top" height="16" increment="1" initial_value="0" layout="topleft" left="120" max_val="3" name="QualityPerformanceSelection" show_text="false" top_delta="-2" width="275"> <slider.commit_callback function="Pref.QualityPerformance"/> </slider> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left="88" name="ShadersPrefText" top_delta="20" width="80"> Low </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="87" name="ShadersPrefText2" top_delta="0" width="80"> Mid </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="87" name="ShadersPrefText3" top_delta="0" width="80"> High </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="85" name="ShadersPrefText4" top_delta="0" width="80"> Ultra </text> <panel visiblity_control="ShowAdvancedGraphicsSettings" border="false" follows="top|left" height="300" label="CustomGraphics" layout="topleft" left="5" name="CustomGraphics Panel" top="76" width="485"> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="5" name="ShadersText" top="3" width="128"> Shaders: </text> <check_box control_name="RenderTransparentWater" height="16" initial_value="true" label="Transparent Water" layout="topleft" left_delta="0" name="TransparentWater" top_pad="7" width="256" /> <check_box control_name="RenderObjectBump" height="16" initial_value="true" label="Bump mapping and shiny" layout="topleft" left_delta="0" name="BumpShiny" top_pad="1" width="256" /> <check_box control_name="RenderLocalLights" height="16" initial_value="true" label="Local Lights" layout="topleft" left_delta="0" name="LocalLights" top_pad="1" width="256" /> <check_box control_name="VertexShaderEnable" height="16" initial_value="true" label="Basic shaders" layout="topleft" left_delta="0" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing" top_pad="1" width="315"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="WindLightUseAtmosShaders" height="16" initial_value="true" label="Atmospheric shaders" layout="topleft" left_delta="0" name="WindLightUseAtmosShaders" top_pad="1" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="RenderDeferred" height="16" initial_value="true" label="Lighting and Shadows" layout="topleft" left_delta="0" name="UseLightShaders" top_pad="1" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" layout="topleft" left_delta="0" name="UseSSAO" top_pad="1" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="RenderDepthOfField" height="16" initial_value="true" label="Depth of Field" layout="topleft" left_delta="0" name="UseDoF" top_pad="1" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <text type="string" length="1" top_pad="8" follows="top|left" height="23" width="110" word_wrap="true" layout="topleft" left="10" name="shadows_label"> Shadows: </text> <combo_box control_name="RenderShadowDetail" height="23" layout="topleft" left="10" top_pad="0" name="ShadowDetail" width="150"> <combo_box.item label="None" name="0" value="0"/> <combo_box.item label="Sun/Moon" name="1" value="1"/> <combo_box.item label="Sun/Moon + Projectors" name="2" value="2"/> </combo_box> <text type="string" length="1" top_pad="8" follows="top|left" height="12" width="110" word_wrap="true" layout="topleft" left="05" name="reflection_label"> Water Reflections: </text> <combo_box control_name="RenderReflectionDetail" height="18" layout="topleft" left_delta="10" top_pad ="3" name="Reflections" width="150"> <combo_box.item label="Minimal" name="0" value="0"/> <combo_box.item label="Terrain and trees" name="1" value="1"/> <combo_box.item label="All static objects" name="2" value="2"/> <combo_box.item label="All avatars and objects" name="3" value="3"/> <combo_box.item label="Everything" name="4" value="4"/> </combo_box> <slider control_name="RenderAvatarPhysicsLODFactor" follows="left|top" height="16" initial_value="100" increment=".05" label=" Avatar Physics:" label_width="85" layout="topleft" left_delta="-16" name="AvatarPhysicsDetail" show_text="false" top_pad="12" width="160"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="AvatarPhysicsDetailText" /> </slider> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="165" name="AvatarPhysicsDetailText" top_pad="-16" width="128"> Low </text> <slider control_name="RenderFarClip" decimal_digits="0" follows="left|top" height="16" increment="8" initial_value="160" label="Draw distance:" label_width="185" layout="topleft" left="200" max_val="512" min_val="64" name="DrawDistance" top="3" width="296" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="291" name="DrawDistanceMeterText2" top_delta="0" width="128"> m </text> <slider control_name="RenderMaxPartCount" decimal_digits="0" follows="left|top" height="16" increment="256" initial_value="4096" label="Max. particle count:" label_width="185" layout="topleft" left="200" max_val="8192" name="MaxParticleCount" top_pad="7" width="303" /> <slider control_name="RenderAvatarMaxVisible" decimal_digits="0" follows="left|top" height="16" increment="1" initial_value="12" label="Max. # of non-impostor avatars:" label_width="185" layout="topleft" left_delta="0" max_val="65" min_val="1" name="MaxNumberAvatarDrawn" top_pad="4" width="290" /> <slider control_name="RenderGlowResolutionPow" decimal_digits="0" follows="left|top" height="16" increment="1" initial_value="8" label="Post process quality:" label_width="185" layout="topleft" left="200" max_val="9" min_val="8" name="RenderPostProcess" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="PostProcessText" /> </slider> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="MeshDetailText" top_pad="5" width="128"> Mesh detail: </text> <slider control_name="RenderVolumeLODFactor" follows="left|top" height="16" increment="0.125" initial_value="160" label=" Objects:" label_width="185" layout="topleft" left_delta="0" max_val="2" name="ObjectMeshDetail" show_text="false" top_pad="6" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="ObjectMeshDetailText" /> </slider> <slider control_name="RenderFlexTimeFactor" follows="left|top" height="16" initial_value="160" label=" Flexiprims:" label_width="185" layout="topleft" left_delta="0" name="FlexibleMeshDetail" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="FlexibleMeshDetailText" /> </slider> <slider control_name="RenderTreeLODFactor" follows="left|top" height="16" increment="0.125" initial_value="160" label=" Trees:" label_width="185" layout="topleft" left_delta="0" name="TreeMeshDetail" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="TreeMeshDetailText" /> </slider> <slider control_name="RenderAvatarLODFactor" follows="left|top" height="16" increment="0.125" initial_value="160" label=" Avatars:" label_width="185" layout="topleft" left_delta="0" name="AvatarMeshDetail" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="AvatarMeshDetailText" /> </slider> <slider control_name="RenderTerrainLODFactor" follows="left|top" height="16" increment="0.125" initial_value="160" label=" Terrain:" label_width="185" layout="topleft" left_delta="0" max_val="2" min_val="1" name="TerrainMeshDetail" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="TerrainMeshDetailText" /> </slider> <slider control_name="WLSkyDetail" enabled_control="WindLightUseAtmosShaders" decimal_digits="0" follows="left|top" height="16" increment="8" initial_value="160" label=" Sky:" label_width="185" layout="topleft" left_delta="0" max_val="128" min_val="16" name="SkyMeshDetail" show_text="false" top_pad="4" width="264"> <slider.commit_callback function="Pref.UpdateSliderText" parameter="SkyMeshDetailText" /> </slider> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="469" name="PostProcessText" top="60" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="ObjectMeshDetailText" top_pad="26" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="FlexibleMeshDetailText" top_pad="8" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="TreeMeshDetailText" top_pad="8" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="AvatarMeshDetailText" top_pad="8" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="TerrainMeshDetailText" top_pad="8" width="128"> Low </text> <text enabled_control="WindLightUseAtmosShaders" type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="0" name="SkyMeshDetailText" top_pad="8" width="128"> Low </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="-260" name="AvatarRenderingText" top_pad="18" width="128"> Avatar Rendering: </text> <check_box control_name="RenderUseImpostors" height="16" initial_value="true" label="Avatar impostors" layout="topleft" left_delta="0" name="AvatarImpostors" top_pad="7" width="256" /> <check_box control_name="RenderAvatarVP" height="16" initial_value="true" label="Hardware skinning" layout="topleft" left_delta="0" name="AvatarVertexProgram" top_pad="1" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="RenderAvatarCloth" height="16" initial_value="true" label="Avatar cloth" layout="topleft" left_delta="0" name="AvatarCloth" top_pad="1" width="256" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="407" left_pad="-30" name="TerrainDetailText" top="250" width="155"> Terrain detail: </text> <radio_group control_name="RenderTerrainDetail" draw_border="false" height="38" layout="topleft" left_delta="5" name="TerrainDetailRadio" top_pad="5" width="70"> <radio_item height="16" label="Low" layout="topleft" name="0" top="3" width="50" /> <radio_item height="16" label="High" layout="topleft" name="2" top_delta="16" width="50" /> </radio_group> --> </panel> <button follows="left|bottom" height="23" label="Apply" label_selected="Apply" layout="topleft" left="10" name="Apply" top="390" width="115"> <button.commit_callback function="Pref.Apply" /> </button> <button follows="left|bottom" height="23" label="Reset" layout="topleft" left_pad="3" name="Defaults" top="390" width="115"> <button.commit_callback function="Pref.HardwareDefaults" /> </button> <button control_name="ShowAdvancedGraphicsSettings" follows="right|bottom" height="23" is_toggle="true" label="Advanced" layout="topleft" left_pad="35" name="Advanced" top_delta="0" width="115" /> <button follows="right|bottom" height="23" label="Hardware" label_selected="Hardware" layout="topleft" left_pad="3" name="GraphicsHardwareButton" top_delta="0" width="115"> <button.commit_callback function="Pref.HardwareSettings" /> </button> </panel>