<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <panel border="true" follows="left|top|right|bottom" height="438" label="Graphics" layout="topleft" left="102" name="Display panel" top="1" width="517"> <text follows="top|left|right" height="16" layout="topleft" left="5" top="5" width="100"> Preset in use: </text> <text follows="top|left|right" height="16" layout="topleft" left_delta="110" name="preset_text" top="5" width="120"> (None) </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="10" name="QualitySpeed" top_delta="35" width="400"> Quality & speed: </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left="118" name="ShadersPrefText" top_delta="0" width="80"> Low </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="87" name="ShadersPrefText2" top_delta="0" width="80"> Mid </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="87" name="ShadersPrefText3" top_delta="0" width="80"> High </text> <text type="string" length="1" follows="left|top" halign="center" height="12" layout="topleft" left_delta="85" name="ShadersPrefText4" top_delta="0" width="80"> Ultra </text> <text type="string" length="1" follows="left|top" halign="right" height="12" layout="topleft" left="65" name="FasterText" top_pad="4" width="80"> Faster </text> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="360" name="BetterText" top_delta="0" width="100"> Better </text> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left="158" name="LowGraphicsDivet" top_delta="-2" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="LowMidGraphicsDivet" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="MidGraphicsDivet" top_delta="0" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="MidHighGraphicsDivet" top_delta="0" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="HighGraphicsDivet" top_delta="0" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="HighUltraGraphicsDivet" top_delta="0" width="2" /> <icon color="DkGray" height="14" image_name="Rounded_Square" layout="topleft" left_pad="41" name="UltraGraphicsDivet" top_delta="0" width="2" /> <slider control_name="RenderQualityPerformance" decimal_digits="0" follows="left|top" height="16" increment="1" initial_value="0" layout="topleft" left="150" max_val="6" name="QualityPerformanceSelection" show_text="false" top_delta="-2" width="275"> <slider.commit_callback function="Pref.QualityPerformance"/> </slider> <!-- This block shows Basic Settings --> <slider control_name="RenderFarClip" decimal_digits="0" follows="left|top" height="16" increment="8" initial_value="160" label="Draw distance:" label_width="90" layout="topleft" left="30" min_val="64" max_val="512" name="DrawDistance" top_delta="40" width="330" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_delta="330" name="DrawDistanceMeterText2" top_delta="0" width="128"> m </text> <slider control_name="IndirectMaxComplexity" tool_tip="Controls at what point a visually complex avatar is drawn as a JellyDoll" follows="left|top" height="16" initial_value="101" increment="1" label="Avatar Maximum Complexity:" label_width="165" layout="topleft" left="30" min_val="1" max_val="101" name="IndirectMaxComplexity" show_text="false" top_delta="24" width="300"> <slider.commit_callback function="Pref.UpdateIndirectMaxComplexity" parameter="IndirectMaxComlexityText" /> </slider> <text type="string" length="1" follows="left|top" height="16" layout="topleft" top_delta="0" left_delta="304" text_readonly_color="LabelDisabledColor" name="IndirectMaxComplexityText" width="65"> 0 </text> <check_box control_name="WindLightUseAtmosShaders" height="16" initial_value="true" label="Atmospheric shaders" layout="topleft" left="30" name="WindLightUseAtmosShaders" top_delta="24" width="280"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <check_box control_name="RenderDeferred" height="16" initial_value="true" label="Advanced Lighting Model" layout="topleft" left="30" name="UseLightShaders" top_delta="24" width="256"> <check_box.commit_callback function="Pref.VertexShaderEnable" /> </check_box> <!-- End of Basic Settings block --> <button follows="top|left" height="23" label="Save settings as a preset..." layout="topleft" left="10" name="PrefSaveButton" top="310" width="200"> <button.commit_callback function="Pref.PrefSave" parameter="graphic" /> </button> <button follows="top|left" height="23" label="Load preset..." layout="topleft" left_pad="10" name="PrefLoadButton" top_delta="0" width="115"> <button.commit_callback function="Pref.PrefLoad" parameter="graphic"/> </button> min_val="0.125" <button follows="top|left" height="23" label="Delete preset..." layout="topleft" left_pad="10" name="PrefDeleteButton" top_delta="0" width="115"> <button.commit_callback function="Pref.PrefDelete" parameter="graphic"/> </button> <button follows="top|left" height="23" label="Reset to recommended settings" layout="topleft" left="10" name="Defaults" top_delta="65" width="210"> <button.commit_callback function="Pref.HardwareDefaults" /> </button> <button follows="top|left" height="23" label="Advanced Settings..." layout="topleft" left_pad="10" name="AdvancedSettings" top_delta="0" width="200"> <button.commit_callback function="Pref.Advanced" parameter="advanced" /> </button> </panel>