<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel bevel_style="none" follows="left|top" height="580" width="580" name="panel_performance_huds" layout="topleft" left="0" top="0"> <button height="16" width="16" layout="topleft" mouse_opaque="true" follows="left|top" name="back_btn" top="7" image_selected="Arrow_Left_Off" image_pressed="Arrow_Left_Off" image_unselected="Arrow_Left_Off" left="15" is_toggle="true"> </button> <text follows="left|top" height="18" layout="topleft" left_pad="0" valign="center" halign="center" top="6" name="back_lbl" width="32"> Back </text> <text follows="left|top" font="SansSerifLarge" text_color="White" height="20" layout="topleft" left="20" top_pad="15" name="huds_title" width="135"> Your active HUDs </text> <text follows="left|top" font="SansSerifSmall" text_color="White" height="18" layout="topleft" top_pad="5" left="20" name="huds_desc1" width="540"> Detaching HUDs you aren't using saves memory and can make Second Life run faster. </text> <text follows="left|top" font="SansSerifSmall" text_color="White" height="18" layout="topleft" top_pad="3" left="20" name="huds_desc2" width="540"> Note: Using a HUD's minimize button does not detach it. </text> <name_list column_padding="0" draw_stripes="true" height="450" follows="left|top" layout="topleft" name="hud_list" top_pad="10" width="540"> <name_list.columns label="" name="complex_visual" width="90" /> <name_list.columns label="" name="complex_value" width="40" /> <name_list.columns label="" name="name"/> </name_list> </panel>