<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <menu_bar bg_visible="false" follows="left|top|right" name="Main Menu"> <menu create_jump_keys="true" label="Me" name="Me" tear_off="true"> <menu_item_call label="Profile..." name="Profile"> <menu_item_call.on_click function="ShowAgentProfile" parameter="agent" /> </menu_item_call> <menu_item_call label="Appearance..." name="ChangeOutfit"> <menu_item_call.on_click function="CustomizeAvatar" /> <menu_item_call.on_enable function="Edit.EnableCustomizeAvatar" /> </menu_item_call> <menu_item_call label="Choose an avatar..." name="Avatar Picker"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="avatar" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Inventory..." name="Inventory" shortcut="control|I" visible="true"> <menu_item_check.on_check function="Floater.Visible" parameter="inventory" /> <menu_item_check.on_click function="Floater.Toggle" parameter="inventory" /> </menu_item_check> <menu_item_call label="New Inventory Window" name="NewInventoryWindow" shortcut="control|shift|I" visible="false"> <menu_item_call.on_click function="Inventory.NewWindow" parameter="" /> </menu_item_call> <menu_item_call label="Places..." name="Places"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="places" /> </menu_item_call> <menu_item_call label="Picks..." name="Picks"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="picks" /> </menu_item_call> <menu_item_call label="Experiences..." name="Experiences"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="experiences"/> </menu_item_call> <menu_item_separator/> <menu_item_call label="Camera Controls..." name="Camera Controls"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="camera" /> </menu_item_call> <menu create_jump_keys="true" label="Movement" name="Movement" tear_off="true"> <menu_item_call label="Sit Down" layout="topleft" shortcut="alt|shift|S" name="Sit Down Here"> <menu_item_call.on_click function="Self.SitDown" parameter="" /> <menu_item_call.on_enable function="Self.EnableSitDown" /> </menu_item_call> <menu_item_check label="Fly" name="Fly" shortcut="HOME"> <menu_item_check.on_check function="Agent.getFlying" /> <menu_item_check.on_click function="Agent.toggleFlying" /> <menu_item_check.on_enable function="Agent.enableFlying" /> </menu_item_check> <menu_item_call label="Stop flying" name="Stop flying" shortcut="HOME"> <menu_item_call.on_click function="Agent.toggleFlying" /> <menu_item_call.on_enable function="Agent.getFlying" /> </menu_item_call> <menu_item_check label="Always Run" name="Always Run" shortcut="control|R"> <menu_item_check.on_check function="World.CheckAlwaysRun" /> <menu_item_check.on_click function="World.AlwaysRun" /> </menu_item_check> <menu_item_call label="Stop Animating Me" name="Stop Animating My Avatar"> <menu_item_call.on_click function="Tools.StopAllAnimations" /> </menu_item_call> <menu_item_call label="Walk / run / fly..." name="WalkRunFly"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="moveview" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Status" name="Status" tear_off="true"> <menu_item_check name="Away" label="Away"> <menu_item_check.on_check function="View.Status.CheckAway" /> <menu_item_check.on_click function="World.SetAway" /> </menu_item_check> <menu_item_check name="Do Not Disturb" label="Do Not Disturb"> <menu_item_check.on_check function="View.Status.CheckDoNotDisturb" /> <menu_item_check.on_click function="World.SetDoNotDisturb"/> </menu_item_check> </menu> <menu_item_separator/> <menu_item_call label="Buy L$..." name="Buy and Sell L$"> <menu_item_call.on_click function="BuyCurrency" /> </menu_item_call> <menu_item_call label="Merchant Outbox..." name="MerchantOutbox"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="outbox" /> </menu_item_call> <menu_item_call label="Marketplace listings..." name="MarketplaceListings"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="marketplace_listings" /> </menu_item_call> <menu_item_call label="Account dashboard..." name="Manage My Account"> <menu_item_call.on_click function="PromptShowURL" name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Preferences..." name="Preferences" shortcut="control|P"> <menu_item_call.on_click function="Floater.Toggle" parameter="preferences" /> </menu_item_call> <menu_item_call label="Toolbar buttons..." name="Toolbars"> <menu_item_call.on_click function="Floater.Toggle" parameter="toybox" /> </menu_item_call> <menu_item_call label="Hide all controls" name="Hide UI" shortcut="control|shift|U"> <menu_item_call.on_click function="View.ToggleUI" /> </menu_item_call> <menu_item_check label="Show HUD Attachments" name="Show HUD Attachments" shortcut="alt|shift|H"> <menu_item_check.on_check function="View.CheckHUDAttachments" /> <menu_item_check.on_click function="View.ShowHUDAttachments" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Exit [APP_NAME]" name="Quit" shortcut="control|Q"> <menu_item_call.on_click function="File.Quit" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Communicate" name="Communicate" tear_off="true"> <menu_item_check label="Conversations..." name="Conversations" shortcut="control|T"> <menu_item_check.on_check function="Floater.IsOpen" parameter="im_container" /> <menu_item_check.on_click function="Floater.ToggleOrBringToFront" parameter="im_container" /> </menu_item_check> <menu_item_check label="Nearby Chat..." name="Nearby Chat" shortcut="control|H" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="nearby_chat" /> <menu_item_check.on_click function="Communicate.NearbyChat"/> </menu_item_check> <menu_item_check label="Speak" name="Speak"> <menu_item_check.on_check function="Agent.IsMicrophoneOn" parameter="speak" /> <menu_item_check.on_enable function="Agent.IsActionAllowed" parameter="speak" /> <menu_item_check.on_click function="Agent.ToggleMicrophone" parameter="speak" /> </menu_item_check> <menu_item_check name="Conversation Log..." label="Conversation Log..."> <menu_item_check.on_check function="Floater.Visible" parameter="conversation" /> <menu_item_check.on_enable function="Conversation.IsConversationLoggingAllowed" /> <menu_item_check.on_click function="Floater.Toggle" parameter="conversation" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Facebook..." name="Facebook"> <menu_item_call.on_click function="Floater.Toggle" parameter="facebook"/> </menu_item_call> <menu_item_call label="Twitter..." name="Twitter"> <menu_item_call.on_click function="Floater.Toggle" parameter="twitter"/> </menu_item_call> <menu_item_call label="Flickr..." name="Flickr"> <menu_item_call.on_click function="Floater.Toggle" parameter="flickr"/> </menu_item_call> <menu_item_separator/> <menu label="Voice morphing" name="VoiceMorphing" visibility_control="VoiceMorphingEnabled"> <menu_item_check label="No voice morphing" name="NoVoiceMorphing"> <menu_item_check.on_check function="Communicate.VoiceMorphing.NoVoiceMorphing.Check" /> <menu_item_check.on_click function="Communicate.VoiceMorphing.NoVoiceMorphing.Click" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Preview..." name="Preview"> <menu_item_check.on_check function="Floater.Visible" parameter="voice_effect" /> <menu_item_check.on_click function="Floater.Toggle" parameter="voice_effect" /> </menu_item_check> <menu_item_call label="Subscribe..." name="Subscribe"> <menu_item_call.on_click function="Communicate.VoiceMorphing.Subscribe" /> </menu_item_call> </menu> <menu_item_check label="Gestures..." name="Gestures" shortcut="control|G"> <menu_item_check.on_check function="Floater.Visible" parameter="gestures" /> <menu_item_check.on_click function="Floater.Toggle" parameter="gestures" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Friends" name="My Friends" shortcut="control|shift|F"> <menu_item_check.on_check function="SideTray.CheckPanelPeopleTab" parameter="friends_panel" /> <menu_item_check.on_click function="SideTray.PanelPeopleTab" parameter="friends_panel" /> </menu_item_check> <menu_item_check label="Groups" name="My Groups" shortcut="control|shift|G"> <menu_item_check.on_check function="SideTray.CheckPanelPeopleTab" parameter="groups_panel" /> <menu_item_check.on_click function="SideTray.PanelPeopleTab" parameter="groups_panel" /> </menu_item_check> <menu_item_check label="Nearby people" name="Active Speakers" shortcut="control|shift|A"> <menu_item_check.on_check function="SideTray.CheckPanelPeopleTab" parameter="nearby_panel" /> <menu_item_check.on_click function="SideTray.PanelPeopleTab" parameter="nearby_panel" /> </menu_item_check> <menu_item_check label="Block List" name="Block List"> <menu_item_check.on_check function="SideTray.CheckPanelPeopleTab" parameter="blocked_panel" /> <menu_item_check.on_click function="SideTray.PanelPeopleTab" parameter="blocked_panel" /> </menu_item_check> <menu_item_separator/> <menu_item_check name="Do Not Disturb" label="Do Not Disturb"> <menu_item_check.on_check function="View.Status.CheckDoNotDisturb" /> <menu_item_check.on_click function="World.SetDoNotDisturb"/> </menu_item_check> </menu> <menu create_jump_keys="true" label="World" name="World" tear_off="true"> <menu_item_call label="Landmark This Place" name="Create Landmark Here"> <menu_item_call.on_click function="World.CreateLandmark" /> <menu_item_call.on_enable function="World.EnableCreateLandmark" /> </menu_item_call> <menu_item_call label="Destinations..." name="Destinations"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="destinations" /> </menu_item_call> <menu_item_check label="World map" name="World Map" shortcut="control|M" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="world_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="world_map" /> </menu_item_check> <menu_item_check label="Mini-map" name="Mini-Map" shortcut="control|shift|M"> <menu_item_check.on_check function="Floater.Visible" parameter="mini_map" /> <menu_item_check.on_click function="Floater.Toggle" parameter="mini_map" /> </menu_item_check> <menu_item_check label="Search" name="Search" shortcut="control|F"> <menu_item_check.on_check function="Floater.Visible" parameter="search" /> <menu_item_check.on_click function="Floater.Toggle" parameter="search" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Teleport home" name="Teleport Home" shortcut="control|shift|H"> <menu_item_call.on_click function="World.TeleportHome" /> <menu_item_call.on_enable function="World.EnableTeleportHome" /> </menu_item_call> <menu_item_call label="Set home to here" name="Set Home to Here"> <menu_item_call.on_click function="World.SetHomeLocation" /> <menu_item_call.on_enable function="World.EnableSetHomeLocation" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Snapshot" name="Take Snapshot" shortcut="control|shift|S"> <menu_item_call.on_click function="Floater.Show" parameter="snapshot" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Place profile" layout="topleft" name="Place Profile"> <menu_item_call.on_click function="World.PlaceProfile" /> </menu_item_call> <menu_item_call label="About land" name="About Land"> <menu_item_call.on_click function="Floater.Show" parameter="about_land" /> </menu_item_call> <menu_item_call label="Region / Estate" name="RegionEstate"> <menu_item_call.on_click function="Floater.Show" parameter="region_info" /> </menu_item_call> <menu_item_call label="My land holdings..." name="My Land"> <menu_item_call.on_click function="Floater.Show" parameter="land_holdings" /> </menu_item_call> <menu_item_call label="Buy this land" name="Buy Land"> <menu_item_call.on_click function="Land.Buy" /> <menu_item_call.on_enable function="World.EnableBuyLand" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Show" name="LandShow" tear_off="true"> <menu_item_check label="Ban Lines" name="Ban Lines"> <menu_item_check.on_check control="ShowBanLines" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowBanLines" /> </menu_item_check> <menu_item_check label="Beacons" name="beacons" shortcut="control|alt|shift|N"> <menu_item_check.on_check function="Floater.Visible" parameter="beacons" /> <menu_item_check.on_click function="Floater.Toggle" parameter="beacons" /> </menu_item_check> <menu_item_check label="Property Lines" name="Property Lines" shortcut="control|alt|shift|P"> <menu_item_check.on_check control="ShowPropertyLines" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowPropertyLines" /> </menu_item_check> <menu_item_check label="Land Owners" name="Land Owners"> <menu_item_check.on_check control="ShowParcelOwners" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowParcelOwners" /> </menu_item_check> <menu_item_check label="Coordinates" name="Coordinates"> <menu_item_check.on_click function="ToggleControl" parameter="NavBarShowCoordinates" /> <menu_item_check.on_check control="NavBarShowCoordinates" /> </menu_item_check> <menu_item_check label="Parcel Properties" name="Parcel Properties"> <menu_item_check.on_click function="ToggleControl" parameter="NavBarShowParcelProperties" /> <menu_item_check.on_check control="NavBarShowParcelProperties" /> </menu_item_check> <menu_item_separator /> <menu_item_check label="Advanced Menu" name="Show Advanced Menu" shortcut="control|alt|shift|D"> <on_check function="CheckControl" parameter="UseDebugMenus" /> <on_click function="ToggleControl" parameter="UseDebugMenus" /> </menu_item_check> </menu> <menu_item_separator/> <!-- <menu_item_check label="Show Navigation Bar" name="ShowNavbarNavigationPanel"> <menu_item_check.on_click function="ToggleControl" parameter="ShowNavbarNavigationPanel" /> <menu_item_check.on_check function="CheckControl" parameter="ShowNavbarNavigationPanel" /> </menu_item_check> <menu_item_check label="Show Favorites Bar" name="ShowNavbarFavoritesPanel"> <menu_item_check.on_click function="ToggleControl" parameter="ShowNavbarFavoritesPanel" /> <menu_item_check.on_check function="CheckControl" parameter="ShowNavbarFavoritesPanel" /> </menu_item_check> <menu_item_separator/>--> <menu create_jump_keys="true" label="Sun" name="Sun" tear_off="true"> <menu_item_check label="Sunrise" name="Sunrise"> <menu_item_check.on_click function="World.EnvSettings" parameter="sunrise" /> <menu_item_check.on_check function="World.EnableEnvSettings" parameter="sunrise" /> </menu_item_check> <menu_item_check label="Midday" name="Noon" shortcut="control|shift|Y"> <menu_item_check.on_click function="World.EnvSettings" parameter="noon" /> <menu_item_check.on_check function="World.EnableEnvSettings" parameter="noon" /> </menu_item_check> <menu_item_check label="Sunset" name="Sunset" shortcut="control|shift|N"> <menu_item_check.on_click function="World.EnvSettings" parameter="sunset" /> <menu_item_check.on_check function="World.EnableEnvSettings" parameter="sunset" /> </menu_item_check> <menu_item_check label="Midnight" name="Midnight"> <menu_item_check.on_click function="World.EnvSettings" parameter="midnight" /> <menu_item_check.on_check function="World.EnableEnvSettings" parameter="midnight" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Use Region Settings" name="Use Region Settings"> <menu_item_check.on_click function="World.EnvSettings" parameter="region" /> <menu_item_check.on_check function="World.EnableEnvSettings" parameter="region" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Environment Editor" name="Environment Editor" tear_off="true"> <menu_item_call label="Environment Settings..." name="Environment Settings"> <menu_item_call.on_click function="World.EnvSettings" parameter="editor"/> </menu_item_call> <menu_item_separator/> <menu name="Water Presets" label="Water Presets"> <menu_item_call label="New preset..." name="new_water_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="new_water"/> </menu_item_call> <menu_item_call label="Edit preset..." name="edit_water_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="edit_water"/> </menu_item_call> <menu_item_call label="Delete preset..." name="delete_water_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="delete_water"/> <menu_item_call.on_enable function="World.EnableEnvPreset" parameter="delete_water"/> </menu_item_call> </menu> <menu name="Sky Presets" label="Sky Presets"> <menu_item_call label="New preset..." name="new_sky_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="new_sky"/> </menu_item_call> <menu_item_call label="Edit preset..." name="edit_sky_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="edit_sky"/> </menu_item_call> <menu_item_call label="Delete preset..." name="delete_sky_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="delete_sky"/> <menu_item_call.on_enable function="World.EnableEnvPreset" parameter="delete_sky"/> </menu_item_call> </menu> <menu name="Day Presets" label="Day Presets"> <menu_item_call label="New preset..." name="new_day_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="new_day_cycle"/> </menu_item_call> <menu_item_call label="Edit preset..." name="edit_day_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="edit_day_cycle"/> </menu_item_call> <menu_item_call label="Delete preset..." name="delete_day_preset"> <menu_item_call.on_click function="World.EnvPreset" parameter="delete_day_cycle"/> <menu_item_call.on_enable function="World.EnableEnvPreset" parameter="delete_day_cycle"/> </menu_item_call> </menu> </menu> </menu> <menu create_jump_keys="true" label="Build" name="BuildTools" tear_off="true" visible="true"> <menu_item_check label="Build" name="Show Build Tools" shortcut="control|B"> <menu_item_check.on_check function="Build.Active" /> <menu_item_check.on_click function="Build.Toggle" /> <menu_item_check.on_enable function="Build.Enabled" /> </menu_item_check> <menu create_jump_keys="true" label="Select Build Tool" name="Select Tool" tear_off="true"> <menu_item_call label="Focus Tool" name="Focus" shortcut="control|1"> <menu_item_call.on_click function="Tools.SelectTool" parameter="focus" /> </menu_item_call> <menu_item_call label="Move Tool" name="Move" shortcut="control|2"> <menu_item_call.on_click function="Tools.SelectTool" parameter="move" /> </menu_item_call> <menu_item_call label="Edit Tool" name="Edit" shortcut="control|3"> <menu_item_call.on_click function="Tools.SelectTool" parameter="edit" /> </menu_item_call> <menu_item_call label="Create Tool" name="Create" shortcut="control|4"> <menu_item_call.on_click function="Tools.SelectTool" parameter="create" /> </menu_item_call> <menu_item_call label="Land Tool" name="Land" shortcut="control|5"> <menu_item_call.on_click function="Tools.SelectTool" parameter="land" /> </menu_item_call> </menu> <menu_item_call label="Link" name="Link" shortcut="control|L"> <menu_item_call.on_click function="Tools.Link" /> <menu_item_call.on_enable function="Tools.EnableLink" /> </menu_item_call> <menu_item_call label="Unlink" name="Unlink" shortcut="control|shift|L"> <menu_item_call.on_click function="Tools.Unlink" /> <menu_item_call.on_enable function="Tools.EnableUnlink" /> </menu_item_call> <menu_item_check label="Edit Linked Parts" name="Edit Linked Parts"> <menu_item_check.on_check control="EditLinkedParts" /> <menu_item_check.on_click function="Tools.EditLinkedParts" parameter="EditLinkedParts" /> <menu_item_check.on_enable function="Tools.EnableToolNotPie" /> </menu_item_check> <menu create_jump_keys="true" label="Select Linked Parts" name="Select Linked Parts" tear_off="true"> <menu_item_call label="Select Next Part" name="Select Next Part" shortcut="control|."> <menu_item_call.on_click function="Tools.SelectNextPart" parameter="next" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Select Previous Part" name="Select Previous Part" shortcut="control|,"> <menu_item_call.on_click function="Tools.SelectNextPart" parameter="previous" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Include Next Part" name="Include Next Part" shortcut="control|shift|."> <menu_item_call.on_click function="Tools.SelectNextPart" parameter="includenext" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> <menu_item_call label="Include Previous Part" name="Include Previous Part" shortcut="control|shift|,"> <menu_item_call.on_click function="Tools.SelectNextPart" parameter="includeprevious" /> <menu_item_call.on_enable function="Tools.EnableSelectNextPart" /> </menu_item_call> </menu> <menu_item_call label="Linksets..." name="pathfinding_linkset_menu_item"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="pathfinding_linksets" /> <menu_item_call.on_enable function="Tools.EnablePathfinding" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Focus on Selection" name="Focus on Selection" shortcut="H"> <menu_item_call.on_click function="Tools.LookAtSelection" parameter="focus" /> <menu_item_call.on_enable function="Tools.SomethingSelectedNoHUD" /> </menu_item_call> <menu_item_call label="Zoom to Selection" name="Zoom to Selection" shortcut="shift|H"> <menu_item_call.on_click function="Tools.LookAtSelection" parameter="zoom" /> <menu_item_call.on_enable function="Tools.SomethingSelectedNoHUD" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Object" name="Object" tear_off="true"> <menu_item_call label="Buy" name="Menu Object Buy"> <menu_item_call.on_click function="Tools.BuyOrTake"/> <menu_item_call.on_visible function="Tools.VisibleBuyObject"/> <menu_item_call.on_enable function="Tools.EnableBuyOrTake"/> </menu_item_call> <menu_item_call label="Take" name="Menu Object Take"> <menu_item_call.on_click function="Tools.BuyOrTake"/> <menu_item_call.on_visible function="Tools.VisibleTakeObject"/> <menu_item_call.on_enable function="Tools.EnableBuyOrTake"/> </menu_item_call> <menu_item_call label="Take Copy" name="Take Copy"> <menu_item_call.on_click function="Tools.TakeCopy" /> <menu_item_call.on_enable function="Tools.EnableTakeCopy" /> </menu_item_call> <menu_item_call label="Save Back to Object Contents" name="Save Object Back to Object Contents"> <menu_item_call.on_click function="Tools.SaveToObjectInventory" /> <menu_item_call.on_enable function="Tools.EnableSaveToObjectInventory" /> </menu_item_call> <menu_item_call label="Return Object" name="Return Object back to Owner"> <menu_item_call.on_click function="Object.Return" /> <menu_item_call.on_enable function="Object.EnableReturn" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Scripts" name="Scripts" tear_off="true"> <menu_item_call label="Recompile Scripts (Mono)" name="Mono"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="compile mono" /> <menu_item_call.on_enable function="EditableSelectedMono" /> </menu_item_call> <menu_item_call label="Recompile Scripts (LSL)" name="LSL"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="compile lsl" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Reset Scripts" name="Reset Scripts"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="reset" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Set Scripts to Running" name="Set Scripts to Running"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="start" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> <menu_item_call label="Set Scripts to Not Running" name="Set Scripts to Not Running"> <menu_item_call.on_click function="Tools.SelectedScriptAction" parameter="stop" /> <menu_item_call.on_enable function="EditableSelected" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Pathfinding" name="Pathfinding" tear_off="true"> <menu_item_call label="Linksets..." name="pathfinding_linksets_menu_item"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="pathfinding_linksets" /> <menu_item_call.on_enable function="Tools.EnablePathfinding" /> </menu_item_call> <menu_item_call label="Characters..." name="pathfinding_characters_menu_item"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="pathfinding_characters" /> <menu_item_call.on_enable function="Tools.EnablePathfinding" /> </menu_item_call> <menu_item_call label="View / test..." name="pathfinding_console_menu_item"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="pathfinding_console" /> <menu_item_call.on_enable function="Tools.EnablePathfindingView" /> </menu_item_call> <menu_item_call label="Rebake region" name="pathfinding_rebake_navmesh_item"> <menu_item_call.on_click function="Tools.DoPathfindingRebakeRegion"/> <menu_item_call.on_enable function="Tools.EnablePathfindingRebakeRegion" /> </menu_item_call> </menu> <menu_item_separator/> <menu create_jump_keys="true" label="Options" name="Options" tear_off="true"> <menu_item_check label="Show Advanced Permissions" name="DebugPermissions"> <menu_item_check.on_check function="CheckControl" parameter="DebugPermissions" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugPermissions" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Select Only My Objects" name="Select Only My Objects"> <menu_item_check.on_check control="SelectOwnedOnly" /> <menu_item_check.on_click function="Tools.SelectOnlyMyObjects" parameter="agents" /> </menu_item_check> <menu_item_check label="Select Only Movable Objects" name="Select Only Movable Objects"> <menu_item_check.on_check control="SelectMovableOnly" /> <menu_item_check.on_click function="Tools.SelectOnlyMovableObjects" parameter="movable" /> </menu_item_check> <menu_item_check label="Select By Surrounding" name="Select By Surrounding"> <menu_item_check.on_check control="RectangleSelectInclusive" /> <menu_item_check.on_click function="Tools.SelectBySurrounding" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Selection Outlines" name="Show Selection Outlines"> <menu_item_check.on_check function="CheckControl" parameter="RenderHighlightSelections" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderHighlightSelections" /> </menu_item_check> <menu_item_check label="Show Hidden Selection" name="Show Hidden Selection"> <menu_item_check.on_check control="RenderHiddenSelections" /> <menu_item_check.on_click function="Tools.ShowHiddenSelection" /> </menu_item_check> <menu_item_check label="Show Light Radius for Selection" name="Show Light Radius for Selection"> <menu_item_check.on_check control="RenderLightRadius" /> <menu_item_check.on_click function="Tools.ShowSelectionLightRadius" /> </menu_item_check> <menu_item_check label="Show Selection Beam" name="Show Selection Beam"> <menu_item_check.on_check control="ShowSelectionBeam" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowSelectionBeam" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Snap to Grid" name="Snap to Grid" shortcut="G"> <menu_item_check.on_check control="SnapEnabled" /> <menu_item_check.on_click function="ToggleControl" parameter="SnapEnabled" /> <menu_item_check.on_enable function="Tools.EnableToolNotPie" /> </menu_item_check> <menu_item_call label="Snap Object XY to Grid" name="Snap Object XY to Grid" shortcut="shift|X"> <menu_item_call.on_click function="Tools.SnapObjectXY" /> <menu_item_call.on_enable function="Tools.EnableToolNotPie" /> </menu_item_call> <menu_item_call label="Use Selection for Grid" name="Use Selection for Grid" shortcut="shift|G"> <menu_item_call.on_click function="Tools.UseSelectionForGrid" /> <menu_item_call.on_enable function="SomethingSelected" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Grid Options..." name="Grid Options" shortcut="control|shift|B"> <menu_item_call.on_click function="Floater.Toggle" parameter="build_options" /> <menu_item_call.on_enable function="Tools.EnableToolNotPie" /> </menu_item_call> <menu_item_call label="Set Default Permissions..." name="Set default permissions"> <menu_item_call.on_click function="Floater.ToggleOrBringToFront" parameter="perms_default" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Upload" layout="topleft" name="Upload" tear_off="true"> <menu_item_call label="Image (L$[COST])..." layout="topleft" name="Upload Image" shortcut="control|U"> <menu_item_call.on_click function="File.UploadImage" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Image" /> </menu_item_call> <menu_item_call label="Sound (L$[COST])..." layout="topleft" name="Upload Sound"> <menu_item_call.on_click function="File.UploadSound" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Sound" /> </menu_item_call> <menu_item_call label="Animation (L$[COST])..." layout="topleft" name="Upload Animation"> <menu_item_call.on_click function="File.UploadAnim" parameter="" /> <menu_item_call.on_enable function="File.EnableUpload" /> <menu_item_call.on_visible function="Upload.CalculateCosts" parameter="Upload Animation" /> </menu_item_call> <menu_item_call label="Model..." layout="topleft" name="Upload Model"> <menu_item_call.on_click function="File.UploadModel" parameter="" /> <menu_item_call.on_enable function="File.EnableUploadModel" /> <menu_item_call.on_visible function="File.VisibleUploadModel"/> </menu_item_call> <menu_item_call label="Bulk (L$[COST] per file)..." layout="topleft" name="Bulk Upload"> <menu_item_call.on_click function="File.UploadBulk" parameter="" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_call enabled="false" label="Undo" name="Undo" allow_key_repeat="true" shortcut="control|Z"> <on_click function="Edit.Undo" userdata="" /> <on_enable function="Edit.EnableUndo" /> </menu_item_call> <menu_item_call enabled="false" label="Redo" name="Redo" allow_key_repeat="true" shortcut="control|Y"> <on_click function="Edit.Redo" userdata="" /> <on_enable function="Edit.EnableRedo" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Help" name="Help" tear_off="true"> <menu_item_call label="How to..." name="How To" shortcut="F1"> <menu_item_call.on_click function="Help.ToggleHowTo" parameter="" /> </menu_item_call> <menu_item_call label="Quickstart" name="Quickstart"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Quickstart/ta-p/1087919"/> </menu_item_call> <!-- <menu_item_call label="Tutorial" name="Tutorial"> <menu_item_call.on_click function="Floater.Show" parameter="hud" /> </menu_item_call>--> <menu_item_separator/> <menu_item_call label="Knowledge Base" name="Knowledge Base"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-User-s-Guide/ta-p/1244857"/> </menu_item_call> <menu_item_call label="Wiki" name="Wiki"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://wiki.secondlife.com"/> </menu_item_call> <menu_item_call label="Community Forums" name="Community Forums"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://community.secondlife.com/t5/Forums/ct-p/Forums"/> </menu_item_call> <menu_item_call label="Support portal" name="Support portal"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="https://support.secondlife.com/"/> </menu_item_call> <menu_item_separator/> <menu_item_call label="[SECOND_LIFE] News" name="Second Life News"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://community.secondlife.com/t5/Featured-News/bg-p/blog_feature_news"/> </menu_item_call> <menu_item_call label="[SECOND_LIFE] Blogs" name="Second Life Blogs"> <menu_item_call.on_click function="Advanced.ShowURL" parameter="http://community.secondlife.com/t5/Blogs/ct-p/Blogs"/> </menu_item_call> <menu_item_separator/> <menu_item_call label="Report Abuse" name="Report Abuse"> <menu_item_call.on_click function="ReportAbuse" /> </menu_item_call> <menu_item_call label="Report Bug" name="Report Bug"> <menu_item_call.on_click function="Advanced.ReportBug"/> </menu_item_call> <menu_item_separator/> <menu_item_call label="Bumps, Pushes & Hits" name="Bumps, Pushes &amp; Hits"> <menu_item_call.on_click function="Floater.Show" parameter="bumps" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="About [APP_NAME]" name="About Second Life"> <menu_item_call.on_click function="Floater.Show" parameter="sl_about" /> </menu_item_call> <menu_item_call label="Check for Updates" name="Check for Updates"> <menu_item_call.on_click function="Advanced.CheckViewerUpdates"/> </menu_item_call> </menu> <menu create_jump_keys="true" label="Advanced" name="Advanced" tear_off="true" visible="false"> <menu_item_call label="Rebake Textures" name="Rebake Texture" shortcut="control|alt|R"> <menu_item_call.on_click function="Advanced.RebakeTextures" /> </menu_item_call> <menu_item_call label="Set UI Size to Default" name="Set UI Size to Default"> <menu_item_call.on_click function="View.DefaultUISize" /> </menu_item_call> <menu_item_call label="Set Window Size..." name="Set Window Size..."> <menu_item_call.on_click function="Floater.Show" parameter="window_size" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Limit Select Distance" name="Limit Select Distance"> <menu_item_check.on_check function="CheckControl" parameter="LimitSelectDistance" /> <menu_item_check.on_click function="ToggleControl" parameter="LimitSelectDistance" /> </menu_item_check> <menu_item_check label="Disable Camera Constraints" name="Disable Camera Distance"> <menu_item_check.on_check function="CheckControl" parameter="DisableCameraConstraints" /> <menu_item_check.on_click function="ToggleControl" parameter="DisableCameraConstraints" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="High-res Snapshot" name="HighResSnapshot"> <menu_item_check.on_check function="CheckControl" parameter="HighResSnapshot" /> <menu_item_check.on_click function="ToggleControl" parameter="HighResSnapshot" /> </menu_item_check> <menu_item_check label="Quiet Snapshots to Disk" name="QuietSnapshotsToDisk"> <menu_item_check.on_check function="CheckControl" parameter="QuietSnapshotsToDisk" /> <menu_item_check.on_click function="ToggleControl" parameter="QuietSnapshotsToDisk" /> </menu_item_check> <menu_item_separator/> <menu create_jump_keys="true" label="Performance Tools" name="Performance Tools" tear_off="true"> <menu_item_call label="Lag Meter" name="Lag Meter"> <menu_item_call.on_click function="Floater.Show" parameter="lagmeter" /> </menu_item_call> <menu_item_check label="Statistics Bar" name="Statistics Bar" shortcut="control|shift|1"> <menu_item_check.on_check function="Floater.Visible" parameter="stats" /> <menu_item_check.on_click function="Floater.Toggle" parameter="stats" /> </menu_item_check> <menu_item_call label="Scene Load Statistics" name="Scene Load Statistics" shortcut="control|shift|2"> <on_click function="Floater.Show" parameter="scene_load_stats" /> </menu_item_call> <menu_item_check label="Show Draw Weight for Avatars" name="Avatar Rendering Cost"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="shame" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="shame" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Highlighting and Visibility" name="Highlighting and Visibility" tear_off="true"> <menu_item_check label="Cheesy Beacon" name="Cheesy Beacon"> <menu_item_check.on_check function="CheckControl" parameter="CheesyBeacon" /> <menu_item_check.on_click function="ToggleControl" parameter="CheesyBeacon" /> </menu_item_check> <menu_item_check label="Hide Particles" name="Hide Particles" shortcut="control|alt|shift|="> <menu_item_check.on_check function="View.CheckRenderType" parameter="hideparticles" /> <menu_item_check.on_click function="View.ToggleRenderType" parameter="hideparticles" /> </menu_item_check> <menu_item_check label="Hide Selected" name="Hide Selected"> <menu_item_check.on_check function="CheckControl" parameter="HideSelectedObjects" /> <menu_item_check.on_click function="ToggleControl" parameter="HideSelectedObjects" /> </menu_item_check> <menu_item_check label="Highlight Transparent" name="Highlight Transparent" shortcut="control|alt|T" use_mac_ctrl="true"> <menu_item_check.on_check function="View.CheckHighlightTransparent" /> <menu_item_check.on_click function="View.HighlightTransparent" /> </menu_item_check> <menu_item_check label="Show Mouselook Crosshairs" name="ShowCrosshairs"> <menu_item_check.on_check function="CheckControl" parameter="ShowCrosshairs" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowCrosshairs" /> </menu_item_check> <!-- <menu create_jump_keys="true" label="Hover Tips" name="Hover Tips" tear_off="true"> <menu_item_check label="Show Tips" name="Show Tips" shortcut="control|shift|T"> <menu_item_check.on_check function="View.CheckShowHoverTips" /> <menu_item_check.on_click function="View.ShowHoverTips" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Land Tooltips" name="Land Tips"> <menu_item_check.on_check control="ShowLandHoverTip" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowLandHoverTip" /> <menu_item_check.on_enable function="View.CheckShowHoverTips" /> </menu_item_check> <menu_item_check label="Show Tips On All Objects" name="Tips On All Objects"> <menu_item_check.on_check control="ShowAllObjectHoverTip" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowAllObjectHoverTip" /> <menu_item_check.on_enable function="View.CheckShowHoverTips" /> </menu_item_check> </menu>--> </menu> <menu create_jump_keys="true" label="Rendering Types" name="Rendering Types" tear_off="true"> <menu_item_check label="Simple" name="Rendering Type Simple" shortcut="control|alt|shift|1"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="simple" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="simple" /> </menu_item_check> <menu_item_check label="Alpha" name="Rendering Type Alpha" shortcut="control|alt|shift|2"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="alpha" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="alpha" /> </menu_item_check> <menu_item_check label="Tree" name="Rendering Type Tree" shortcut="control|alt|shift|3"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="tree" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="tree" /> </menu_item_check> <menu_item_check label="Avatars" name="Rendering Type Character" shortcut="control|alt|shift|4"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="character" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="character" /> </menu_item_check> <menu_item_check label="Surface Patch" name="Rendering Type Surface Patch" shortcut="control|alt|shift|5"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="surfacePatch" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="surfacePatch" /> </menu_item_check> <menu_item_check label="Sky" name="Rendering Type Sky" shortcut="control|alt|shift|6"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="sky" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="sky" /> </menu_item_check> <menu_item_check label="Water" name="Rendering Type Water" shortcut="control|alt|shift|7"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="water" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="water" /> </menu_item_check> <menu_item_check label="Ground" name="Rendering Type Ground" shortcut="control|alt|shift|8"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="ground" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="ground" /> </menu_item_check> <menu_item_check label="Volume" name="Rendering Type Volume" shortcut="control|alt|shift|9"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="volume" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="volume" /> </menu_item_check> <menu_item_check label="Grass" name="Rendering Type Grass" shortcut="control|alt|shift|0"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="grass" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="grass" /> </menu_item_check> <menu_item_check label="Clouds" name="Rendering Type Clouds" shortcut="control|alt|shift|-"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="clouds" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="clouds" /> </menu_item_check> <menu_item_check label="Particles" name="Rendering Type Particles" shortcut="control|alt|shift|="> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="particles" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="particles" /> </menu_item_check> <menu_item_check label="Bump" name="Rendering Type Bump" shortcut="control|alt|shift|\"> <menu_item_check.on_check function="Advanced.CheckRenderType" parameter="bump" /> <menu_item_check.on_click function="Advanced.ToggleRenderType" parameter="bump" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Rendering Features" name="Rendering Features" tear_off="true"> <menu_item_check label="UI" name="ToggleUI" shortcut="control|alt|F1"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="ui" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="ui" /> </menu_item_check> <menu_item_check label="Selected" name="Selected" shortcut="control|alt|F2"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="selected" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="selected" /> </menu_item_check> <menu_item_check label="Highlighted" name="Highlighted" shortcut="control|alt|F3"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="highlighted" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="highlighted" /> </menu_item_check> <menu_item_check label="Dynamic Textures" name="Dynamic Textures" shortcut="control|alt|F4"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="dynamic textures" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="dynamic textures" /> </menu_item_check> <menu_item_check label="Foot Shadows" name="Foot Shadows" shortcut="control|alt|F5"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="foot shadows" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="foot shadows" /> </menu_item_check> <menu_item_check label="Fog" name="Fog" shortcut="control|alt|F6"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="fog" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="fog" /> </menu_item_check> <menu_item_check label="Test FRInfo" name="Test FRInfo" shortcut="control|alt|F8"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="fr info" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="fr info" /> </menu_item_check> <menu_item_check label="Flexible Objects" name="Flexible Objects" shortcut="control|alt|F9"> <menu_item_check.on_check function="Advanced.CheckFeature" parameter="flexible" /> <menu_item_check.on_click function="Advanced.ToggleFeature" parameter="flexible" /> </menu_item_check> </menu> <menu_item_check label="Use Plugin Read Thread" name="Use Plugin Read Thread"> <menu_item_check.on_check function="CheckControl" parameter="PluginUseReadThread" /> <menu_item_check.on_click function="ToggleControl" parameter="PluginUseReadThread" /> </menu_item_check> <menu_item_call label="Clear Group Cache" name="ClearGroupCache"> <menu_item_call.on_click function="Advanced.ClearGroupCache" parameter="ClearGroupCache" /> </menu_item_call> <menu_item_check label="Mouse Smoothing" name="Mouse Smoothing"> <menu_item_check.on_check function="CheckControl" parameter="MouseSmooth" /> <menu_item_check.on_click function="ToggleControl" parameter="MouseSmooth" /> </menu_item_check> <menu_item_call enabled="false" label="Release Keys" name="Release Keys"> <menu_item_call.on_click function="Tools.ReleaseKeys" parameter="" /> <menu_item_call.on_enable function="Tools.EnableReleaseKeys" parameter="" /> </menu_item_call> <menu_item_separator/> <menu create_jump_keys="true" label="Shortcuts" name="Shortcuts" tear_off="true" visible="false"> <!-- This second, alternative shortcut for Show Advanced Menu is for backward compatibility. The main shortcut has been changed so it's Linux-friendly, where the old shortcut is typically eaten by the window manager. --> <menu_item_check label="Show Advanced Menu - legacy shortcut" name="Show Advanced Menu - legacy shortcut" shortcut="control|alt|D"> <on_check function="CheckControl" parameter="UseDebugMenus" /> <on_click function="ToggleControl" parameter="UseDebugMenus" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Close Window" name="Close Window" shortcut="control|W"> <menu_item_call.on_click function="File.CloseWindow" /> <menu_item_call.on_enable function="File.EnableCloseWindow" /> </menu_item_call> <menu_item_call label="Close All Windows" name="Close All Windows" shortcut="control|shift|W"> <menu_item_call.on_click function="File.CloseAllWindows" /> <menu_item_call.on_enable function="File.EnableCloseAllWindows" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Snapshot to Disk" name="Snapshot to Disk" shortcut="control|`" use_mac_ctrl="true"> <menu_item_call.on_click function="File.TakeSnapshotToDisk" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Mouselook" name="Mouselook" shortcut="M"> <menu_item_call.on_click function="View.Mouselook" /> <menu_item_call.on_enable function="View.EnableMouselook" /> </menu_item_call> <menu_item_check label="Joystick Flycam" name="Joystick Flycam" shortcut="alt|shift|F"> <menu_item_check.on_check function="View.CheckJoystickFlycam" /> <menu_item_check.on_click function="View.JoystickFlycam" /> <menu_item_check.on_enable function="View.EnableJoystickFlycam" /> </menu_item_check> <menu_item_call label="Reset View" name="Reset View" shortcut="Esc"> <menu_item_call.on_click function="View.ResetView" /> </menu_item_call> <menu_item_call label="Look at Last Chatter" name="Look at Last Chatter" shortcut="control|\"> <menu_item_call.on_click function="View.LookAtLastChatter" /> <menu_item_call.on_enable function="View.EnableLastChatter" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Zoom In" name="Zoom In" shortcut="control|0"> <menu_item_call.on_click function="View.ZoomIn" /> </menu_item_call> <menu_item_call label="Zoom Default" name="Zoom Default" shortcut="control|9"> <menu_item_call.on_click function="View.ZoomDefault" /> </menu_item_call> <menu_item_call label="Zoom Out" name="Zoom Out" shortcut="control|8"> <menu_item_call.on_click function="View.ZoomOut" /> </menu_item_call> </menu> <!--Shortcuts--> <menu_item_separator/> <menu_item_call label="Show Debug Settings" name="Debug Settings"> <menu_item_call.on_click function="Advanced.ShowDebugSettings" parameter="all" /> </menu_item_call> <menu_item_check label="Show Develop Menu" name="Debug Mode" shortcut="control|alt|Q"> <menu_item_check.on_check function="CheckControl" parameter="QAMode" /> <menu_item_check.on_click function="ToggleControl" parameter="QAMode" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Develop" name="Develop" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Consoles" name="Consoles" tear_off="true"> <menu_item_check label="Texture Console" name="Texture Console" shortcut="control|shift|3" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="texture" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="texture" /> </menu_item_check> <menu_item_check label="Debug Console" name="Debug Console" shortcut="control|shift|4" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="debug" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="debug" /> </menu_item_check> <menu_item_call label="Notifications Console" name="Notifications" shortcut="control|shift|5"> <menu_item_call.on_click function="Floater.Toggle" parameter="notifications_console" /> </menu_item_call> <menu_item_check label="Region Debug Console" name="Region Debug Console" shortcut="control|shift|`" use_mac_ctrl="true"> <menu_item_check.on_check function="Floater.Visible" parameter="region_debug_console" /> <menu_item_check.on_click function="Floater.Toggle" parameter="region_debug_console" /> </menu_item_check> <menu_item_check label="Fast Timers" name="Fast Timers" shortcut="control|shift|9" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="fast timers" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="fast timers" /> </menu_item_check> <menu_item_check label="Memory" name="Memory" shortcut="control|shift|0" use_mac_ctrl="true"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="memory view" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="memory view" /> </menu_item_check> <menu_item_check label="Scene Statistics" name="Scene Statistics"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="scene view" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="scene view" /> </menu_item_check> <menu_item_check label="Scene Loading Monitor" name="Scene Loading Monitor"> <menu_item_check.on_check function="Advanced.CheckConsole" parameter="scene monitor" /> <menu_item_check.on_click function="Advanced.ToggleConsole" parameter="scene monitor" /> </menu_item_check> <menu_item_call enabled="false" visible="false" label="Texture Fetch Debug Console" name="Texture Fetch Debug Console"> <menu_item_call.on_click function="Floater.Show" parameter="tex_fetch_debugger" /> <on_enable function="Develop.SetTexFetchDebugger" /> <on_visible function="Develop.SetTexFetchDebugger" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Region Info to Debug Console" name="Region Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="region" /> </menu_item_call> <menu_item_call label="Group Info to Debug Console" name="Group Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="group" /> </menu_item_call> <menu_item_call label="Capabilities Info to Debug Console" name="Capabilities Info to Debug Console"> <menu_item_call.on_click function="Advanced.DumpInfoToConsole" parameter="capabilities" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Camera" name="Camera"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="camera" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="camera" /> </menu_item_check> <menu_item_check label="Wind" name="Wind"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="wind" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="wind" /> </menu_item_check> <menu_item_check label="FOV" name="FOV"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="fov" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="fov" /> </menu_item_check> <menu_item_check label="Badge" name="Badge" shortcut="alt|control|shift|h"> <menu_item_check.on_check function="Advanced.CheckHUDInfo" parameter="badge" /> <menu_item_check.on_click function="Advanced.ToggleHUDInfo" parameter="badge" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Show Info" name="Display Info" tear_off="true"> <menu_item_check label="Show Time" name="Show Time"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowTime" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowTime" /> </menu_item_check> <menu_item_check label="Show Upload Cost" name="Show Upload Cost"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowUploadCost" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowUploadCost" /> </menu_item_check> <menu_item_check label="Show Render Info" name="Show Render Info"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowRenderInfo" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowRenderInfo" /> </menu_item_check> <menu_item_check label="Show Avatar Render Info" name="Show Avatar Render Info"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowAvatarRenderInfo" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowAvatarRenderInfo" /> </menu_item_check> <menu_item_check label="Show Texture Info" name="Show Texture Info"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowTextureInfo" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowTextureInfo" /> </menu_item_check> <menu_item_check label="Show Matrices" name="Show Matrices"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowRenderMatrices" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowRenderMatrices" /> </menu_item_check> <menu_item_check label="Show Color Under Cursor" name="Show Color Under Cursor"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowColor" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowColor" /> </menu_item_check> <menu_item_check label="Show Memory" name="Show Memory"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowMemory" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowMemory" /> </menu_item_check> <menu_item_check label="Show Private Mem Info" name="Show Private Mem Info"> <menu_item_check.on_check function="CheckControl" parameter="DebugShowPrivateMem" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugShowPrivateMem" /> </menu_item_check> <menu_item_separator/> <menu_item_check label="Show Updates to Objects" name="Show Updates" shortcut="control|alt|shift|U"> <menu_item_check.on_check function="Advanced.CheckShowObjectUpdates" parameter="ObjectUpdates" /> <menu_item_check.on_click function="Advanced.ToggleShowObjectUpdates" /> </menu_item_check> </menu> <menu_item_separator/> <menu create_jump_keys="true" label="Force an Error" name="Force Errors" tear_off="true"> <menu_item_call label="Force Breakpoint" name="Force Breakpoint" shortcut="control|alt|shift|B"> <menu_item_call.on_click function="Advanced.ForceErrorBreakpoint" /> </menu_item_call> <menu_item_call label="Force LLError And Crash" name="Force LLError And Crash"> <menu_item_call.on_click function="Advanced.ForceErrorLlerror" /> </menu_item_call> <menu_item_call label="Force Bad Memory Access" name="Force Bad Memory Access"> <menu_item_call.on_click function="Advanced.ForceErrorBadMemoryAccess" /> </menu_item_call> <menu_item_call label="Force Infinite Loop" name="Force Infinite Loop"> <menu_item_call.on_click function="Advanced.ForceErrorInfiniteLoop" /> </menu_item_call> <menu_item_call label="Force Driver Crash" name="Force Driver Carsh"> <menu_item_call.on_click function="Advanced.ForceErrorDriverCrash" /> </menu_item_call> <menu_item_call label="Force Software Exception" name="Force Software Exception"> <menu_item_call.on_click function="Advanced.ForceErrorSoftwareException" /> </menu_item_call> <menu_item_call label="Force Disconnect Viewer" name="Force Disconnect Viewer"> <menu_item_call.on_click function="Advanced.ForceErrorDisconnectViewer" /> </menu_item_call> <menu_item_call label="Simulate a Memory Leak" name="Memory Leaking Simulation"> <menu_item_call.on_click function="Floater.Show" parameter="mem_leaking" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Render Tests" name="Render Tests" tear_off="true"> <menu_item_check label="Camera Offset" name="Camera Offset"> <menu_item_check.on_check function="CheckControl" parameter="CameraOffset" /> <menu_item_check.on_click function="ToggleControl" parameter="CameraOffset" /> </menu_item_check> <menu_item_check label="Randomize Framerate" name="Randomize Framerate"> <menu_item_check.on_check function="Advanced.CheckRandomizeFramerate" parameter="Randomize Framerate" /> <menu_item_check.on_click function="Advanced.ToggleRandomizeFramerate" /> </menu_item_check> <menu_item_check label="Periodic Slow Frame" name="Periodic Slow Frame"> <menu_item_check.on_check function="Advanced.CheckPeriodicSlowFrame" parameter="points" /> <menu_item_check.on_click function="Advanced.TogglePeriodicSlowFrame" parameter="points" /> </menu_item_check> <menu_item_check label="Frame Test" name="Frame Test"> <menu_item_check.on_check function="Advanced.CheckFrameTest" parameter="Frame Test" /> <menu_item_check.on_click function="Advanced.ToggleFrameTest" /> </menu_item_check> <menu_item_call label="Frame Profile" name="Frame Profile"> <menu_item_call.on_click function="Advanced.ClickRenderProfile" /> </menu_item_call> <menu_item_call label="Benchmark" name="Benchmark"> <menu_item_call.on_click function="Advanced.ClickRenderBenchmark" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Render Metadata" name="Render Metadata" tear_off="true"> <menu_item_check label="Bounding Boxes" name="Bounding Boxes"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="bboxes" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="bboxes" /> </menu_item_check> <menu_item_check label="Normals" name="Normals"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="normals" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="normals" /> </menu_item_check> <menu_item_check label="Octree" name="Octree"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="octree" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="octree" /> </menu_item_check> <menu_item_check label="Shadow Frusta" name="Shadow Frusta"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="shadow frusta" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="shadow frusta" /> </menu_item_check> <menu_item_check label="Physics Shapes" name="Physics Shapes"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="physics shapes" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="physics shapes" /> </menu_item_check> <menu_item_check label="Occlusion" name="Occlusion"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="occlusion" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="occlusion" /> </menu_item_check> <menu_item_check label="Render Batches" name="Render Batches"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="render batches" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="render batches" /> </menu_item_check> <menu_item_check label="Update Type" name="Update Type"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="update type" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="update type" /> </menu_item_check> <menu_item_check label="Texture Anim" name="Texture Anim"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture anim" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture anim" /> </menu_item_check> <menu_item_check label="Texture Priority" name="Texture Priority"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture priority" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture priority" /> </menu_item_check> <menu_item_check label="Texture Area" name="Texture Area"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="texture area" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="texture area" /> </menu_item_check> <menu_item_check label="Face Area" name="Face Area"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="face area" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="face area" /> </menu_item_check> <menu_item_check label="LOD Info" name="LOD Info"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="lod info" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="lod info" /> </menu_item_check> <menu_item_check label="Build Queue" name="Build Queue"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="build queue" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="build queue" /> </menu_item_check> <menu_item_check label="Lights" name="Lights"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="lights" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="lights" /> </menu_item_check> <menu_item_check label="Particles" name="Particles"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="particles" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="particles" /> </menu_item_check> <menu_item_check label="Collision Skeleton" name="Collision Skeleton"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="collision skeleton" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="collision skeleton" /> </menu_item_check> <menu_item_check label="Joints" name="Joints"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="joints" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="joints" /> </menu_item_check> <menu_item_check label="Raycast" name="Raycast"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="raycast" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="raycast" /> </menu_item_check> <menu_item_check label="Wind Vectors" name="Wind Vectors"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="wind vectors" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="wind vectors" /> </menu_item_check> <menu_item_check label="Render Complexity" name="rendercomplexity"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="rendercomplexity" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="rendercomplexity" /> </menu_item_check> <menu_item_check label="Attachment Bytes" name="attachment bytes"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="attachment bytes" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="attachment bytes" /> </menu_item_check> <menu_item_check label="Sculpt" name="Sculpt"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="sculpt" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="sculpt" /> </menu_item_check> <menu create_jump_keys="true" label="Texture Density" name="Texture Density" tear_off="true"> <menu_item_check label="None" name="None"> <menu_item_check.on_check function="Advanced.CheckDisplayTextureDensity" parameter="none" /> <menu_item_check.on_click function="Advanced.SetDisplayTextureDensity" parameter="none" /> </menu_item_check> <menu_item_check label="Current" name="Current"> <menu_item_check.on_check function="Advanced.CheckDisplayTextureDensity" parameter="current" /> <menu_item_check.on_click function="Advanced.SetDisplayTextureDensity" parameter="current" /> </menu_item_check> <menu_item_check label="Desired" name="Desired"> <menu_item_check.on_check function="Advanced.CheckDisplayTextureDensity" parameter="desired" /> <menu_item_check.on_click function="Advanced.SetDisplayTextureDensity" parameter="desired" /> </menu_item_check> <menu_item_check label="Full" name="Full"> <menu_item_check.on_check function="Advanced.CheckDisplayTextureDensity" parameter="full" /> <menu_item_check.on_click function="Advanced.SetDisplayTextureDensity" parameter="full" /> </menu_item_check> </menu> </menu> <menu create_jump_keys="true" label="Rendering" name="Rendering" tear_off="true"> <menu_item_check label="Axes" name="Axes"> <menu_item_check.on_check function="CheckControl" parameter="ShowAxes" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowAxes" /> </menu_item_check> <menu_item_check label="Tangent Basis" name="Tangent Basis"> <menu_item_check.on_check function="CheckControl" parameter="ShowTangentBasis" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowTangentBasis" /> </menu_item_check> <menu_item_call label="Selected Texture Info Basis" name="Selected Texture Info Basis" shortcut="control|alt|shift|T"> <menu_item_call.on_click function="Advanced.SelectedTextureInfo" /> </menu_item_call> <menu_item_call label="Selected Material Info" name="Selected Material Info" shortcut="control|alt|shift|M"> <menu_item_call.on_click function="Advanced.SelectedMaterialInfo" /> </menu_item_call> <menu_item_check label="Wireframe" name="Wireframe" shortcut="control|shift|R"> <menu_item_check.on_check function="Advanced.CheckWireframe" parameter="Wireframe" /> <menu_item_check.on_click function="Advanced.ToggleWireframe" /> </menu_item_check> <menu_item_check label="Object-Object Occlusion" name="Object-Object Occlusion" shortcut="control|shift|O"> <menu_item_check.on_check function="CheckControl" parameter="UseOcclusion" /> <menu_item_check.on_click function="ToggleControl" parameter="UseOcclusion" /> <menu_item_check.on_enable function="Advanced.EnableObjectObjectOcclusion" /> </menu_item_check> <menu_item_separator /> <menu_item_check label="Advanced Lighting Model" name="Advanced Lighting Model"> <menu_item_check.on_check function="CheckControl" parameter="RenderDeferred" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDeferred" /> <menu_item_check.on_enable function="Advanced.EnableRenderDeferred" /> </menu_item_check> <menu_item_check label=" Shadows from Sun/Moon/Projectors" name="Shadows from Sun/Moon/Projectors"> <menu_item_check.on_check function="Advanced.CheckRenderShadowOption" parameter="RenderShadowDetail" /> <menu_item_check.on_click function="Advanced.ClickRenderShadowOption" parameter="RenderShadowDetail" /> <menu_item_check.on_enable function="Advanced.EnableRenderDeferredOptions" /> </menu_item_check> <menu_item_check label=" SSAO and Shadow Smoothing" name="SSAO and Shadow Smoothing"> <menu_item_check.on_check function="CheckControl" parameter="RenderDeferredSSAO" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDeferredSSAO" /> <menu_item_check.on_enable function="Advanced.EnableRenderDeferredOptions" /> </menu_item_check> <menu_item_separator /> <menu_item_check label="Debug GL" name="Debug GL"> <menu_item_check.on_check function="CheckControl" parameter="RenderDebugGL" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDebugGL" /> </menu_item_check> <menu_item_check label="Debug Pipeline" name="Debug Pipeline"> <menu_item_check.on_check function="CheckControl" parameter="RenderDebugPipeline" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderDebugPipeline" /> </menu_item_check> <menu_item_check label="Automatic Alpha Masks (deferred)" name="Automatic Alpha Masks (deferred)"> <menu_item_check.on_check function="CheckControl" parameter="RenderAutoMaskAlphaDeferred" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderAutoMaskAlphaDeferred" /> </menu_item_check> <menu_item_check label="Automatic Alpha Masks (non-deferred)" name="Automatic Alpha Masks (non-deferred)"> <menu_item_check.on_check function="CheckControl" parameter="RenderAutoMaskAlphaNonDeferred" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderAutoMaskAlphaNonDeferred" /> </menu_item_check> <menu_item_check label="Animation Textures" name="Animation Textures"> <menu_item_check.on_check function="CheckControl" parameter="AnimateTextures" /> <menu_item_check.on_click function="ToggleControl" parameter="AnimateTextures" /> </menu_item_check> <menu_item_check label="Disable Textures" name="Disable Textures"> <menu_item_check.on_check function="CheckControl" parameter="TextureDisable" /> <menu_item_check.on_click function="ToggleControl" parameter="TextureDisable" /> </menu_item_check> <menu_item_check label="Full Res Textures" name="Rull Res Textures"> <menu_item_check.on_check function="CheckControl" parameter="TextureLoadFullRes" /> <menu_item_check.on_click function="ToggleControl" parameter="TextureLoadFullRes" /> </menu_item_check> <menu_item_check label="Render Attached Lights" name="Render Attached Lights"> <menu_item_check.on_check function="CheckControl" parameter="RenderAttachedLights" /> <menu_item_check.on_click function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedLights" /> </menu_item_check> <menu_item_check label="Render Attached Particles" name="Render Attached Particles"> <menu_item_check.on_check function="CheckControl" parameter="RenderAttachedParticles" /> <menu_item_check.on_click function="Advanced.HandleAttachedLightParticles" parameter="RenderAttachedParticles" /> </menu_item_check> <menu_item_check label="Hover Glow Objects" name="Hover Glow Objects"> <menu_item_check.on_check function="CheckControl" parameter="RenderHoverGlowEnable" /> <menu_item_check.on_click function="ToggleControl" parameter="RenderHoverGlowEnable" /> </menu_item_check> <menu_item_separator /> <menu_item_call enabled="true" label="Clear Cache Immediately" name="Cache Clear"> <menu_item_call.on_click function="Develop.ClearCache" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Network" name="Network" tear_off="true"> <menu_item_check label="Pause Agent" name="AgentPause"> <menu_item_check.on_check function="CheckControl" parameter="AgentPause" /> <menu_item_check.on_click function="ToggleControl" parameter="AgentPause" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Enable Message Log" name="Enable Message Log"> <menu_item_call.on_click function="Advanced.EnableMessageLog" /> </menu_item_call> <menu_item_call label="Disable Message Log" name="Disable Message Log"> <menu_item_call.on_click function="Advanced.DisableMessageLog" /> </menu_item_call> <menu_item_separator/> <menu_item_check label="Velocity Interpolate Objects" name="Velocity Interpolate Objects"> <menu_item_check.on_check function="CheckControl" parameter="VelocityInterpolate" /> <menu_item_check.on_click function="ToggleControl" parameter="VelocityInterpolate" /> </menu_item_check> <menu_item_check label="Ping Interpolate Object Positions" name="Ping Interpolate Object Positions"> <menu_item_check.on_check function="CheckControl" parameter="PingInterpolate" /> <menu_item_check.on_click function="ToggleControl" parameter="PingInterpolate" /> </menu_item_check> <menu_item_separator/> <menu_item_call label="Drop a Packet" name="Drop a Packet" shortcut="control|alt|L"> <menu_item_call.on_click function="Advanced.DropPacket" /> </menu_item_call> </menu> <menu_item_call label="Dump Scripted Camera" name="Dump Scripted Camera"> <menu_item_call.on_click function="Advanced.DumpScriptedCamera" /> </menu_item_call> <menu create_jump_keys="true" label="Recorder" name="Recorder" tear_off="true"> <menu_item_call visible="false" label="Start event recording" name="Start event recording"> <menu_item_call.on_visible function="displayViewerEventRecorderMenuItems" /> <menu_item_call.on_click function="Advanced.EventRecorder" parameter="start recording" /> </menu_item_call> <menu_item_call visible="false" label="Stop event recording" name="Stop event recording"> <menu_item_call.on_visible function="displayViewerEventRecorderMenuItems" /> <menu_item_call.on_click function="Advanced.EventRecorder" parameter="stop recording" /> </menu_item_call> <menu_item_call visible="false" label="Playback event recording" name="Playback event recording"> <menu_item_call.on_visible function="displayViewerEventRecorderMenuItems" /> <menu_item_call.on_click function="Advanced.EventRecorder" parameter="start playback" /> </menu_item_call> <menu_item_call label="Start Playback" name="Start Playback"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="start playback" /> </menu_item_call> <menu_item_call label="Stop Playback" name="Stop Playback"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="stop playback" /> </menu_item_call> <menu_item_check label="Loop Playback" name="Loop Playback"> <menu_item_check.on_check function="Advanced.CheckAgentPilotLoop" parameter="loopPlayback" /> <menu_item_check.on_click function="Advanced.ToggleAgentPilotLoop" /> </menu_item_check> <menu_item_call label="Start Record" name="Start Record"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="start record" /> </menu_item_call> <menu_item_call label="Stop Record" name="Stop Record"> <menu_item_call.on_click function="Advanced.AgentPilot" parameter="stop record" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="World" name="DevelopWorld" tear_off="true"> <menu_item_check label="Sim Sun Override" name="Sim Sun Override"> <menu_item_check.on_check function="CheckControl" parameter="SkyOverrideSimSunPosition" /> <menu_item_check.on_click function="ToggleControl" parameter="SkyOverrideSimSunPosition" /> </menu_item_check> <menu_item_check label="Fixed Weather" name="Fixed Weather"> <menu_item_check.on_check function="CheckControl" parameter="FixedWeather" /> <menu_item_check.on_click function="ToggleControl" parameter="FixedWeather" /> </menu_item_check> <menu_item_call label="Dump Region Object Cache" name="Dump Region Object Cache"> <menu_item_call.on_click function="Advanced.DumpRegionObjectCache" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="UI" name="UI" tear_off="true"> <!-- <menu_item_check label="New Bottom Bar" name="New Bottom Bar"> <menu_item_check.on_check function="CheckControl" parameter="BottomPanelNew" /> <menu_item_check.on_click function="ToggleControl" parameter="BottomPanelNew" /> </menu_item_check>--> <menu_item_call label="Media Browser Test" name="Web Browser Test"> <menu_item_call.on_click function="Advanced.WebBrowserTest" parameter="http://secondlife.com/app/search/slurls.html"/> </menu_item_call> <menu_item_call label="Web Content Browser" name="Web Content Browser" shortcut="control|shift|Z"> <menu_item_call.on_click function="Advanced.WebContentTest" parameter="https://callum-linden.s3.amazonaws.com/ceftests.html"/> </menu_item_call> <menu_item_call label="FB Connect Test" name="FB Connect Test"> <menu_item_call.on_click function="Advanced.WebContentTest" parameter="https://cryptic-ridge-1632.herokuapp.com/"/> </menu_item_call> <menu_item_call label="Dump SelectMgr" name="Dump SelectMgr"> <menu_item_call.on_click function="Advanced.DumpSelectMgr" /> </menu_item_call> <menu_item_call label="Dump Inventory" name="Dump Inventory"> <menu_item_call.on_click function="Advanced.DumpInventory" /> </menu_item_call> <menu_item_call label="Dump Timers" name="Dump Timers"> <menu_item_call.on_click function="Advanced.DumpTimers" /> </menu_item_call> <menu_item_call label="Dump Focus Holder" name="Dump Focus Holder"> <menu_item_call.on_click function="Advanced.DumpFocusHolder" /> </menu_item_call> <menu_item_call label="Print Selected Object Info" name="Print Selected Object Info" shortcut="control|shift|P"> <menu_item_call.on_click function="Advanced.PrintSelectedObjectInfo" /> </menu_item_call> <menu_item_call label="Print Agent Info" name="Print Agent Info" shortcut="shift|P"> <menu_item_call.on_click function="Advanced.PrintAgentInfo" /> </menu_item_call> <menu_item_separator /> <menu_item_check label="Debug SelectMgr" name="Debug SelectMgr"> <menu_item_check.on_check function="CheckControl" parameter="DebugSelectMgr" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugSelectMgr" /> </menu_item_check> <menu_item_check label="Debug Clicks" name="Debug Clicks"> <menu_item_check.on_check function="Advanced.CheckDebugClicks" parameter="DebugClicks" /> <menu_item_check.on_click function="Advanced.ToggleDebugClicks" parameter="DebugClicks" /> </menu_item_check> <menu_item_check label="Debug Views" name="Debug Views"> <menu_item_check.on_check function="Advanced.CheckDebugViews" /> <menu_item_check.on_click function="Advanced.ToggleDebugViews" /> </menu_item_check> <menu_item_check label="Debug Name Tooltips" name="Debug Name Tooltips"> <menu_item_check.on_check function="Advanced.CheckXUINameTooltips" parameter="XUINameTooltips" /> <menu_item_check.on_click function="Advanced.ToggleXUINameTooltips" /> </menu_item_check> <menu_item_check label="Debug Mouse Events" name="Debug Mouse Events"> <menu_item_check.on_check function="Advanced.CheckDebugMouseEvents" parameter="MouseEvents" /> <menu_item_check.on_click function="Advanced.ToggleDebugMouseEvents" /> </menu_item_check> <menu_item_check label="Debug Keys" name="Debug Keys"> <menu_item_check.on_check function="Advanced.CheckDebugKeys" parameter="DebugKeys" /> <menu_item_check.on_click function="Advanced.ToggleDebugKeys" /> </menu_item_check> <menu_item_check label="Debug WindowProc" name="Debug WindowProc"> <menu_item_check.on_check function="Advanced.CheckDebugWindowProc" parameter="DebugWindowProc" /> <menu_item_check.on_click function="Advanced.ToggleDebugWindowProc" parameter="DebugWindowProc" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="XUI" name="XUI" tear_off="true"> <menu_item_call label="Reload Color Settings" name="Reload Color Settings"> <menu_item_call.on_click function="Advanced.ReloadColorSettings" /> </menu_item_call> <menu_item_call label="Show Font Test" name="Show Font Test"> <menu_item_call.on_click function="Floater.Show" parameter="font_test" /> </menu_item_call> <menu_item_check label="Show XUI Names" name="Show XUI Names"> <menu_item_check.on_check function="Advanced.CheckXUINames" parameter="showUIname" /> <menu_item_check.on_click function="Advanced.ToggleXUINames" /> </menu_item_check> <menu_item_call label="Send Test IMs" name="Send Test IMs"> <menu_item_call.on_click function="Advanced.SendTestIMs" /> </menu_item_call> <menu_item_call label="Flush Names Caches" name="Flush Names Caches"> <menu_item_call.on_click function="Advanced.FlushNameCaches" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Avatar" name="Character" tear_off="true"> <menu create_jump_keys="true" label="Grab Baked Texture" name="Grab Baked Texture" tear_off="true"> <menu_item_call label="Iris" name="Grab Iris"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="iris" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture" parameter="iris" /> </menu_item_call> <menu_item_call label="Head" name="Grab Head"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="head" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture" parameter="head" /> </menu_item_call> <menu_item_call label="Upper Body" name="Grab Upper Body"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="upper" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture" parameter="upper" /> </menu_item_call> <menu_item_call label="Lower Body" name="Grab Lower Body"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="lower" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture" parameter="lower" /> </menu_item_call> <menu_item_call label="Skirt" name="Grab Skirt"> <menu_item_call.on_click function="Advanced.GrabBakedTexture" parameter="skirt" /> <menu_item_call.on_enable function="Advanced.EnableGrabBakedTexture" parameter="skirt" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Character Tests" name="Character Tests" tear_off="true"> <menu_item_call label="Appearance To XML" name="Appearance To XML"> <menu_item_call.on_click function="Advanced.AppearanceToXML" /> </menu_item_call> <menu_item_call label="Toggle Character Geometry" name="Toggle Character Geometry"> <menu_item_call.on_click function="Advanced.ToggleCharacterGeometry" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Test Male" name="Test Male"> <menu_item_call.on_click function="Advanced.TestMale" /> </menu_item_call> <menu_item_call label="Test Female" name="Test Female"> <menu_item_call.on_click function="Advanced.TestFemale" /> </menu_item_call> <menu_item_check label="Allow Select Avatar" name="Allow Select Avatar"> <menu_item_check.on_check function="CheckControl" parameter="AllowSelectAvatar" /> <menu_item_check.on_click function="ToggleControl" parameter="AllowSelectAvatar" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Animation Speed" name="Animation Speed" tear_off="true"> <menu_item_call label="All Animations 10% Faster" name="All Animations 10 Faster"> <menu_item_call.on_click function="Advanced.AnimTenFaster" /> </menu_item_call> <menu_item_call label="All Animations 10% Slower" name="All Animations 10 Slower"> <menu_item_call.on_click function="Advanced.AnimTenSlower" /> </menu_item_call> <menu_item_call label="Reset All Animation Speed" name="Reset All Animation Speed"> <menu_item_call.on_click function="Advanced.AnimResetAll" /> </menu_item_call> <menu_item_check label="Slow Motion Animations" name="Slow Motion Animations"> <menu_item_check.on_check function="CheckControl" parameter="SlowMotionAnimation" /> <menu_item_check.on_click function="ToggleControl" parameter="SlowMotionAnimation" /> </menu_item_check> </menu> <menu_item_call label="Force Params to Default" name="Force Params to Default"> <menu_item_call.on_click function="Advanced.ForceParamsToDefault" /> </menu_item_call> <menu_item_check label="Animation Info" name="Animation Info"> <menu_item_check.on_check function="Advanced.CheckAnimationInfo" parameter="AnimationInfo" /> <menu_item_check.on_click function="Advanced.ToggleAnimationInfo" parameter="" /> </menu_item_check> <menu_item_check label="Show Look At" name="Show Look At"> <menu_item_check.on_check function="Advanced.CheckShowLookAt" parameter="ShowLookAt" /> <menu_item_check.on_click function="Advanced.ToggleShowLookAt" /> </menu_item_check> <menu_item_check label="Show Point At" name="Show Point At"> <menu_item_check.on_check function="Advanced.CheckShowPointAt" parameter="ShowPointAt" /> <menu_item_check.on_click function="Advanced.ToggleShowPointAt" /> </menu_item_check> <menu_item_check label="Debug Joint Updates" name="Debug Joint Updates"> <menu_item_check.on_check function="Advanced.CheckDebugJointUpdates" parameter="DebugJointUpdates" /> <menu_item_check.on_click function="Advanced.ToggleDebugJointUpdates" /> </menu_item_check> <menu_item_check label="Disable LOD" name="Disable LOD"> <menu_item_check.on_check function="Advanced.CheckDisableLOD" parameter="DisableLOD" /> <menu_item_check.on_click function="Advanced.ToggleDisableLOD" /> </menu_item_check> <menu_item_check label="Debug Character Vis" name="Debug Character Vis"> <menu_item_check.on_check function="Advanced.CheckDebugCharacterVis" parameter="DebugCharacterVis" /> <menu_item_check.on_click function="Advanced.ToggleDebugCharacterVis" /> </menu_item_check> <menu_item_check label="Show Collision Skeleton" name="Show Collision Skeleton"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="collision skeleton" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="collision skeleton" /> </menu_item_check> <menu_item_check label="Show Bones" name="Show Bones"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="joints" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="joints" /> </menu_item_check> <menu_item_check label="Display Agent Target" name="Display Agent Target"> <menu_item_check.on_check function="Advanced.CheckInfoDisplay" parameter="agent target" /> <menu_item_check.on_click function="Advanced.ToggleInfoDisplay" parameter="agent target" /> </menu_item_check> <!-- Appears not to exist anymore <menu_item_check label="Debug Rotation" name="Debug Rotation"> <menu_item_check.on_check function="CheckControl" parameter="DebugAvatarRotation" /> <menu_item_check.on_click function="ToggleControl" parameter="DebugAvatarRotation" /> </menu_item_check> --> --> <menu_item_call label="Dump Attachments" name="Dump Attachments"> <menu_item_call.on_click function="Advanced.DumpAttachments" /> </menu_item_call> <menu_item_call label="Debug Avatar Textures" name="Debug Avatar Textures" shortcut="control|alt|shift|A"> <menu_item_call.on_click function="Advanced.DebugAvatarTextures" /> </menu_item_call> <menu_item_call label="Dump Local Textures" name="Dump Local Textures" shortcut="alt|shift|M"> <menu_item_call.on_click function="Advanced.DumpAvatarLocalTextures" /> </menu_item_call> </menu> <menu_item_separator/> <menu_item_check label="HTTP Textures" name="HTTP Textures"> <menu_item_check.on_check function="CheckControl" parameter="ImagePipelineUseHTTP" /> <menu_item_check.on_click function="ToggleControl" parameter="ImagePipelineUseHTTP" /> </menu_item_check> <menu_item_call label="Compress Images" name="Compress Images"> <menu_item_call.on_click function="Advanced.CompressImage" /> </menu_item_call> <menu_item_call label="Enable Visual Leak Detector" name="Enable Visual Leak Detector"> <menu_item_call.on_click function="Advanced.ToggleVisualLeakDetector" /> </menu_item_call> <menu_item_check label="Output Debug Minidump" name="Output Debug Minidump"> <menu_item_check.on_check function="CheckControl" parameter="SaveMinidump" /> <menu_item_check.on_click function="ToggleControl" parameter="SaveMinidump" /> </menu_item_check> <menu_item_check label="Console Window on next Run" name="Console Window"> <menu_item_check.on_check function="CheckControl" parameter="ShowConsoleWindow" /> <menu_item_check.on_click function="ToggleControl" parameter="ShowConsoleWindow" /> </menu_item_check> <menu create_jump_keys="true" label="Set Logging Level" name="Set Logging Level" tear_off="true"> <menu_item_check name="Debug" label="Debug"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" parameter="0" /> <menu_item_check.on_click function="Develop.SetLoggingLevel" parameter="0" /> </menu_item_check> <menu_item_check name="Info" label="Info"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" parameter="1" /> <menu_item_check.on_click function="Develop.SetLoggingLevel" parameter="1" /> </menu_item_check> <menu_item_check name="Warning" label="Warning"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" parameter="2" /> <menu_item_check.on_click function="Develop.SetLoggingLevel" parameter="2" /> </menu_item_check> <menu_item_check name="Error" label="Error"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" parameter="3" /> <menu_item_check.on_click function="Develop.SetLoggingLevel" parameter="3" /> </menu_item_check> <menu_item_check name="None" label="None"> <menu_item_check.on_check function="Develop.CheckLoggingLevel" parameter="4" /> <menu_item_check.on_click function="Develop.SetLoggingLevel" parameter="4" /> </menu_item_check> </menu> <menu_item_separator/> <menu_item_call label="Request Admin Status" name="Request Admin Options" shortcut="control|alt|G"> <menu_item_call.on_click function="Advanced.RequestAdminStatus" /> </menu_item_call> <menu_item_call label="Leave Admin Status" name="Leave Admin Options" shortcut="control|alt|shift|G"> <menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> <menu_item_check label="Show Admin Menu" name="View Admin Options"> <menu_item_check.on_enable function="Advanced.EnableViewAdminOptions" /> <menu_item_check.on_check function="Advanced.CheckViewAdminOptions" parameter="ViewAdminOptions" /> <menu_item_check.on_click function="Advanced.ToggleViewAdminOptions" /> </menu_item_check> </menu> <menu create_jump_keys="true" label="Admin" name="Admin" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Object" name="AdminObject" tear_off="true"> <menu_item_call label="Take Copy" name="Admin Take Copy" shortcut="control|alt|shift|O"> <menu_item_call.on_click function="Admin.ForceTakeCopy" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Force Owner To Me" name="Force Owner To Me"> <menu_item_call.on_click function="Admin.HandleObjectOwnerSelf" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Force Owner Permissive" name="Force Owner Permissive"> <menu_item_call.on_click function="Admin.HandleObjectOwnerPermissive" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Delete" name="Delete" shortcut="control|alt|shift|Del"> <menu_item_call.on_click function="Admin.HandleForceDelete" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Lock" name="Lock" shortcut="control|alt|shift|L"> <menu_item_call.on_click function="Admin.HandleObjectLock" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Get Assets IDs" name="Get Assets IDs" shortcut="control|alt|shift|I"> <menu_item_call.on_click function="Admin.HandleObjectAssetIDs" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Parcel" name="Parcel" tear_off="true"> <menu_item_call label="Force Owner To Me" name="Owner To Me"> <menu_item_call.on_click function="Admin.HandleForceParcelOwnerToMe" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Set to Linden Content" name="Set to Linden Content" shortcut="control|alt|shift|C"> <menu_item_call.on_click function="Admin.HandleForceParcelToContent" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Claim Public Land" name="Claim Public Land"> <menu_item_call.on_click function="Admin.HandleClaimPublicLand" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Region" name="Region" tear_off="true"> <menu_item_call label="Dump Temp Asset Data" name="Dump Temp Asset Data"> <menu_item_call.on_click function="Admin.HandleRegionDumpTempAssetData" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> <menu_item_call label="Save Region State" name="Save Region State"> <menu_item_call.on_click function="Admin.OnSaveState" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu_item_call label="God Tools" name="God Tools"> <menu_item_call.on_click function="Floater.Show" parameter="god_tools" /> <menu_item_call.on_enable function="IsGodCustomerService" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Admin" name="Deprecated" tear_off="true" visible="false"> <menu create_jump_keys="true" label="Attach Object" mouse_opaque="false" name="Attach Object" tear_off="true" /> <menu create_jump_keys="true" label="Detach Object" mouse_opaque="false" name="Detach Object" tear_off="true" /> <menu create_jump_keys="true" label="Take Off Clothing" mouse_opaque="false" name="Take Off Clothing" tear_off="true"> <menu_item_call label="Shirt" name="Shirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="shirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="shirt" /> </menu_item_call> <menu_item_call label="Pants" name="Pants"> <menu_item_call.on_click function="Edit.TakeOff" parameter="pants" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="pants" /> </menu_item_call> <menu_item_call label="Shoes" name="Shoes"> <menu_item_call.on_click function="Edit.TakeOff" parameter="shoes" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="shoes" /> </menu_item_call> <menu_item_call label="Socks" name="Socks"> <menu_item_call.on_click function="Edit.TakeOff" parameter="socks" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="socks" /> </menu_item_call> <menu_item_call label="Jacket" name="Jacket"> <menu_item_call.on_click function="Edit.TakeOff" parameter="jacket" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="jacket" /> </menu_item_call> <menu_item_call label="Gloves" name="Gloves"> <menu_item_call.on_click function="Edit.TakeOff" parameter="gloves" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="gloves" /> </menu_item_call> <menu_item_call label="Undershirt" name="Menu Undershirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="undershirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="undershirt" /> </menu_item_call> <menu_item_call label="Underpants" name="Menu Underpants"> <menu_item_call.on_click function="Edit.TakeOff" parameter="underpants" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="underpants" /> </menu_item_call> <menu_item_call label="Skirt" name="Skirt"> <menu_item_call.on_click function="Edit.TakeOff" parameter="skirt" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="skirt" /> </menu_item_call> <menu_item_call label="Alpha" name="Alpha"> <menu_item_call.on_click function="Edit.TakeOff" parameter="alpha" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="alpha" /> </menu_item_call> <menu_item_call label="Tattoo" name="Tattoo"> <menu_item_call.on_click function="Edit.TakeOff" parameter="tattoo" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="tattoo" /> </menu_item_call> <menu_item_call label="Physics" name="Physics"> <menu_item_call.on_click function="Edit.TakeOff" parameter="physics" /> <menu_item_call.on_enable function="Edit.EnableTakeOff" parameter="physics" /> </menu_item_call> <menu_item_call label="All Clothes" name="All Clothes"> <menu_item_call.on_click function="Edit.TakeOff" parameter="all" /> </menu_item_call> </menu> <menu create_jump_keys="true" label="Help" name="DeprecatedHelp" tear_off="true"> <menu_item_call label="Official Linden Blog" name="Official Linden Blog"> <menu_item_call.on_click function="PromptShowURL" name="OfficialLindenBlog_url" parameter="WebLaunchSupportWiki,http://blog.secondlife.com/" /> </menu_item_call> <menu_item_call label="Scripting Portal" name="Scripting Portal"> <menu_item_call.on_click function="PromptShowURL" name="ScriptingPortal_url" parameter="WebLaunchLSLWiki,http://wiki.secondlife.com/wiki/LSL_Portal" /> </menu_item_call> <menu create_jump_keys="true" label="Bug Reporting" name="Bug Reporting" tear_off="true"> <menu_item_call label="Public Issue Tracker" name="Public Issue Tracker"> <menu_item_call.on_click function="PromptShowURL" name="PublicIssueTracker_url" parameter="WebLaunchPublicIssue,http://jira.secondlife.com" /> </menu_item_call> <menu_item_call label="Public Issue Tracker Help" name="Publc Issue Tracker Help"> <menu_item_call.on_click function="PromptShowURL" name="PublicIssueTrackerHelp_url" parameter="WebLaunchPublicIssueHelp,http://wiki.secondlife.com/wiki/Issue_tracker" /> </menu_item_call> <menu_item_separator/> <menu_item_call label="Bug Reporting 101" name="Bug Reporing 101"> <menu_item_call.on_click function="PromptShowURL" name="BugReporting101_url" parameter="WebLaunchBugReport101,http://wiki.secondlife.com/wiki/Bug_Reporting_101" /> </menu_item_call> <menu_item_call label="Security Issues" name="Security Issues"> <menu_item_call.on_click function="PromptShowURL" name="SecurityIssues_url" parameter="WebLaunchSecurityIssues,http://wiki.secondlife.com/wiki/Security_issues" /> </menu_item_call> <menu_item_call label="QA Wiki" name="QA Wiki"> <menu_item_call.on_click function="PromptShowURL" name="QAWiki_url" parameter="WebLaunchQAWiki,http://wiki.secondlife.com/wiki/QA_Portal" /> </menu_item_call> </menu> </menu> </menu> </menu_bar>