<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" layout="topleft" name="Model Wizard" help_topic="model_wizard" bg_opaque_image_overlay="0.5 0.5 0.5 1" height="480" save_rect="true" title="UPLOAD MODEL WIZARD" width="535"> <button top="32" tab_stop="false" left="410" height="32" name="upload_btn" enabled="false" label="5. Upload" border="false" image_unselected="BreadCrumbBtn_Right_Off" image_selected="BreadCrumbBtn_Right_Press" image_hover_unselected="BreadCrumbBtn_Right_Over" image_disabled="BreadCrumbBtn_Right_Disabled" image_disabled_selected="BreadCrumbBtn_Right_Disabled" width="110"> <button.commit_callback function="Wizard.Upload"/> </button> <button top="32" left="310" height="32" tab_stop="false" name="review_btn" label="4. Review" enabled="false" border="false" image_unselected="BreadCrumbBtn_Middle_Off" image_selected="BreadCrumbBtn_Middle_Press" image_hover_unselected="BreadCrumbBtn_Middle_Over" image_disabled="BreadCrumbBtn_Middle_Disabled" image_disabled_selected="BreadCrumbBtn_Middle_Disabled" width="110"> <button.commit_callback function="Wizard.Review"/> </button> <button top="32" left="210" height="32" name="physics_btn" label="3. Physics" tab_stop="false" enabled="false" border="false" image_unselected="BreadCrumbBtn_Middle_Off" image_selected="BreadCrumbBtn_Middle_Press" image_hover_unselected="BreadCrumbBtn_Middle_Over" image_disabled="BreadCrumbBtn_Middle_Disabled" image_disabled_selected="BreadCrumbBtn_Middle_Disabled" width="110"> <button.commit_callback function="Wizard.Physics"/> </button> <button top="32" left="115" name="optimize_btn" label="2. Optimize" tab_stop="false" height="32" border="false" image_unselected="BreadCrumbBtn_Middle_Off" image_selected="BreadCrumbBtn_Middle_Press" image_hover_unselected="BreadCrumbBtn_Middle_Over" image_disabled="BreadCrumbBtn_Middle_Disabled" image_disabled_selected="BreadCrumbBtn_Middle_Disabled" width="110"> <button.commit_callback function="Wizard.Optimize"/> </button> <button top="32" left="15" name="choose_file_btn" tab_stop="false" enabled="false" label="1. Choose File" height="32" image_unselected="BreadCrumbBtn_Left_Off" image_selected="BreadCrumbBtn_Left_Press" image_hover_unselected="BreadCrumbBtn_Left_Over" image_disabled="BreadCrumbBtn_Left_Disabled" image_disabled_selected="BreadCrumbBtn_Left_Disabled" width="110"> <button.commit_callback function="Wizard.Choose"/> </button> <panel height="388" top_pad="0" name="choose_file_panel" visible="false" width="535" left="0"> <panel height="22" top_pad="15" width="505" name="choose_file_header_panel" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true" left="15"> <text width="200" left="10" top="3" name="choose_file_header_text" text_color="White" height="10" font="SansSerifBig" layout="topleft"> Choose model file </text> </panel> <panel top_pad="14" left="15" height="310" width="505" name="choose_file_content" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> <text height="32" left="10" name="advanced_users_text" text_color="White" top="15" width="320" word_wrap="true"> Advanced users: If you are familiar with 3D content creation tools you may wish to use the Advanced Uploader. </text> <button follows="left|top" height="20" label="Switch to Advanced" layout="topleft" left_delta="0" name="switch_to_advanced" top_pad="5" width="130"> </button> <text type="string" length="1" text_color="White" follows="left|top" top_pad="30" height="10" layout="topleft" left_delta="0" name="Cache location" width="320"> Choose model file to upload </text> <line_editor border_style="line" border_thickness="1" follows="left|top" font="SansSerifSmall" height="20" layout="topleft" left_delta="0" max_length="4096" name="lod_file" top_pad="5" width="230" /> <button follows="left|top" height="23" label="Browse..." label_selected="Browse..." layout="topleft" left_pad="5" name="browse" top_delta="-1" width="85"> </button> <text type="string" length="1" text_color="White" follows="left|top" top_pad="5" height="10" layout="topleft" left="10" name="Model types" width="320"> Second Life supports COLLADA (.dae) files </text> <!-- Placeholder panel for 3D preview render --> <panel top="30" right="-10" name="choose_file_preview_panel" bevel_style="none" highlight_light_color="0.09 0.09 0.09 1" border="true" border_style="line" height="150" follows="all" width="150"> </panel> <text top_pad="10" width="130" height="14" left_delta="0" text_color="White" word_wrap="true"> Dimensions (meters): </text> <text top_pad="0" width="160" height="15" font="SansSerifSmallBold" text_color="White" name="dimensions" left_delta="0"> X Y Z </text> <text top_delta="0" width="160" height="15" name="dimension_x" left="356"/> <text top_delta="0" width="160" height="15" name="dimension_y" left="403"/> <text top_delta="0" width="160" height="15" name="dimension_z" left="450"/> <text height="16" left="10" name="warning_label" text_color="Yellow" top="200" visible="false" width="320"> WARNING: </text> <text height="50" left="10" name="warning_text" top_pad="0" visible="false" width="320" word_wrap="true"> You will not be able to complete the final step of uploading this model to the Second Life servers. [secondlife:///app/floater/learn_more Find out how] to set up your account for mesh model uploads. </text> </panel> </panel> <panel height="388" top_delta="0" name="optimize_panel" visible="true" width="535" left="0"> <panel height="22" top_pad="15" name="optimize_header_panel" width="505" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true" left="15"> <text width="200" left="10" name="optimize_header_text" top="3" text_color="White" height="10" font="SansSerifBig" layout="topleft"> Optimize model </text> </panel> <text top_pad="14" width="460" height="20" font="SansSerifSmall" layout="topleft" name="optimize_description" word_wrap="true" left_delta="5"> We have optimized the model for performance. Adjust it further if you wish. </text> <panel top_delta="40" visible="false" left="15" height="270" width="505" name="optimize_content" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> <text top="20" width="300" height="12" font="SansSerifBold" left="112">Generating Level of Detail</text> <progress_bar name="optimize_progress_bar" image_fill="model_wizard\progress_light.png" color_bg="1 1 1 1" color_bar="1 1 1 0.96" follows="left|right|top" width="260" height="16" image_bar="model_wizard\progress_bar_bg.png" top_pad="14" left="110"/> <icon top_pad="10" left_delta="0" width="13" height="12" image_name="model_wizard\check_mark.png"/> <text top_delta="0" left_delta="18" name="high_detail_text" width="200" height="14">Generate Level of Detail: High</text> <icon top_pad="10" left_delta="-18" width="13" height="12" image_name="model_wizard\check_mark.png"/> <text top_delta="0" left_delta="18" name="medium_detail_text" width="200" height="14">Generate Level of Detail: Medium</text> <icon top_pad="10" left_delta="-18" width="13" height="12" image_name="model_wizard\check_mark.png"/> <text top_delta="0" left_delta="18" name="low_detail_text" width="200" height="14">Generate Level of Detail: Low</text> <icon top_pad="10" left_delta="-18" width="13" height="12" image_name="model_wizard\check_mark.png"/> <text top_delta="0" left_delta="18" name="lowest_detail_text" width="200" height="14">Generate Level of Detail: Lowest</text> </panel> <panel top_delta="0" left_delta="0" height="270" width="505" name="content2" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> <text top="69" left="10" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Performance</text> <text top="85" left="10" width="120" word_wrap="true" font="SansSerifSmall" height="40">Faster rendering Less detail Lower prim weight</text> <text top="69" left="184" text_color="White" font="SansSerifSmallBold" width="120" height="16" wrap="true">Accuracy</text> <text top="85" left="184" width="120" word_wrap="true" font="SansSerifSmall" height="40">Slower rendering More detail Higher prim weight</text> <slider follows="left|top" height="20" increment="1" layout="topleft" left="10" max_val="2" initial_value="1" min_val="0" name="accuracy_slider" show_text="false" top="130" width="290" /> <text font="SansSerifSmall" top_pad="0" width="5" left_delta="6" height="4">' </text> <text font="SansSerifSmall" top_delta="0" width="5" left_delta="137" height="4">' </text> <text font="SansSerifSmall" top_delta="0" width="5" left_delta="137" height="4">' </text> <button follows="left|top" height="20" label="Recalculate Geometry" layout="topleft" left="80" name="recalculate_geometry_btn" top_pad="15" width="150"> </button> <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label"> Geometry preview </text> <panel right="-10" top="32" name="optimize_preview_panel" bevel_style="none" highlight_light_color="0.09 0.09 0.09 1" border_style="line" border="true" height="185" follows="all" width="185"> </panel> <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22" name="preview_lod_combo" width="110" tool_tip="LOD to view in preview render"> <combo_item name="high"> High detail </combo_item> <combo_item name="medium"> Medium detail </combo_item> <combo_item name="low"> Low detail </combo_item> <combo_item name="lowest"> Lowest detail </combo_item> </combo_box> </panel> </panel> <panel height="388" top_delta="0" name="physics_panel" visible="false" width="535" left="0"> <panel height="22" top_pad="15" name="physics_header_panel" width="505" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true" left="15"> <text width="200" left="10" name="physics_header_text" top="3" height="10" font="SansSerifBig" text_color="White" layout="topleft"> Adjust physics </text> </panel> <text top_pad="10" width="474" height="50" font="SansSerifSmall" layout="topleft" name="physics_description" word_wrap="true" left_delta="5"> We will create a shape for the outer hull of the model. Adjust the shape's detail level as needed for the intended purpose of your model. </text> <panel top_delta="44" left="15" height="270" width="505" name="physics_content" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> <text top="10" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Performance</text> <text top="26" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Faster rendering Less detail Lower prim weight</text> <text top="174" left="10" text_color="White" font="SansSerifSmallBold" width="120" halign="right" height="16" wrap="true">Accuracy</text> <text top="190" left="10" width="120" word_wrap="true" font="SansSerifSmall" halign="right" height="40">Slower rendering More detail Higher prim weight</text> <slider follows="left|top" height="190" increment=".1" layout="topleft" left="140" max_val="1" initial_value="0.5" min_val="0" name="physics_slider" orientation="vertical" show_text="false" top="25" width="22" /> <text top="10" width="120" word_wrap="true" left_pad="10" height="50">Examples: Moving objects Flying objects Vehicles</text> <text top="95" width="120" word_wrap="true" left_delta="0" height="50">Examples: Small static objects Less detailed objects Simple furniture</text> <text top="180" width="120" word_wrap="true" left_delta="0" height="50">Examples: Static objects Detailed objects Buildings</text> <button follows="left|top" height="20" label="Recalculate physics" layout="topleft" left="80" name="recalculate_physics_btn" top_pad="10" width="150"> </button> <button enabled="false" follows="left|top" height="20" label="Recalculating..." layout="topleft" left_delta="0" name="recalculating_physics_btn" top_delta="0" visible="false" width="150"> </button> <text top="10" right="-10" width="185" text_color="White" follows="left|top" height="15" name="lod_label"> Physics preview </text> <panel right="-10" top="32" name="physics_preview_panel" bevel_style="none" highlight_light_color="0.09 0.09 0.09 1" border_style="line" border="true" height="185" follows="all" width="185"> </panel> <combo_box left_delta="75" top_pad="10" follows="left|top" list_position="below" height="22" name="preview_lod_combo2" width="110" tool_tip="LOD to view in preview render"> <combo_item name="high"> High detail </combo_item> <combo_item name="medium"> Medium detail </combo_item> <combo_item name="low"> Low detail </combo_item> <combo_item name="lowest"> Lowest detail </combo_item> </combo_box> </panel> </panel> <panel height="388" top_delta="0" name="review_panel" visible="false" width="535" left="0"> <panel height="22" top_pad="15" name="review_header_panel" width="505" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true" left="15"> <text width="200" left="10" name="review_header_text" text_color="White" top="3" height="10" font="SansSerifBig" layout="topleft"> Review </text> </panel> <panel top_pad="14" left="15" height="310" width="505" name="review_content" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true"> <text top="20" width="485" font="SansSerifMedium" text_color="White" left="10" name="review_prim_equiv" height="16">Impact to parcel/region: [EQUIV] prim equivalents </text> <text top_pad="20" width="485" font="SansSerifMedium" text_color="White" left="10" name="review_fee" height="16">Your account will be charged an upload fee of L$ [FEE]. </text> <text top_pad="20" width="485" font="SansSerifMedium" text_color="White" left="10" name="review_confirmation" height="32" word_wrap="true">By clicking the upload button, you confirm that you have the appropriate rights to the material contained in the model. </text> </panel> </panel> <panel height="388" top_delta="0" name="upload_panel" visible="false" width="535" left="0"> <panel height="22" top_pad="15" name="upload_header_panel" width="505" bg_opaque_color="DkGray2" background_visible="true" background_opaque="true" left="15"> <text width="200" left="10" name="upload_header_text" top="3" text_color="White" height="10" font="SansSerifBig" layout="topleft"> Upload complete </text> </panel> <text top_pad="14" width="495" height="16" font="SansSerifMedium" layout="topleft" name="model_uploaded_text" text_color="White" word_wrap="true" left="25"> Your model has been uploaded. </text> <text top_pad="5" width="495" height="16" font="SansSerifMedium" layout="topleft" name="inventory_text" text_color="White" word_wrap="true" left="25"> You will find it in the Objects folder in your inventory. </text> <text top_pad="20" width="495" font="SansSerifMedium" text_color="White" left="25" name="charged_fee" height="16">Your account has been charged L$ [FEE]. </text> </panel> <button top="440" right="-285" width="90" height="22" name="back" label="<< Back" /> <button top_delta="0" right="-190" width="90" height="22" name="next" label="Next >> " /> <button top_delta="0" left_delta="0" width="160" height="22" name="calculate" label="Calculate weights & fee >> " /> <button enabled="false" visible="false" top_delta="0" left_delta="0" width="160" height="22" name="calculating" label="Calculating... " /> <button enabled="false" top_delta="0" right="-150" width="90" height="22" visible="false" name="upload" tool_tip="Upload to simulator" label="Upload" /> <button top_delta="0" right="-15" width="90" height="22" name="cancel" label="Cancel" /> <button top_delta="0" right="-15" width="90" height="22" name="close" visible="false" label="Close" /> <spinner visible="false" left="10" height="20" follows="top|left" width="80" top_pad="-50" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> <string name="status_idle">Idle</string> <string name="status_parse_error">Dae parsing issue - see log for details.</string> <string name="status_reading_file">Loading...</string> <string name="status_generating_meshes">Generating Meshes...</string> <string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string> <string name="bad_element">Error: element is invalid</string> <string name="high">High</string> <string name="medium">Medium</string> <string name="low">Low</string> <string name="lowest">Lowest</string> <string name="mesh_status_good">Ship it!</string> <string name="mesh_status_na">N/A</string> <string name="mesh_status_none">None</string> <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string> <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string> <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string> <string name="mesh_status_missing_lod">Missing required level of detail.</string> <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" --> </floater>