Error: Dae parsing issue - see log for details. Warning: bind shape matrix is not in standard X-forward orientation. Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! Error: element is invalid High Medium Low Lowest Ship it! N/A None Levels of detail have a different number of textureable faces. Levels of detail have a different number of mesh instances. Level of detail has too many vertices. Missing required level of detail. LOD materials are not a subset of reference model. Some physical hulls exceed vertex limitations. The physics mesh too dense remove the small thin triangles (see preview) All Analyzing... Simplifying... TBD Skinning disabled due to too many joints: [JOINTS], maximum: [MAX] Rigged to unrecognized joint name [NAME] Skinning disabled due to [COUNT] unknown joints Model [MODEL_NAME] loaded Texture coordinates data is not complete. Found NaN while loading position data from DAE-Model, invalid model. Found NaN while loading normals from DAE-Model, invalid model. Negative scale detected, unsupported transform. domInstance_geometry: [LABEL] Negative scale detected, unsupported post-normalization transform. domInstance_geometry: [LABEL] Unable to resolve geometry URL. Bad element Scene could not be parsed Error with dae - traditionally indicates a corrupt file. Could not verify controller Can't find internal doc Document has no root Document has no visual_scene Unable to process mesh without position data. Invalid model. Model name: