Error: Dae parsing issue - see log for details. Warning: bind shape matrix is not in standard X-forward orientation. Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! Error: element is invalid High Medium Low Lowest Ship it! N/A None Levels of detail have a different number of textureable faces. Levels of detail have a different number of mesh instances. Level of detail has too many vertices. Missing required level of detail. LOD materials are not a subset of reference model. Some physical hulls exceed vertex limitations. The physics mesh is too dense or contains degenerate triangles. Use Analyze/Simplify to resolve. All Analyzing... Simplifying... TBD Skinning disabled due to too many joints: [JOINTS], maximum: [MAX] Rigged to unrecognized joint name [NAME] Skinning disabled due to [COUNT] unknown joints Model [MODEL_NAME] loaded Texture coordinates data is not complete. Found NaN while loading position data from DAE-Model, invalid model. Found NaN while loading normals from DAE-Model, invalid model. Negative scale detected, unsupported transform. domInstance_geometry: [LABEL] Negative scale detected, unsupported post-normalization transform. domInstance_geometry: [LABEL] Unable to resolve geometry URL. Bad element Scene could not be parsed Error with dae - traditionally indicates a corrupt file. Could not verify controller Can't find internal doc Document has no root Document has no visual_scene Unable to process mesh without position data. Invalid model. Model name: