<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="false"
     can_resize="true" height="550" min_height="550" min_width="620"
     name="Model Preview" title="Upload Model" width="620"
      help_topic="upload_model" >

  <string name="status_idle">Idle</string>
  <string name="status_parse_error">Dae parsing issue - see log for details.</string>
  <string name="status_reading_file">Loading...</string>
  <string name="status_generating_meshes">Generating Meshes...</string>
  <string name="status_vertex_number_overflow">Error: Vertex number is more than 65534, aborted!</string>
  <string name="bad_element">Error: element is invalid</string>
  <string name="high">High</string>
  <string name="medium">Medium</string>
  <string name="low">Low</string>
  <string name="lowest">Lowest</string>
  <string name="mesh_status_good">Ship it!</string>
  <string name="mesh_status_na">N/A</string>
  <string name="mesh_status_none">None</string>
  <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string>
  <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string>
  <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string>
  <string name="mesh_status_missing_lod">Missing required level of detail.</string>
  <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
  <string name="decomposing">Analyzing...</string>
  <string name="simplifying">Simplifying...</string>
  <string name="tbd">TBD</string>
  

  <text left="15" bottom="25" follows="top|left" height="15" name="name_label">
    Name:
  </text>
  <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length_bytes="64" 
	     name="description_form" prevalidate_callback="ascii" width="290" />
  
  <text bottom_delta="20" left="15" follows="left|top" height="15" name="lod_label">
    Preview:
  </text>
  <combo_box bottom_delta="20" follows="left|top" height="18"
	     name="preview_lod_combo" width="240" tool_tip="LOD to view in preview render">
    <combo_item name="high">
      Level of Detail: High
    </combo_item>
    <combo_item name="medium">
      Level of Detail: Medium
    </combo_item>
    <combo_item name="low">
      Level of Detail: Low
    </combo_item>
    <combo_item name="lowest">
      Level of Detail: Lowest
    </combo_item>
  </combo_box>

    <menu_button follows="top|left" 
         image_hover_unselected="Toolbar_Left_Over"
         image_overlay="OptionsMenu_Off"
         image_selected="Toolbar_Left_Selected"
         image_unselected="Toolbar_Left_Off"
         layout="topleft"
         left_pad="5"
         name="options_gear_btn"
         width="31"
         height="25"/>
  <!-- Placeholder panel for 3D preview render -->
  <panel
    name="preview_panel"
    left="15"
    bevel_style="none"
    border_style="line"
    border="true"
    width="290"
    height="290"
    follows="all"/>
    
    <text
     font="SansSerif"
	 bottom_delta="15"
     left_delta="0"
     name="warning_title"
     text_color="Yellow"
     visible="false">
     WARNING:
    </text>
    <text
     text_color="White"
     height="40"
	 width="290"
	 top_delta="15"
     left_delta="0"
     name="warning_message"
     parse_urls="true"
     wrap="true"
     visible="false">
     You will not be able to complete the final upload of this model to the Second Life servers. [[VURL] Find out how] to get enabled for mesh model uploads.</text>

  <text
	height="65"
	top_delta="45"
	left_delta="0"
	name="weights_text"
	width="80"
	word_wrap="true" 
	>
Download:
Physics:
Server:

Prim equivs:
  </text>

  <text
	height="65"
	top_delta="0"
	left_delta="80"
	name="weights"
	width="70"
	word_wrap="true" 
	>
[ST]
[PH]
[SIM]

[EQ]
  </text>

<!--
  <text
	height="65"
	top_delta="0"
	left_delta="70"
	name="price_breakdown_text"
	width="80"
	word_wrap="true" 
	>
Streaming:
Physics:
Instances:
Textures:
Model:
  </text>

  <text
	height="65"
	top_delta="0"
	left_delta="80"
	name="price_breakdown"
	width="65"
	word_wrap="true" 
	>
L$ [STREAMING]
L$ [PHYSICS]
L$ [INSTANCES]
L$ [TEXTURES]
L$ [MODEL]
  </text>
    -->

  <tab_container
    follows="right|top|bottom"
    top="15"
    left="310"
    height="470"
    width="300"
    name="import_tab"
    border="true"
    tab_position="top">

    <!-- LOD PANEL -->
    <panel
      border="true"
      label="Level of Detail"
      name="lod_panel"
      help_topic="upload_model_lod">

      <text left="10" width="240" bottom="20" height="15" follows="left|top" name="lod_table_header">
        Select Level of Detail:
      </text>
     
      <text valign="center" halign="center" bg_visible="true" bottom_delta="16" left="75" width="65" height="18" follows="left|top" value="Triangles"/>
      <text valign="center" halign="center" bg_visible="true" left_pad="0" width="65" height="18" follows="left|top" value="Vertices"/>
      <text valign="center" halign="center" left_pad="0" width="65" bg_visible="true" height="18" follows="left|top" value="Status"/>
      
      <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/>
      <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
      <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_high" left_delta="20" top_delta="0" />

      <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
      <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_medium" left_delta="20" top_delta="0" />

      <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/>
      <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
      <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_low" left_delta="20" top_delta="0" />

      <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/>
      <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value=""/>
      <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_lowest" left_delta="20" top_delta="0" />
      
      <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_table_footer">
        Level of Detail: [DETAIL]
      </text>

      <icon height="16" width="16" left="20" follows="left|top" name="lod_status_message_icon"/>
      <text left_pad="5" width="200" height="28" follows="left|top" top_pad="-15" wrap="true" name="lod_status_message_text"/>

      <text top_pad="-3" left="10" height="15" follows="left|top">
        Mesh
      </text>

      <radio_group follows="top|left" height="210" left="30" name="lod_file_or_limit" width="240" value="lod_from_file">
        <radio_item bottom="195" label="Load from file" name="lod_from_file"/>
        <radio_item bottom="150" label="Auto generate" name="lod_auto_generate"/>
        <radio_item bottom="0" label="None" name="lod_none"/>
      </radio_group>

      <line_editor follows="left|top" bottom_delta="-170" width="140" left="45" value="" name="lod_file" height="20"/>
      <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/>

      <combo_box follows="top|left" name="lod_mode" top_pad="22" width="100" left="45" height="20">
        <combo_item name="triangle_limit">
          Triangle Limit
        </combo_item>
        <combo_item name="error_threshold">
          Error Threshold
        </combo_item>
      </combo_box>
      <spinner follows="top|left" name="lod_triangle_limit" increment="10" left_pad="5" height="20" width="100" decimal_digits="0" enabled="true"/>
      <spinner left_delta="0" bottom_delta="0" increment="0.01"  follows="top|left" name="lod_error_threshold" min_val="0" max_val="100" height="20" width="100" decimal_digits="3" visible="false" enabled="true"/>

      <text follows="top|left" name="build_operator_text" left="45" top_pad="10" width="100" height="15">
        Build Operator:  
      </text>
      <text follows="top|left" name="queue_mode_text" left_pad="5" width="100" height="15">
        Queue Mode:
      </text>
      <combo_box follows="top|left" name="build_operator" top_pad="5" left="45" width="100" height="20">
        <combo_item name="edge_collapse">
          Edge Collapse
        </combo_item>
        <combo_item name="half_edge_collapse">
          Half Edge Collapse
        </combo_item>
      </combo_box>

      <combo_box follows="top|left" name="queue_mode" left_pad="5" width="100" height="20">
        <combo_item name="greedy">
          Greedy
        </combo_item>
        <combo_item name="lazy">
          Lazy
        </combo_item>
        <combo_item name="independent">
          Independent
        </combo_item>
      </combo_box>

      <text top_pad="10" name="border_mode_text" left="45" follows="left|top" width="100" height="15">
        Border Mode:
      </text>

      <text left_pad="5" name="share_tolderance_text"  follows="left|top" width="100" height="15">
        Share Tolerance:
      </text>

      <combo_box follows="left|top" left="45" height="20" name="border_mode" width="100">
        <combo_item name="border_unlock">
          Unlock
        </combo_item>
        <combo_item name="border_lock">
          Lock
        </combo_item>
      </combo_box>
      <spinner follows="left|top" name="share_tolerance" left_pad="5" width="100" decimal_digits="5" initial_value="0.00001" height="20"/>
             
      <text left="10" top_pad="35" follows="top|left" width="240" height="15">
        Generate Normals
      </text>
      <text left="35" top_pad="5" follows="top|left" width="100" height="15" name="crease_label">
        Crease Angle:
      </text>
      <spinner follows="top|left" left_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/>  
    </panel>

    <!--  PANEL -->
    <panel
      border="true"
      label="Physics"
      name="physics_panel"
      help_topic="upload_model_physics">

      <!-- PHYSICS GEOMETRY-->
      <panel
        follows="top|left"
        name="physics geometry"
        left="0"
        top="0"
        width="300"
        height="65"
        visible="true"
        border="true"
        bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">

        <radio_group follows="top|left" top="10" width="240" height="40" name="physics_load_radio" value="physics_load_from_file">
          <radio_item bottom="0" name="physics_load_from_file" label="File:"/>
          <radio_item bottom="23" name="physics_use_lod" label="Use Level of Detail:"/>
        </radio_group>

        <combo_box left="180" top="10" follows="left|top" height="18"
	        name="physics_lod_combo" width="110" tool_tip="LOD to use for physics shape">
          <combo_item name="physics_lowest">
            Lowest
          </combo_item>
          <combo_item name="physics_low">
            Low
          </combo_item>
          <combo_item name="physics_medium">
            Medium
          </combo_item>
          <combo_item name="physics_high">
            High
          </combo_item>
        </combo_box>

        <line_editor follows="left|top" top_pad="5" width="140" left="60" value="" name="physics_file" height="20"/>
        <button left_pad="10" name="physics_browse" label="Browse..." follows="left|top" width="70" height="20"/>

        <!--
        <check_box name="physics_optimize" follows="left|top" width="130" left="10" top_pad="5" height="20" label="Optimize"/>
        <check_box name="physics_use_hull" follows="left|top" width="130" left_pad="5" height="20" label="Use Convex Hull"/>
        -->
     </panel>


      <!-- PHYSICS ANALYSIS-->
      <panel
       follows="top|left"
       name="physics analysis"
       top_pad="0"
       left="0"
       width="300"
       height="130"
       visible="true"
       border="true"
       bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">

        <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
          Step 1: Analysis
        </text>
        
        <text top_pad="5" width="50" follows="top|left" height="15">
          Method:
        </text>
        <combo_box name="Method" follows="top|left" left_pad="5" bottom_delta="2" height="20" width="80"/>
        <text left="160" bottom_delta="-2" width="50" follows="top|left" height="15">
          Quality:
        </text>
        <combo_box name="Decompose Quality" bottom_delta="2" follows="top|left" left_pad="5" height="20" width="80"/>

        <slider name="Smooth" left="10" width="280" follows="top|left" top_pad="10" height="20" label="Smooth:"/>

        <check_box name="Close Holes (Slow)" follows="top|left" top_pad="10" height="15" label="Close Holes (slow)"/>
                
        <button left="200" bottom_delta="0" width="90" follows="top|left" label="Analyze" name="Decompose" height="20"/>
        <button left="200" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="decompose_cancel" visble="false" height="20"/>
      </panel>
      

      <!-- PHYSICS SIMPLIFICATION -->
     <panel
       follows="top|left"
       name="physics simplification"
       left="0"
       top_pad="0"
       width="300"
       height="150"
       visible="true"
       border="true"
       bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">

        <text follows="left|top" bottom="40" height="30" left="10" font="SansSerifBig">
          Step 2: Simplification
        </text>

        <text left="10" top_pad="5" height="15" width="140" follows="top|left">
          Method:
        </text>
        
        <combo_box left_pad="5" height="20" width="120" follows="top|left" name="Simplify Method"/>

        <slider left="10" name="Combine Quality" label="Passes:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
        <slider name="Detail Scale" label="Detail Scale:" label_width="120" width="270" follows="top|left" top_pad="10" height="20"/>
        <slider name="Retain%" label="Retain:" label_width="120" width="270" follows="top|left" bottom_delta="0" left_delta="0" visible="false" height="20"/>
        <button left="190" width="90" follows="top|left" label="Simplify" name="Simplify" height="20"/>
        <button left="190" bottom_delta="0" width="90" follows="top|left" label="Cancel" name="simplify_cancel" height="20"/>
        
      </panel>

      <!-- INFO PANEL -->
      <panel
        left="0"
        top_pad="0"
        width="300"
        height="100"
        follows="left|top"
        name="physics info"
        visible="true"
        border="true" 
        bevel_style="none" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3">

        <slider name="physics_explode" follows="top|left" top="10" left="10" label="Preview Spread:" min_val="0.0" max_val="3.0" height="20" width="280"/>
        
        <text follows="top|left" name="physics_triangles" top_pad="10" height="15" left="10">
          Triangles: [TRIANGLES]
        </text>
        <text follows="top|left" name="physics_points" top_pad="5" height="15">
          Vertices: [POINTS]
        </text>
        <text follows="top|left" name="physics_hulls" top_pad="5" height="15">
          Hulls: [HULLS]
        </text>


      </panel>
    </panel>

    <!-- MODIFIERS PANEL -->
    <panel
      border="true"
      label="Modifiers"
      name="modifiers_panel"
      help_topic="upload_model_modifiers">

      <text left="10" width="90" bottom="30" follows="top|left" height="15">
        Scale:
      </text>
      <text left_pad="5" width="140" follows="top|left" height="15">
        Dimensions:
      </text>

      <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/>

      <text left_pad="20" height="15" name="import_dimensions" follows="top|left">
        [X] x [Y] x [Z] m
      </text>

      <text left="10" top_pad="20" follows="top|left" height="15">
        Include:
      </text>

      <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/>
      <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/>
      <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/>

      <text left="10" top_pad="4" width="90" bottom="30" follows="top|left" height="15">
        Pelvis Z Offset:
      </text>

      <spinner left="10" top_pad="4" height="20" follows="top|left" width="80" value="0.0" min_val="-3.00" max_val="3.0" name="pelvis_offset"/>

    </panel>
  </tab_container>

  <text
	height="16"
	left_delta="5"
	bottom_delta="30"
	name="upload_fee"
	width="300"
	follows="bottom|right"
	word_wrap="true" 
	>
	    Upload fee: L$ [FEE]
  </text>
  
  <button bottom="540" left="10"  follows="bottom|left" height="20" label="Set to defaults"
	     width="100" name="reset_btn" tool_tip="Set to defaults"/>
  <button left="310"  follows="bottom|right" height="20" label="Calculate weights &amp; fee"
	     width="150" name="calculate_btn" tool_tip="Calculate weights &amp; fee" top_delta="0"/>
  <button bottom="540" left="310"  follows="bottom|right" height="20" label="Upload"
	     width="80" name="ok_btn" tool_tip="Upload to simulator" visible="false"/>
  <button right="-10" follows="right|bottom" height="20" width="80" label="Cancel" name="cancel_btn" top_delta="0"/>
  
  <!--
  <button bottom_delta="0" left="10" width="120" name="auto fill" label="Generate LOD" tool_tip="Automatically generate levels of detail"/>
  <button bottom_delta="0" left="140" width="120" name="smooth normals" label="Generate Normals" tool_tip="Regenerate normals based on mesh shape"/>
  <button bottom_delta="0" left="260" width="120" name="consolidate" label="Consolidate" tool_tip="Combine similar submeshes (reduces number of submeshes)"/>
  <button bottom_delta="30" left="260" width="120" name="scrub materials" label="Scrub Materials" tool_tip="Remove all material information (clear textures, set all colors to white)."/>
  
  <spinner bottom_delta="0" left="140" width="120" height="16" initial_value="75" label_width="60" name="edge threshold" decimal_digits="0" min_val="0" max_val="180" increment="5" label="Hard Angle" tool_tip="Maximum angle that will be smoothed between triangles when using Generate Normals"/>

  <text bottom_delta="30" follows="top|left" height="15" left="10" name="high_lod_label">
    High LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="high detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="high none" value="none">
      None
    </combo_item>
    <combo_item name="high choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="high triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="high limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="high info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.  
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="medium_lod_label">
    Medium LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
             name="medium detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="medium none" value="none">
      None
    </combo_item>
    <combo_item name="medium choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="medium triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="medium limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="medium info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes.  
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="low_lod_label">
    Low LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="low detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="low none" value="none">
      None
    </combo_item>
    <combo_item name="low choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="low triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="low limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="low info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="lowest_lod_label">
    Lowest LOD:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18" 
             name="lowest detail combo" width="100" tool_tip="Specify mesh for this level of detail">
    <combo_item name="lowest none" value="none">
      None
    </combo_item>
    <combo_item name="lowest choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="lowest triangle limit" value="limit">
      Triangle Limit
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="120"  name="lowest limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="lowest info" width="300">
    [TRIANGLES] Triangles, [VERTICES] Vertices, [SUBMESHES] Submeshes
    [MESSAGE]
  </text>

  <text bottom_delta="35" follows="top|left" height="15" left="10" name="physics_lod_label">
    Physical Shape:
  </text>
  <combo_box bottom_delta="0" left="97" follows="left|top" height="18"
             name="physics detail combo" width="100">
    <combo_item name="physics none" value="none">
      None
    </combo_item>
    <combo_item name="physics choose file" value="file">
      Choose File...
    </combo_item>
    <combo_item name="physics triangle limit" value="limit">
      Triangle Limit...
    </combo_item>
  </combo_box>
  <spinner bottom_delta="-5" left="200" width="90"  name="physics limit" decimal_digits="0" increment="1" min_val="0" max_val="100" tool_tip="Triangle budget for this LOD"/>
  <button bottom_delta="0" left="290" width="30" follows="left|top" height="20" label=">>" 
          name="decompose_btn" tool_tip="Create convex decomposition."/>
  <text bottom_delta="25" follows="top|left" height="15" left="10" name="physics info" width="300">
    [TRIANGLES] Triangles, [HULLS] Hulls, [POINTS] Points
  </text>

  <text bottom_delta="25" follows="top|left" height="15" left="10" name="include label" width="300">
    Include:
  </text>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Textures"
             left="15" width="125" name="upload_textures" tool_tip="Upload associated textures "/>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Skin Weights"
             left="15" width="125" name="upload_skin" tool_tip="Upload vertex skin weighting information."/>

  <check_box bottom_delta="20" follow="bottom|left" height="20" label="Joint Positions"
             left="15" width="125" name="upload_joints" tool_tip="Upload joint position information (will override avatar joint positions when mesh is worn)."/>

  
	<button bottom_delta="25" follows="bottom|left" height="20" label="Upload"
	     left="15" name="ok_btn" width="125" tool_tip="Upload to simulator"/>

  <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="description_label" text_color="1 0.82 0.46 1">
	  (No charge for upload during First Look)
	</text>
  <text bottom_delta="20" left="15" width="280" follows="top|left" height="15" name="upload_message">
    [MESSAGE]
  </text>
  
  <spinner bottom_delta="20" label="Scale" left="15" width="120"  name="debug scale" decimal_digits="3" increment="0.1" min_val="0" max_val="64" initial_value="1" tool_tip="Multiplier for incoming object scale.  If incoming dimensions are very small or very large, modify this value to get dimensions into an acceptable range."/>
  <text bottom_delta="30" left="15" width="280" follows="top|left" height="15" name="dimensions">
    Model Dimensions: [X]m x [Y]m x [Z]m
  </text>
  -->
</floater>