Error: Dae parsing issue - see log for details.Warning: bind shape matrix is not in standard X-forward orientation.Error: Material of model is not a subset of reference model.Loading...Generating Meshes...Error: Vertex number is more than 65534, aborted!Error: element is invalidHighMediumLowLowestShip it!N/ANoneLevels of detail have a different number of textureable faces.Levels of detail have a different number of mesh instances.Level of detail has too many vertices.Missing required level of detail.LOD materials are not a subset of reference model.Some physical hulls exceed vertex limitations.AllAnalyzing...Simplifying...TBD
Model name:
Step 1: Level of Detail
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Step 2: Analyze
Method:
Quality:
Smooth:
Step 3: Simplify
Method:
Passes:
Detail scale:
Retain:
Results:
Triangles: [TRIANGLES],
Vertices: [POINTS],
Hulls: [HULLS]
Scale (1=no scaling):
Dimensions:
[X] X [Y] X [Z]
For avatar models only:
Z offset (raise or lower avatar):
Upload fee: L$ [FEE]
Land impact: [EQ]
Download: [ST]
Physics: [PH]
Server: [SIM]
NOTE:
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[STATUS]
Preview:
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