Error: Dae parsing issue - see log for details.Warning: bind shape matrix is not in standard X-forward orientation.Error: Material of model is not a subset of reference model.Loading...Generating Meshes...Error: Vertex number is more than 65534, aborted!Error: element is invalidHighMediumLowLowestShip it!N/ANoneLevels of detail have a different number of textureable faces.Levels of detail have a different number of mesh instances.Level of detail has too many vertices.Missing required level of detail.LOD materials are not a subset of reference model.Some physical hulls exceed vertex limitations.The physics mesh too dense remove the small thin triangles (see preview)AllAnalyzing...Simplifying...TBD
Model name:
Step 1: Pick a physics model :
Choose one... High Medium Low Lowest From file
Step 2: Convert to hulls (optional)
Method:
Quality:
Smooth:
Step 3: Simplify
Method:
Passes:
Detail scale:
Retain:
Results:
Triangles: [TRIANGLES],
Vertices: [POINTS],
Hulls: [HULLS]
Scale (1=no scaling):
Dimensions:
[X] X [Y] X [Z]
For avatar models only:
Z offset (raise or lower avatar):
Upload fee: L$ [FEE]
Land impact: [EQ]
Download: [ST]
Physics: [PH]
Server: [SIM]
Price Breakdown
Download:
Physics:
Instances:
Textures:
Model:
[STREAMING]
[PHYSICS]
[INSTANCES]
[TEXTURES]
[MODEL]
Physics Costs
Base Hull:
Mesh:
Analysed:
[PCH]
[PM]
[PHU]
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NOTE:
You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
[STATUS]
Preview:
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Preview Spread: