IdleLoading...Generating Meshes...HighMediumLowLowestGoodBad"
N/ANoneAll
Name:
Preview:
Prim Cost: [COST]
[STATUS]
Level of Detail:
Lowest
Low
Medium
High
Scale:
Dimensions:
[X] x [Y] x [Z] m
Include:
Select Level of Detail:
Level of Detail: [DETAIL]
Mesh
Triangle Limit:
Layers: [SUBMESHES]
Normals
Crease Angle:
Step 1: Geometry
Lowest
Low
Medium
High
Step 2: Decompose
Decompose Method:
Quality:
"Note: Only models that have been Decomposed"
"can be made Physical or used as Vehicles."
Step 3: Simplify
Simplify Method:
Triangles: [TRIANGLES]
Hulls: [HULLS]
Points: [POINTS]
Layer: