Error: Dae parsing issue - see log for details.Warning: bind shape matrix is not in standard X-forward orientation.Error: Material of model is not a subset of reference model.Loading...Generating Meshes...Error: Vertex number is more than 65534, aborted!Error: element is invalidHighMediumLowLowestShip it!N/ANoneLevels of detail have a different number of textureable faces.Levels of detail have a different number of mesh instances.Level of detail has too many vertices.Missing required level of detail.LOD materials are not a subset of reference model.Some physical hulls exceed vertex limitations.The physics mesh too dense remove the small thin triangles (see preview)The Firestorm OpenSim build is not supported for physics upload in SL.AllAnalyzing...Simplifying...TBD
Model name:
Step 1: Pick a physics model :
Choose one... High Medium Low Lowest From file
Step 2: Convert to hulls (optional)
Method:
Quality:
Smooth:
Step 3: Simplify
Method:
Passes:
Detail scale:
Retain:
Results:
Triangles: [TRIANGLES],
Vertices: [POINTS],
Hulls: [HULLS]
Scale (1=no scaling):
Dimensions:
[X] X [Y] X [Z]
For avatar models only:
Z offset (raise or lower avatar):
Upload fee: L$ [FEE]
Land impact: [EQ]
Download: [ST]
Physics: [PH]
Server: [SIM]
Price Breakdown
Download:
Physics:
Instances:
Textures:
Model:
[STREAMING]
[PHYSICS]
[INSTANCES]
[TEXTURES]
[MODEL]
Physics Costs
Base Hull:
Mesh:
Analysed:
[PCH]
[PM]
[PHU]
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NOTE:
You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
[STATUS]
Preview:
High Medium Low Lowest
Preview Spread: