Error: Model parsing issue - see log for details. Warning: bind shape matrix is not in standard X-forward orientation. Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! Error: element is invalid High Medium Low Lowest Ship it! N/A None Levels of detail have a different number of textureable faces. Levels of detail have a different number of mesh instances. Level of detail has too many vertices. Missing required level of detail. LOD materials are not a subset of reference model. Some physical hulls exceed vertex limitations. The physics mesh is too dense or contains degenerate triangles. Use Analyze/Simplify to resolve. All Analyzing... Simplifying... TBD One or more textures in this model were scaled to be within the allowed limits. Skinning disabled due to too many joints: [JOINTS], maximum: [MAX] Rigged to unrecognized joint name [NAME] Skinning disabled due to [COUNT] unknown joints Model [MODEL_NAME] loaded Bind matrices count mismatch joints count Texture coordinates data is not complete. Found NaN while loading position data from DAE-Model, invalid model. Found NaN while loading normals from DAE-Model, invalid model. Negative scale detected, unsupported transform. domInstance_geometry: [LABEL] Negative scale detected, unsupported post-normalization transform. domInstance_geometry: [LABEL] Unable to resolve geometry URL. Bad element Scene could not be parsed Error with dae - traditionally indicates a corrupt file. Could not verify controller Can't find internal doc Document has no root Document has no visual_scene Unable to process mesh without position data. Invalid model. Importer crashed while processing [FILENAME], if you encounter this and file is valid, please report the issue to Second Life Support. Exception: [EXCEPTION]. No scenes defined in GLTF file Node [NODE_NAME] references invalid mesh [MESH_INDEX] (total meshes: [TOTAL_MESHES]) Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Invalid geometry with [INDEX_COUNT] indices (must be triangulated) Mesh [MESH_NAME] primitive [PRIMITIVE_INDEX]: Empty vertex array Unable to process mesh [MESH_NAME] due to 65,534 vertex limit. Vertex count: [VERTEX_COUNT] Found texture: [TEXTURE_NAME] for material: [MATERIAL_NAME] Model uses unsupported extension: [EXT], related material properties are ignored Unable to load model, unsupported extension: [EXT] Failed to create temporary file for embedded [TEXTURE_TYPE] texture [TEXTURE_INDEX]: [TEMP_FILE] Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, maximum is: [MAX]. Unused joints will be stripped on per model basis. Skin [SKIN_INDEX] defines [JOINT_COUNT] joints, but only [LEGAL_COUNT] were recognized and are compatible Skin [SKIN_INDEX] defines [JOINT_COUNT] compatible joints, of them only [USED_COUNT] were used Model [MODEL_NAME] uses [JOINT_COUNT], maximum: [MAX], upload might fail Too many vertices in primitive [MODEL_NAME], it was split into [FACE_COUNT] faces Model [MODEL_NAME] contains [SUBMODEL_COUNT] generated mesh parts, parts were trimmed to [SUBMODEL_LIMIT] Buffer is either missing or empty [BUFFER_NAME]. Buffer is either missing or empty. Check presence of [BUFFER_URI] file. Parser failed to process [FILENAME], file might be corrupt, incomplete or protected from reading. Exception: [EXCEPTION]. Model name: