<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" height="224" layout="topleft" name="Hardware Settings Floater" help_topic="hardware_settings_floater" title="HARDWARE SETTINGS" width="615"> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="10" name="Filtering:" top="20" width="188"> Filtering: </text> <check_box control_name="RenderAnisotropic" height="16" label="Anisotropic Filtering (slower when enabled)" layout="topleft" left_pad="10" name="ani" top_delta="0" width="256" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left="10" name="Antialiasing:" top_pad="7" width="188"> Antialiasing: </text> <combo_box control_name="RenderFSAASamples" height="22" initial_value="false" label="Antialiasing" layout="topleft" left_pad="10" name="fsaa" top_delta="0" width="130"> <combo_box.item label="Disabled" name="FSAADisabled" value="0" /> <combo_box.item label="2x" name="2x" value="2" /> <combo_box.item label="4x" name="4x" value="4" /> <combo_box.item label="8x" name="8x" value="8" /> <combo_box.item label="16x" name="16x" value="16" /> </combo_box> <spinner control_name="RenderGamma" decimal_digits="2" follows="left|top" height="16" increment="0.01" initial_value="1" label="Gamma:" label_width="198" layout="topleft" left="10" max_val="2" name="gamma" top_pad="7" width="262" /> <text type="string" length="1" follows="left|top" height="12" layout="topleft" left_pad="10" name="(brightness, lower is brighter)" top_delta="2" width="385"> (0 = default brightness, lower = brighter) </text> <text type="string" length="1" follows="left|top" height="16" layout="topleft" left="10" name="Enable VBO:" top_pad="10" width="188"> Enable VBO: </text> <check_box control_name="RenderVBOEnable" height="16" initial_value="true" label="Enable OpenGL Vertex Buffer Objects" layout="topleft" left_pad="10" name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." width="315" /> <slider control_name="TextureMemory" decimal_digits="0" follows="left|top" height="20" increment="16" initial_value="32" label="Texture Memory (MB):" label_width="195" layout="topleft" left="10" max_val="4096" name="GraphicsCardTextureMemory" tool_tip="Amount of memory to allocate for textures. Defaults to video card memory. Reducing this may improve performance but may also make textures blurry." top_pad="10" width="360" /> <spinner control_name="RenderFogRatio" decimal_digits="1" follows="left|top" height="22" initial_value="4" label="Fog Distance Ratio:" label_width="198" layout="topleft" left_delta="0" max_val="10" min_val="0.5" name="fog" top_pad="7" width="262" /> <button follows="right|bottom" height="22" label="OK" label_selected="OK" layout="topleft" left="-102" name="OK" top="192" width="90" /> </floater>