<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" height="384" layout="topleft" name="godtools floater" help_topic="godtools_floater" title="GOD TOOLS" width="400"> <tab_container follows="left|top" height="364" layout="topleft" left="0" name="GodTools Tabs" tab_position="top" top="20" width="400"> <panel border="true" follows="left|top|right|bottom" height="347" label="Grid" layout="topleft" left="1" mouse_opaque="false" help_topic="godtools_grid_tab" name="grid" top="16" width="398"> <button follows="left|top" height="20" label="Flush This Region's Map Visibility Caches" label_selected="Flush This Region's Map Visibility Caches" layout="topleft" left="10" name="Flush This Region's Map Visibility Caches" top_pad="30" width="350"> <button.commit_callback function="GridTools.FlushMapVisibilityCaches" /> </button> </panel> <panel border="true" follows="left|top|right|bottom" height="347" label="Region" layout="topleft" left_delta="0" mouse_opaque="false" help_topic="godtools_region_tab" name="region" top_delta="0" width="398"> <text type="string" length="1" follows="left|top" height="10" layout="topleft" left="10" name="Region Name:" top="12" width="80"> Region Name: </text> <line_editor border_style="line" border_thickness="1" follows="left|top|right" height="20" layout="topleft" left_pad="0" max_length_bytes="63" name="region name" top_delta="0" width="250"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <check_box height="16" label="Prelude" layout="topleft" left="10" name="check prelude" tool_tip="Set this to make the region a prelude" top_pad="10" width="180"> <check_box.commit_callback function="RegionTools.ChangePrelude" /> </check_box> <check_box height="16" label="Fixed Sun" layout="topleft" left_delta="0" name="check fixed sun" tool_tip="Fix the sun position (like in Region/Estate > Terrain" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Reset Home On Teleport" layout="topleft" left_delta="0" name="check reset home" tool_tip="When Resident teleports out, reset their home to the destination position." top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Visible" layout="topleft" left_delta="0" name="check visible" tool_tip="Set this to make the region visible to non-gods" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Damage" layout="topleft" left_delta="0" name="check damage" tool_tip="Set this to enable damage in this region" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Block Traffic Tracking" layout="topleft" left_delta="0" name="block dwell" tool_tip="Set this to make the region not compute traffic" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Block Terraform" layout="topleft" left_delta="0" name="block terraform" tool_tip="Set this to disallow people terraforming their land" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <check_box height="16" label="Sandbox" layout="topleft" left_delta="0" name="is sandbox" tool_tip="Toggle whether this is a sandbox region" top_pad="4" width="180"> <check_box.commit_callback function="RegionTools.ChangeAnything" /> </check_box> <button follows="top|right" height="22" label="Bake Terrain" label_selected="Bake Terrain" layout="topleft" left="12" name="Bake Terrain" tool_tip="Save the current terrain as default" top_pad="32" width="110"> <button.commit_callback function="RegionTools.BakeTerrain" /> </button> <button follows="top|right" height="22" label="Revert Terrain" label_selected="Revert Terrain" layout="topleft" name="Revert Terrain" tool_tip="Replace the current terrain with default" top_pad="10" width="110"> <button.commit_callback function="RegionTools.RevertTerrain" /> </button> <button follows="top|right" height="22" label="Swap Terrain" label_selected="Swap Terrain" layout="topleft" name="Swap Terrain" tool_tip="Swap current terrain with default" top_pad="10" width="110"> <button.commit_callback function="RegionTools.SwapTerrain" /> </button> <text type="string" length="1" follows="left|top" font="SansSerif" height="16" layout="topleft" left="200" name="estate id" top="40" width="190"> Estate ID: </text> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_delta="108" max_length_bytes="10" name="estate" top_delta="0" width="50" /> <text type="string" length="1" follows="left|top" font="SansSerif" height="16" layout="topleft" left="200" name="parent id" top_pad="4" width="190"> Parent ID: </text> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_delta="108" max_length_bytes="10" name="parentestate" tool_tip="This is the parent estate for this region" top_delta="0" width="50"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <text type="string" length="1" follows="left|top" height="16" layout="topleft" left="200" name="Grid Pos: " top_pad="4" width="190"> Grid Pos: </text> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_delta="88" max_length_bytes="10" name="gridposx" tool_tip="This is the grid x position for this region" top_delta="0" width="50"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_pad="10" max_length_bytes="10" name="gridposy" tool_tip="This is the grid y position for this region" top_delta="0" width="40"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <text type="string" length="1" follows="left|top" height="16" layout="topleft" left="200" name="Redirect to Grid: " top_pad="4" width="88"> Redirect to Grid: </text> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_pad="0" max_length_bytes="10" name="redirectx" width="50"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <line_editor border_style="line" border_thickness="1" follows="top|right" height="16" layout="topleft" left_pad="10" max_length_bytes="10" name="redirecty" top_delta="0" width="40"> <line_editor.commit_callback function="RegionTools.ChangeAnything" /> </line_editor> <text type="string" length="1" follows="left|top" font="SansSerif" height="16" layout="topleft" left="200" name="billable factor text" top_pad="10" width="110"> Billable Factor: </text> <spinner follows="top|right" height="16" initial_value="1" layout="topleft" max_val="4" name="billable factor" left_pad="0" width="80"> <spinner.commit_callback function="RegionTools.ChangeAnything" /> </spinner> <text type="string" length="1" follows="left|top" font="SansSerif" height="16" layout="topleft" left="200" name="land cost text" top_pad="10" width="110"> L$ per m²: </text> <spinner follows="top|right" height="16" increment="1" initial_value="1" layout="topleft" left_pad="0" max_val="100" name="land cost" width="80"> <spinner.commit_callback function="RegionTools.ChangeAnything" /> </spinner> <button follows="top|right" height="22" label="Refresh" label_selected="Refresh" layout="topleft" left="278" name="Refresh" tool_tip="Click here to refresh the above information" top_pad="10" width="110"> <button.commit_callback function="RegionTools.Refresh" /> </button> <button follows="top|right" height="22" label="Apply" label_selected="Apply" layout="topleft" left="278" name="Apply" tool_tip="Click here to apply any changes from above" top="317" width="110"> <button.commit_callback function="RegionTools.ApplyChanges" /> </button> <button follows="top|right" height="22" label="Select Region" label_selected="Select Region" layout="topleft" left="130" name="Select Region" tool_tip="Select the whole region with the land tool" top="238" width="110"> <button.commit_callback function="RegionTools.SelectRegion" /> </button> <button follows="top|right" height="22" label="Autosave now" label_selected="Autosave now" layout="topleft" left_delta="0" name="Autosave now" tool_tip="Save gzipped state to autosave directory" top_pad="10" width="110"> <button.commit_callback function="RegionTools.SaveState" /> </button> </panel> <panel border="true" follows="left|top|right|bottom" height="347" label="Objects" layout="topleft" left_delta="0" mouse_opaque="false" help_topic="godtools_objects_tab" name="objects" top_delta="0" width="398"> <panel.string name="no_target"> (no target) </panel.string> <text type="string" length="1" follows="left|top" height="10" layout="topleft" left="10" name="Region Name:" top="10" width="80"> Region Name: </text> <text type="string" length="1" follows="left|top" height="10" layout="topleft" left_pad="10" name="region name" top_delta="0" width="320"> Welsh </text> <check_box height="16" label="Disable Scripts" layout="topleft" left="10" name="disable scripts" tool_tip="Set this to disable all scripts in this region" top="30" width="110"> <check_box.commit_callback function="ObjectTools.ChangeAnything" /> </check_box> <check_box height="16" label="Disable Collisions" layout="topleft" left_pad="10" name="disable collisions" tool_tip="Set this to disable non-agent collisions in this region" top_delta="0" width="121"> <check_box.commit_callback function="ObjectTools.ChangeAnything" /> </check_box> <check_box height="16" label="Disable Physics" layout="topleft" left_delta="120" name="disable physics" tool_tip="Set this to disable all physics in this region" top_delta="0" width="130"> <check_box.commit_callback function="ObjectTools.ChangeAnything" /> </check_box> <button follows="top|right" height="22" label="Apply" label_selected="Apply" layout="topleft" left="278" name="Apply" tool_tip="Click here to apply any changes from above" top="54" width="110"> <button.commit_callback function="ObjectTools.ApplyChanges" /> </button> <button follows="top|right" height="22" label="Set Target" label_selected="Set Target" layout="topleft" left="8" name="Set Target" tool_tip="Set the target avatar for object deletion" top="78" width="110"> <button.commit_callback function="ObjectTools.Set" /> </button> <text type="string" length="1" follows="left|top" height="10" layout="topleft" left_pad="12" name="target_avatar_name" top_delta="0" width="260"> (no target) </text> <button follows="top|right" height="22" label="Delete Target's Scripted Objects On Others Land" label_selected="Delete Target's Scripted Objects On Others Land" layout="topleft" left="8" name="Delete Target's Scripted Objects On Others Land" tool_tip="Delete all scripted objects owned by the target on land not owned by the target. (no copy) objects will be returned." top="126" width="380"> <button.commit_callback function="ObjectTools.DeletePublicOwnedBy" /> </button> <button follows="top|right" height="22" label="Delete Target's Scripted Objects On *Any* Land" label_selected="Delete Target's Scripted Objects On *Any* Land" layout="topleft" left_delta="0" name="Delete Target's Scripted Objects On *Any* Land" tool_tip="Delete all scripted objects owned by the target in this region. (no copy) objects will be returned." top_pad="28" width="380"> <button.commit_callback function="ObjectTools.DeleteAllScriptedOwnedBy" /> </button> <button follows="top|right" height="22" label="Delete *ALL* Of Target's Objects" label_selected="Delete *ALL* Of Target's Objects" layout="topleft" left_delta="0" name="Delete *ALL* Of Target's Objects" tool_tip="Delete all objects owned by the target in this region. (no copy) objects will be returned." top_pad="28" width="380"> <button.commit_callback function="ObjectTools.DeleteAllOwnedBy" /> </button> <button follows="top|right" height="20" label="Get Top Colliders" label_selected="Get Top Colliders" layout="topleft" left="12" name="Get Top Colliders" tool_tip="Gets list of objects experiencing the most narrowphase callbacks" top_pad="20" width="130"> <button.commit_callback function="ObjectTools.GetTopColliders" /> </button> <button follows="top|right" height="20" label="Get Top Scripts" label_selected="Get Top Scripts" layout="topleft" left_delta="0" name="Get Top Scripts" tool_tip="Gets list of objects spending the most time running scripts" top_pad="5" width="130"> <button.commit_callback function="ObjectTools.GetTopScripts" /> </button> <button follows="top|right" height="20" label="Scripts digest" label_selected="Scripts digest" layout="topleft" left_delta="0" name="Scripts digest" tool_tip="Gets a list of all scripts and number of occurences of each" top_pad="5" width="130" > <button.commit_callback function="ObjectTools.GetScriptDigest" /> </button> </panel> <panel border="true" follows="left|top|right|bottom" height="347" label="Request" layout="topleft" left_delta="0" help_topic="godtools_request_tab" name="request" top_delta="0" width="398"> <text type="string" length="1" follows="left|top" height="22" layout="topleft" left="10" name="Destination:" top="12" width="80"> Destination: </text> <combo_box height="22" layout="topleft" left_pad="10" name="destination" top_delta="0" width="290"> <combo_box.item label="Selection" name="item1" value="Selection" /> <combo_box.item label="Agent Region" name="item2" value="Agent Region" /> </combo_box> <text type="string" length="1" follows="left|top" height="22" layout="topleft" left="10" name="Request:" top_pad="10" width="80"> Request: </text> <combo_box allow_text_entry="true" height="22" layout="topleft" left_pad="10" name="request" top_delta="0" width="290"> <combo_box.item label="colliders <steps>" name="item1" value="colliders <steps>" /> <combo_box.item label="scripts <count>,<optional pattern>" name="item2" value="scripts <count>,<optional pattern>" /> <combo_box.item label="objects <pattern>" name="item3" value="objects <pattern>" /> <combo_box.item label="rez <asset_id>" name="item4" value="rez <asset_id>" /> </combo_box> <text type="string" length="1" follows="left|top" height="10" layout="topleft" left="10" name="Parameter:" top_pad="10" width="80"> Parameter: </text> <line_editor border_style="line" border_thickness="1" follows="left|top" height="22" layout="topleft" left_pad="10" max_length_bytes="63" name="parameter" top_delta="0" width="290" /> <button follows="left|top" height="20" label="Make Request" label_selected="Make Request" layout="topleft" left="10" name="Make Request" top_pad="10" width="140"> <button.commit_callback function="GodTools.Request" /> </button> </panel> </tab_container> </floater>