<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater legacy_header_height="18" can_minimize="false" height="556" layout="topleft" name="Animation Preview" help_topic="animation_preview" width="280"> <floater.string name="failed_to_initialize"> Failed to initialize motion </floater.string> <floater.string name="anim_too_long"> Animation file is [LENGTH] seconds in length. Maximum animation length is [MAX_LENGTH] seconds. </floater.string> <floater.string name="failed_file_read"> Unable to read animation file. [STATUS] </floater.string> <floater.string name="E_ST_OK"> Ok </floater.string> <floater.string name="E_ST_EOF"> Premature end of file. </floater.string> <floater.string name="E_ST_NO_CONSTRAINT"> Cannot read constraint definition. </floater.string> <floater.string name="E_ST_NO_FILE"> Cannot open BVH file. </floater.string> <floater.string name="E_ST_NO_HIER"> Invalid HIERARCHY header. </floater.string> <floater.string name="E_ST_NO_JOINT"> Cannot find ROOT or JOINT. </floater.string> <floater.string name="E_ST_NO_NAME"> Cannot get JOINT name. </floater.string> <floater.string name="E_ST_NO_OFFSET"> Cannot find OFFSET. </floater.string> <floater.string name="E_ST_NO_CHANNELS"> Cannot find CHANNELS. </floater.string> <floater.string name="E_ST_NO_ROTATION"> Cannot get rotation order. </floater.string> <floater.string name="E_ST_NO_AXIS"> Cannot get rotation axis. </floater.string> <floater.string name="E_ST_NO_MOTION"> Cannot find MOTION. </floater.string> <floater.string name="E_ST_NO_FRAMES"> Cannot get number of frames. </floater.string> <floater.string name="E_ST_NO_FRAME_TIME"> Cannot get frame time. </floater.string> <floater.string name="E_ST_NO_POS"> Cannot get position values. </floater.string> <floater.string name="E_ST_NO_ROT"> Cannot get rotation values. </floater.string> <floater.string name="E_ST_NO_XLT_FILE"> Cannot open translation file. </floater.string> <floater.string name="E_ST_NO_XLT_HEADER"> Cannot read translation header. </floater.string> <floater.string name="E_ST_NO_XLT_NAME"> Cannot read translation names. </floater.string> <floater.string name="E_ST_NO_XLT_IGNORE"> Cannot read translation ignore value. </floater.string> <floater.string name="E_ST_NO_XLT_RELATIVE"> Cannot read translation relative value. </floater.string> <floater.string name="E_ST_NO_XLT_OUTNAME"> Cannot read translation outname value. </floater.string> <floater.string name="E_ST_NO_XLT_MATRIX"> Cannot read translation matrix. </floater.string> <floater.string name="E_ST_NO_XLT_MERGECHILD"> Cannot get mergechild name. </floater.string> <floater.string name="E_ST_NO_XLT_MERGEPARENT"> Cannot get mergeparent name. </floater.string> <floater.string name="E_ST_NO_XLT_PRIORITY"> Cannot get priority value. </floater.string> <floater.string name="E_ST_NO_XLT_LOOP"> Cannot get loop value. </floater.string> <floater.string name="E_ST_NO_XLT_EASEIN"> Cannot get easeIn values. </floater.string> <floater.string name="E_ST_NO_XLT_EASEOUT"> Cannot get easeOut values. </floater.string> <floater.string name="E_ST_NO_XLT_HAND"> Cannot get hand morph value. </floater.string> <floater.string name="E_ST_NO_XLT_EMOTE"> Cannot read emote name. </floater.string> <text type="string" length="1" bottom="42" follows="top|left" height="23" layout="topleft" left="10" name="name_label"> Name: </text> <line_editor bottom_delta="0" follows="top|left|right" height="23" layout="topleft" left="85" name="name_form" right="-10" /> <text type="string" length="1" top_pad="5" follows="top|left" height="23" layout="topleft" left="10" name="description_label"> Description: </text> <line_editor bottom_delta="0" follows="top|left|right" height="23" layout="topleft" left="85" name="description_form" right="-10" /> <spinner decimal_digits="0" follows="left|top" height="23" increment="1" initial_value="0" label="Priority" label_width="90" layout="topleft" left="10" max_val="4" name="priority" tool_tip="Controls which other animations can be overridden by this animation" width="160" /> <check_box top_pad="0" height="14" label="Loop" layout="topleft" left="10" width="100" name="loop_check" tool_tip="Makes this animation loop" /> <spinner follows="left|top" height="23" increment="1" initial_value="0" label="In(%)" label_width="35" layout="topleft" top_pad="5" left="30" max_val="100" name="loop_in_point" tool_tip="Sets point in animation that looping returns to" width="110" /> <spinner bottom_delta="0" follows="left|top" height="23" increment="1" initial_value="0" label="Out(%)" layout="topleft" left_pad="10" max_val="100" name="loop_out_point" tool_tip="Sets point in animation that ends a loop" label_width="45" width="120" /> <text type="string" length="1" top_pad="0" follows="top|left" height="23" width="110" layout="topleft" left="10" name="hand_label"> Hand Pose </text> <combo_box height="23" layout="topleft" left_pad="0" name="hand_pose_combo" tool_tip="Controls what hands do during animation" width="150"> <combo_box.item label="Spread" name="Spread" value="" /> <combo_box.item label="Relaxed" name="Relaxed" value="Hands_Relaxed" /> <combo_box.item label="Point Both" name="PointBoth" value="Hands_Point" /> <combo_box.item label="Fist" name="Fist" value="Hands_Fist" /> <combo_box.item label="Relaxed Left" name="RelaxedLeft" value="Hands_Relaxed_L" /> <combo_box.item label="Point Left" name="PointLeft" value="Hands_Point_L" /> <combo_box.item label="Fist Left" name="FistLeft" value="Hands_Fist_L" /> <combo_box.item label="Relaxed Right" name="RelaxedRight" value="Hands_Relaxed_R" /> <combo_box.item label="Point Right" name="PointRight" value="Hands_Point_R" /> <combo_box.item label="Fist Right" name="FistRight" value="Hands_Fist_R" /> <combo_box.item label="Salute Right" name="SaluteRight" value="Hands_Salute_R" /> <combo_box.item label="Typing" name="Typing" value="Hands_Typing" /> <combo_box.item label="Peace Right" name="PeaceRight" value="Hands_Peace_R" /> </combo_box> <text type="string" length="1" top_pad="5" follows="top|left" height="23" width="110" layout="topleft" left="10" name="emote_label"> Expression </text> <combo_box height="23" width="150" layout="topleft" left_pad="0" name="emote_combo" tool_tip="Controls what face does during animation"> <combo_box.item label="(None)" name="[None]" /> <combo_box.item label="Aaaaah" name="Aaaaah" /> <combo_box.item label="Afraid" name="Afraid" /> <combo_box.item label="Angry" name="Angry" /> <combo_box.item label="Big Smile" name="BigSmile" /> <combo_box.item label="Bored" name="Bored" /> <combo_box.item label="Cry" name="Cry" /> <combo_box.item label="Disdain" name="Disdain" /> <combo_box.item label="Embarrassed" name="Embarrassed" /> <combo_box.item label="Frown" name="Frown" /> <combo_box.item label="Kiss" name="Kiss" /> <combo_box.item label="Laugh" name="Laugh" /> <combo_box.item label="Plllppt" name="Plllppt" /> <combo_box.item label="Repulsed" name="Repulsed" /> <combo_box.item label="Sad" name="Sad" /> <combo_box.item label="Shrug" name="Shrug" /> <combo_box.item label="Smile" name="Smile" /> <combo_box.item label="Surprise" name="Surprise" /> <combo_box.item label="Wink" name="Wink" /> <combo_box.item label="Worry" name="Worry" /> </combo_box> <text type="string" length="1" top_pad="5" follows="top|left" height="23" width="110" layout="topleft" left="10" name="preview_label"> Preview while </text> <combo_box height="23" width="150" layout="topleft" left_pad="0" name="preview_base_anim" tool_tip="Use this to test your animation behavior while your avatar performs common actions."> <combo_box.item label="Standing" name="Standing" /> <combo_box.item label="Walking" name="Walking" /> <combo_box.item label="Sitting" name="Sitting" /> <combo_box.item label="Flying" name="Flying" /> </combo_box> <spinner follows="left|top" height="23" increment="0.01" initial_value="0" label="Ease In (sec)" label_width="110" layout="topleft" left="10" max_val="10" name="ease_in_time" tool_tip="Amount of time (in seconds) over which animations blends in" top_pad="10" width="200" /> <spinner follows="left|top" height="23" increment="0.01" initial_value="0" label="Ease Out (sec)" label_width="110" layout="topleft" top_pad="0" max_val="10" name="ease_out_time" tool_tip="Amount of time (in seconds) over which animations blends out" width="200" /> <button follows="top|right" height="28" image_selected="button_anim_play_selected.tga" image_unselected="button_anim_play.tga" layout="topleft" left="10" name="play_btn" tool_tip="Play/pause your animation" top_pad="0" width="28" /> <button follows="top|right" height="28" image_selected="button_anim_stop_selected.tga" image_unselected="button_anim_stop.tga" layout="topleft" left_pad="4" name="stop_btn" tool_tip="Stop animation playback" top_delta="0" width="28" /> <slider left_pad="0" follows="top|right" height="23" width="200" increment="0.0001" initial_value="0" layout="topleft" name="playback_slider" show_text="false" /> <text type="string" length="1" top_pad="5" text_color="EmphasisColor" follows="top|left" layout="topleft" left="70" name="bad_animation_text"> Unable to read animation file. We recommend BVH files exported from Poser 4. </text> <button bottom="546" follows="bottom|right" height="23" label="Cancel" layout="topleft" name="cancel_btn" right="265" width="123" /> <button follows="bottom|left" height="23" label="Upload (L$[AMOUNT])" layout="topleft" left_delta="-129" name="ok_btn" top_delta="0" width="123" /> </floater>