<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
 legacy_header_height="18"
 can_minimize="false"
 height="610"
 layout="topleft"
 name="Animation Preview"
 help_topic="animation_preview"
 width="280">
    <floater.string
     name="failed_to_initialize">
        Failed to initialize motion
    </floater.string>
    <floater.string
     name="anim_too_long">
        Animation file is [LENGTH] seconds in length.

Maximum animation length is [MAX_LENGTH] seconds.
    </floater.string>
    <floater.string
     name="failed_file_read">
        Unable to read animation file.

[STATUS]
    </floater.string>
    <floater.string
     name="E_ST_OK">
        Ok
    </floater.string>
    <floater.string
     name="E_ST_EOF">
        Premature end of file.
    </floater.string>
    <floater.string
     name="E_ST_NO_CONSTRAINT">
        Cannot read constraint definition.
    </floater.string>
    <floater.string
     name="E_ST_NO_FILE">
        Cannot open BVH file.
    </floater.string>
    <floater.string
     name="E_ST_NO_HIER">
        Invalid HIERARCHY header.
    </floater.string>
    <floater.string
     name="E_ST_NO_JOINT">
        Cannot find ROOT or JOINT.
    </floater.string>
    <floater.string
     name="E_ST_NO_NAME">
        Cannot get JOINT name.
    </floater.string>
    <floater.string
     name="E_ST_NO_OFFSET">
        Cannot find OFFSET.
    </floater.string>
    <floater.string
     name="E_ST_NO_CHANNELS">
        Cannot find CHANNELS.
    </floater.string>
    <floater.string
     name="E_ST_NO_ROTATION">
        Cannot get rotation order.
    </floater.string>
    <floater.string
     name="E_ST_NO_AXIS">
        Cannot get rotation axis.
    </floater.string>
    <floater.string
     name="E_ST_NO_MOTION">
        Cannot find MOTION.
    </floater.string>
    <floater.string
     name="E_ST_NO_FRAMES">
        Cannot get number of frames.
    </floater.string>
    <floater.string
     name="E_ST_NO_FRAME_TIME">
        Cannot get frame time.
    </floater.string>
    <floater.string
     name="E_ST_NO_POS">
        Cannot get position values.
    </floater.string>
    <floater.string
     name="E_ST_NO_ROT">
        Cannot get rotation values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_FILE">
        Cannot open translation file.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_HEADER">
        Cannot read translation header.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_NAME">
        Cannot read translation names.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_IGNORE">
        Cannot read translation ignore value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_RELATIVE">
        Cannot read translation relative value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_OUTNAME">
        Cannot read translation outname value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MATRIX">
        Cannot read translation matrix.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MERGECHILD">
        Cannot get mergechild name.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_MERGEPARENT">
        Cannot get mergeparent name.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_PRIORITY">
        Cannot get priority value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_LOOP">
        Cannot get loop value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EASEIN">
        Cannot get easeIn values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EASEOUT">
        Cannot get easeOut values.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_HAND">
        Cannot get hand morph value.
    </floater.string>
    <floater.string
     name="E_ST_NO_XLT_EMOTE">
        Cannot read emote name.
    </floater.string>
    <floater.string
     name="E_ST_BAD_ROOT">
        Incorrect root joint name, use "hip".
    </floater.string>
  <text
     type="string"
     length="1"
     bottom="42"
     follows="top|left"
     height="23"
     layout="topleft"
     left="10"
     name="name_label">
        Name:
    </text>
    <line_editor
     bottom_delta="0"
     follows="top|left|right"
     height="23"
     layout="topleft"
     left="100"
     name="name_form"
     right="-10" />
    <text
     type="string"
     length="1"
     top_pad="5"
     follows="top|left"
     height="23"
     layout="topleft"
     left="10"
     name="description_label">
        Description:
    </text>
    <line_editor
     bottom_delta="0"
     follows="top|left|right"
     height="23"
     layout="topleft"
     left="100"
     name="description_form"
     right="-10" />
    <spinner
     decimal_digits="0"
     follows="left|top"
     height="23"
     increment="1"
     initial_value="0"
     label="Priority"
     label_width="88"
     layout="topleft"
     left="10"
     max_val="4"
     name="priority"
     tool_tip="Controls which other animations can be overridden by this animation"
     width="160" />
    <check_box
     top_pad="0"
     height="14"
     label="Loop"
     layout="topleft"
     left="10"
     width="100"
     name="loop_check"
     tool_tip="Makes this animation loop" />
    <spinner
     follows="left|top"
     height="23"
     increment="1"
     initial_value="0"
     label="In(%)"
     label_width="70"
     layout="topleft"
     top_pad="5"
     left="15"
     max_val="100"
     name="loop_in_point"
     tool_tip="Sets point in animation that looping returns to"
     width="130" />
    <spinner
     bottom_delta="0"
     follows="left|top"
     height="23"
     increment="1"
     initial_value="0"
     label="Out(%)"
     layout="topleft"
     left_pad="10"
     max_val="100"
     name="loop_out_point"
     tool_tip="Sets point in animation that ends a loop"
     label_width="60"
     width="120" />
    <text
     type="string"
     length="1"
     top_pad="0"
     follows="top|left"
     height="23"
     width="110"
     word_wrap="true"
     layout="topleft"
     left="10"
     name="hand_label">
        Hand Pose
    </text>
    <combo_box
     height="23"
     layout="topleft"
     left_pad="20"
     name="hand_pose_combo"
     tool_tip="Controls what hands do during animation"
     width="130">
        <combo_box.item
         label="Spread"
         name="Spread"
         value="" />
        <combo_box.item
         label="Relaxed"
         name="Relaxed"
         value="Hands_Relaxed" />
        <combo_box.item
         label="Point Both"
         name="PointBoth"
         value="Hands_Point" />
        <combo_box.item
         label="Fist"
         name="Fist"
         value="Hands_Fist" />
        <combo_box.item
         label="Relaxed Left"
         name="RelaxedLeft"
         value="Hands_Relaxed_L" />
        <combo_box.item
         label="Point Left"
         name="PointLeft"
         value="Hands_Point_L" />
        <combo_box.item
         label="Fist Left"
         name="FistLeft"
         value="Hands_Fist_L" />
        <combo_box.item
         label="Relaxed Right"
         name="RelaxedRight"
         value="Hands_Relaxed_R" />
        <combo_box.item
         label="Point Right"
         name="PointRight"
         value="Hands_Point_R" />
        <combo_box.item
         label="Fist Right"
         name="FistRight"
         value="Hands_Fist_R" />
        <combo_box.item
         label="Salute Right"
         name="SaluteRight"
         value="Hands_Salute_R" />
        <combo_box.item
         label="Typing"
         name="Typing"
         value="Hands_Typing" />
        <combo_box.item
         label="Peace Right"
         name="PeaceRight"
         value="Hands_Peace_R" />
    </combo_box>
    <text
     type="string"
     length="1"
     top_pad="5"
     follows="top|left"
     height="23"
     width="110"
     word_wrap="true"
     layout="topleft"
     left="10"
     name="emote_label">
        Expression
    </text>
    <combo_box
     height="23"
     width="130"
     layout="topleft"
     left_pad="20"
     name="emote_combo"
     tool_tip="Controls what face does during animation">
      <item
       label="(None)"
       value=""
       name="[None]" />
      <item
       label="Aaaaah"
       value="Aaaaah"
       name="Aaaaah" />
      <item
       label="Afraid"
       value="Afraid"
       name="Afraid" />
      <item
       label="Angry"
       value="Angry"
       name="Angry" />
      <item
       label="Big Smile"
       value="Big Smile"
       name="BigSmile" />
      <item
       label="Bored"
       value="Bored"
       name="Bored" />
      <item
       label="Cry"
       value="Cry"
       name="Cry" />
      <item
       label="Disdain"
       value="Disdain"
       name="Disdain" />
      <item
       label="Embarrassed"
       value="Embarrassed"
       name="Embarrassed" />
      <item
       label="Frown"
       value="Frown"
       name="Frown" />
      <item
       label="Kiss"
       value="Kiss"
       name="Kiss" />
      <item
       label="Laugh"
       value="Laugh"
       name="Laugh" />
      <item
       label="Plllppt"
       value="Plllppt"
       name="Plllppt" />
      <item
       label="Repulsed"
       value="Repulsed"
       name="Repulsed" />
      <item
       label="Sad"
       value="Sad"
       name="Sad" />
      <item
       label="Shrug"
       value="Shrug"
       name="Shrug" />
      <item
       label="Smile"
       value="Smile" 
       name="Smile" />
      <item
       label="Surprise"
       value="Surprise" 
       name="Surprise" />
      <item
       label="Wink"
       value="Wink"
       name="Wink" />
      <item
       label="Worry"
       value="Worry"
       name="Worry" />
    </combo_box>
    <text
     type="string"
     length="1"
     top_pad="5"
     follows="top|left"
     height="23"
     width="110"
     word_wrap="true"
     layout="topleft"
     left="10"
     name="preview_label">
        Preview while
    </text>
    <combo_box
     height="23"
     width="130"
     layout="topleft"
     left_pad="20"
     name="preview_base_anim"
     tool_tip="Use this to test your animation behavior while your avatar performs common actions.">
        <item
         label="Standing"
         value="Standing"
         name="Standing" />
        <item
         label="Walking"
         value="Walking"
         name="Walking" />
        <item
         label="Sitting"
         value="Sitting"
         name="Sitting" />
        <item
         label="Flying"
         value="Flying"
         name="Flying" />
    </combo_box>
    <spinner
     follows="left|top"
     height="23"
     increment="0.01"
     initial_value="0"
     label="Ease In (sec)"
     label_width="140"
     layout="topleft"
     left="10"
     max_val="10"
     name="ease_in_time"
     tool_tip="Amount of time (in seconds) over which animations blends in"
     top_pad="10"
     width="210" />
    <spinner
     follows="left|top"
     height="23"
     increment="0.01"
     initial_value="0"
     label="Ease Out (sec)"
     label_width="140"
     layout="topleft"
     top_pad="0"
     max_val="10"
     name="ease_out_time"
     tool_tip="Amount of time (in seconds) over which animations blends out"
     width="210" />
    <button
     follows="top|right"
     height="23"
     image_overlay="Play_Over"
     image_unselected="SegmentedBtn_Left_Off"
     image_selected="SegmentedBtn_Left_On_Selected"
	 image_disabled_selected="SegmentedBtn_Left_Selected_Disabled"
	 image_disabled="SegmentedBtn_Left_Disabled"
	 image_pressed="SegmentedBtn_Left_Press"
	 image_pressed_selected="SegmentedBtn_Left_Selected_Press"
     layout="topleft"
     left="10"
     name="play_btn"
     tool_tip="Play your animation"
     top_pad="0"
     width="23" />
    <button
	 visible = "false"
     follows="top|right"
     height="23"
     image_overlay="Pause_Over"
     image_unselected="SegmentedBtn_Left_Off"
     image_selected="SegmentedBtn_Left_On_Selected"
	 image_disabled_selected="SegmentedBtn_Left_Selected_Disabled"
	 image_disabled="SegmentedBtn_Left_Disabled"
	 image_pressed="SegmentedBtn_Left_Press"
	 image_pressed_selected="SegmentedBtn_Left_Selected_Press"
     layout="topleft"
     left="10"
     name="pause_btn"
     tool_tip="Pause your animation"
     top_pad="-23"
     width="23" />	 
    <button
     follows="top|right"
     height="23"
     image_overlay="StopReload_Over"
     image_unselected="SegmentedBtn_Right_Off"
     image_selected="SegmentedBtn_Right_On_Selected"
	 image_disabled_selected="SegmentedBtn_Right_Selected_Disabled"
	 image_disabled="SegmentedBtn_Right_Disabled"
	 image_pressed="SegmentedBtn_Right_Press"
	 image_pressed_selected="SegmentedBtn_Right_Selected_Press"
     layout="topleft"
     name="stop_btn"
     tool_tip="Stop animation playback"
     top_delta="0"
     left_delta="23"
     width="23" />
    <slider
     left_pad="10"
     follows="top|right"
     height="23"
     width="200"
     increment="0.0001"
     initial_value="0"
     layout="topleft"
     name="playback_slider"
     show_text="false" />
    <text
     type="string"
     length="1"
     height="72"
     word_wrap="true"
     top_pad="5"
     text_color="EmphasisColor"
     follows="top|left"
     layout="topleft"
     left="70"
     name="bad_animation_text">
        Unable to read animation file.

We recommend BVH files exported from Poser 4.
    </text>
    <button
    	top="580"
     follows="bottom|left"
     height="23"
     label="Upload (L$[AMOUNT])"
     layout="topleft"
     left="10"
     name="ok_btn"
     width="128" />
    <button
    	top="580"
     follows="bottom|left"
     height="23"
     label="Cancel"
     layout="topleft"
     name="cancel_btn"
     left="142"
     width="128" />
</floater>