<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="Statistics" title="STATISTIKEN"> <scroll_container name="statistics_scroll"> <container_view name="statistics_view"> <stat_view label="Basic" name="basic"> <stat_bar label="FPS" name="fps"/> <stat_bar label="Empfangene UDP-Daten" name="bandwidth"/> <stat_bar label="Paketverlust" name="packet_loss"/> <stat_bar label="Ping Sim" name="ping"/> </stat_view> <stat_view label="Erweitert" name="advanced"> <stat_view label="Darstellung" name="render"> <stat_bar label="KTris pro Frame" name="ktrisframe"/> <stat_bar label="KTris pro Sekunden" name="ktrissec"/> <stat_bar label="Objekte gesamt" name="totalobjs"/> <stat_bar label="Zwischengespeicherte Objekte" name="cachedobjs"/> <stat_bar label="Neue Objekte" name="newobjs"/> <stat_bar label="Objektcache-Trefferrate" name="object_cache_hits"/> <stat_bar label="Durchgeführte Okklusionsabfragen" name="occlusion_queries"/> <stat_bar label="Okkludierte Objekte" name="occluded"/> <stat_bar label="Nicht okkludierte Objekte" name="unoccluded"/> </stat_view> <stat_view label="Textur" name="texture"> <stat_bar label="Cache-Trefferrate" name="texture_cache_hits"/> <stat_bar label="Cache-Leselatenz" name="texture_cache_read_latency"/> <stat_bar label="Zählen" name="numimagesstat"/> <stat_bar label="Rohanzahl" name="numrawimagesstat"/> <stat_bar label="GL Sp" name="gltexmemstat"/> <stat_bar label="Formattierter Sp:" name="formattedmemstat"/> <stat_bar label="Rohsp" name="rawmemstat"/> <stat_bar label="Zugeteilter Sp" name="glboundmemstat"/> </stat_view> <stat_view label="Speichernutzung" name="memory"> <stat_bar label="LLTrace" name="LLTrace"/> <stat_bar label="UI" name="LLView"/> <stat_bar label="Schriftarten" name="LLFontFreetype"/> <stat_bar label="Inventar" name="LLInventoryObject"/> <stat_bar label="Viewer-Objekte" name="LLViewerObject"/> <stat_bar label="Octree-Gruppendaten" name="LLViewerOctreeGroup"/> <stat_bar label="Octree-Daten" name="LLViewerOctreeEntry"/> <stat_bar label="Viewer-Objekt-Cache" name="LLVOCacheEntry"/> <stat_bar label="Zeichnungsobjekte" name="LLDrawable"/> <stat_bar label="Gesichtsdaten" name="LLFace"/> <stat_bar label="Zeichnungsinfos" name="LLDrawInfo"/> <stat_bar label="Texturdaten" name="LLTexture"/> <stat_bar label="Bilddaten" name="LLImage"/> <stat_bar label="GL-Bilddaten" name="LLImageGL"/> <stat_bar label="Vertex-Buffer" name="LLVertexBuffer"/> </stat_view> <stat_view label="Netzwerk" name="network"> <stat_bar label="Paketeingang" name="packetsinstat"/> <stat_bar label="Paketausgang" name="packetsoutstat"/> <stat_bar label="Objekte" name="objectdatareceived"/> <stat_bar label="Textur" name="texturedatareceived"/> <stat_bar label="Asset" name="assetudpdatareceived"/> <stat_bar label="Ebenen" name="layersdatareceived"/> <stat_bar label="Tatsächlicher Eingang" name="messagedatain"/> <stat_bar label="Tatsächlicher Ausgang" name="messagedataout"/> <stat_bar label="Ausstehende Vorgänge im VFS" name="vfspendingoperations"/> </stat_view> </stat_view> <stat_view label="Simulator" name="sim"> <stat_bar label="Zeitdilation" name="simtimedilation"/> <stat_bar label="Sim FPS" name="simfps"/> <stat_bar label="Physik FPS" name="simphysicsfps"/> <stat_view label="Physikdetails" name="physicsdetail"> <stat_bar label="Eingerastete Objekte" name="physicspinnedtasks"/> <stat_bar label="Niedrig LOD-Objekte" name="physicslodtasks"/> <stat_bar label="Zugeordneter Speicher" name="physicsmemoryallocated"/> </stat_view> <stat_bar label="Agent-Aktualisierungen/Sek" name="simagentups"/> <stat_bar label="Haupt-Agenten" name="simmainagents"/> <stat_bar label="Child-Agenten" name="simchildagents"/> <stat_bar label="Objekte" name="simobjects"/> <stat_bar label="Aktive Objekte" name="simactiveobjects"/> <stat_bar label="Aktive Skripts" name="simactivescripts"/> <stat_bar label="Skripts ausgeführt" name="simpctscriptsrun"/> <stat_bar label="Skript-Events" name="simscripteps"/> <stat_view label="Pathfinding" name="simpathfinding"> <stat_bar label="AI-Schrittzeit" name="simsimaistepmsec"/> <stat_bar label="Übersprungene Silhouettenschritte" name="simsimskippedsilhouettesteps"/> <stat_bar label="Figuren aktualisiert" name="simsimpctsteppedcharacters"/> </stat_view> <stat_bar label="Paketeingang" name="siminpps"/> <stat_bar label="Paketausgang" name="simoutpps"/> <stat_bar label="Ausstehende Downloads" name="simpendingdownloads"/> <stat_bar label="Ausstehende Uploads" name="simpendinguploads"/> <stat_bar label="Gesamtmenge unbestätigter Daten" name="simtotalunackedbytes"/> <stat_view label="Zeit" name="simperf"> <stat_bar label="Gesamtzeit Frame" name="simframemsec"/> <stat_bar label="Netto-Zeit" name="simnetmsec"/> <stat_bar label="Physik-Zeit" name="simsimphysicsmsec"/> <stat_bar label="Simulationszeit" name="simsimothermsec"/> <stat_bar label="Agent-Zeit" name="simagentmsec"/> <stat_bar label="Bilder-Zeit" name="simimagesmsec"/> <stat_bar label="Skript-Zeit" name="simscriptmsec"/> <stat_bar label="Verbleib. Zeit" name="simsparemsec"/> <stat_view label="Zeitdetails" name="timedetails"> <stat_bar label="Physik-Schritt" name="simsimphysicsstepmsec"/> <stat_bar label="Phys. Formen aktualisieren" name="simsimphysicsshapeupdatemsec"/> <stat_bar label="Physik – andere" name="simsimphysicsothermsec"/> <stat_bar label="Schlafzeit" name="simsleepmsec"/> <stat_bar label="Pump IO" name="simpumpiomsec"/> </stat_view> </stat_view> </stat_view> </container_view> </scroll_container> </floater>