<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="Grafik" name="Display panel"> <text name="QualitySpeed"> Kvalitet og hastighed: </text> <text name="FasterText"> Hurtigere </text> <text name="BetterText"> Bedre </text> <slider label="" name="QualityPerformanceSelection"/> <text name="ShadersPrefText"> Lav </text> <text name="ShadersPrefText2"> Middel </text> <text name="ShadersPrefText3"> Høj </text> <text name="ShadersPrefText4"> Ultra </text> <panel label="CustomGraphics" name="CustomGraphics Panel"> <text name="ShadersText"> Overflader: </text> <check_box initial_value="true" label="Gennemsigtig vand" name="TransparentWater"/> <check_box initial_value="true" label="Glatte flader og skin" name="BumpShiny"/> <check_box initial_value="true" label="Lokale lys" name="LocalLights"/> <check_box initial_value="true" label="Atmosfæriske flader" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Lys og skygger" name="UseLightShaders"/> <check_box initial_value="true" label=""Ambient Occlusion"" name="UseSSAO"/> <check_box initial_value="true" label="Skarphedsdybde" name="UseDoF"/> <text name="shadows_label"> Skygger: </text> <combo_box name="ShadowDetail"> <combo_box.item label="Ingen" name="0"/> <combo_box.item label="Sol/Måne" name="1"/> <combo_box.item label="Sol/Måne + Projektorer" name="2"/> </combo_box> <text name="reflection_label"> Reflektioner i vand: </text> <combo_box initial_value="true" label="Reflektioner i vand" name="Reflections"> <combo_box.item label="Minimum" name="0"/> <combo_box.item label="Terræn og træer" name="1"/> <combo_box.item label="Alle statiske objekter" name="2"/> <combo_box.item label="Alle avatarer og objekter" name="3"/> <combo_box.item label="Alt" name="4"/> </combo_box> <slider label="Avatar fysik:" name="AvatarPhysicsDetail"/> <text name="AvatarPhysicsDetailText"> Lav </text> <slider label="Maks. visnings-afstand:" name="DrawDistance"/> <text name="DrawDistanceMeterText2"> m </text> <slider label="Maks. antal partikler:" name="MaxParticleCount"/> <slider label="Maks. antal mini-avatarer:" name="MaxNumberAvatarDrawn"/> <slider label="Efterbehandlingskvalitet:" name="RenderPostProcess"/> <text name="MeshDetailText"> Netmaske detaljer: </text> <slider label=" Objekter:" name="ObjectMeshDetail"/> <slider label=" Flexiprims:" name="FlexibleMeshDetail"/> <slider label=" Træer:" name="TreeMeshDetail"/> <slider label=" Avatarer:" name="AvatarMeshDetail"/> <slider label=" Terræn:" name="TerrainMeshDetail"/> <slider label=" Himmel:" name="SkyMeshDetail"/> <text name="PostProcessText"> Lav </text> <text name="ObjectMeshDetailText"> Lav </text> <text name="FlexibleMeshDetailText"> Lav </text> <text name="TreeMeshDetailText"> Lav </text> <text name="AvatarMeshDetailText"> Lav </text> <text name="TerrainMeshDetailText"> Lav </text> <text name="SkyMeshDetailText"> Lav </text> <text name="AvatarRenderingText"> Avatar rendering: </text> <check_box initial_value="true" label="Mini-figurer på lang afstand" name="AvatarImpostors"/> <check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/> <check_box initial_value="true" label="Avatar tøj" name="AvatarCloth"/> <text name="TerrainDetailText"> Terræn detaljer: </text> <radio_group name="TerrainDetailRadio"> <radio_item label="Lav" name="0"/> <radio_item label="Høj" name="2"/> </radio_group> --> </panel> <button label="Benyt" label_selected="Benyt" name="Apply"/> <button label="Nulstil" name="Defaults"/> <button label="Avanceret" name="Advanced"/> <button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/> </panel>