<?xml version="1.0" encoding="utf-8" standalone="yes"?> <panel label="Grafik" name="Display panel"> <text name="UI Size:"> UI størrelse: </text> <text name="QualitySpeed"> Kvalitet og hastighed: </text> <text name="FasterText"> Hurtigere </text> <text name="BetterText"> Bedre </text> <slider label="" name="QualityPerformanceSelection"/> <text name="ShadersPrefText"> Lav </text> <text name="ShadersPrefText2"> Middel </text> <text name="ShadersPrefText3"> Høj </text> <text name="ShadersPrefText4"> Ultra </text> <panel label="CustomGraphics" name="CustomGraphics Panel"> <text name="ShadersText"> Overflader: </text> <check_box initial_value="true" label="Glatte flader og skin" name="BumpShiny"/> <check_box initial_value="true" label="Basale flader" name="BasicShaders" tool_tip="Ved at slå dette valg fra, kan det forhindres at visse grafikkort drivere crasher."/> <check_box initial_value="true" label="Atmosfæriske flader" name="WindLightUseAtmosShaders"/> <check_box initial_value="true" label="Reflektioner i vand" name="Reflections"/> <text name="ReflectionDetailText"> Spejlnings detaljer: </text> <radio_group name="ReflectionDetailRadio"> <radio_item label="Terræn og træer" name="0"/> <radio_item label="Alle statiske objekter" name="1"/> <radio_item label="Alle avatarer og objekter" name="2"/> <radio_item label="Alt" name="3"/> </radio_group> <text name="AvatarRenderingText"> Avatar gengivelse </text> <check_box initial_value="true" label="Mini-figurer på lang afstand" name="AvatarImpostors"/> <check_box initial_value="true" label="Hardware Skinning" name="AvatarVertexProgram"/> <check_box initial_value="true" label="Avatar tøj" name="AvatarCloth"/> <slider label="Maks. visnings-afstand:" name="DrawDistance"/> <text name="DrawDistanceMeterText2"> m </text> <slider label="Maks. antal partikler:" name="MaxParticleCount"/> <slider label="Efterbehandlingskvalitet:" name="RenderPostProcess"/> <text name="MeshDetailText"> Netmaske detaljer: </text> <slider label=" Objekter:" name="ObjectMeshDetail"/> <slider label=" Flexiprims:" name="FlexibleMeshDetail"/> <slider label=" Træer:" name="TreeMeshDetail"/> <slider label=" Avatarer:" name="AvatarMeshDetail"/> <slider label=" Terræn:" name="TerrainMeshDetail"/> <slider label=" Himmel:" name="SkyMeshDetail"/> <text name="PostProcessText"> Lav </text> <text name="ObjectMeshDetailText"> Lav </text> <text name="FlexibleMeshDetailText"> Lav </text> <text name="TreeMeshDetailText"> Lav </text> <text name="AvatarMeshDetailText"> Lav </text> <text name="TerrainMeshDetailText"> Lav </text> <text name="SkyMeshDetailText"> Lav </text> <text name="LightingDetailText"> Lys detaljer: </text> <radio_group name="LightingDetailRadio"> <radio_item label="Kun sol og måne" name="SunMoon" value="0"/> <radio_item label="Lys i nærheden" name="LocalLights" value="1"/> </radio_group> <text name="TerrainDetailText"> Terræn detaljer: </text> <radio_group name="TerrainDetailRadio"> <radio_item label="Lav" name="0"/> <radio_item label="Høj" name="2"/> </radio_group> </panel> <button label="Benyt" label_selected="Benyt" name="Apply"/> <button label="Nulstil" name="Defaults"/> <button label="Avanceret" name="Advanced"/> <button label="Hardware" label_selected="Hardware" name="GraphicsHardwareButton"/> </panel>