<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="Model Wizard" title="UPLOAD MODEL WIZARD"> <button label="5. Upload" name="upload_btn"/> <button label="4. Review" name="review_btn"/> <button label="3. Physics" name="physics2_btn"/> <button label="3. Physics" name="physics_btn"/> <button label="2. Optimize" name="optimize_btn"/> <button label="1. Choose File" name="choose_file_btn"/> <panel name="choose_file_panel"> <panel name="header_panel"> <text name="header_text"> Upload Model </text> </panel> <text name="description"> This wizard will help you import mesh models to Second Life. First specify a file containing the model you wish to import. Second Life supports COLLADA (.dae) files. </text> <panel name="content"> <text name="Cache location"> Filename: </text> <button label="Browse..." label_selected="Browse..." name="browse"/> <text name="dimensions"> X: Y: Z: </text> <text name="dimension_dividers"> | | </text> </panel> </panel> <panel name="optimize_panel"> <panel name="header_panel"> <text name="header_text"> Optimize </text> </panel> <text name="description"> This wizard has optimized your model to improve performance. You may adjust the results of the optimization process bellow or click Next to continue. </text> <panel name="content"> <text name="high_detail_text"> Generate Level of Detail: High </text> <text name="medium_detail_text"> Generate Level of Detail: Medium </text> <text name="low_detail_text"> Generate Level of Detail: Low </text> <text name="lowest_detail_text"> Generate Level of Detail: Lowest </text> </panel> <panel name="content2"> <text name="lod_label"> Model Preview: </text> <combo_box name="preview_lod_combo2" tool_tip="LOD to view in preview render"> <combo_item name="high"> High </combo_item> <combo_item name="medium"> Medium </combo_item> <combo_item name="low"> Low </combo_item> <combo_item name="lowest"> Lowest </combo_item> </combo_box> <text name="streaming cost"> Resource Cost: [COST] </text> <text name="dimensions"> X: Y: Z: </text> <text name="dimension_dividers"> | | </text> </panel> </panel> <panel name="physics_panel"> <panel name="header_panel"> <text name="header_text"> Physics </text> </panel> <text name="description"> The wizard will create a physical shape, which determines how the object interacts with other objects and avatars. Set the slider to the detail level most appropriate for how your object will be used: </text> <panel name="content"> <text name="streaming cost"> Resource Cost: [COST] </text> </panel> </panel> <panel name="physics2_panel"> <panel name="header_panel"> <text name="header_text"> Physics </text> </panel> <text name="description"> Preview the physics shape below then click Next to continue. To modify the physics shape, click the Back button. </text> <panel name="content"> <text name="lod_label"> Model Preview: </text> <combo_box name="preview_lod_combo3" tool_tip="LOD to view in preview render"> <combo_item name="high"> High </combo_item> <combo_item name="medium"> Medium </combo_item> <combo_item name="low"> Low </combo_item> <combo_item name="lowest"> Lowest </combo_item> </combo_box> <text name="dimensions"> X: Y: Z: </text> <text name="dimension_dividers"> | | </text> <text name="streaming cost"> Resource Cost: [COST] </text> </panel> </panel> <panel name="review_panel"> <panel name="header_panel"> <text name="header_text"> Review </text> </panel> <text name="description"> Review the details below then click. Upload to upload your model. Your L$ balance will be charged when you click Upload. </text> <panel name="content"> <text name="lod_label"> Model Preview: </text> <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render"> <combo_item name="high"> High </combo_item> <combo_item name="medium"> Medium </combo_item> <combo_item name="low"> Low </combo_item> <combo_item name="lowest"> Lowest </combo_item> </combo_box> <text name="dimensions"> X: Y: Z: </text> <text name="dimension_dividers"> | | </text> </panel> <text name="streaming cost"> Resource Cost: [COST] </text> <text name="physics cost"> Physics Cost: [COST] </text> </panel> <panel name="upload_panel"> <panel name="header_panel"> <text name="header_text"> Upload Complete! </text> </panel> <text name="description"> Congratulations! Your model has been sucessfully uploaded. You will find the model in the Objects folder in your inventory. </text> </panel> <button label="<< Back" name="back"/> <button label="Next >>" name="next"/> <button label="Upload" name="upload" tool_tip="Upload to simulator"/> <button label="Cancel" name="cancel"/> <button label="Close" name="close"/> <spinner name="import_scale" value="1.0"/> <string name="status_idle"> Idle </string> <string name="status_reading_file"> Loading... </string> <string name="status_generating_meshes"> Generating Meshes... </string> <string name="status_vertex_number_overflow"> Error: Vertex number is more than 65534, aborted! </string> <string name="high"> High </string> <string name="medium"> Medium </string> <string name="low"> Low </string> <string name="lowest"> Lowest </string> <string name="mesh_status_good"> Ship it! </string> <string name="mesh_status_na"> N/A </string> <string name="mesh_status_none"> None </string> <string name="mesh_status_submesh_mismatch"> Levels of detail have a different number of textureable faces. </string> <string name="mesh_status_mesh_mismatch"> Levels of detail have a different number of mesh instances. </string> <string name="mesh_status_too_many_vertices"> Level of detail has too many vertices. </string> <string name="mesh_status_missing_lod"> Missing required level of detail. </string> <string name="layer_all"> All </string> </floater>