<?xml version="1.0" encoding="utf-8" standalone="yes"?> <floater name="Model Preview" title="Upload Model"> <string name="status_idle"> Idle </string> <string name="status_reading_file"> Loading... </string> <string name="status_generating_meshes"> Generating Meshes... </string> <string name="status_vertex_number_overflow"> Error: Vertex number is more than 65534, aborted! </string> <string name="high"> High </string> <string name="medium"> Medium </string> <string name="low"> Low </string> <string name="lowest"> Lowest </string> <string name="mesh_status_good"> Ship it! </string> <string name="mesh_status_na"> N/A </string> <string name="mesh_status_none"> None </string> <string name="mesh_status_submesh_mismatch"> Levels of detail have a different number of textureable faces. </string> <string name="mesh_status_mesh_mismatch"> Levels of detail have a different number of mesh instances. </string> <string name="mesh_status_too_many_vertices"> Level of detail has too many vertices. </string> <string name="mesh_status_missing_lod"> Missing required level of detail. </string> <string name="layer_all"> All </string> <string name="decomposing"> Analyzing... </string> <string name="simplifying"> Simplifying... </string> <text name="name_label"> Name: </text> <text name="lod_label"> Preview: </text> <combo_box name="preview_lod_combo" tool_tip="LOD to view in preview render"> <combo_item name="high"> Level of Detail: High </combo_item> <combo_item name="medium"> Level of Detail: Medium </combo_item> <combo_item name="low"> Level of Detail: Low </combo_item> <combo_item name="lowest"> Level of Detail: Lowest </combo_item> </combo_box> <panel> <text name="streaming cost"> Resource Cost: [COST] </text> <text name="physics cost"> Physics Cost: [COST] </text> <text name="upload fee"> Upload Fee: N/A </text> </panel> <text name="status"> [STATUS] </text> <button label="Defaults" name="reset_btn" tool_tip="Reset to defaults"/> <button label="Upload" name="ok_btn" tool_tip="Upload to simulator"/> <button label="Cancel" name="cancel_btn"/> <tab_container name="import_tab"> <panel label="Level of Detail" name="lod_panel"> <text name="lod_table_header"> Select Level of Detail: </text> <text name="high_label" value="High"/> <text name="high_triangles" value="0"/> <text name="high_vertices" value="0"/> <text name="medium_label" value="Medium"/> <text name="medium_triangles" value="0"/> <text name="medium_vertices" value="0"/> <text name="low_label" value="Low"/> <text name="low_triangles" value="0"/> <text name="low_vertices" value="0"/> <text name="lowest_label" value="Lowest"/> <text name="lowest_triangles" value="0"/> <text name="lowest_vertices" value="0"/> <text name="lod_table_footer"> Level of Detail: [DETAIL] </text> <radio_group name="lod_file_or_limit" value="lod_from_file"> <radio_item label="Load from file" name="lod_from_file"/> <radio_item label="Auto generate" name="lod_auto_generate"/> <radio_item label="None" name="lod_none"/> </radio_group> <button label="Browse..." name="lod_browse"/> <combo_box name="lod_mode"> <combo_item name="triangle_limit"> Triangle Limit </combo_item> <combo_item name="error_threshold"> Error Threshold </combo_item> </combo_box> <text name="build_operator_text"> Build Operator: </text> <text name="queue_mode_text"> Queue Mode: </text> <combo_box name="build_operator"> <combo_item name="edge_collapse"> Edge Collapse </combo_item> <combo_item name="half_edge_collapse"> Half Edge Collapse </combo_item> </combo_box> <combo_box name="queue_mode"> <combo_item name="greedy"> Greedy </combo_item> <combo_item name="lazy"> Lazy </combo_item> <combo_item name="independent"> Independent </combo_item> </combo_box> <text name="border_mode_text"> Border Mode: </text> <text name="share_tolderance_text"> Share Tolerance: </text> <combo_box name="border_mode"> <combo_item name="border_unlock"> Unlock </combo_item> <combo_item name="border_lock"> Lock </combo_item> </combo_box> <text name="crease_label"> Crease Angle: </text> <spinner name="crease_angle" value="75"/> </panel> <panel label="Physics" name="physics_panel"> <panel name="physics geometry"> <radio_group name="physics_load_radio" value="physics_load_from_file"> <radio_item label="File:" name="physics_load_from_file"/> <radio_item label="Use Level of Detail:" name="physics_use_lod"/> </radio_group> <combo_box name="physics_lod_combo" tool_tip="LOD to use for physics shape"> <combo_item name="physics_lowest"> Lowest </combo_item> <combo_item name="physics_low"> Low </combo_item> <combo_item name="physics_medium"> Medium </combo_item> <combo_item name="physics_high"> High </combo_item> </combo_box> <button label="Browse..." name="physics_browse"/> </panel> <panel name="physics analysis"> <slider label="Smooth:" name="Smooth"/> <check_box label="Close Holes (slow)" name="Close Holes (Slow)"/> <button label="Analyze" name="Decompose"/> <button label="Cancel" name="decompose_cancel"/> </panel> <panel name="physics simplification"> <slider label="Passes:" name="Combine Quality"/> <slider label="Detail Scale:" name="Detail Scale"/> <slider label="Retain:" name="Retain%"/> <button label="Simplify" name="Simplify"/> <button label="Cancel" name="simplify_cancel"/> </panel> <panel name="physics info"> <slider label="Preview Spread:" name="physics_explode"/> <text name="physics_triangles"> Triangles: [TRIANGLES] </text> <text name="physics_points"> Vertices: [POINTS] </text> <text name="physics_hulls"> Hulls: [HULLS] </text> </panel> </panel> <panel label="Modifiers" name="modifiers_panel"> <spinner name="import_scale" value="1.0"/> <text name="import_dimensions"> [X] x [Y] x [Z] m </text> <check_box label="Textures" name="upload_textures"/> <check_box label="Skin weight" name="upload_skin"/> <check_box label="Joint positions" name="upload_joints"/> <spinner name="pelvis_offset" value="0.0"/> </panel> </tab_container> </floater>