LLInventory = require 'LLInventory' LLAgent = require 'LLAgent' -- Get 'Animations' folder id (you can see all folder types via LLInventory.getFolderTypeNames()) animations_id = LLInventory.getBasicFolderID('animatn') -- Get animations from the 'Animation' folder (you can see all folder types via LLInventory.getAssetTypeNames()) anims = LLInventory.collectDescendentsIf{folder_id=animations_id, type="animatn"}.items local anim_ids = {} for key in pairs(anims) do table.insert(anim_ids, key) end if #anim_ids == 0 then print("No animations found") else -- Start playing a random animation math.randomseed(os.time()) local random_id = anim_ids[math.random(#anim_ids)] local anim_info = LLAgent.getAnimationInfo(random_id) print("Starting animation locally: " .. anims[random_id].name) print("Loop: " .. anim_info.is_loop .. " Joints: " .. anim_info.num_joints .. " Duration " .. tonumber(string.format("%.2f", anim_info.duration))) LLAgent.playAnimation{item_id=random_id} -- Stop animation after 3 sec if it's looped or longer than 3 sec if anim_info.is_loop == 1 or anim_info.duration > 3 then LL.sleep(3) print("Stop animation.") LLAgent.stopAnimation(random_id) end end