local leap = require 'leap' local mapargs = require 'mapargs' local LLAgent = {} function LLAgent.getRegionPosition() return leap.request('LLAgent', {op = 'getPosition'}).region end function LLAgent.getGlobalPosition() return leap.request('LLAgent', {op = 'getPosition'}).global end -- Return array information about the agent's groups -- id: group id\n" -- name: group name\n" -- insignia: group insignia texture id -- notices: bool indicating if this user accepts notices from this group -- display: bool indicating if this group is listed in the user's profile -- contrib: user's land contribution to this group function LLAgent.getGroups() return leap.request('LLAgent', {op = 'getGroups'}).groups end -- Use LL.leaphelp('LLAgent') and see 'setCameraParams' to get more info about params -- -- TYPE -- DEFAULT -- RANGE -- LLAgent.setCamera{ [, camera_pos] -- vector3 -- [, focus_pos] -- vector3 -- [, focus_offset] -- vector3 -- {1,0,0} -- {-10,-10,-10} to {10,10,10} -- [, distance] -- float (meters) -- 3 -- 0.5 to 50 -- [, focus_threshold] -- float (meters) -- 1 -- 0 to 4 -- [, camera_threshold] -- float (meters) -- 1 -- 0 to 4 -- [, focus_lag] -- float (seconds) -- 0.1 -- 0 to 3 -- [, camera_lag] -- float (seconds) -- 0.1 -- 0 to 3 -- [, camera_pitch] -- float (degrees) -- 0 -- -45 to 80 -- [, behindness_angle] -- float (degrees) -- 10 -- 0 to 180 -- [, behindness_lag] -- float (seconds) -- 0 -- 0 to 3 -- [, camera_locked] -- bool -- false -- [, focus_locked]} -- bool -- false function LLAgent.setCamera(...) local args = mapargs('camera_pos,focus_pos,focus_offset,focus_lag,camera_lag,' .. 'distance,focus_threshold,camera_threshold,camera_pitch,' .. 'camera_locked,focus_locked,behindness_angle,behindness_lag', ...) args.op = 'setCameraParams' leap.send('LLAgent', args) end function LLAgent.setFollowCamActive(active) leap.send('LLAgent', {op = 'setFollowCamActive', active = active}) end function LLAgent.removeCamParams() leap.send('LLAgent', {op = 'removeCameraParams'}) end -- Play specified animation by "item_id" locally -- if "inworld" is specified as true, animation will be played inworld instead function LLAgent.playAnimation(...) local args = mapargs('item_id,inworld', ...) args.op = 'playAnimation' return leap.request('LLAgent', args) end function LLAgent.stopAnimation(item_id) return leap.request('LLAgent', {op = 'stopAnimation', item_id=item_id}) end -- Get animation info by "item_id" -- reply contains "duration", "is_loop", "num_joints", "asset_id", "priority" function LLAgent.getAnimationInfo(item_id) return leap.request('LLAgent', {op = 'getAnimationInfo', item_id=item_id}).anim_info end return LLAgent