/** * @file macview_Prefix.h * @brief Prefix header for all source files of the 'newview' target in the 'newview' project. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // MBW -- This doesn't work. There are some conflicts between things in Carbon.h and some of the linden source. //#include <Carbon/Carbon.h> ////////////////// From llagent.cpp #include "llpreprocessor.h" #include "stdtypes.h" #include "stdenums.h" #include "llagent.h" #include "llcoordframe.h" #include "indra_constants.h" #include "llmath.h" #include "llcriticaldamp.h" #include "llfocusmgr.h" #include "llparcel.h" #include "llpermissions.h" #include "llregionhandle.h" #include "m3math.h" #include "m4math.h" #include "message.h" #include "qmath.h" #include "v3math.h" #include "v4math.h" #include "vmath.h" //#include "llteleportflags.h" #include "llbox.h" #include "llbutton.h" #include "llconsole.h" #include "lldrawable.h" #include "llfirstuse.h" #include "llfloater.h" #include "llfloaterbuildoptions.h" #include "llfloaterchat.h" #include "llfloatergroups.h" #include "llfloaterworldmap.h" #include "llfloatermute.h" #include "llconversation.h" #include "llfloatertools.h" #include "llhudeffectlookat.h" #include "llhudmanager.h" #include "lljoystickbutton.h" #include "llmenugl.h" #include "llmorphview.h" #include "llmoveview.h" #include "llselectmgr.h" #include "llsky.h" #include "llrendersphere.h" #include "llstatusbar.h" #include "lltalkview.h" #include "lltool.h" #include "lltoolfocus.h" #include "lltoolcomp.h" // for gToolGun #include "lltoolgrab.h" #include "lltoolmgr.h" #include "lltoolpie.h" #include "llui.h" // for make_ui_sound #include "llviewercamera.h" #include "llviewermenu.h" #include "llviewerobjectlist.h" #include "llviewerparcelmgr.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvoground.h" #include "llvosky.h" #include "llworld.h" #include "pipeline.h" /////////////////// From llfloater.cpp #include "llbutton.h" #include "lldraghandle.h" #include "llfocusmgr.h" #include "llresizebar.h" #include "llresizehandle.h" #include "llresmgr.h" #include "llui.h" #include "llviewborder.h" #include "lluictrlfactory.h" /////////////////// From lldrawpool.cpp #include "llface.h" #include "llcontrol.h" #include "pipeline.h" #include "llviewerobjectlist.h" // For debug listing. //extern LLPipeline gPipeline; #include "lldrawpoolsimple.h" #include "lldrawpoolalpha.h" #include "lldrawpoolavatar.h" #include "lldrawpooltree.h" #include "lldrawpoolterrain.h" #include "lldrawpoolsky.h" #include "lldrawpoolwater.h" #include "lldrawpoolground.h" #include "lldrawpoolbump.h" /////////////////// From llface.cpp #include "llgl.h" #include "llviewerimage.h" #include "llsky.h" #include "llvosky.h" #include "llcontrol.h" #include "v3color.h" #include "pipeline.h" #include "llvolume.h" #include "llviewercamera.h" #include "lllightconstants.h" #include "llvovolume.h" #include "m3math.h" #include "lldrawpoolbump.h" /////////////////// From llpanel.cpp #include "llpanel.h" #include "llfontgl.h" #include "llrect.h" #include "llerror.h" #include "lltimer.h" #include "llmenugl.h" #include "llstatusbar.h" #include "llui.h" #include "llkeyboard.h" #include "llviewerwindow.h" #include "llcontrol.h" #include "lluictrl.h" #include "lluictrlfactory.h" #include "llviewborder.h" #include "llviewerimagelist.h" #include "llbutton.h" #include "llfocusmgr.h" /////////////////// From llvovolume.cpp #include "llvovolume.h" #include "llviewerimagelist.h" #include "llcontrol.h" #include "object_flags.h" #include "material_codes.h" #include "llagent.h" #include "llworld.h" #include "llviewerregion.h" #include "llprimitive.h" #include "llvolume.h" #include "lldrawable.h" #include "llface.h" #include "llvolumemgr.h" #include "llsky.h" #include "pipeline.h" #include "llmaterialtable.h" #include "message.h" #include "llviewertextureanim.h" #include "llviewercamera.h" #include "lldrawpoolbump.h" /////////////////// From llagentpilot.cpp #include "llagentpilot.h" #include "llagent.h" #include "llframestats.h" #include "viewer.h" #include "llcontrol.h" /////////////////// From llloginview.cpp #include "llloginview.h" #include "indra_constants.h" // for key and mask constants #include "llfontgl.h" #include "v4color.h" #include "llwindow_impl.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llcontrol.h" #include "lllineeditor.h" #include "lltextbox.h" #include "llui.h" //#include "lluiconstants.h" #include "llviewerimagelist.h" #include "llviewermenu.h" // for handle_preferences() #include "llviewerwindow.h" // to link into child list #include "llfocusmgr.h" #include "llmd5.h" #include "llversion.h" #include "viewer.h"