/** * @file llworldmapview.h * @brief LLWorldMapView class header file * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // View of the global map of the world // The data (model) for the global map (a singleton, unique to the application instance) is // in LLWorldMap and is typically accessed using LLWorldMap::getInstance() #ifndef LL_LLWORLDMAPVIEW_H #define LL_LLWORLDMAPVIEW_H #include "llpanel.h" #include "llworldmap.h" #include "v4color.h" const S32 DEFAULT_TRACKING_ARROW_SIZE = 16; class LLUUID; class LLVector3d; class LLVector3; class LLTextBox; class LLWorldMapView : public LLPanel { public: static void initClass(); static void cleanupClass(); LLWorldMapView(); virtual ~LLWorldMapView(); virtual BOOL postBuild(); virtual void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE ); virtual void setVisible(BOOL visible); virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); virtual BOOL handleHover( S32 x, S32 y, MASK mask ); virtual BOOL handleToolTip( S32 x, S32 y, MASK mask); bool checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track); void handleClick(S32 x, S32 y, MASK mask, S32* hit_type, LLUUID* id); // Scale and pan are shared across all instances! (i.e. Terrain and Objects maps are always registered) static void setScale( F32 scale ); static void translatePan( S32 delta_x, S32 delta_y ); static void setPan( S32 x, S32 y, BOOL snap = TRUE ); // Return true if the current scale level is above the threshold for accessing region info static bool showRegionInfo(); LLVector3 globalPosToView(const LLVector3d& global_pos); LLVector3d viewPosToGlobal(S32 x,S32 y); virtual void draw(); void drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image); void drawGenericItem(const LLItemInfo& item, LLUIImagePtr image); void drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color = LLColor4::white); void drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color); void drawAgents(); void drawItems(); void drawFrustum(); void drawMipmap(S32 width, S32 height); bool drawMipmapLevel(S32 width, S32 height, S32 level, bool load = true); static void cleanupTextures(); // Draw the tracking indicator, doing the right thing if it's outside // the view area. void drawTracking( const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow = TRUE, const std::string& label = std::string(), const std::string& tooltip = std::string(), S32 vert_offset = 0); static void drawTrackingArrow(const LLRect& view_rect, S32 x, S32 y, const LLColor4& color, S32 arrow_size = DEFAULT_TRACKING_ARROW_SIZE); static void drawTrackingDot(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z = 0.f, F32 dot_radius = 5.f); static void drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap ); static void drawAvatar( F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z = 0.f, F32 dot_radius = 3.f); static void drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, const std::string& first_line, const std::string& second_line); // Prevents accidental double clicks static void clearLastClick() { sHandledLastClick = FALSE; } // if the view changes, download additional sim info as needed void updateVisibleBlocks(); protected: void setDirectionPos( LLTextBox* text_box, F32 rotation ); void updateDirections(); public: LLColor4 mBackgroundColor; static LLUIImagePtr sAvatarSmallImage; static LLUIImagePtr sAvatarYouImage; static LLUIImagePtr sAvatarYouLargeImage; static LLUIImagePtr sAvatarLevelImage; static LLUIImagePtr sAvatarAboveImage; static LLUIImagePtr sAvatarBelowImage; static LLUIImagePtr sTelehubImage; static LLUIImagePtr sInfohubImage; static LLUIImagePtr sHomeImage; static LLUIImagePtr sEventImage; static LLUIImagePtr sEventMatureImage; static LLUIImagePtr sEventAdultImage; static LLUIImagePtr sTrackCircleImage; static LLUIImagePtr sTrackArrowImage; static LLUIImagePtr sClassifiedsImage; static LLUIImagePtr sForSaleImage; static LLUIImagePtr sForSaleAdultImage; static F32 sMapScale; // scale = size of a region in pixels BOOL mItemPicked; static F32 sPanX; // in pixels static F32 sPanY; // in pixels static F32 sTargetPanX; // in pixels static F32 sTargetPanY; // in pixels static S32 sTrackingArrowX; static S32 sTrackingArrowY; static bool sVisibleTilesLoaded; // Are we mid-pan from a user drag? BOOL mPanning; S32 mMouseDownPanX; // value at start of drag S32 mMouseDownPanY; // value at start of drag S32 mMouseDownX; S32 mMouseDownY; LLTextBox* mTextBoxEast; LLTextBox* mTextBoxNorth; LLTextBox* mTextBoxWest; LLTextBox* mTextBoxSouth; LLTextBox* mTextBoxSouthEast; LLTextBox* mTextBoxNorthEast; LLTextBox* mTextBoxNorthWest; LLTextBox* mTextBoxSouthWest; LLTextBox* mTextBoxScrollHint; static BOOL sHandledLastClick; S32 mSelectIDStart; // Keep the list of regions that are displayed on screen. Avoids iterating through the whole region map after draw(). typedef std::vector<U64> handle_list_t; handle_list_t mVisibleRegions; // set every frame static std::map<std::string,std::string> sStringsMap; private: void drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right); }; #endif