/** * @file llworldmapview.cpp * @brief LLWorldMapView class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llworldmapview.h" #include "indra_constants.h" #include "llui.h" #include "llmath.h" // clampf() #include "llregionhandle.h" #include "lleventflags.h" #include "llfloaterreg.h" #include "llrender.h" #include "lltooltip.h" #include "llagent.h" #include "llagentcamera.h" #include "llcallingcard.h" #include "llcommandhandler.h" #include "llviewercontrol.h" #include "llfloatermap.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" #include "lllocalcliprect.h" #include "lltextbox.h" #include "lltextureview.h" #include "lltracker.h" #include "llviewercamera.h" #include "llviewertexture.h" #include "llviewertexturelist.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "lltrans.h" #include "llglheaders.h" // Basically a C++ implementation of the OCEAN_COLOR defined in mapstitcher.py // Please ensure consistency between those 2 files (TODO: would be better to get that color from an asset source...) // # Constants // OCEAN_COLOR = "#1D475F" const F32 OCEAN_RED = (F32)(0x1D)/255.f; const F32 OCEAN_GREEN = (F32)(0x47)/255.f; const F32 OCEAN_BLUE = (F32)(0x5F)/255.f; const F32 GODLY_TELEPORT_HEIGHT = 200.f; const F32 BIG_DOT_RADIUS = 5.f; BOOL LLWorldMapView::sHandledLastClick = FALSE; LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarYouImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarYouLargeImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarLevelImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarUnknownImage = NULL; LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; LLUIImagePtr LLWorldMapView::sHomeImage = NULL; LLUIImagePtr LLWorldMapView::sEventImage = NULL; LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL; LLUIImagePtr LLWorldMapView::sEventAdultImage = NULL; LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL; LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL; LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL; LLUIImagePtr LLWorldMapView::sForSaleImage = NULL; LLUIImagePtr LLWorldMapView::sForSaleAdultImage = NULL; F32 LLWorldMapView::sPanX = 0.f; F32 LLWorldMapView::sPanY = 0.f; F32 LLWorldMapView::sTargetPanX = 0.f; F32 LLWorldMapView::sTargetPanY = 0.f; S32 LLWorldMapView::sTrackingArrowX = 0; S32 LLWorldMapView::sTrackingArrowY = 0; bool LLWorldMapView::sVisibleTilesLoaded = false; F32 LLWorldMapView::sMapScale = 128.f; std::map LLWorldMapView::sStringsMap; // Fetch and draw info thresholds const F32 DRAW_TEXT_THRESHOLD = 96.f; // Don't draw text under that resolution value (res = width region in meters) const S32 DRAW_SIMINFO_THRESHOLD = 3; // Max level for which we load or display sim level information (level in LLWorldMipmap sense) const S32 DRAW_LANDFORSALE_THRESHOLD = 2; // Max level for which we load or display land for sale picture data (level in LLWorldMipmap sense) // When on, draw an outline for each mipmap tile gotten from S3 #define DEBUG_DRAW_TILE 0 void LLWorldMapView::initClass() { sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga"); sAvatarYouImage = LLUI::getUIImage("map_avatar_16.tga"); sAvatarYouLargeImage = LLUI::getUIImage("map_avatar_you_32.tga"); sAvatarLevelImage = LLUI::getUIImage("map_avatar_32.tga"); sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_32.tga"); sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_32.tga"); sAvatarUnknownImage = LLUI::getUIImage("map_avatar_unknown_32.tga"); sHomeImage = LLUI::getUIImage("map_home.tga"); sTelehubImage = LLUI::getUIImage("map_telehub.tga"); sInfohubImage = LLUI::getUIImage("map_infohub.tga"); sEventImage = LLUI::getUIImage("Parcel_PG_Dark"); sEventMatureImage = LLUI::getUIImage("Parcel_M_Dark"); // To Do: update the image resource for adult events. sEventAdultImage = LLUI::getUIImage("Parcel_R_Dark"); sTrackCircleImage = LLUI::getUIImage("map_track_16.tga"); sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga"); sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga"); sForSaleImage = LLUI::getUIImage("icon_for_sale.tga"); // To Do: update the image resource for adult lands on sale. sForSaleAdultImage = LLUI::getUIImage("icon_for_sale_adult.tga"); sStringsMap["loading"] = LLTrans::getString("texture_loading"); sStringsMap["offline"] = LLTrans::getString("worldmap_offline"); } // static void LLWorldMapView::cleanupClass() { sAvatarSmallImage = NULL; sAvatarYouImage = NULL; sAvatarYouLargeImage = NULL; sAvatarLevelImage = NULL; sAvatarAboveImage = NULL; sAvatarBelowImage = NULL; sAvatarUnknownImage = NULL; sTelehubImage = NULL; sInfohubImage = NULL; sHomeImage = NULL; sEventImage = NULL; sEventMatureImage = NULL; sEventAdultImage = NULL; sTrackCircleImage = NULL; sTrackArrowImage = NULL; sClassifiedsImage = NULL; sForSaleImage = NULL; sForSaleAdultImage = NULL; } LLWorldMapView::LLWorldMapView() : LLPanel(), mBackgroundColor( LLColor4( OCEAN_RED, OCEAN_GREEN, OCEAN_BLUE, 1.f ) ), mItemPicked(FALSE), mPanning( FALSE ), mMouseDownPanX( 0 ), mMouseDownPanY( 0 ), mMouseDownX( 0 ), mMouseDownY( 0 ), mSelectIDStart(0) { //LL_INFOS("WorldMap") << "Creating the Map -> LLWorldMapView::LLWorldMapView()" << LL_ENDL; clearLastClick(); } BOOL LLWorldMapView::postBuild() { mTextBoxNorth = getChild ("floater_map_north"); mTextBoxEast = getChild ("floater_map_east"); mTextBoxWest = getChild ("floater_map_west"); mTextBoxSouth = getChild ("floater_map_south"); mTextBoxSouthEast = getChild ("floater_map_southeast"); mTextBoxNorthEast = getChild ("floater_map_northeast"); mTextBoxSouthWest = getChild ("floater_map_southwest"); mTextBoxNorthWest = getChild ("floater_map_northwest"); mTextBoxNorth->setText(getString("world_map_north")); mTextBoxEast->setText(getString ("world_map_east")); mTextBoxWest->setText(getString("world_map_west")); mTextBoxSouth->setText(getString ("world_map_south")); mTextBoxSouthEast ->setText(getString ("world_map_southeast")); mTextBoxNorthEast ->setText(getString ("world_map_northeast")); mTextBoxSouthWest->setText(getString ("world_map_southwest")); mTextBoxNorthWest ->setText(getString("world_map_northwest")); mTextBoxNorth->reshapeToFitText(); mTextBoxEast->reshapeToFitText(); mTextBoxWest->reshapeToFitText(); mTextBoxSouth->reshapeToFitText(); mTextBoxSouthEast ->reshapeToFitText(); mTextBoxNorthEast ->reshapeToFitText(); mTextBoxSouthWest->reshapeToFitText(); mTextBoxNorthWest ->reshapeToFitText(); return true; } LLWorldMapView::~LLWorldMapView() { //LL_INFOS("WorldMap") << "Destroying the map -> LLWorldMapView::~LLWorldMapView()" << LL_ENDL; cleanupTextures(); } // static void LLWorldMapView::cleanupTextures() { } // static void LLWorldMapView::setScale( F32 scale ) { if (scale != sMapScale) { F32 old_scale = sMapScale; sMapScale = scale; if (sMapScale <= 0.f) { sMapScale = 0.1f; } F32 ratio = (scale / old_scale); sPanX *= ratio; sPanY *= ratio; sTargetPanX = sPanX; sTargetPanY = sPanY; sVisibleTilesLoaded = false; } } // static void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y ) { sPanX += delta_x; sPanY += delta_y; sTargetPanX = sPanX; sTargetPanY = sPanY; sVisibleTilesLoaded = false; } // static void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap ) { sTargetPanX = (F32)x; sTargetPanY = (F32)y; if (snap) { sPanX = sTargetPanX; sPanY = sTargetPanY; } sVisibleTilesLoaded = false; } bool LLWorldMapView::showRegionInfo() { return (LLWorldMipmap::scaleToLevel(sMapScale) <= DRAW_SIMINFO_THRESHOLD ? true : false); } /////////////////////////////////////////////////////////////////////////////////// // HELPERS BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) { return (region && info && info->isName(region->getName())); } /////////////////////////////////////////////////////////////////////////////////// void LLWorldMapView::draw() { static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white); LLTextureView::clearDebugImages(); F64 current_time = LLTimer::getElapsedSeconds(); mVisibleRegions.clear(); // animate pan if necessary sPanX = lerp(sPanX, sTargetPanX, LLSmoothInterpolation::getInterpolant(0.1f)); sPanY = lerp(sPanY, sTargetPanY, LLSmoothInterpolation::getInterpolant(0.1f)); const S32 width = getRect().getWidth(); const S32 height = getRect().getHeight(); const F32 half_width = F32(width) / 2.0f; const F32 half_height = F32(height) / 2.0f; LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); S32 level = LLWorldMipmap::scaleToLevel(sMapScale); LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.matrixMode(LLRender::MM_MODELVIEW); // Clear the background alpha to 0 gGL.flush(); gGL.setColorMask(false, true); gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f); gl_rect_2d(0, height, width, 0); } gGL.flush(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setColorMask(true, true); // Draw the image tiles drawMipmap(width, height); gGL.flush(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setColorMask(true, true); // Draw per sim overlayed information (names, mature, offline...) for (LLWorldMap::sim_info_map_t::const_iterator it = LLWorldMap::getInstance()->getRegionMap().begin(); it != LLWorldMap::getInstance()->getRegionMap().end(); ++it) { U64 handle = it->first; LLSimInfo* info = it->second; LLVector3d origin_global = from_region_handle(handle); // Find x and y position relative to camera's center. LLVector3d rel_region_pos = origin_global - camera_global; F32 relative_x = (rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * sMapScale; F32 relative_y = (rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * sMapScale; // Coordinates of the sim in pixels in the UI panel // When the view isn't panned, 0,0 = center of rectangle F32 bottom = sPanY + half_height + relative_y; F32 left = sPanX + half_width + relative_x; F32 top = bottom + sMapScale ; F32 right = left + sMapScale ; // Discard if region is outside the screen rectangle (not visible on screen) if ((top < 0.f) || (bottom > height) || (right < 0.f) || (left > width) ) { // Drop the "land for sale" fetching priority since it's outside the view rectangle info->dropImagePriority(); continue; } // This list is used by other methods to know which regions are indeed displayed on screen mVisibleRegions.push_back(handle); // Update the agent count for that region if we're not too zoomed out already if (level <= DRAW_SIMINFO_THRESHOLD) { info->updateAgentCount(current_time); } if (info->isDown()) { // Draw a transparent red square over down sims gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA); gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.begin(LLRender::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); gGL.end(); } // As part of the AO project, we no longer want to draw access indicators; // it's too complicated to get all the rules straight and will only // cause confusion. /********************** else if (!info->isPG() && gAgent.isTeen()) { // If this is a mature region, and you are not, draw a line across it gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color3f(1.f, 0.f, 0.f); gGL.begin(LLRender::LINES); gGL.vertex2f(left, top); gGL.vertex2f(right, bottom); gGL.vertex2f(left, bottom); gGL.vertex2f(right, top); gGL.end(); } **********************/ else if (gSavedSettings.getBOOL("MapShowLandForSale") && (level <= DRAW_LANDFORSALE_THRESHOLD)) { // Draw the overlay image "Land for Sale / Land for Auction" LLViewerFetchedTexture* overlayimage = info->getLandForSaleImage(); if (overlayimage) { // Inform the fetch mechanism of the size we need S32 draw_size = ll_round(sMapScale); overlayimage->setKnownDrawSize(ll_round(draw_size * LLUI::getScaleFactor().mV[VX]), ll_round(draw_size * LLUI::getScaleFactor().mV[VY])); // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, -0.5f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, -0.5f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, -0.5f); gGL.end(); } } } else { // If we're not displaying the "land for sale", drop its fetching priority info->dropImagePriority(); } // Draw the region name in the lower left corner if (sMapScale >= DRAW_TEXT_THRESHOLD) { LLFontGL* font = LLFontGL::getFont(LLFontDescriptor("SansSerif", "Small", LLFontGL::BOLD)); std::string mesg; if (info->isDown()) { mesg = llformat( "%s (%s)", info->getName().c_str(), sStringsMap["offline"].c_str()); } else { mesg = info->getName(); } if (!mesg.empty()) { font->renderUTF8( mesg, 0, llfloor(left + 3), llfloor(bottom + 2), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW, S32_MAX, //max_chars sMapScale, //max_pixels NULL, /*use_ellipses*/TRUE, /*use_color*/FALSE); } } } // Draw background rectangle LLGLSUIDefault gls_ui; { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA); gGL.color4fv( mBackgroundColor.mV ); gl_rect_2d(0, height, width, 0); } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ALPHA); // Draw item infos if we're not zoomed out too much and there's something to draw if ((level <= DRAW_SIMINFO_THRESHOLD) && (gSavedSettings.getBOOL("MapShowInfohubs") || gSavedSettings.getBOOL("MapShowTelehubs") || gSavedSettings.getBOOL("MapShowLandForSale") || gSavedSettings.getBOOL("MapShowEvents") || gSavedSettings.getBOOL("ShowMatureEvents") || gSavedSettings.getBOOL("ShowAdultEvents"))) { drawItems(); } // Draw the Home location (always) LLVector3d home; if (gAgent.getHomePosGlobal(&home)) { drawImage(home, sHomeImage); } // Draw the current agent after all that other stuff. LLVector3d pos_global = gAgent.getPositionGlobal(); drawImage(pos_global, sAvatarYouImage); LLVector3 pos_map = globalPosToView(pos_global); if (!pointInView(ll_round(pos_map.mV[VX]), ll_round(pos_map.mV[VY]))) { drawTracking(pos_global, lerp(LLColor4::yellow, LLColor4::orange, 0.4f), TRUE, "You are here", "", LLFontGL::getFontSansSerifSmall()->getLineHeight()); // offset vertically by one line, to avoid overlap with target tracking } // Draw the current agent viewing angle drawFrustum(); // Draw icons for the avatars in each region. // Drawn this after the current agent avatar so one can see nearby people if (gSavedSettings.getBOOL("MapShowPeople") && (level <= DRAW_SIMINFO_THRESHOLD)) { drawAgents(); } // Always draw tracking information LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), map_track_color, TRUE, LLTracker::getLabel(), "" ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { // While fetching landmarks, will have 0,0,0 location for a while, // so don't draw. JC LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); if (!pos_global.isExactlyZero()) { drawTracking( pos_global, map_track_color, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() ); } } else if (LLWorldMap::getInstance()->isTracking()) { if (LLWorldMap::getInstance()->isTrackingInvalidLocation()) { // We know this location to be invalid, draw a blue circle LLColor4 loading_color(0.0, 0.5, 1.0, 1.0); drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("InvalidLocation"), ""); } else { // We don't know yet what that location is, draw a throbing blue circle double value = fmod(current_time, 2); value = 0.5 + 0.5*cos(value * F_PI); LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0); drawTracking( LLWorldMap::getInstance()->getTrackedPositionGlobal(), loading_color, TRUE, getString("Loading"), ""); } } // turn off the scissor LLGLDisable no_scissor(GL_SCISSOR_TEST); updateDirections(); LLView::draw(); // Get sim info for all sims in view updateVisibleBlocks(); } // end draw() //virtual void LLWorldMapView::setVisible(BOOL visible) { LLPanel::setVisible(visible); if (!visible) { // Drop the download of tiles and images priority to nil if we hide the map LLWorldMap::getInstance()->dropImagePriorities(); } } void LLWorldMapView::drawMipmap(S32 width, S32 height) { // Compute the level of the mipmap to use for the current scale level S32 level = LLWorldMipmap::scaleToLevel(sMapScale); // Set the tile boost level so that unused tiles get to 0 LLWorldMap::getInstance()->equalizeBoostLevels(); // Render whatever we already have loaded if we haven't the current level // complete and use it as a background (scaled up or scaled down) if (!sVisibleTilesLoaded) { // Note: the (load = false) parameter avoids missing tiles to be fetched (i.e. we render what we have, no more) // Check all the lower res levels and render them in reverse order (worse to best) // We need to traverse all the levels as the user can zoom in very fast for (S32 l = LLWorldMipmap::MAP_LEVELS; l > level; l--) { drawMipmapLevel(width, height, l, false); } // Skip the current level, as we'll do it anyway here under... // Just go one level down in res as it can really get too much stuff // when zooming out and too small to see anyway... if (level > 1) { drawMipmapLevel(width, height, level - 1, false); } } else { //LL_INFOS("WorldMap") << "Render complete, don't draw background..." << LL_ENDL; } // Render the current level sVisibleTilesLoaded = drawMipmapLevel(width, height, level); return; } // Return true if all the tiles required to render that level have been fetched or are truly missing bool LLWorldMapView::drawMipmapLevel(S32 width, S32 height, S32 level, bool load) { // Check input level llassert (level > 0); if (level <= 0) return false; // Count tiles hit and completed S32 completed_tiles = 0; S32 total_tiles = 0; // Size in meters (global) of each tile of that level S32 tile_width = LLWorldMipmap::MAP_TILE_SIZE * (1 << (level - 1)); // Dimension of the screen in meter at that scale LLVector3d pos_SW = viewPosToGlobal(0, 0); LLVector3d pos_NE = viewPosToGlobal(width, height); // Add external band of tiles on the outskirt so to hit the partially displayed tiles right and top pos_NE[VX] += tile_width; pos_NE[VY] += tile_width; // Iterate through the tiles on screen: we just need to ask for one tile every tile_width meters U32 grid_x, grid_y; for (F64 index_y = pos_SW[VY]; index_y < pos_NE[VY]; index_y += tile_width) { for (F64 index_x = pos_SW[VX]; index_x < pos_NE[VX]; index_x += tile_width) { // Compute the world coordinates of the current point LLVector3d pos_global(index_x, index_y, pos_SW[VZ]); // Convert to the mipmap level coordinates for that point (i.e. which tile to we hit) LLWorldMipmap::globalToMipmap(pos_global[VX], pos_global[VY], level, &grid_x, &grid_y); // Get the tile. Note: NULL means that the image does not exist (so it's considered "complete" as far as fetching is concerned) LLPointer simimage = LLWorldMap::getInstance()->getObjectsTile(grid_x, grid_y, level, load); if (simimage) { // Checks that the image has a valid texture if (simimage->hasGLTexture()) { // Increment the number of completly fetched tiles completed_tiles++; // Convert those coordinates (SW corner of the mipmap tile) into world (meters) coordinates pos_global[VX] = grid_x * REGION_WIDTH_METERS; pos_global[VY] = grid_y * REGION_WIDTH_METERS; // Now to screen coordinates for SW corner of that tile LLVector3 pos_screen = globalPosToView (pos_global); F32 left = pos_screen[VX]; F32 bottom = pos_screen[VY]; // Compute the NE corner coordinates of the tile now pos_global[VX] += tile_width; pos_global[VY] += tile_width; pos_screen = globalPosToView (pos_global); F32 right = pos_screen[VX]; F32 top = pos_screen[VY]; // Draw the tile LLGLSUIDefault gls_ui; gGL.getTexUnit(0)->bind(simimage.get()); simimage->setAddressMode(LLTexUnit::TAM_CLAMP); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.color4f(1.f, 1.0f, 1.0f, 1.0f); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, 0.f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, 0.f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, 0.f); gGL.end(); #if DEBUG_DRAW_TILE drawTileOutline(level, top, left, bottom, right); #endif // DEBUG_DRAW_TILE } //else //{ // Waiting for a tile -> the level is not complete // LL_INFOS("WorldMap") << "Unfetched tile. level = " << level << LL_ENDL; //} } else { // Unexistent tiles are counted as "completed" completed_tiles++; } // Increment the number of tiles in that level / screen total_tiles++; } } return (completed_tiles == total_tiles); } // Draw lines (rectangle outline and cross) to visualize the position of the tile // Used for debug only void LLWorldMapView::drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right) { gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (level == 1) gGL.color3f(1.f, 0.f, 0.f); // red else if (level == 2) gGL.color3f(0.f, 1.f, 0.f); // green else if (level == 3) gGL.color3f(0.f, 0.f, 1.f); // blue else if (level == 4) gGL.color3f(1.f, 1.f, 0.f); // yellow else if (level == 5) gGL.color3f(1.f, 0.f, 1.f); // magenta else if (level == 6) gGL.color3f(0.f, 1.f, 1.f); // cyan else if (level == 7) gGL.color3f(1.f, 1.f, 1.f); // white else gGL.color3f(0.f, 0.f, 0.f); // black gGL.begin(LLRender::LINE_STRIP); gGL.vertex2f(left, top); gGL.vertex2f(right, bottom); gGL.vertex2f(left, bottom); gGL.vertex2f(right, top); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); gGL.end(); } void LLWorldMapView::drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image) { LLSimInfo::item_info_list_t::const_iterator e; for (e = items.begin(); e != items.end(); ++e) { drawGenericItem(*e, image); } } void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image) { drawImage(item.getGlobalPosition(), image); } void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color) { LLVector3 pos_map = globalPosToView( global_pos ); image->draw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), ll_round(pos_map.mV[VY] - image->getHeight()/2.f), color); } void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color) { LLVector3 pos_map = globalPosToView( global_pos ); for(U32 i=0; idraw(ll_round(pos_map.mV[VX] - image->getWidth() /2.f), ll_round(pos_map.mV[VY] - image->getHeight()/2.f + i*offset), color); } } void LLWorldMapView::drawItems() { bool mature_enabled = gAgent.canAccessMature(); bool adult_enabled = gAgent.canAccessAdult(); BOOL show_mature = mature_enabled && gSavedSettings.getBOOL("ShowMatureEvents"); BOOL show_adult = adult_enabled && gSavedSettings.getBOOL("ShowAdultEvents"); for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { U64 handle = *iter; LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); if ((info == NULL) || (info->isDown())) { continue; } // Infohubs if (gSavedSettings.getBOOL("MapShowInfohubs")) { drawGenericItems(info->getInfoHub(), sInfohubImage); } // Telehubs if (gSavedSettings.getBOOL("MapShowTelehubs")) { drawGenericItems(info->getTeleHub(), sTelehubImage); } // Land for sale if (gSavedSettings.getBOOL("MapShowLandForSale")) { drawGenericItems(info->getLandForSale(), sForSaleImage); // for 1.23, we're showing normal land and adult land in the same UI; you don't // get a choice about which ones you want. If you're currently asking for adult // content and land you'll get the adult land. if (gAgent.canAccessAdult()) { drawGenericItems(info->getLandForSaleAdult(), sForSaleAdultImage); } } // PG Events if (gSavedSettings.getBOOL("MapShowEvents")) { drawGenericItems(info->getPGEvent(), sEventImage); } // Mature Events if (show_mature) { drawGenericItems(info->getMatureEvent(), sEventMatureImage); } // Adult Events if (show_adult) { drawGenericItems(info->getAdultEvent(), sEventAdultImage); } } } void LLWorldMapView::drawAgents() { static LLUIColor map_avatar_color = LLUIColorTable::instance().getColor("MapAvatarColor", LLColor4::white); for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { U64 handle = *iter; LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); if ((siminfo == NULL) || (siminfo->isDown())) { continue; } LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAgentLocation().begin(); while (it != siminfo->getAgentLocation().end()) { // Show Individual agents (or little stacks where real agents are) // Here's how we'd choose the color if info.mID were available but it's not being sent: // LLColor4 color = (agent_count == 1 && is_agent_friend(info.mID)) ? friend_color : avatar_color; drawImageStack(it->getGlobalPosition(), sAvatarSmallImage, it->getCount(), 3.f, map_avatar_color); ++it; } } } void LLWorldMapView::drawFrustum() { // Draw frustum F32 meters_to_pixels = sMapScale/ REGION_WIDTH_METERS; F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; // Compute the frustum coordinates. Take the UI scale into account. F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]); F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); { gGL.translatef( ctr_x, ctr_y, 0 ); // Draw triangle with more alpha in far pixels to make it // fade out in distance. gGL.begin( LLRender::TRIANGLES ); { // get camera look at and left axes LLVector3 at_axis = LLViewerCamera::instance().getAtAxis(); LLVector3 left_axis = LLViewerCamera::instance().getLeftAxis(); // grab components along XY plane LLVector2 cam_lookat(at_axis.mV[VX], at_axis.mV[VY]); LLVector2 cam_left(left_axis.mV[VX], left_axis.mV[VY]); // but, when looking near straight up or down... if (is_approx_zero(cam_lookat.magVecSquared())) { //...just fall back to looking down the x axis cam_lookat = LLVector2(1.f, 0.f); // x axis cam_left = LLVector2(0.f, 1.f); // y axis } // normalize to unit length cam_lookat.normVec(); cam_left.normVec(); gGL.color4f(1.f, 1.f, 1.f, 0.25f); gGL.vertex2f( 0, 0 ); gGL.color4f(1.f, 1.f, 1.f, 0.02f); // use 2d camera vectors to render frustum triangle LLVector2 vert = cam_lookat * far_clip_pixels + cam_left * half_width_pixels; gGL.vertex2f(vert.mV[VX], vert.mV[VY]); vert = cam_lookat * far_clip_pixels - cam_left * half_width_pixels; gGL.vertex2f(vert.mV[VX], vert.mV[VY]); } gGL.end(); } gGL.popMatrix(); } LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) { LLVector3d relative_pos_global = global_pos - gAgentCamera.getCameraPositionGlobal(); LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles pos_local.mV[VX] *= sMapScale / REGION_WIDTH_METERS; pos_local.mV[VY] *= sMapScale / REGION_WIDTH_METERS; // leave Z component in meters pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX; pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY; return pos_local; } void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow, const std::string& label, const std::string& tooltip, S32 vert_offset ) { LLVector3 pos_local = globalPosToView( pos_global ); S32 x = ll_round( pos_local.mV[VX] ); S32 y = ll_round( pos_local.mV[VY] ); LLFontGL* font = LLFontGL::getFontSansSerifSmall(); S32 text_x = x; S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); if( x < 0 || y < 0 || x >= getRect().getWidth() || y >= getRect().getHeight() ) { if (draw_arrow) { drawTrackingCircle( getRect(), x, y, color, 3, 15 ); drawTrackingArrow( getRect(), x, y, color ); text_x = sTrackingArrowX; text_y = sTrackingArrowY; } } else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) { drawTrackingCircle( getRect(), x, y, color, 3, 15 ); } else { drawImage(pos_global, sTrackCircleImage, color); } // clamp text position to on-screen const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - font->getLineHeight() - TEXT_PADDING - vert_offset); if (label != "") { font->renderUTF8( label, 0, text_x, text_y, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); if (tooltip != "") { text_y -= font->getLineHeight(); font->renderUTF8( tooltip, 0, text_x, text_y, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } } } // If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y ) { x -= llfloor((getRect().getWidth() / 2 + sPanX)); y -= llfloor((getRect().getHeight() / 2 + sPanY)); LLVector3 pos_local( (F32)x, (F32)y, 0.f ); pos_local *= ( REGION_WIDTH_METERS / sMapScale ); LLVector3d pos_global; pos_global.setVec( pos_local ); pos_global += gAgentCamera.getCameraPositionGlobal(); if(gAgent.isGodlike()) { pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. } else { pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's } return pos_global; } BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, MASK mask ) { LLVector3d pos_global = viewPosToGlobal(x, y); U64 handle = to_region_handle(pos_global); std::string tooltip_msg; LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromHandle(handle); if (info) { LLViewerRegion *region = gAgent.getRegion(); std::string message = llformat("%s (%s)", info->getName().c_str(), info->getAccessString().c_str()); if (!info->isDown()) { S32 agent_count = info->getAgentCount(); if (region && (region->getHandle() == handle)) { ++agent_count; // Bump by 1 if we're here } // We may not have an agent count when the map is really // zoomed out, so don't display anything about the count. JC if (agent_count > 0) { LLStringUtil::format_map_t string_args; string_args["[NUMBER]"] = llformat("%d", agent_count); message += '\n'; message += getString((agent_count == 1 ? "world_map_person" : "world_map_people") , string_args); } } tooltip_msg.assign( message ); // Optionally show region flags std::string region_flags = info->getFlagsString(); if (!region_flags.empty()) { tooltip_msg += '\n'; tooltip_msg += region_flags; } const S32 SLOP = 9; S32 screen_x, screen_y; localPointToScreen(x, y, &screen_x, &screen_y); LLRect sticky_rect_screen; sticky_rect_screen.setCenterAndSize(screen_x, screen_y, SLOP, SLOP); LLToolTipMgr::instance().show(LLToolTip::Params() .message(tooltip_msg) .sticky_rect(sticky_rect_screen)); } return TRUE; } // Pass relative Z of 0 to draw at same level. // static static void drawDot(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius, LLUIImagePtr dot_image) { const F32 HEIGHT_THRESHOLD = 7.f; if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD) { dot_image->draw(ll_round(x_pixels) - dot_image->getWidth()/2, ll_round(y_pixels) - dot_image->getHeight()/2, color); } else { // Draw V indicator for above or below // *TODO: Replace this vector drawing with icons F32 left = x_pixels - dot_radius; F32 right = x_pixels + dot_radius; F32 center = (left + right) * 0.5f; F32 top = y_pixels + dot_radius; F32 bottom = y_pixels - dot_radius; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); LLUI::setLineWidth(3.0f); F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V gGL.begin( LLRender::LINES ); gGL.vertex2f(left, back); gGL.vertex2f(center, point); gGL.vertex2f(center, point); gGL.vertex2f(right, back); gGL.end(); LLUI::setLineWidth(1.0f); } } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawAvatar(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius, bool unknown_relative_z) { const F32 HEIGHT_THRESHOLD = 7.f; LLUIImagePtr dot_image = sAvatarLevelImage; if (unknown_relative_z && llabs(relative_z) > HEIGHT_THRESHOLD) { dot_image = sAvatarUnknownImage; } else { if(relative_z < -HEIGHT_THRESHOLD) { dot_image = sAvatarBelowImage; } else if(relative_z > HEIGHT_THRESHOLD) { dot_image = sAvatarAboveImage; } } S32 dot_width = ll_round(dot_radius * 2.f); dot_image->draw(ll_round(x_pixels - dot_radius), ll_round(y_pixels - dot_radius), dot_width, dot_width, color); } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawTrackingDot( F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius) { drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage); } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, const std::string& first_line, const std::string& second_line) { const S32 VERT_PAD = 8; S32 text_x = ll_round(x_pixels); S32 text_y = ll_round(y_pixels - BIG_DOT_RADIUS - VERT_PAD); // render text LLFontGL::getFontSansSerif()->renderUTF8(first_line, 0, text_x, text_y, color, LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); text_y -= LLFontGL::getFontSansSerif()->getLineHeight(); // render text LLFontGL::getFontSansSerif()->renderUTF8(second_line, 0, text_x, text_y, color, LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::NORMAL, LLFontGL::DROP_SHADOW); } //static void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap ) { F32 start_theta = 0.f; F32 end_theta = F_TWO_PI; F32 x_delta = 0.f; F32 y_delta = 0.f; if (x < 0) { x_delta = 0.f - (F32)x; start_theta = F_PI + F_PI_BY_TWO; end_theta = F_TWO_PI + F_PI_BY_TWO; } else if (x > rect.getWidth()) { x_delta = (F32)(x - rect.getWidth()); start_theta = F_PI_BY_TWO; end_theta = F_PI + F_PI_BY_TWO; } if (y < 0) { y_delta = 0.f - (F32)y; if (x < 0) { start_theta = 0.f; end_theta = F_PI_BY_TWO; } else if (x > rect.getWidth()) { start_theta = F_PI_BY_TWO; end_theta = F_PI; } else { start_theta = 0.f; end_theta = F_PI; } } else if (y > rect.getHeight()) { y_delta = (F32)(y - rect.getHeight()); if (x < 0) { start_theta = F_PI + F_PI_BY_TWO; end_theta = F_TWO_PI; } else if (x > rect.getWidth()) { start_theta = F_PI; end_theta = F_PI + F_PI_BY_TWO; } else { start_theta = F_PI; end_theta = F_TWO_PI; } } F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta); distance = llmax(0.1f, distance); F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap; F32 inner_radius = outer_radius - (F32)min_thickness; F32 angle_adjust_x = asin(x_delta / outer_radius); F32 angle_adjust_y = asin(y_delta / outer_radius); if (angle_adjust_x) { if (angle_adjust_y) { F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y); start_theta += angle_adjust; end_theta -= angle_adjust; } else { start_theta += angle_adjust_x; end_theta -= angle_adjust_x; } } else if (angle_adjust_y) { start_theta += angle_adjust_y; end_theta -= angle_adjust_y; } gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef((F32)x * LLUI::getScaleFactor().mV[VX], (F32)y * LLUI::getScaleFactor().mV[VY], 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); gGL.popMatrix(); } // static void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 arrow_size) { F32 x_center = (F32)rect.getWidth() / 2.f; F32 y_center = (F32)rect.getHeight() / 2.f; F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size ); F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size ); F32 slope = (F32)(y - y_center) / (F32)(x - x_center); F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth(); if (llabs(slope) > window_ratio && y_clamped != (F32)y) { // clamp by y x_clamped = (y_clamped - y_center) / slope + x_center; // adjust for arrow size x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) ); } else if (x_clamped != (F32)x) { // clamp by x y_clamped = (x_clamped - x_center) * slope + y_center; // adjust for arrow size y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) ); } // *FIX: deal with non-square window properly. // I do not understand what this comment means -- is it actually // broken or is it correctly dealing with non-square // windows. Phoenix 2007-01-03. S32 half_arrow_size = (S32) (0.5f * arrow_size); F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center); sTrackingArrowX = llfloor(x_clamped); sTrackingArrowY = llfloor(y_clamped); gl_draw_scaled_rotated_image( sTrackingArrowX, sTrackingArrowY, arrow_size, arrow_size, RAD_TO_DEG * angle, sTrackArrowImage->getImage(), color); } void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation ) { // Rotation is in radians. // Rotation of 0 means x = 1, y = 0 on the unit circle. F32 map_half_height = getRect().getHeight() * 0.5f; F32 map_half_width = getRect().getWidth() * 0.5f; F32 text_half_height = text_box->getRect().getHeight() * 0.5f; F32 text_half_width = text_box->getRect().getWidth() * 0.5f; F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width ); text_box->setOrigin( ll_round(map_half_width - text_half_width + radius * cos( rotation )), ll_round(map_half_height - text_half_height + radius * sin( rotation )) ); } void LLWorldMapView::updateDirections() { S32 width = getRect().getWidth(); S32 height = getRect().getHeight(); S32 text_height = mTextBoxNorth->getRect().getHeight(); S32 text_width = mTextBoxNorth->getRect().getWidth(); const S32 PAD = 2; S32 top = height - text_height - PAD; S32 left = PAD*2; S32 bottom = PAD; S32 right = width - text_width - PAD; S32 center_x = width/2 - text_width/2; S32 center_y = height/2 - text_height/2; mTextBoxNorth->setOrigin( center_x, top ); mTextBoxEast->setOrigin( right, center_y ); mTextBoxSouth->setOrigin( center_x, bottom ); mTextBoxWest->setOrigin( left, center_y ); // These have wider text boxes text_width = mTextBoxNorthWest->getRect().getWidth(); right = width - text_width - PAD; mTextBoxNorthWest->setOrigin(left, top); mTextBoxNorthEast->setOrigin(right, top); mTextBoxSouthWest->setOrigin(left, bottom); mTextBoxSouthEast->setOrigin(right, bottom); // S32 hint_width = mTextBoxScrollHint->getRect().getWidth(); // mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD, // PAD * 2 + text_height ); } void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent ) { LLView::reshape( width, height, called_from_parent ); } bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track) { LLVector3 pos_view = globalPosToView(item.getGlobalPosition()); S32 item_x = ll_round(pos_view.mV[VX]); S32 item_y = ll_round(pos_view.mV[VY]); if (x < item_x - BIG_DOT_RADIUS) return false; if (x > item_x + BIG_DOT_RADIUS) return false; if (y < item_y - BIG_DOT_RADIUS) return false; if (y > item_y + BIG_DOT_RADIUS) return false; LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.getRegionHandle()); if (sim_info) { if (track) { gFloaterWorldMap->trackLocation(item.getGlobalPosition()); } } if (track) { gFloaterWorldMap->trackGenericItem(item); } // item.setSelected(true); *id = item.getUUID(); return true; } // Handle a click, which might be on a dot void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask, S32* hit_type, LLUUID* id) { LLVector3d pos_global = viewPosToGlobal(x, y); // *HACK: Adjust Z values automatically for liaisons & gods so // we swoop down when they click on the map. Sadly, the P2P // branch does not pay attention to this value; however, the // Distributed Messaging branch honors it. if(gAgent.isGodlike()) { pos_global.mdV[VZ] = 200.0; } *hit_type = 0; // hit nothing LLWorldMap::getInstance()->cancelTracking(); S32 level = LLWorldMipmap::scaleToLevel(sMapScale); // If the zoom level is not too far out already, test hits if (level <= DRAW_SIMINFO_THRESHOLD) { bool show_mature = gAgent.canAccessMature() && gSavedSettings.getBOOL("ShowMatureEvents"); bool show_adult = gAgent.canAccessAdult() && gSavedSettings.getBOOL("ShowAdultEvents"); // Test hits if trackable data are displayed, otherwise, we don't even bother if (gSavedSettings.getBOOL("MapShowEvents") || show_mature || show_adult || gSavedSettings.getBOOL("MapShowLandForSale")) { // Iterate through the visible regions for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { U64 handle = *iter; LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); if ((siminfo == NULL) || (siminfo->isDown())) { continue; } // If on screen check hits with the visible item lists if (gSavedSettings.getBOOL("MapShowEvents")) { LLSimInfo::item_info_list_t::const_iterator it = siminfo->getPGEvent().begin(); while (it != siminfo->getPGEvent().end()) { LLItemInfo event = *it; if (checkItemHit(x, y, event, id, false)) { *hit_type = MAP_ITEM_PG_EVENT; mItemPicked = TRUE; gFloaterWorldMap->trackEvent(event); return; } ++it; } } if (show_mature) { LLSimInfo::item_info_list_t::const_iterator it = siminfo->getMatureEvent().begin(); while (it != siminfo->getMatureEvent().end()) { LLItemInfo event = *it; if (checkItemHit(x, y, event, id, false)) { *hit_type = MAP_ITEM_MATURE_EVENT; mItemPicked = TRUE; gFloaterWorldMap->trackEvent(event); return; } ++it; } } if (show_adult) { LLSimInfo::item_info_list_t::const_iterator it = siminfo->getAdultEvent().begin(); while (it != siminfo->getAdultEvent().end()) { LLItemInfo event = *it; if (checkItemHit(x, y, event, id, false)) { *hit_type = MAP_ITEM_ADULT_EVENT; mItemPicked = TRUE; gFloaterWorldMap->trackEvent(event); return; } ++it; } } if (gSavedSettings.getBOOL("MapShowLandForSale")) { LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSale().begin(); while (it != siminfo->getLandForSale().end()) { LLItemInfo event = *it; if (checkItemHit(x, y, event, id, true)) { *hit_type = MAP_ITEM_LAND_FOR_SALE; mItemPicked = TRUE; return; } ++it; } // for 1.23, we're showing normal land and adult land in the same UI; you don't // get a choice about which ones you want. If you're currently asking for adult // content and land you'll get the adult land. if (gAgent.canAccessAdult()) { LLSimInfo::item_info_list_t::const_iterator it = siminfo->getLandForSaleAdult().begin(); while (it != siminfo->getLandForSaleAdult().end()) { LLItemInfo event = *it; if (checkItemHit(x, y, event, id, true)) { *hit_type = MAP_ITEM_LAND_FOR_SALE_ADULT; mItemPicked = TRUE; return; } ++it; } } } } } } // If we get here, we haven't clicked on anything gFloaterWorldMap->trackLocation(pos_global); mItemPicked = FALSE; *id = LLUUID::null; return; } BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask ) { gFocusMgr.setMouseCapture( this ); mMouseDownPanX = ll_round(sPanX); mMouseDownPanY = ll_round(sPanY); mMouseDownX = x; mMouseDownY = y; sHandledLastClick = TRUE; return TRUE; } BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning) { // restore mouse cursor S32 local_x, local_y; local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX); local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY); LLRect clip_rect = getRect(); clip_rect.stretch(-8); clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); LLUI::getInstance()->setMousePositionLocal(this, local_x, local_y); // finish the pan mPanning = FALSE; mMouseDownX = 0; mMouseDownY = 0; } else { // ignore whether we hit an event or not S32 hit_type; LLUUID id; handleClick(x, y, mask, &hit_type, &id); } gViewerWindow->showCursor(); gFocusMgr.setMouseCapture( NULL ); return TRUE; } return FALSE; } void LLWorldMapView::updateVisibleBlocks() { if (LLWorldMipmap::scaleToLevel(sMapScale) > DRAW_SIMINFO_THRESHOLD) { // If we're zoomed out too much, we just don't load all those sim info: too much! return; } // Load the blocks visible in the current World Map view // Get the World Map view coordinates and boundaries LLVector3d camera_global = gAgentCamera.getCameraPositionGlobal(); const S32 width = getRect().getWidth(); const S32 height = getRect().getHeight(); const F32 half_width = F32(width) / 2.0f; const F32 half_height = F32(height) / 2.0f; // Compute center into sim grid coordinates S32 world_center_x = S32((-sPanX / sMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS)); S32 world_center_y = S32((-sPanY / sMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS)); // Compute the boundaries into sim grid coordinates S32 world_left = world_center_x - S32(half_width / sMapScale) - 1; S32 world_right = world_center_x + S32(half_width / sMapScale) + 1; S32 world_bottom = world_center_y - S32(half_height / sMapScale) - 1; S32 world_top = world_center_y + S32(half_height / sMapScale) + 1; //LL_INFOS("WorldMap") << "LLWorldMapView::updateVisibleBlocks() : sMapScale = " << sMapScale << ", left = " << world_left << ", right = " << world_right << ", bottom = " << world_bottom << ", top = " << world_top << LL_ENDL; LLWorldMap::getInstance()->updateRegions(world_left, world_bottom, world_right, world_top); } BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning || llabs(x - mMouseDownX) > 1 || llabs(y - mMouseDownY) > 1) { // just started panning, so hide cursor if (!mPanning) { mPanning = TRUE; gViewerWindow->hideCursor(); } F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX()); F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY()); // Set pan to value at start of drag + offset sPanX += delta_x; sPanY += delta_y; sTargetPanX = sPanX; sTargetPanY = sPanY; gViewerWindow->moveCursorToCenter(); } // doesn't matter, cursor should be hidden gViewerWindow->setCursor(UI_CURSOR_CROSS ); return TRUE; } else { // While we're waiting for data from the tracker, we're busy. JC LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); if (LLTracker::isTracking(NULL) && pos_global.isExactlyZero()) { gViewerWindow->setCursor( UI_CURSOR_WAIT ); } else { gViewerWindow->setCursor( UI_CURSOR_CROSS ); } LL_DEBUGS("UserInput") << "hover handled by LLWorldMapView" << LL_ENDL; return TRUE; } } BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask ) { if( sHandledLastClick ) { S32 hit_type; LLUUID id; handleClick(x, y, mask, &hit_type, &id); switch (hit_type) { case MAP_ITEM_PG_EVENT: case MAP_ITEM_MATURE_EVENT: case MAP_ITEM_ADULT_EVENT: { LLFloaterReg::hideInstance("world_map"); // This is an ungainly hack std::string uuid_str; S32 event_id; id.toString(uuid_str); uuid_str = uuid_str.substr(28); sscanf(uuid_str.c_str(), "%X", &event_id); // Invoke the event details floater if someone is clicking on an event. LLSD params(LLSD::emptyArray()); params.append(event_id); LLCommandDispatcher::dispatch("event", params, LLSD(), NULL, "clicked", true); break; } case MAP_ITEM_LAND_FOR_SALE: case MAP_ITEM_LAND_FOR_SALE_ADULT: { LLVector3d pos_global = viewPosToGlobal(x, y); std::string sim_name; if (LLWorldMap::getInstance()->simNameFromPosGlobal(pos_global, sim_name)) { LLFloaterReg::hideInstance("world_map"); LLFloaterReg::showInstance("search", LLSD().with("category", "land").with("query", sim_name)); } break; } case MAP_ITEM_CLASSIFIED: { LLFloaterReg::hideInstance("world_map"); LLFloaterReg::showInstance("search", LLSD().with("category", "classifieds").with("query", id)); break; } default: { if (LLWorldMap::getInstance()->isTracking()) { LLWorldMap::getInstance()->setTrackingDoubleClick(); } else { // Teleport if we got a valid location LLVector3d pos_global = viewPosToGlobal(x,y); LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); if (sim_info && !sim_info->isDown()) { gAgent.teleportViaLocation( pos_global ); } } } }; return TRUE; } return FALSE; }