/** * @file llworldmapmessage.h * @brief Handling of the messages to the DB made by and for the world map. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWORLDMAPMESSAGE_H #define LL_LLWORLDMAPMESSAGE_H // Handling of messages (send and process) as well as SLURL callback if necessary class LLMessageSystem; class LLWorldMapMessage : public LLSingleton<LLWorldMapMessage> { public: typedef boost::function<void(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)> url_callback_t; LLWorldMapMessage(); ~LLWorldMapMessage(); // Process incoming answers to map stuff requests static void processMapBlockReply(LLMessageSystem*, void**); static void processMapItemReply(LLMessageSystem*, void**); // Request data for all regions in a rectangular area. Coordinates in grids (i.e. meters / 256). void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent = false); // Various methods to request LLSimInfo data to the simulator and asset DB void sendNamedRegionRequest(std::string region_name); void sendNamedRegionRequest(std::string region_name, url_callback_t callback, const std::string& callback_url, bool teleport); void sendHandleRegionRequest(U64 region_handle, url_callback_t callback, const std::string& callback_url, bool teleport); // Request item data for regions // Note: the handle works *only* when requesting agent count (type = MAP_ITEM_AGENT_LOCATIONS). In that case, // the request will actually be transitting through the spaceserver (all that is done on the sim). // All other values of type do create a global grid request to the asset DB. So no need to try to get, say, // the events for one particular region. For such a request, the handle is ignored. void sendItemRequest(U32 type, U64 handle = 0); private: // Search for region (by name or handle) for SLURL processing and teleport // None of this relies explicitly on the LLWorldMap instance so better handle it here std::string mSLURLRegionName; U64 mSLURLRegionHandle; std::string mSLURL; url_callback_t mSLURLCallback; bool mSLURLTeleport; }; #endif // LL_LLWORLDMAPMESSAGE_H