/** * @file llworld.cpp * @brief Initial test structure to organize viewer regions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llworld.h" #include "llrender.h" #include "indra_constants.h" #include "llstl.h" #include "llagent.h" #include "llviewercontrol.h" #include "lldrawpool.h" #include "llglheaders.h" #include "llhttpnode.h" #include "llregionhandle.h" #include "llsurface.h" #include "lltrans.h" #include "llviewercamera.h" #include "llviewertexture.h" #include "llviewertexturelist.h" #include "llviewernetwork.h" #include "llviewerobjectlist.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "llvlcomposition.h" #include "llvoavatar.h" #include "llvocache.h" #include "llvowater.h" #include "message.h" #include "pipeline.h" #include "llappviewer.h" // for do_disconnect() #include "llscenemonitor.h" #include #include #include #include // // Globals // U32 gAgentPauseSerialNum = 0; // // Constants // const S32 MAX_NUMBER_OF_CLOUDS = 750; const S32 WORLD_PATCH_SIZE = 16; extern LLColor4U MAX_WATER_COLOR; const U32 LLWorld::mWidth = 256; // meters/point, therefore mWidth * mScale = meters per edge const F32 LLWorld::mScale = 1.f; const F32 LLWorld::mWidthInMeters = mWidth * mScale; // // Functions // // allocate the stack LLWorld::LLWorld() : mLandFarClip(DEFAULT_FAR_PLANE), mLastPacketsIn(0), mLastPacketsOut(0), mLastPacketsLost(0), mSpaceTimeUSec(0) { for (S32 i = 0; i < 8; i++) { mEdgeWaterObjects[i] = NULL; } LLPointer raw = new LLImageRaw(1,1,4); U8 *default_texture = raw->getData(); *(default_texture++) = MAX_WATER_COLOR.mV[0]; *(default_texture++) = MAX_WATER_COLOR.mV[1]; *(default_texture++) = MAX_WATER_COLOR.mV[2]; *(default_texture++) = MAX_WATER_COLOR.mV[3]; mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); gGL.getTexUnit(0)->bind(mDefaultWaterTexturep); mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); LLViewerRegion::sVOCacheCullingEnabled = gSavedSettings.getBOOL("RequestFullRegionCache") && gSavedSettings.getBOOL("ObjectCacheEnabled"); } void LLWorld::destroyClass() { mHoleWaterObjects.clear(); gObjectList.destroy(); for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); ) { LLViewerRegion* region_to_delete = *region_it++; removeRegion(region_to_delete->getHost()); } LLViewerPartSim::getInstance()->destroyClass(); mDefaultWaterTexturep = NULL ; for (S32 i = 0; i < 8; i++) { mEdgeWaterObjects[i] = NULL; } //make all visible drawbles invisible. LLDrawable::incrementVisible(); LLSceneMonitor::deleteSingleton(); } LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) { LL_INFOS() << "Add region with handle: " << region_handle << " on host " << host << LL_ENDL; LLViewerRegion *regionp = getRegionFromHandle(region_handle); if (regionp) { LL_INFOS() << "Region exists, removing it " << LL_ENDL; LLHost old_host = regionp->getHost(); // region already exists! if (host == old_host && regionp->isAlive()) { // This is a duplicate for the same host and it's alive, don't bother. return regionp; } if (host != old_host) { LL_WARNS() << "LLWorld::addRegion exists, but old host " << old_host << " does not match new host " << host << LL_ENDL; } if (!regionp->isAlive()) { LL_WARNS() << "LLWorld::addRegion exists, but isn't alive" << LL_ENDL; } // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host // matches, because all the agent state for the new camera is completely different. removeRegion(old_host); } U32 iindex = 0; U32 jindex = 0; from_region_handle(region_handle, &iindex, &jindex); S32 x = (S32)(iindex/mWidth); S32 y = (S32)(jindex/mWidth); LL_INFOS() << "Adding new region (" << x << ":" << y << ")" << LL_ENDL; LL_INFOS() << "Host: " << host << LL_ENDL; LLVector3d origin_global; origin_global = from_region_handle(region_handle); regionp = new LLViewerRegion(region_handle, host, mWidth, WORLD_PATCH_SIZE, getRegionWidthInMeters() ); if (!regionp) { LL_ERRS() << "Unable to create new region!" << LL_ENDL; } mRegionList.push_back(regionp); mActiveRegionList.push_back(regionp); mCulledRegionList.push_back(regionp); // Find all the adjacent regions, and attach them. // Generate handles for all of the adjacent regions, and attach them in the correct way. // connect the edges F32 adj_x = 0.f; F32 adj_y = 0.f; F32 region_x = 0.f; F32 region_y = 0.f; U64 adj_handle = 0; F32 width = getRegionWidthInMeters(); LLViewerRegion *neighborp; from_region_handle(region_handle, ®ion_x, ®ion_y); // Iterate through all directions, and connect neighbors if there. S32 dir; for (dir = 0; dir < 8; dir++) { adj_x = region_x + width * gDirAxes[dir][0]; adj_y = region_y + width * gDirAxes[dir][1]; to_region_handle(adj_x, adj_y, &adj_handle); neighborp = getRegionFromHandle(adj_handle); if (neighborp) { //LL_INFOS() << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << LL_ENDL; regionp->connectNeighbor(neighborp, dir); } } updateWaterObjects(); return regionp; } void LLWorld::removeRegion(const LLHost &host) { F32 x, y; LLViewerRegion *regionp = getRegion(host); if (!regionp) { LL_WARNS() << "Trying to remove region that doesn't exist!" << LL_ENDL; return; } if (regionp == gAgent.getRegion()) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* reg = *iter; LL_WARNS() << "RegionDump: " << reg->getName() << " " << reg->getHost() << " " << reg->getOriginGlobal() << LL_ENDL; } LL_WARNS() << "Agent position global " << gAgent.getPositionGlobal() << " agent " << gAgent.getPositionAgent() << LL_ENDL; LL_WARNS() << "Regions visited " << gAgent.getRegionsVisited() << LL_ENDL; LL_WARNS() << "gFrameTimeSeconds " << gFrameTimeSeconds << LL_ENDL; LL_WARNS() << "Disabling region " << regionp->getName() << " that agent is in!" << LL_ENDL; LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected")); regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed. return; } from_region_handle(regionp->getHandle(), &x, &y); LL_INFOS() << "Removing region " << x << ":" << y << LL_ENDL; mRegionList.remove(regionp); mActiveRegionList.remove(regionp); mCulledRegionList.remove(regionp); mVisibleRegionList.remove(regionp); mRegionRemovedSignal(regionp); delete regionp; updateWaterObjects(); //double check all objects of this region are removed. gObjectList.clearAllMapObjectsInRegion(regionp) ; //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ; } LLViewerRegion* LLWorld::getRegion(const LLHost &host) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->getHost() == host) { return regionp; } } return NULL; } LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos) { return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos)); } LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->pointInRegionGlobal(pos)) { return regionp; } } return NULL; } LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos) { if (positionRegionValidGlobal(end_pos)) { return end_pos; } LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos); if (!regionp) { return start_pos; } LLVector3d delta_pos = end_pos - start_pos; LLVector3d delta_pos_abs; delta_pos_abs.setVec(delta_pos); delta_pos_abs.abs(); LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos); F64 clip_factor = 1.0; F32 region_width = regionp->getWidth(); if (region_coord.mV[VX] < 0.f) { if (region_coord.mV[VY] < region_coord.mV[VX]) { // clip along y - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); } else { // clip along x - clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]); } } else if (region_coord.mV[VX] > region_width) { if (region_coord.mV[VY] > region_coord.mV[VX]) { // clip along y + clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; } else { //clip along x + clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX]; } } else if (region_coord.mV[VY] < 0.f) { // clip along y - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); } else if (region_coord.mV[VY] > region_width) { // clip along y + clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; } // clamp to within region dimensions LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor); final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0, (F64)(region_width - F_ALMOST_ZERO)); final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0, (F64)(region_width - F_ALMOST_ZERO)); final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0, (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO)); return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos)); } LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->getHandle() == handle) { return regionp; } } return NULL; } LLViewerRegion* LLWorld::getRegionFromID(const LLUUID& region_id) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->getRegionID() == region_id) { return regionp; } } return NULL; } void LLWorld::updateAgentOffset(const LLVector3d &offset_global) { #if 0 for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; regionp->setAgentOffset(offset_global); } #endif } BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp->pointInRegionGlobal(pos_global)) { return TRUE; } } return FALSE; } // Allow objects to go up to their radius underground. F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos) { F32 land_height = resolveLandHeightGlobal(global_pos); F32 radius = 0.5f * object->getScale().length(); return land_height - radius; } LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global) { LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); if (regionp) { pos_region = regionp->getPosRegionFromGlobal(pos_global); return regionp; } return NULL; } LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent) { LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); if (regionp) { pos_region = regionp->getPosRegionFromGlobal(pos_global); return regionp; } return NULL; } F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent) { LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); return resolveLandHeightGlobal(pos_global); } F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global) { LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); if (regionp) { return regionp->getLand().resolveHeightGlobal(pos_global); } return 0.0f; } // Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a) // point where the the line intersects an object or the land surface. Stores the results // in "intersection" and "intersection_normal" and returns a scalar value that represents // the normalized distance along the line from "point_a" to "intersection". // // Currently assumes point_a and point_b only differ in z-direction, // but it may eventually become more general. F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, LLVector3d &intersection, LLVector3 &intersection_normal, LLViewerObject **viewerObjectPtr) { // initialize return value to null if (viewerObjectPtr) { *viewerObjectPtr = NULL; } LLViewerRegion *regionp = getRegionFromPosGlobal(point_a); if (!regionp) { // We're outside the world intersection = 0.5f * (point_a + point_b); intersection_normal.setVec(0.0f, 0.0f, 1.0f); return 0.5f; } // calculate the length of the segment F32 segment_length = (F32)((point_a - point_b).length()); if (0.0f == segment_length) { intersection = point_a; intersection_normal.setVec(0.0f, 0.0f, 1.0f); return segment_length; } // get land height // Note: we assume that the line is parallel to z-axis here LLVector3d land_intersection = point_a; F32 normalized_land_distance; land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a); normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length; intersection = land_intersection; intersection_normal = resolveLandNormalGlobal(land_intersection); if (avatarp && !avatarp->mFootPlane.isExactlyClear()) { LLVector3 foot_plane_normal(avatarp->mFootPlane.mV); LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a); // added 0.05 meters to compensate for error in foot plane reported by Havok F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f; norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f); if (norm_dist_from_plane < normalized_land_distance) { // collided with object before land normalized_land_distance = norm_dist_from_plane; intersection = point_a; intersection.mdV[VZ] -= norm_dist_from_plane * segment_length; intersection_normal = foot_plane_normal; } else { intersection = land_intersection; intersection_normal = resolveLandNormalGlobal(land_intersection); } } return normalized_land_distance; } LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global) { // returns a pointer to the patch at this location LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); if (!regionp) { return NULL; } return regionp->getLand().resolvePatchGlobal(pos_global); } LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global) { LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); if (!regionp) { return LLVector3::z_axis; } return regionp->getLand().resolveNormalGlobal(pos_global); } void LLWorld::updateVisibilities() { F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); // Go through the culled list and check for visible regions (region is visible if land is visible) for (region_list_t::iterator iter = mCulledRegionList.begin(); iter != mCulledRegionList.end(); ) { region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); if (part) { LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); const LLVector4a* bounds = group->getBounds(); if (LLViewerCamera::getInstance()->AABBInFrustum(bounds[0], bounds[1])) { mCulledRegionList.erase(curiter); mVisibleRegionList.push_back(regionp); } } } // Update all of the visible regions for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ) { region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; if (!regionp->getLand().hasZData()) { continue; } LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); if (part) { LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); const LLVector4a* bounds = group->getBounds(); if (LLViewerCamera::getInstance()->AABBInFrustum(bounds[0], bounds[1])) { regionp->calculateCameraDistance(); regionp->getLand().updatePatchVisibilities(gAgent); } else { mVisibleRegionList.erase(curiter); mCulledRegionList.push_back(regionp); } } } // Sort visible regions mVisibleRegionList.sort(LLViewerRegion::CompareDistance()); LLViewerCamera::getInstance()->setFar(cur_far_clip); } static LLTrace::SampleStatHandle<> sNumActiveCachedObjects("numactivecachedobjects", "Number of objects loaded from cache"); void LLWorld::updateRegions(F32 max_update_time) { LLTimer update_timer; mNumOfActiveCachedObjects = 0; if(LLViewerCamera::getInstance()->isChanged()) { LLViewerRegion::sLastCameraUpdated = LLViewerOctreeEntryData::getCurrentFrame() + 1; } LLViewerRegion::calcNewObjectCreationThrottle(); if(LLViewerRegion::isNewObjectCreationThrottleDisabled()) { max_update_time = llmax(max_update_time, 1.0f); //seconds, loosen the time throttle. } F32 max_time = llmin((F32)(max_update_time - update_timer.getElapsedTimeF32()), max_update_time * 0.25f); //update the self avatar region LLViewerRegion* self_regionp = gAgent.getRegion(); if(self_regionp) { self_regionp->idleUpdate(max_time); } //sort regions by its mLastUpdate //smaller mLastUpdate first to make sure every region has chance to get updated. LLViewerRegion::region_priority_list_t region_list; for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if(regionp != self_regionp) { region_list.insert(regionp); } mNumOfActiveCachedObjects += regionp->getNumOfActiveCachedObjects(); } // Perform idle time updates for the regions (and associated surfaces) for (LLViewerRegion::region_priority_list_t::iterator iter = region_list.begin(); iter != region_list.end(); ++iter) { if(max_time > 0.f) { max_time = llmin((F32)(max_update_time - update_timer.getElapsedTimeF32()), max_update_time * 0.25f); } if(max_time > 0.f) { (*iter)->idleUpdate(max_time); } else { //perform some necessary but very light updates. (*iter)->lightIdleUpdate(); } } sample(sNumActiveCachedObjects, mNumOfActiveCachedObjects); } void LLWorld::clearAllVisibleObjects() { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { //clear all cached visible objects. (*iter)->clearCachedVisibleObjects(); } } void LLWorld::updateParticles() { LLViewerPartSim::getInstance()->updateSimulation(); } void LLWorld::renderPropertyLines() { S32 region_count = 0; S32 vertex_count = 0; for (region_list_t::iterator iter = mVisibleRegionList.begin(); iter != mVisibleRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; region_count++; vertex_count += regionp->renderPropertyLines(); } } void LLWorld::updateNetStats() { F64Bits bits; U32 packets = 0; for (region_list_t::iterator iter = mActiveRegionList.begin(); iter != mActiveRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; regionp->updateNetStats(); bits += regionp->mBitsReceived; packets += llfloor( regionp->mPacketsReceived ); regionp->mBitsReceived = (F32Bits)0.f; regionp->mPacketsReceived = 0.f; } S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn; S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut; S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost; F64Bits actual_in_bits(gMessageSystem->mPacketRing.getAndResetActualInBits()); F64Bits actual_out_bits(gMessageSystem->mPacketRing.getAndResetActualOutBits()); add(LLStatViewer::MESSAGE_SYSTEM_DATA_IN, actual_in_bits); add(LLStatViewer::MESSAGE_SYSTEM_DATA_OUT, actual_out_bits); add(LLStatViewer::ACTIVE_MESSAGE_DATA_RECEIVED, bits); add(LLStatViewer::PACKETS_IN, packets_in); add(LLStatViewer::PACKETS_OUT, packets_out); add(LLStatViewer::PACKETS_LOST, packets_lost); if (packets_in) { sample(LLStatViewer::PACKETS_LOST_PERCENT, LLUnits::Ratio::fromValue((F32)packets_lost/(F32)packets_in)); } mLastPacketsIn = gMessageSystem->mPacketsIn; mLastPacketsOut = gMessageSystem->mPacketsOut; mLastPacketsLost = gMessageSystem->mDroppedPackets; } void LLWorld::printPacketsLost() { LL_INFOS() << "Simulators:" << LL_ENDL; LL_INFOS() << "----------" << LL_ENDL; LLCircuitData *cdp = NULL; for (region_list_t::iterator iter = mActiveRegionList.begin(); iter != mActiveRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost()); if (cdp) { LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal(); LL_INFOS() << regionp->getHost() << ", range: " << range.length() << " packets lost: " << cdp->getPacketsLost() << LL_ENDL; } } } void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data) { LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender()); if( region ) { region->updateCoarseLocations(msg); } } F32 LLWorld::getLandFarClip() const { return mLandFarClip; } void LLWorld::setLandFarClip(const F32 far_clip) { static S32 const rwidth = (S32)REGION_WIDTH_U32; S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; S32 const n2 = (llceil(far_clip) - 1) / rwidth; bool need_water_objects_update = n1 != n2; mLandFarClip = far_clip; if (need_water_objects_update) { updateWaterObjects(); } } // Some region that we're connected to, but not the one we're in, gave us // a (possibly) new water height. Update it in our local copy. void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height) { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { if ((*iter)->getName() == sim_name) { (*iter)->setWaterHeight(water_height); break; } } } void LLWorld::updateWaterObjects() { if (!gAgent.getRegion()) { return; } if (mRegionList.empty()) { LL_WARNS() << "No regions!" << LL_ENDL; return; } // First, determine the min and max "box" of water objects S32 min_x = 0; S32 min_y = 0; S32 max_x = 0; S32 max_y = 0; U32 region_x, region_y; S32 rwidth = 256; // We only want to fill in water for stuff that's near us, say, within 256 or 512m S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256; LLViewerRegion* regionp = gAgent.getRegion(); from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y); min_x = (S32)region_x - range; min_y = (S32)region_y - range; max_x = (S32)region_x + range; max_y = (S32)region_y + range; for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; LLVOWater* waterp = regionp->getLand().getWaterObj(); if (waterp) { gObjectList.updateActive(waterp); } } for (std::list::iterator iter = mHoleWaterObjects.begin(); iter != mHoleWaterObjects.end(); ++ iter) { LLVOWater* waterp = *iter; gObjectList.killObject(waterp); } mHoleWaterObjects.clear(); // Use the water height of the region we're on for areas where there is no region F32 water_height = gAgent.getRegion()->getWaterHeight(); // Now, get a list of the holes S32 x, y; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) { U64 region_handle = to_region_handle(x, y); if (!getRegionFromHandle(region_handle)) { // No region at that area, so make water LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion()); waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, 256.f + water_height)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); } } } // Update edge water objects S32 wx, wy; S32 center_x, center_y; wx = (max_x - min_x) + rwidth; wy = (max_y - min_y) + rwidth; center_x = min_x + (wx >> 1); center_y = min_y + (wy >> 1); S32 add_boundary[4] = { 512 - (max_x - region_x), 512 - (max_y - region_y), 512 - (region_x - min_x), 512 - (region_y - min_y) }; S32 dir; for (dir = 0; dir < 8; dir++) { S32 dim[2] = { 0 }; switch (gDirAxes[dir][0]) { case -1: dim[0] = add_boundary[2]; break; case 0: dim[0] = wx; break; default: dim[0] = add_boundary[0]; break; } switch (gDirAxes[dir][1]) { case -1: dim[1] = add_boundary[3]; break; case 0: dim[1] = wy; break; default: dim[1] = add_boundary[1]; break; } // Resize and reshape the water objects const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]); const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]); LLVOWater* waterp = mEdgeWaterObjects[dir]; if (!waterp || waterp->isDead()) { // The edge water objects can be dead because they're attached to the region that the // agent was in when they were originally created. mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion()); waterp = mEdgeWaterObjects[dir]; waterp->setUseTexture(FALSE); waterp->setIsEdgePatch(TRUE); gPipeline.createObject(waterp); } waterp->setRegion(gAgent.getRegion()); LLVector3d water_pos(water_center_x, water_center_y, 256.f + water_height) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]); water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]); water_pos.mdV[0] += 1024.f * gDirAxes[dir][0]; water_pos.mdV[1] += 1024.f * gDirAxes[dir][1]; waterp->setPositionGlobal(water_pos); waterp->setScale(water_scale); gObjectList.updateActive(waterp); } } void LLWorld::shiftRegions(const LLVector3& offset) { for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) { LLViewerRegion* region = *i; region->updateRenderMatrix(); } LLViewerPartSim::getInstance()->shift(offset); } LLViewerTexture* LLWorld::getDefaultWaterTexture() { return mDefaultWaterTexturep; } void LLWorld::setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec) { mSpaceTimeUSec = space_time_usec; } U64MicrosecondsImplicit LLWorld::getSpaceTimeUSec() const { return mSpaceTimeUSec; } void LLWorld::requestCacheMisses() { for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; regionp->requestCacheMisses(); } } void LLWorld::getInfo(LLSD& info) { LLSD region_info; for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; regionp->getInfo(region_info); info["World"].append(region_info); } } void LLWorld::disconnectRegions() { LLMessageSystem* msg = gMessageSystem; for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) { LLViewerRegion* regionp = *iter; if (regionp == gAgent.getRegion()) { // Skip the main agent continue; } LL_INFOS() << "Sending AgentQuitCopy to: " << regionp->getHost() << LL_ENDL; msg->newMessageFast(_PREHASH_AgentQuitCopy); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_FuseBlock); msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode); msg->sendMessage(regionp->getHost()); } } static LLTrace::BlockTimerStatHandle FTM_ENABLE_SIMULATOR("Enable Sim"); void process_enable_simulator(LLMessageSystem *msg, void **user_data) { LL_RECORD_BLOCK_TIME(FTM_ENABLE_SIMULATOR); // enable the appropriate circuit for this simulator and // add its values into the gSimulator structure U64 handle; U32 ip_u32; U16 port; msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle); msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32); msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port); // which simulator should we modify? LLHost sim(ip_u32, port); // Viewer trusts the simulator. msg->enableCircuit(sim, TRUE); LLWorld::getInstance()->addRegion(handle, sim); // give the simulator a message it can use to get ip and port LL_INFOS() << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << LL_ENDL; msg->newMessageFast(_PREHASH_UseCircuitCode); msg->nextBlockFast(_PREHASH_CircuitCode); msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); msg->sendReliable(sim); } class LLEstablishAgentCommunication : public LLHTTPNode { LOG_CLASS(LLEstablishAgentCommunication); public: virtual void describe(Description& desc) const { desc.shortInfo("seed capability info for a region"); desc.postAPI(); desc.input( "{ seed-capability: ..., sim-ip: ..., sim-port }"); desc.source(__FILE__, __LINE__); } virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const { if (!input["body"].has("agent-id") || !input["body"].has("sim-ip-and-port") || !input["body"].has("seed-capability")) { LL_WARNS() << "invalid parameters" << LL_ENDL; return; } LLHost sim(input["body"]["sim-ip-and-port"].asString()); LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim); if (!regionp) { LL_WARNS() << "Got EstablishAgentCommunication for unknown region " << sim << LL_ENDL; return; } regionp->setSeedCapability(input["body"]["seed-capability"]); } }; // disable the circuit to this simulator // Called in response to "DisableSimulator" message. void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data) { LLHost host = mesgsys->getSender(); //LL_INFOS() << "Disabling simulator with message from " << host << LL_ENDL; LLWorld::getInstance()->removeRegion(host); mesgsys->disableCircuit(host); } void process_region_handshake(LLMessageSystem* msg, void** user_data) { LLHost host = msg->getSender(); LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host); if (!regionp) { LL_WARNS() << "Got region handshake for unknown region " << host << LL_ENDL; return; } regionp->unpackRegionHandshake(); } void send_agent_pause() { // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause // the thread monitor to timeout. LLAppViewer::instance()->pauseMainloopTimeout(); // Note: used to check for LLWorld initialization before it became a singleton. // Rather than just remove this check I'm changing it to assure that the message // system has been initialized. -MG if (!gMessageSystem) { return; } gMessageSystem->newMessageFast(_PREHASH_AgentPause); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); gAgentPauseSerialNum++; gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; gMessageSystem->sendReliable(regionp->getHost()); } gObjectList.mWasPaused = TRUE; LLViewerStats::instance().getRecording().stop(); } void send_agent_resume() { // Note: used to check for LLWorld initialization before it became a singleton. // Rather than just remove this check I'm changing it to assure that the message // system has been initialized. -MG if (!gMessageSystem) { return; } gMessageSystem->newMessageFast(_PREHASH_AgentResume); gMessageSystem->nextBlockFast(_PREHASH_AgentData); gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); gAgentPauseSerialNum++; gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; gMessageSystem->sendReliable(regionp->getHost()); } // Resume data collection to ignore invalid rates LLViewerStats::instance().getRecording().resume(); LLAppViewer::instance()->resumeMainloopTimeout(); } static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) { LLVector3d pos_local; pos_local.mdV[VZ] = (compact_local & 0xFFU) * 4; pos_local.mdV[VY] = (compact_local >> 8) & 0xFFU; pos_local.mdV[VX] = (compact_local >> 16) & 0xFFU; return region_origin + pos_local; } void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector* positions, const LLVector3d& relative_to, F32 radius) const { F32 radius_squared = radius * radius; if(avatar_ids != NULL) { avatar_ids->clear(); } if(positions != NULL) { positions->clear(); } // get the list of avatars from the character list first, so distances are correct // when agent is above 1020m and other avatars are nearby for (std::vector::iterator iter = LLCharacter::sInstances.begin(); iter != LLCharacter::sInstances.end(); ++iter) { LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; if (!pVOAvatar->isDead() && !pVOAvatar->mIsDummy) { LLVector3d pos_global = pVOAvatar->getPositionGlobal(); LLUUID uuid = pVOAvatar->getID(); if (!uuid.isNull() && dist_vec_squared(pos_global, relative_to) <= radius_squared) { if(positions != NULL) { positions->push_back(pos_global); } if(avatar_ids !=NULL) { avatar_ids->push_back(uuid); } } } } // region avatars added for situations where radius is greater than RenderFarClip for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { LLViewerRegion* regionp = *iter; const LLVector3d& origin_global = regionp->getOriginGlobal(); S32 count = regionp->mMapAvatars.size(); for (S32 i = 0; i < count; i++) { LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.at(i), origin_global); if(dist_vec_squared(pos_global, relative_to) <= radius_squared) { LLUUID uuid = regionp->mMapAvatarIDs.at(i); // if this avatar doesn't already exist in the list, add it if(uuid.notNull() && avatar_ids != NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end()) { if (positions != NULL) { positions->push_back(pos_global); } avatar_ids->push_back(uuid); } } } } } bool LLWorld::isRegionListed(const LLViewerRegion* region) const { region_list_t::const_iterator it = find(mRegionList.begin(), mRegionList.end(), region); return it != mRegionList.end(); } boost::signals2::connection LLWorld::setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb) { return mRegionRemovedSignal.connect(cb); } LLHTTPRegistration gHTTPRegistrationEstablishAgentCommunication( "/message/EstablishAgentCommunication");