/** * @file llwlparamset.h * @brief Interface for the LLWLParamSet class. * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_WLPARAM_SET_H #define LL_WLPARAM_SET_H #include #include #include "v4math.h" #include "v4color.h" #include "llglslshader.h" class LLFloaterWindLight; class LLWLParamSet; /// A class representing a set of parameter values for the WindLight shaders. class LLWLParamSet { friend class LLWLParamManager; public: LLString mName; private: LLSD mParamValues; float mCloudScrollXOffset, mCloudScrollYOffset; public: LLWLParamSet(); /// Update this set of shader uniforms from the parameter values. void update(LLGLSLShader * shader) const; /// set the total llsd void setAll(const LLSD& val); /// get the total llsd const LLSD& getAll(); /// Set a float parameter. /// \param paramName The name of the parameter to set. /// \param x The float value to set. void set(const char * paramName, float x); /// Set a float2 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. void set(const char * paramName, float x, float y); /// Set a float3 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. /// \param z The z component's value to set. void set(const char * paramName, float x, float y, float z); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. /// \param z The z component's value to set. /// \param w The w component's value to set. void set(const char * paramName, float x, float y, float z, float w); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val An array of the 4 float values to set the parameter to. void set(const char * paramName, const float * val); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val A struct of the 4 float values to set the parameter to. void set(const char * paramName, const LLVector4 & val); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val A struct of the 4 float values to set the parameter to. void set(const char * paramName, const LLColor4 & val); /// Get a float4 parameter. /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type LLVector4 getVector(const char * paramName, bool& error); /// Get an integer parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const char * paramName, bool& error); // specific getters and setters /// set the star's brightness /// \param val brightness value void setStarBrightness(F32 val); /// get the star brightness value; F32 getStarBrightness(); void setSunAngle(F32 val); F32 getSunAngle(); void setEastAngle(F32 val); F32 getEastAngle(); /// set the cloud scroll x enable value /// \param val scroll x value void setEnableCloudScrollX(bool val); /// get the scroll x enable value; bool getEnableCloudScrollX(); /// set the star's brightness /// \param val scroll y bool value void setEnableCloudScrollY(bool val); /// get the scroll enable y value; bool getEnableCloudScrollY(); /// set the cloud scroll x enable value /// \param val scroll x value void setCloudScrollX(F32 val); /// get the scroll x enable value; F32 getCloudScrollX(); /// set the star's brightness /// \param val scroll y bool value void setCloudScrollY(F32 val); /// get the scroll enable y value; F32 getCloudScrollY(); /// interpolate two parameter sets /// \param src The parameter set to start with /// \param dest The parameter set to end with /// \param weight The amount to interpolate void mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight); void updateCloudScrolling(void); }; inline void LLWLParamSet::setAll(const LLSD& val) { if(val.isMap()) { mParamValues = val; } } inline const LLSD& LLWLParamSet::getAll() { return mParamValues; } inline void LLWLParamSet::setStarBrightness(float val) { mParamValues["star_brightness"] = val; } inline F32 LLWLParamSet::getStarBrightness() { return (F32) mParamValues["star_brightness"].asReal(); } inline F32 LLWLParamSet::getSunAngle() { return (F32) mParamValues["sun_angle"].asReal(); } inline F32 LLWLParamSet::getEastAngle() { return (F32) mParamValues["east_angle"].asReal(); } inline void LLWLParamSet::setEnableCloudScrollX(bool val) { mParamValues["enable_cloud_scroll"][0] = val; } inline bool LLWLParamSet::getEnableCloudScrollX() { return mParamValues["enable_cloud_scroll"][0].asBoolean(); } inline void LLWLParamSet::setEnableCloudScrollY(bool val) { mParamValues["enable_cloud_scroll"][1] = val; } inline bool LLWLParamSet::getEnableCloudScrollY() { return mParamValues["enable_cloud_scroll"][1].asBoolean(); } inline void LLWLParamSet::setCloudScrollX(F32 val) { mParamValues["cloud_scroll_rate"][0] = val; } inline F32 LLWLParamSet::getCloudScrollX() { return (F32) mParamValues["cloud_scroll_rate"][0].asReal(); } inline void LLWLParamSet::setCloudScrollY(F32 val) { mParamValues["cloud_scroll_rate"][1] = val; } inline F32 LLWLParamSet::getCloudScrollY() { return (F32) mParamValues["cloud_scroll_rate"][1].asReal(); } #endif // LL_WLPARAM_SET_H