/** * @file llwlparammanager.cpp * @brief Implementation for the LLWLParamManager class. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwlparammanager.h" #include "pipeline.h" #include "llsky.h" #include "lldiriterator.h" #include "llfloaterreg.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "lldrawpoolwater.h" #include "llagent.h" #include "llviewerregion.h" #include "lldaycyclemanager.h" #include "llenvmanager.h" #include "llwlparamset.h" #include "llpostprocess.h" #include "llviewershadermgr.h" #include "llglslshader.h" #include "curl/curl.h" #include "llstreamtools.h" static LLStaticHashedString sCamPosLocal("camPosLocal"); static LLStaticHashedString sSceneLightStrength("scene_light_strength"); LLWLParamManager::LLWLParamManager() : //set the defaults for the controls /// Sun Delta Terrain tweak variables. mSunDeltaYaw(180.0f), mSceneLightStrength(2.0f), mWLGamma(1.0f, "gamma"), mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), mHazeDensity(1.0f, "haze_density"), mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), mDensityMult(1.0f, "density_multiplier", 1000), mHazeHorizon(1.0f, "haze_horizon"), mMaxAlt(4000.0f, "max_y"), // Lighting mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"), mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"), mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"), mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"), // Clouds mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"), mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"), mCloudCoverage(0.0f, "cloud_shadow"), mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"), mDistanceMult(1.0f, "distance_multiplier"), mCloudScale(0.42f, "cloud_scale"), // sky dome mDomeOffset(0.96f), mDomeRadius(15000.f) { } LLWLParamManager::~LLWLParamManager() { } void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope) { if (LLWLParamKey::SCOPE_LOCAL == scope) { LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL; return; } std::set to_remove; for(std::map::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter) { if(iter->first.scope == scope) { to_remove.insert(iter->first); } } for(std::set::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter) { mParamList.erase(*iter); } } // returns all skies referenced by the day cycle, with their final names // side effect: applies changes to all internal structures! std::map LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope) { lldebugs << "mDay before finalizing:" << llendl; { for (std::map::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) { LLWLParamKey& key = iter->second; lldebugs << iter->first << "->" << key.name << llendl; } } std::map final_references; // Move all referenced to desired scope, renaming if necessary // First, save skies referenced std::map current_references; // all skies referenced by the day cycle, with their current names // guard against skies with same name and different scopes std::set inserted_names; std::map conflicted_names; // integer later used as a count, for uniquely renaming conflicts LLWLDayCycle& cycle = mDay; for(std::map::iterator iter = cycle.mTimeMap.begin(); iter != cycle.mTimeMap.end(); ++iter) { LLWLParamKey& key = iter->second; std::string desired_name = key.name; replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case if(inserted_names.find(desired_name) == inserted_names.end()) { inserted_names.insert(desired_name); } else { // make exist in map conflicted_names[desired_name] = 0; } current_references[key] = mParamList[key]; } // forget all old skies in target scope, and rebuild, renaming as needed clearParamSetsOfScope(scope); for(std::map::iterator iter = current_references.begin(); iter != current_references.end(); ++iter) { const LLWLParamKey& old_key = iter->first; std::string desired_name(old_key.name); replace_newlines_with_whitespace(desired_name); LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary // if this sky is one with a non-unique name, rename via appending a number // an existing preset of the target scope gets to keep its name if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end()) { std::string& new_name = new_key.name; do { // if this executes more than once, this is an absurdly pathological case // (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2") std::stringstream temp; temp << desired_name << " " << (++conflicted_names[desired_name]); new_name = temp.str(); } while (inserted_names.find(new_name) != inserted_names.end()); // yay, found one that works inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case // *TODO factor out below into a rename()? LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to " << new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL; // update name in sky iter->second.mName = new_name; // update keys in day cycle for(std::map::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame) { if (frame->second == old_key) { frame->second = new_key; } } // add to master sky map mParamList[new_key] = iter->second; } final_references[new_key] = iter->second; } lldebugs << "mDay after finalizing:" << llendl; { for (std::map::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) { LLWLParamKey& key = iter->second; lldebugs << iter->first << "->" << key.name << llendl; } } return final_references; } // static LLSD LLWLParamManager::createSkyMap(std::map refs) { LLSD skies = LLSD::emptyMap(); for(std::map::iterator iter = refs.begin(); iter != refs.end(); ++iter) { skies.insert(iter->first.name, iter->second.getAll()); } return skies; } void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets) { for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter) { LLWLParamSet set; set.setAll(iter->second); mParamList[LLWLParamKey(iter->first, scope)] = set; } } void LLWLParamManager::refreshRegionPresets() { // Remove all region sky presets because they may belong to a previously visited region. clearParamSetsOfScope(LLEnvKey::SCOPE_REGION); // Add all sky presets belonging to the current region. addAllSkies(LLEnvKey::SCOPE_REGION, LLEnvManagerNew::instance().getRegionSettings().getSkyMap()); } void LLWLParamManager::loadAllPresets() { // First, load system (coming out of the box) sky presets. loadPresetsFromDir(getSysDir()); // Then load user presets. Note that user day presets will modify any system ones already loaded. loadPresetsFromDir(getUserDir()); } void LLWLParamManager::loadPresetsFromDir(const std::string& dir) { LL_INFOS2("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL; LLDirIterator dir_iter(dir, "*.xml"); while (1) { std::string file; if (!dir_iter.next(file)) { break; // no more files } std::string path = gDirUtilp->add(dir, file); if (!loadPreset(path)) { llwarns << "Error loading sky preset from " << path << llendl; } } } bool LLWLParamManager::loadPreset(const std::string& path) { llifstream xml_file; std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); xml_file.open(path.c_str()); if (!xml_file) { return false; } LL_DEBUGS2("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL; LLSD params_data; LLPointer parser = new LLSDXMLParser(); parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); xml_file.close(); LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL); if (hasParamSet(key)) { setParamSet(key, params_data); } else { addParamSet(key, params_data); } return true; } void LLWLParamManager::savePreset(LLWLParamKey key) { llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty()); // make an empty llsd LLSD paramsData(LLSD::emptyMap()); std::string pathName(getUserDir() + escapeString(key.name) + ".xml"); // fill it with LLSD windlight params paramsData = mParamList[key].getAll(); // write to file llofstream presetsXML(pathName); LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); presetsXML.close(); propagateParameters(); } void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (gPipeline.canUseWindLightShaders()) { mCurParams.update(shader); } if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); shader->uniform3fv(sCamPosLocal, 1, LLViewerCamera::getInstance()->getOrigin().mV); } else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); } shader->uniform1f(sSceneLightStrength, mSceneLightStrength); } static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); void LLWLParamManager::propagateParameters(void) { LLFastTimer ftm(FTM_UPDATE_WLPARAM); LLVector4 sunDir; LLVector4 moonDir; // set the sun direction from SunAngle and EastAngle F32 sinTheta = sin(mCurParams.getEastAngle()); F32 cosTheta = cos(mCurParams.getEastAngle()); F32 sinPhi = sin(mCurParams.getSunAngle()); F32 cosPhi = cos(mCurParams.getSunAngle()); sunDir.mV[0] = -sinTheta * cosPhi; sunDir.mV[1] = sinPhi; sunDir.mV[2] = cosTheta * cosPhi; sunDir.mV[3] = 0; moonDir = -sunDir; // is the normal from the sun or the moon if(sunDir.mV[1] >= 0) { mLightDir = sunDir; } else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS) { // clamp v1 to 0 so sun never points up and causes weirdness on some machines LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]); vec.mV[1] = 0; vec.normVec(); mLightDir = LLVector4(vec, 0.f); } else { mLightDir = moonDir; } // calculate the clamp lightnorm for sky (to prevent ugly banding in sky // when haze goes below the horizon mClampedLightDir = sunDir; if (mClampedLightDir.mV[1] < -0.1f) { mClampedLightDir.mV[1] = -0.1f; } mCurParams.set("lightnorm", mLightDir); // bind the variables for all shaders only if we're using WindLight LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) { shaders_iter->mUniformsDirty = TRUE; } } // get the cfr version of the sun's direction LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]); // set direction and don't allow overriding gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0)); gSky.setOverrideSun(TRUE); } void LLWLParamManager::update(LLViewerCamera * cam) { LLFastTimer ftm(FTM_UPDATE_WLPARAM); // update clouds, sun, and general mCurParams.updateCloudScrolling(); // update only if running if(mAnimator.getIsRunning()) { mAnimator.update(mCurParams); } // update the shaders and the menu propagateParameters(); F32 camYaw = cam->getYaw(); stop_glerror(); // *TODO: potential optimization - this block may only need to be // executed some of the time. For example for water shaders only. { F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD; LLVector3 lightNorm3(mLightDir); lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); mRotatedLightDir = LLVector4(lightNorm3, 0.f); LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) { shaders_iter->mUniformsDirty = TRUE; } } } } bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time) { mDay.loadDayCycle(params, scope); resetAnimator(time, true); // set to specified time and start animator return true; } bool LLWLParamManager::applySkyParams(const LLSD& params) { mAnimator.deactivate(); mCurParams.setAll(params); return true; } void LLWLParamManager::resetAnimator(F32 curTime, bool run) { mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate, curTime, run); return; } bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // add a new one if not one there already std::map::iterator mIt = mParamList.find(key); if(mIt == mParamList.end()) { llassert(!key.name.empty()); // *TODO: validate params mParamList[key] = param; mPresetListChangeSignal(); return true; } return false; } BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param) { LLWLParamSet param_set; param_set.setAll(param); return addParamSet(key, param_set); } bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param) { // find it and set it std::map::iterator mIt = mParamList.find(key); if(mIt != mParamList.end()) { param = mParamList[key]; param.mName = key.name; return true; } return false; } bool LLWLParamManager::hasParamSet(const LLWLParamKey& key) { LLWLParamSet dummy; return getParamSet(key, dummy); } bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param) { llassert(!key.name.empty()); // *TODO: validate params mParamList[key] = param; return true; } bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param) { llassert(!key.name.empty()); // *TODO: validate params // quick, non robust (we won't be working with files, but assets) check // this might not actually be true anymore.... if(!param.isMap()) { return false; } LLWLParamSet param_set; param_set.setAll(param); return setParamSet(key, param_set); } void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk) { // *NOTE: Removing a sky preset invalidates day cycles that refer to it. if (key.scope == LLEnvKey::SCOPE_REGION) { llwarns << "Removing region skies not supported" << llendl; llassert(key.scope == LLEnvKey::SCOPE_LOCAL); return; } // remove from param list std::map::iterator it = mParamList.find(key); if (it == mParamList.end()) { LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL; return; } mParamList.erase(it); mDay.removeReferencesTo(key); // remove from file system if requested if (delete_from_disk) { std::string path_name(getUserDir()); std::string escaped_name = escapeString(key.name); if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1) { LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL; } } // signal interested parties mPresetListChangeSignal(); } bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const { // *TODO: file system access is excessive here. return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml"); } void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const { region.clear(); user.clear(); sys.clear(); for (std::map::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) { const LLWLParamKey& key = it->first; const std::string& name = key.name; if (key.scope == LLEnvKey::SCOPE_REGION) { region.push_back(name); } else { if (isSystemPreset(name)) { sys.push_back(name); } else { user.push_back(name); } } } } void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const { preset_name_list_t region, sys; // unused getPresetNames(region, user, sys); } void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const { keys.clear(); for (std::map::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) { keys.push_back(it->first); } } boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) { return mPresetListChangeSignal.connect(cb); } // virtual static void LLWLParamManager::initSingleton() { LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL; loadAllPresets(); // load the day std::string preferred_day = LLEnvManagerNew::instance().getDayCycleName(); if (!LLDayCycleManager::instance().getPreset(preferred_day, mDay)) { // Fall back to default. llwarns << "No day cycle named " << preferred_day << ", falling back to defaults" << llendl; mDay.loadDayCycleFromFile("Default.xml"); // *TODO: Fix user preferences accordingly. } // *HACK - sets cloud scrolling to what we want... fix this better in the future std::string sky = LLEnvManagerNew::instance().getSkyPresetName(); if (!getParamSet(LLWLParamKey(sky, LLWLParamKey::SCOPE_LOCAL), mCurParams)) { llwarns << "No sky preset named " << sky << ", falling back to defaults" << llendl; getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams); // *TODO: Fix user preferences accordingly. } // set it to noon resetAnimator(0.5, LLEnvManagerNew::instance().getUseDayCycle()); // but use linden time sets it to what the estate is mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); LLEnvManagerNew::instance().usePrefs(); } // static std::string LLWLParamManager::getSysDir() { return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""); } // static std::string LLWLParamManager::getUserDir() { return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", ""); } // static std::string LLWLParamManager::escapeString(const std::string& str) { // Don't use LLURI::escape() because it doesn't encode '-' characters // which may break handling of some system presets like "A-12AM". char* curl_str = curl_escape(str.c_str(), str.size()); std::string escaped_str(curl_str); curl_free(curl_str); return escaped_str; }