/** * @file llwind.h * @brief LLWind class header file * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLWIND_H #define LL_LLWIND_H //#include "vmath.h" #include "llmath.h" #include "v3math.h" #include "v3dmath.h" class LLVector3; class LLBitPack; class LLGroupHeader; class LLWind { public: LLWind(); ~LLWind(); void renderVectors(); LLVector3 getVelocity(const LLVector3 &location); // "location" is region-local LLVector3 getCloudVelocity(const LLVector3 &location); // "location" is region-local LLVector3 getVelocityNoisy(const LLVector3 &location, const F32 dim); // "location" is region-local void decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp); LLVector3 getAverage(); void setCloudDensityPointer(F32 *densityp); void setOriginGlobal(const LLVector3d &origin_global); private: S32 mSize; F32 * mVelX; F32 * mVelY; F32 * mCloudVelX; F32 * mCloudVelY; F32 * mCloudDensityp; LLVector3d mOriginGlobal; void init(); }; #endif