/** * @file llwind.h * @brief LLWind class header file * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWIND_H #define LL_LLWIND_H #include "llmath.h" #include "v3math.h" #include "v3dmath.h" class LLVector3; class LLBitPack; class LLGroupHeader; const F32 WIND_SCALE_HACK = 2.0f; // hack to make wind speeds more realistic class LLWind { public: LLWind(); ~LLWind(); void renderVectors(); LLVector3 getVelocity(const LLVector3 &location); // "location" is region-local LLVector3 getVelocityNoisy(const LLVector3 &location, const F32 dim); // "location" is region-local void decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp); LLVector3 getAverage(); void setOriginGlobal(const LLVector3d &origin_global); private: S32 mSize; F32 * mVelX; F32 * mVelY; LLVector3d mOriginGlobal; void init(); LOG_CLASS(LLWind); }; #endif