/** * @file llwind.cpp * @brief LLWind class implementation * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Wind is a lattice. It is computed on the simulator, and transmitted to the viewer. // It drives special effects like smoke blowing, trees bending, and grass wiggling. // // Currently wind lattice does not interpolate correctly to neighbors. This will need // work. #include "llviewerprecompiledheaders.h" #include "indra_constants.h" #include "llwind.h" // linden libraries #include "llgl.h" #include "patch_dct.h" #include "patch_code.h" // viewer #include "noise.h" #include "v4color.h" #include "llagent.h" #include "llworld.h" const F32 CLOUD_DIVERGENCE_COEF = 0.5f; ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// LLWind::LLWind() : mSize(16), mCloudDensityp(NULL) { init(); } LLWind::~LLWind() { delete [] mVelX; delete [] mVelY; delete [] mCloudVelX; delete [] mCloudVelY; } ////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////// void LLWind::init() { // Initialize vector data mVelX = new F32[mSize*mSize]; mVelY = new F32[mSize*mSize]; mCloudVelX = new F32[mSize*mSize]; mCloudVelY = new F32[mSize*mSize]; S32 i; for (i = 0; i < mSize*mSize; i++) { mVelX[i] = 0.5f; mVelY[i] = 0.5f; mCloudVelX[i] = 0.0f; mCloudVelY[i] = 0.0f; } } void LLWind::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp) { if (!mCloudDensityp) { return; } LLPatchHeader patch_header; S32 buffer[16*16]; init_patch_decompressor(group_headerp->patch_size); // Don't use the packed group_header stride because the strides used on // simulator and viewer are not equal. group_headerp->stride = group_headerp->patch_size; set_group_of_patch_header(group_headerp); // X component decode_patch_header(bitpack, &patch_header); decode_patch(bitpack, buffer); decompress_patch(mVelX, buffer, &patch_header); // Y component decode_patch_header(bitpack, &patch_header); decode_patch(bitpack, buffer); decompress_patch(mVelY, buffer, &patch_header); S32 i, j, k; // HACK -- mCloudVelXY is the same as mVelXY, except we add a divergence // that is proportional to the gradient of the cloud density // ==> this helps to clump clouds together // NOTE ASSUMPTION: cloud density has the same dimensions as the wind field // This needs to be fixed... causes discrepency at region boundaries for (j=1; j= 1.0) { LLVector3 pos_region_scaled(pos_region * temp_dim); r_val += getVelocity(pos_region_scaled) * (1.0f/temp_dim); temp_dim /= 2.0; } return r_val * (1.0f/norm) * WIND_SCALE_HACK; } LLVector3 LLWind::getVelocity(const LLVector3 &pos_region) { llassert(mSize == 16); // Resolves value of wind at a location relative to SW corner of region // // Returns wind magnitude in X,Y components of vector3 LLVector3 r_val; F32 dx,dy; S32 k; LLVector3 pos_clamped_region(pos_region); F32 region_width_meters = gWorldPointer->getRegionWidthInMeters(); if (pos_clamped_region.mV[VX] < 0.f) { pos_clamped_region.mV[VX] = 0.f; } else if (pos_clamped_region.mV[VX] >= region_width_meters) { pos_clamped_region.mV[VX] = (F32) fmod(pos_clamped_region.mV[VX], region_width_meters); } if (pos_clamped_region.mV[VY] < 0.f) { pos_clamped_region.mV[VY] = 0.f; } else if (pos_clamped_region.mV[VY] >= region_width_meters) { pos_clamped_region.mV[VY] = (F32) fmod(pos_clamped_region.mV[VY], region_width_meters); } S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / region_width_meters); S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / region_width_meters); k = i + j*mSize; dx = ((pos_clamped_region.mV[VX] * mSize / region_width_meters) - (F32) i); dy = ((pos_clamped_region.mV[VY] * mSize / region_width_meters) - (F32) j); if ((i < mSize-1) && (j < mSize-1)) { // Interior points, no edges r_val.mV[VX] = mVelX[k]*(1.0f - dx)*(1.0f - dy) + mVelX[k + 1]*dx*(1.0f - dy) + mVelX[k + mSize]*dy*(1.0f - dx) + mVelX[k + mSize + 1]*dx*dy; r_val.mV[VY] = mVelY[k]*(1.0f - dx)*(1.0f - dy) + mVelY[k + 1]*dx*(1.0f - dy) + mVelY[k + mSize]*dy*(1.0f - dx) + mVelY[k + mSize + 1]*dx*dy; } else { r_val.mV[VX] = mVelX[k]; r_val.mV[VY] = mVelY[k]; } r_val.mV[VZ] = 0.f; return r_val * WIND_SCALE_HACK; } LLVector3 LLWind::getCloudVelocity(const LLVector3 &pos_region) { llassert(mSize == 16); // Resolves value of wind at a location relative to SW corner of region // // Returns wind magnitude in X,Y components of vector3 LLVector3 r_val; F32 dx,dy; S32 k; LLVector3 pos_clamped_region(pos_region); F32 region_width_meters = gWorldPointer->getRegionWidthInMeters(); if (pos_clamped_region.mV[VX] < 0.f) { pos_clamped_region.mV[VX] = 0.f; } else if (pos_clamped_region.mV[VX] >= region_width_meters) { pos_clamped_region.mV[VX] = (F32) fmod(pos_clamped_region.mV[VX], region_width_meters); } if (pos_clamped_region.mV[VY] < 0.f) { pos_clamped_region.mV[VY] = 0.f; } else if (pos_clamped_region.mV[VY] >= region_width_meters) { pos_clamped_region.mV[VY] = (F32) fmod(pos_clamped_region.mV[VY], region_width_meters); } S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / region_width_meters); S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / region_width_meters); k = i + j*mSize; dx = ((pos_clamped_region.mV[VX] * mSize / region_width_meters) - (F32) i); dy = ((pos_clamped_region.mV[VY] * mSize / region_width_meters) - (F32) j); if ((i < mSize-1) && (j < mSize-1)) { // Interior points, no edges r_val.mV[VX] = mCloudVelX[k]*(1.0f - dx)*(1.0f - dy) + mCloudVelX[k + 1]*dx*(1.0f - dy) + mCloudVelX[k + mSize]*dy*(1.0f - dx) + mCloudVelX[k + mSize + 1]*dx*dy; r_val.mV[VY] = mCloudVelY[k]*(1.0f - dx)*(1.0f - dy) + mCloudVelY[k + 1]*dx*(1.0f - dy) + mCloudVelY[k + mSize]*dy*(1.0f - dx) + mCloudVelY[k + mSize + 1]*dx*dy; } else { r_val.mV[VX] = mCloudVelX[k]; r_val.mV[VY] = mCloudVelY[k]; } r_val.mV[VZ] = 0.f; return r_val * WIND_SCALE_HACK; } void LLWind::setCloudDensityPointer(F32 *densityp) { mCloudDensityp = densityp; } void LLWind::setOriginGlobal(const LLVector3d &origin_global) { mOriginGlobal = origin_global; }