/** * @file llwind.cpp * @brief LLWind class implementation * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // Wind is a lattice. It is computed on the simulator, and transmitted to the viewer. // It drives special effects like smoke blowing, trees bending, and grass wiggling. // // Currently wind lattice does not interpolate correctly to neighbors. This will need // work. #include "llviewerprecompiledheaders.h" #include "indra_constants.h" #include "llwind.h" // linden libraries #include "llgl.h" #include "patch_dct.h" #include "patch_code.h" // viewer #include "noise.h" #include "v4color.h" #include "llworld.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// LLWind::LLWind() : mSize(16) { init(); } LLWind::~LLWind() { delete [] mVelX; delete [] mVelY; } ////////////////////////////////////////////////////////////////////// // Public Methods ////////////////////////////////////////////////////////////////////// void LLWind::init() { LL_DEBUGS("Wind") << "initializing wind size: "<< mSize << LL_ENDL; // Initialize vector data mVelX = new F32[mSize*mSize]; mVelY = new F32[mSize*mSize]; S32 i; for (i = 0; i < mSize*mSize; i++) { mVelX[i] = 0.5f; mVelY[i] = 0.5f; } } void LLWind::decompress(LLBitPack &bitpack, LLGroupHeader *group_headerp) { LLPatchHeader patch_header; S32 buffer[16*16]; init_patch_decompressor(group_headerp->patch_size); // Don't use the packed group_header stride because the strides used on // simulator and viewer are not equal. group_headerp->stride = group_headerp->patch_size; set_group_of_patch_header(group_headerp); // X component decode_patch_header(bitpack, &patch_header); decode_patch(bitpack, buffer); decompress_patch(mVelX, buffer, &patch_header); // Y component decode_patch_header(bitpack, &patch_header); decode_patch(bitpack, buffer); decompress_patch(mVelY, buffer, &patch_header); S32 i, j, k; for (j=1; j<mSize-1; j++) { for (i=1; i<mSize-1; i++) { k = i + j * mSize; *(mVelX + k) = *(mVelX + k); *(mVelY + k) = *(mVelY + k); } } i = mSize - 1; for (j=1; j<mSize-1; j++) { k = i + j * mSize; *(mVelX + k) = *(mVelX + k); *(mVelY + k) = *(mVelY + k); } i = 0; for (j=1; j<mSize-1; j++) { k = i + j * mSize; *(mVelX + k) = *(mVelX + k); *(mVelY + k) = *(mVelY + k); } j = mSize - 1; for (i=1; i<mSize-1; i++) { k = i + j * mSize; *(mVelX + k) = *(mVelX + k); *(mVelY + k) = *(mVelY + k); } j = 0; for (i=1; i<mSize-1; i++) { k = i + j * mSize; *(mVelX + k) = *(mVelX + k); *(mVelY + k) = *(mVelY + k); } } LLVector3 LLWind::getAverage() { // Returns in average_wind the average wind velocity LLVector3 average(0.0f, 0.0f, 0.0f); S32 i, grid_count; grid_count = mSize * mSize; for (i = 0; i < grid_count; i++) { average.mV[VX] += mVelX[i]; average.mV[VY] += mVelY[i]; } average *= 1.f/((F32)(grid_count)) * WIND_SCALE_HACK; return average; } LLVector3 LLWind::getVelocityNoisy(const LLVector3 &pos_region, const F32 dim) { // Resolve a value, using fractal summing to perturb the returned value LLVector3 r_val(0,0,0); F32 norm = 1.0f; if (dim == 8) { norm = 1.875; } else if (dim == 4) { norm = 1.75; } else if (dim == 2) { norm = 1.5; } F32 temp_dim = dim; while (temp_dim >= 1.0) { LLVector3 pos_region_scaled(pos_region * temp_dim); r_val += getVelocity(pos_region_scaled) * (1.0f/temp_dim); temp_dim /= 2.0; } return r_val * (1.0f/norm) * WIND_SCALE_HACK; } LLVector3 LLWind::getVelocity(const LLVector3 &pos_region) { llassert(mSize == 16); // Resolves value of wind at a location relative to SW corner of region // // Returns wind magnitude in X,Y components of vector3 LLVector3 r_val; F32 dx,dy; S32 k; LLVector3 pos_clamped_region(pos_region); F32 region_width_meters = LLWorld::getInstance()->getRegionWidthInMeters(); if (pos_clamped_region.mV[VX] < 0.f) { pos_clamped_region.mV[VX] = 0.f; } else if (pos_clamped_region.mV[VX] >= region_width_meters) { pos_clamped_region.mV[VX] = (F32) fmod(pos_clamped_region.mV[VX], region_width_meters); } if (pos_clamped_region.mV[VY] < 0.f) { pos_clamped_region.mV[VY] = 0.f; } else if (pos_clamped_region.mV[VY] >= region_width_meters) { pos_clamped_region.mV[VY] = (F32) fmod(pos_clamped_region.mV[VY], region_width_meters); } S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / region_width_meters); S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / region_width_meters); k = i + j*mSize; dx = ((pos_clamped_region.mV[VX] * mSize / region_width_meters) - (F32) i); dy = ((pos_clamped_region.mV[VY] * mSize / region_width_meters) - (F32) j); if ((i < mSize-1) && (j < mSize-1)) { // Interior points, no edges r_val.mV[VX] = mVelX[k]*(1.0f - dx)*(1.0f - dy) + mVelX[k + 1]*dx*(1.0f - dy) + mVelX[k + mSize]*dy*(1.0f - dx) + mVelX[k + mSize + 1]*dx*dy; r_val.mV[VY] = mVelY[k]*(1.0f - dx)*(1.0f - dy) + mVelY[k + 1]*dx*(1.0f - dy) + mVelY[k + mSize]*dy*(1.0f - dx) + mVelY[k + mSize + 1]*dx*dy; } else { r_val.mV[VX] = mVelX[k]; r_val.mV[VY] = mVelY[k]; } r_val.mV[VZ] = 0.f; return r_val * WIND_SCALE_HACK; } void LLWind::setOriginGlobal(const LLVector3d &origin_global) { mOriginGlobal = origin_global; }