/** * @file llwearablelist.h * @brief LLWearableList class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWEARABLELIST_H #define LL_LLWEARABLELIST_H #include "llmemory.h" #include "llviewerwearable.h" #include "lluuid.h" #include "llassetstorage.h" // Globally constructed; be careful that there's no dependency with gAgent. /* BUG: mList's system of mapping between assetIDs and wearables is flawed since LLWearable* has an associated itemID, and you can have multiple inventory items pointing to the same asset (i.e. more than one ItemID per assetID). EXT-6252 */ class LLWearableList : public LLSingleton<LLWearableList> { LLSINGLETON_EMPTY_CTOR(LLWearableList); ~LLWearableList(); public: void cleanup() ; S32 getLength() const { return mList.size(); } void getAsset(const LLAssetID& assetID, const std::string& wearable_name, LLAvatarAppearance *avatarp, LLAssetType::EType asset_type, void(*asset_arrived_callback)(LLViewerWearable*, void* userdata), void* userdata); LLViewerWearable* createCopy(const LLViewerWearable* old_wearable, const std::string& new_name = std::string()); LLViewerWearable* createNewWearable(LLWearableType::EType type, LLAvatarAppearance *avatarp); // Callback static void processGetAssetReply(const char* filename, const LLAssetID& assetID, void* user_data, S32 status, LLExtStat ext_status); protected: LLViewerWearable* generateNewWearable(); // used for the create... functions private: std::map<LLUUID, LLViewerWearable*> mList; }; #endif // LL_LLWEARABLELIST_H