/** * @file llwearablelist.cpp * @brief LLWearableList class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwearablelist.h" #include "message.h" #include "llassetstorage.h" #include "llagent.h" #include "llvoavatar.h" #include "llviewerinventory.h" //#include "llfloaterchat.h" #include "llviewerstats.h" #include "llnotify.h" // Globals LLWearableList gWearableList; // Globally constructed; be careful that there's no dependency with gAgent. struct LLWearableArrivedData { LLWearableArrivedData( LLAssetType::EType asset_type, const std::string& wearable_name, void(*asset_arrived_callback)(LLWearable*, void* userdata), void* userdata ) : mAssetType( asset_type ), mCallback( asset_arrived_callback ), mUserdata( userdata ), mName( wearable_name ), mRetries(0) {} LLAssetType::EType mAssetType; void (*mCallback)(LLWearable*, void* userdata); void* mUserdata; std::string mName; S32 mRetries; }; //////////////////////////////////////////////////////////////////////////// // LLWearableList LLWearableList::~LLWearableList() { for_each(mList.begin(), mList.end(), DeletePairedPointer()); mList.clear(); } void LLWearableList::getAsset( const LLAssetID& assetID, const std::string& wearable_name, LLAssetType::EType asset_type, void(*asset_arrived_callback)(LLWearable*, void* userdata), void* userdata ) { llassert( (asset_type == LLAssetType::AT_CLOTHING) || (asset_type == LLAssetType::AT_BODYPART) ); LLWearable* instance = get_if_there(mList, assetID, (LLWearable*)NULL ); if( instance ) { asset_arrived_callback( instance, userdata ); } else { gAssetStorage->getAssetData( assetID, asset_type, LLWearableList::processGetAssetReply, (void*)new LLWearableArrivedData( asset_type, wearable_name, asset_arrived_callback, userdata ), TRUE); } } // static void LLWearableList::processGetAssetReply( const char* filename, const LLAssetID& uuid, void* userdata, S32 status, LLExtStat ext_status ) { BOOL isNewWearable = FALSE; LLWearableArrivedData* data = (LLWearableArrivedData*) userdata; LLWearable* wearable = NULL; // NULL indicates failure if( !filename ) { LL_WARNS("Wearable") << "Bad Wearable Asset: missing file." << LL_ENDL; } else if( status >= 0 ) { // read the file LLFILE* fp = LLFile::fopen(std::string(filename), "rb"); /*Flawfinder: ignore*/ if( !fp ) { LL_WARNS("Wearable") << "Bad Wearable Asset: unable to open file: '" << filename << "'" << LL_ENDL; } else { wearable = new LLWearable(uuid); bool res = wearable->importFile( fp ); if (!res) { if (wearable->getType() == WT_COUNT) { isNewWearable = TRUE; } delete wearable; wearable = NULL; } fclose( fp ); if(filename) { LLFile::remove(std::string(filename)); } } } else { if(filename) { LLFile::remove(std::string(filename)); } LLViewerStats::getInstance()->incStat( LLViewerStats::ST_DOWNLOAD_FAILED ); LL_WARNS("Wearable") << "Wearable download failed: " << LLAssetStorage::getErrorString( status ) << " " << uuid << LL_ENDL; switch( status ) { case LL_ERR_ASSET_REQUEST_NOT_IN_DATABASE: { // Fail break; } default: { static const S32 MAX_RETRIES = 3; if (data->mRetries < MAX_RETRIES) { // Try again data->mRetries++; gAssetStorage->getAssetData(uuid, data->mAssetType, LLWearableList::processGetAssetReply, userdata); // re-use instead of deleting. return; } else { // Fail break; } } } } if (wearable) // success { gWearableList.mList[ uuid ] = wearable; LL_DEBUGS("Wearable") << "processGetAssetReply()" << LL_ENDL; LL_DEBUGS("Wearable") << wearable << LL_ENDL; } else { LLSD args; // *TODO:translate args["TYPE"] = LLAssetType::lookupHumanReadable(data->mAssetType); if (isNewWearable) { LLNotifications::instance().add("InvalidWearable"); } else if (data->mName.empty()) { LLNotifications::instance().add("FailedToFindWearableUnnamed", args); } else { args["DESC"] = data->mName; LLNotifications::instance().add("FailedToFindWearable", args); } } // Always call callback; wearable will be NULL if we failed { if( data->mCallback ) { data->mCallback( wearable, data->mUserdata ); } } delete data; } // Creates a new wearable just like the old_wearable but with data copied over from item LLWearable* LLWearableList::createWearableMatchedToInventoryItem( LLWearable* old_wearable, LLViewerInventoryItem* item ) { lldebugs << "LLWearableList::createWearableMatchedToInventoryItem()" << llendl; LLTransactionID tid; LLAssetID new_asset_id; new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLWearable* wearable = new LLWearable( tid ); wearable->copyDataFrom( old_wearable ); wearable->setName( item->getName() ); wearable->setDescription( item->getDescription() ); wearable->setPermissions( item->getPermissions() ); wearable->setSaleInfo( item->getSaleInfo() ); mList[ new_asset_id ] = wearable; // Send to the dataserver wearable->saveNewAsset(); return wearable; } LLWearable* LLWearableList::createCopyFromAvatar( LLWearable* old_wearable, const std::string& new_name ) { lldebugs << "LLWearableList::createCopyFromAvatar()" << llendl; LLTransactionID tid; LLAssetID new_asset_id; tid.generate(); new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLWearable* wearable = new LLWearable( tid ); wearable->copyDataFrom( old_wearable ); LLPermissions perm(old_wearable->getPermissions()); perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true); wearable->setPermissions(perm); wearable->readFromAvatar(); // update from the avatar if (!new_name.empty()) wearable->setName(new_name); mList[ new_asset_id ] = wearable; // Send to the dataserver wearable->saveNewAsset(); return wearable; } LLWearable* LLWearableList::createCopy( LLWearable* old_wearable ) { lldebugs << "LLWearableList::createCopy()" << llendl; LLTransactionID tid; LLAssetID new_asset_id; tid.generate(); new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLWearable* wearable = new LLWearable( tid ); wearable->copyDataFrom( old_wearable ); LLPermissions perm(old_wearable->getPermissions()); perm.setOwnerAndGroup(LLUUID::null, gAgent.getID(), LLUUID::null, true); wearable->setPermissions(perm); mList[ new_asset_id ] = wearable; // Send to the dataserver wearable->saveNewAsset(); return wearable; } LLWearable* LLWearableList::createNewWearable( EWearableType type ) { lldebugs << "LLWearableList::createNewWearable()" << llendl; LLTransactionID tid; LLAssetID new_asset_id; tid.generate(); new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLWearable* wearable = new LLWearable( tid ); wearable->setType( type ); std::string name = "New "; name.append( wearable->getTypeLabel() ); wearable->setName( name ); LLPermissions perm; perm.init(gAgent.getID(), gAgent.getID(), LLUUID::null, LLUUID::null); perm.initMasks(PERM_ALL, PERM_ALL, PERM_NONE, PERM_NONE, PERM_MOVE | PERM_TRANSFER); wearable->setPermissions(perm); // Description and sale info have default values. wearable->setParamsToDefaults(); wearable->setTexturesToDefaults(); mList[ new_asset_id ] = wearable; // Send to the dataserver wearable->saveNewAsset(); return wearable; }