/** * @file llwearableitemslist.h * @brief A flat list of wearable items. * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWEARABLEITEMSLIST_H #define LL_LLWEARABLEITEMSLIST_H // libs #include "llpanel.h" #include "llsingleton.h" // newview #include "llinventoryitemslist.h" #include "llinventorylistitem.h" #include "llinventorymodel.h" #include "lllistcontextmenu.h" #include "llwearabletype.h" /** * @class LLPanelWearableListItem * * Extends LLPanelInventoryListItemBase: * - makes side widgets show on mouse_enter and hide on * mouse_leave events. * - provides callback for button clicks */ class LLPanelWearableListItem : public LLPanelInventoryListItemBase { LOG_CLASS(LLPanelWearableListItem); public: /** * Shows buttons when mouse is over */ /*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask); /** * Hides buttons when mouse is out */ /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); protected: LLPanelWearableListItem(LLViewerInventoryItem* item, const Params& params); }; /** * @class LLPanelWearableOutfitItem * * Outfit item for "My Outfits" list. * Extends LLPanelInventoryListItemBase with handling * double click to wear the item. */ class LLPanelWearableOutfitItem : public LLPanelInventoryListItemBase { LOG_CLASS(LLPanelWearableOutfitItem); public: static LLPanelWearableOutfitItem* create(LLViewerInventoryItem* item, bool worn_indication_enabled); /** * Updates item name and (worn) suffix. */ /*virtual*/ void updateItem(const std::string& name, EItemState item_state = IS_DEFAULT); protected: LLPanelWearableOutfitItem(LLViewerInventoryItem* item, bool worn_indication_enabled, const Params& params); private: bool mWornIndicationEnabled; }; class LLPanelDeletableWearableListItem : public LLPanelWearableListItem { LOG_CLASS(LLPanelDeletableWearableListItem); public: struct Params : public LLInitParam::Block { Optional delete_btn; Params(); }; static LLPanelDeletableWearableListItem* create(LLViewerInventoryItem* item); virtual ~LLPanelDeletableWearableListItem() {}; /*virtual*/ BOOL postBuild(); /** * Make button visible during mouse over event. */ inline void setShowDeleteButton(bool show) { setShowWidget("btn_delete", show); } protected: LLPanelDeletableWearableListItem(LLViewerInventoryItem* item, const Params& params); }; /** Outfit list item for an attachment */ class LLPanelAttachmentListItem : public LLPanelDeletableWearableListItem { LOG_CLASS(LLPanelAttachmentListItem); public: static LLPanelAttachmentListItem* create(LLViewerInventoryItem* item); virtual ~LLPanelAttachmentListItem() {}; /** Set item title. Joint name is added to the title in parenthesis */ /*virtual*/ void updateItem(const std::string& name, EItemState item_state = IS_DEFAULT); protected: LLPanelAttachmentListItem(LLViewerInventoryItem* item, const Params& params) : LLPanelDeletableWearableListItem(item, params) {}; }; /** * @class LLPanelClothingListItem * * Provides buttons for editing, moving, deleting a wearable. */ class LLPanelClothingListItem : public LLPanelDeletableWearableListItem { LOG_CLASS(LLPanelClothingListItem); public: struct Params : public LLInitParam::Block { Optional up_btn, down_btn, edit_btn; Optional lock_panel, edit_panel; Optional lock_icon; Params(); }; static LLPanelClothingListItem* create(LLViewerInventoryItem* item); virtual ~LLPanelClothingListItem(); /*virtual*/ BOOL postBuild(); /** * Make button visible during mouse over event. */ inline void setShowMoveUpButton(bool show) { setShowWidget("btn_move_up", show); } inline void setShowMoveDownButton(bool show) { setShowWidget("btn_move_down", show); } inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); } inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); } protected: LLPanelClothingListItem(LLViewerInventoryItem* item, const Params& params); }; class LLPanelBodyPartsListItem : public LLPanelWearableListItem { LOG_CLASS(LLPanelBodyPartsListItem); public: struct Params : public LLInitParam::Block { Optional edit_btn; Optional lock_panel, edit_panel; Optional lock_icon; Params(); }; static LLPanelBodyPartsListItem* create(LLViewerInventoryItem* item); virtual ~LLPanelBodyPartsListItem(); /*virtual*/ BOOL postBuild(); /** * Make button visible during mouse over event. */ inline void setShowLockButton(bool show) { setShowWidget("btn_lock", show); } inline void setShowEditButton(bool show) { setShowWidget("btn_edit_panel", show); } protected: LLPanelBodyPartsListItem(LLViewerInventoryItem* item, const Params& params); }; /** * @class LLPanelDummyClothingListItem * * A dummy item panel - displays grayed clothing icon, grayed title ' not worn' and 'add' button */ class LLPanelDummyClothingListItem : public LLPanelWearableListItem { public: struct Params : public LLInitParam::Block { Optional add_panel; Optional add_btn; Params(); }; static LLPanelDummyClothingListItem* create(LLWearableType::EType w_type); /*virtual*/ BOOL postBuild(); LLWearableType::EType getWearableType() const; protected: LLPanelDummyClothingListItem(LLWearableType::EType w_type, const Params& params); static std::string wearableTypeToString(LLWearableType::EType w_type); private: LLWearableType::EType mWearableType; }; /** * @class LLWearableListItemComparator * * Abstract comparator of wearable list items. */ class LLWearableListItemComparator : public LLFlatListView::ItemComparator { LOG_CLASS(LLWearableListItemComparator); public: LLWearableListItemComparator() {}; virtual ~LLWearableListItemComparator() {}; virtual bool compare(const LLPanel* item1, const LLPanel* item2) const { const LLPanelInventoryListItemBase* wearable_item1 = dynamic_cast(item1); const LLPanelInventoryListItemBase* wearable_item2 = dynamic_cast(item2); if (!wearable_item1 || !wearable_item2) { llwarning("item1 and item2 cannot be null", 0); return true; } return doCompare(wearable_item1, wearable_item2); } protected: /** * Returns true if wearable_item1 < wearable_item2, false otherwise * Implement this method in your particular comparator. */ virtual bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const = 0; }; /** * @class LLWearableItemNameComparator * * Comparator for sorting wearable list items by name. */ class LLWearableItemNameComparator : public LLWearableListItemComparator { LOG_CLASS(LLWearableItemNameComparator); public: LLWearableItemNameComparator() {}; virtual ~LLWearableItemNameComparator() {}; protected: /*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const; }; /** * @class LLWearableItemTypeNameComparator * * Comparator for sorting wearable list items by type and name. */ class LLWearableItemTypeNameComparator : public LLWearableItemNameComparator { LOG_CLASS(LLWearableItemTypeNameComparator); public: LLWearableItemTypeNameComparator(); virtual ~LLWearableItemTypeNameComparator() {}; enum ETypeListOrder { ORDER_RANK_1 = 1, ORDER_RANK_2, ORDER_RANK_3, ORDER_RANK_UNKNOWN }; void setOrder(LLAssetType::EType items_of_type, ETypeListOrder order_priority, bool sort_items_by_name, bool sort_wearable_items_by_name); protected: /** * All information about sort order is stored in mWearableOrder map * * mWearableOrder : KYES VALUES * [LLAssetType] [struct LLWearableTypeOrder] * *--------------------------------------------------------------------------------------------- * I. Determines order (ORDER_RANK) in which items of LLAssetType should be displayed in list. * For example by spec in MY OUTFITS the order is: * 1. AT_CLOTHING (ORDER_RANK_1) * 2. AT_OBJECT (ORDER_RANK_2) * 3. AT_BODYPART (ORDER_RANK_3) * * II.Items of each type(LLAssetType) are sorted by name or type(LLWearableType) * For example by spec in MY OUTFITS the order within each items type(LLAssetType) is: * 1. AT_OBJECTS (abc order) * 2. AT_CLOTHINGS * - by type (types order determined in LLWearableType::EType) * - outer layer on top * 3. AT_BODYPARTS (abc order) *--------------------------------------------------------------------------------------------- * * For each LLAssetType (KEYS in mWearableOrder) the information about: * * I. ORDER_RANK (the flag is LLWearableTypeOrder::mOrderPriority) * * II. whether items of this LLAssetType type should be ordered * by name or by LLWearableType::EType (the flag is LLWearableTypeOrder::mSortAssetTypeByName) * * III.whether items of LLWearableType type within this LLAssetType * should be ordered by name (the flag is LLWearableTypeOrder::mSortWearableTypeByName) * * holds in mWearableOrder map as VALUES (struct LLWearableTypeOrder). */ /*virtual*/ bool doCompare(const LLPanelInventoryListItemBase* wearable_item1, const LLPanelInventoryListItemBase* wearable_item2) const; private: struct LLWearableTypeOrder { ETypeListOrder mOrderPriority; bool mSortAssetTypeByName; bool mSortWearableTypeByName; LLWearableTypeOrder(ETypeListOrder order_priority, bool sort_asset_by_name, bool sort_wearable_by_name); LLWearableTypeOrder(){}; }; ETypeListOrder getTypeListOrder(LLAssetType::EType item_type) const; bool sortAssetTypeByName(LLAssetType::EType item_type) const; bool sortWearableTypeByName(LLAssetType::EType item_type) const; typedef std::map wearable_type_order_map_t; wearable_type_order_map_t mWearableOrder; }; /** * @class LLWearableItemsList * * A flat list of wearable inventory items. * Collects all items that can be a part of an outfit from * an inventory category specified by UUID and displays them * as a flat list. */ class LLWearableItemsList : public LLInventoryItemsList { LOG_CLASS(LLWearableItemsList); public: /** * Context menu. * * This menu is likely to be used from outside * (e.g. for items selected across multiple wearable lists), * so making it a singleton. */ class ContextMenu : public LLListContextMenu, public LLSingleton { public: ContextMenu(); /*virtual*/ void show(LLView* spawning_view, const uuid_vec_t& uuids, S32 x, S32 y); protected: enum { MASK_CLOTHING = 0x01, MASK_BODYPART = 0x02, MASK_ATTACHMENT = 0x04, MASK_UNKNOWN = 0x08, }; /* virtual */ LLContextMenu* createMenu(); void updateItemsVisibility(LLContextMenu* menu); void updateItemsLabels(LLContextMenu* menu); static void setMenuItemVisible(LLContextMenu* menu, const std::string& name, bool val); static void setMenuItemEnabled(LLContextMenu* menu, const std::string& name, bool val); static void updateMask(U32& mask, LLAssetType::EType at); static void createNewWearable(const LLUUID& item_id); static bool canAddWearable(const LLUUID& item_id); LLWearableItemsList* mParent; }; struct Params : public LLInitParam::Block { Optional standalone; Optional worn_indication_enabled; Params(); }; virtual ~LLWearableItemsList(); /*virtual*/ void addNewItem(LLViewerInventoryItem* item, bool rearrange = true); void updateList(const LLUUID& category_id); /** * Update items that match UUIDs from changed_items_uuids * or links that point at such items. */ void updateChangedItems(const LLInventoryModel::changed_items_t& changed_items_uuids); bool isStandalone() const { return mIsStandalone; } protected: friend class LLUICtrlFactory; LLWearableItemsList(const LLWearableItemsList::Params& p); void onRightClick(S32 x, S32 y); bool mIsStandalone; bool mWornIndicationEnabled; }; #endif //LL_LLWEARABLEITEMSLIST_H