/** * @file llwearable.h * @brief LLWearable class header file * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLWEARABLE_H #define LL_LLWEARABLE_H #include "lluuid.h" #include "llstring.h" #include "llpermissions.h" #include "llsaleinfo.h" #include "llassetstorage.h" #include "llwearabletype.h" #include "llfile.h" class LLViewerInventoryItem; class LLVisualParam; class LLTexGlobalColorInfo; class LLTexGlobalColor; class LLLocalTextureObject; class LLWearable { friend class LLWearableList; //-------------------------------------------------------------------- // Constructors and destructors //-------------------------------------------------------------------- private: // Private constructors used by LLWearableList LLWearable(const LLTransactionID& transactionID); LLWearable(const LLAssetID& assetID); public: virtual ~LLWearable(); //-------------------------------------------------------------------- // Accessors //-------------------------------------------------------------------- public: const LLUUID& getItemID() const; const LLAssetID& getAssetID() const { return mAssetID; } const LLTransactionID& getTransactionID() const { return mTransactionID; } LLWearableType::EType getType() const { return mType; } void setType(LLWearableType::EType type); const std::string& getName() const { return mName; } void setName(const std::string& name) { mName = name; } const std::string& getDescription() const { return mDescription; } void setDescription(const std::string& desc) { mDescription = desc; } const LLPermissions& getPermissions() const { return mPermissions; } void setPermissions(const LLPermissions& p) { mPermissions = p; } const LLSaleInfo& getSaleInfo() const { return mSaleInfo; } void setSaleInfo(const LLSaleInfo& info) { mSaleInfo = info; } const std::string& getTypeLabel() const; const std::string& getTypeName() const; LLAssetType::EType getAssetType() const; S32 getDefinitionVersion() const { return mDefinitionVersion; } void setDefinitionVersion( S32 new_version ) { mDefinitionVersion = new_version; } public: typedef std::vector visual_param_vec_t; BOOL isDirty() const; BOOL isOldVersion() const; void writeToAvatar(); void removeFromAvatar( BOOL upload_bake ) { LLWearable::removeFromAvatar( mType, upload_bake ); } static void removeFromAvatar( LLWearableType::EType type, BOOL upload_bake ); BOOL exportFile(LLFILE* file) const; BOOL importFile(LLFILE* file); void setParamsToDefaults(); void setTexturesToDefaults(); void saveNewAsset() const; static void onSaveNewAssetComplete( const LLUUID& asset_uuid, void* user_data, S32 status, LLExtStat ext_status ); void copyDataFrom(const LLWearable* src); static void setCurrentDefinitionVersion( S32 version ) { LLWearable::sCurrentDefinitionVersion = version; } friend std::ostream& operator<<(std::ostream &s, const LLWearable &w); void setItemID(const LLUUID& item_id); LLLocalTextureObject* getLocalTextureObject(S32 index); const LLLocalTextureObject* getLocalTextureObject(S32 index) const; std::vector getLocalTextureListSeq(); void setLocalTextureObject(S32 index, LLLocalTextureObject <o); void addVisualParam(LLVisualParam *param); void setVisualParams(); void setVisualParamWeight(S32 index, F32 value, BOOL upload_bake); F32 getVisualParamWeight(S32 index) const; LLVisualParam* getVisualParam(S32 index) const; void getVisualParams(visual_param_vec_t &list); void animateParams(F32 delta, BOOL upload_bake); LLColor4 getClothesColor(S32 te) const; void setClothesColor( S32 te, const LLColor4& new_color, BOOL upload_bake ); void revertValues(); void saveValues(); void pullCrossWearableValues(); BOOL isOnTop() const; // Something happened that requires the wearable's label to be updated (e.g. worn/unworn). void setLabelUpdated() const; // the wearable was worn. make sure the name of the wearable object matches the LLViewerInventoryItem, // not the wearable asset itself. void refreshName(); private: typedef std::map te_map_t; typedef std::map visual_param_index_map_t; void createLayers(S32 te); void createVisualParams(); void syncImages(te_map_t &src, te_map_t &dst); void destroyTextures(); static S32 sCurrentDefinitionVersion; // Depends on the current state of the avatar_lad.xml. S32 mDefinitionVersion; // Depends on the state of the avatar_lad.xml when this asset was created. std::string mName; std::string mDescription; LLPermissions mPermissions; LLSaleInfo mSaleInfo; LLAssetID mAssetID; LLTransactionID mTransactionID; LLWearableType::EType mType; typedef std::map param_map_t; param_map_t mSavedVisualParamMap; // last saved version of visual params visual_param_index_map_t mVisualParamIndexMap; te_map_t mTEMap; // maps TE to LocalTextureObject te_map_t mSavedTEMap; // last saved version of TEMap LLUUID mItemID; // ID of the inventory item in the agent's inventory }; #endif // LL_LLWEARABLE_H