/** * @file llwlparamset.h * @brief Interface for the LLWaterParamSet class. * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_WATER_PARAM_SET_H #define LL_WATER_PARAM_SET_H #include <string> #include <map> #include "v4math.h" #include "v4color.h" #include "llviewershadermgr.h" class LLWaterParamSet; /// A class representing a set of parameter values for the Water shaders. class LLWaterParamSet { friend class LLWaterParamManager; public: std::string mName; private: LLSD mParamValues; public: LLWaterParamSet(); /// Bind this set of parameter values to the uniforms of a particular shader. void update(LLGLSLShader * shader) const; /// set the total llsd void setAll(const LLSD& val); /// get the total llsd const LLSD& getAll(); /// Set a float parameter. /// \param paramName The name of the parameter to set. /// \param x The float value to set. void set(const std::string& paramName, float x); /// Set a float2 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. void set(const std::string& paramName, float x, float y); /// Set a float3 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. /// \param z The z component's value to set. void set(const std::string& paramName, float x, float y, float z); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param x The x component's value to set. /// \param y The y component's value to set. /// \param z The z component's value to set. /// \param w The w component's value to set. void set(const std::string& paramName, float x, float y, float z, float w); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val An array of the 4 float values to set the parameter to. void set(const std::string& paramName, const float * val); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val A struct of the 4 float values to set the parameter to. void set(const std::string& paramName, const LLVector4 & val); /// Set a float4 parameter. /// \param paramName The name of the parameter to set. /// \param val A struct of the 4 float values to set the parameter to. void set(const std::string& paramName, const LLColor4 & val); /// Get a float4 parameter. /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type LLVector4 getVector4(const std::string& paramName, bool& error); /// Get a float3 parameter. /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type LLVector3 getVector3(const std::string& paramName, bool& error); /// Get a float2 parameter. /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type LLVector2 getVector2(const std::string& paramName, bool& error); /// Get an integer parameter /// \param paramName The name of the parameter to set. /// \param error A flag to set if it's not the proper return type F32 getFloat(const std::string& paramName, bool& error); /// interpolate two parameter sets /// \param src The parameter set to start with /// \param dest The parameter set to end with /// \param weight The amount to interpolate void mix(LLWaterParamSet& src, LLWaterParamSet& dest, F32 weight); }; inline void LLWaterParamSet::setAll(const LLSD& val) { if(val.isMap()) { LLSD::map_const_iterator mIt = val.beginMap(); for(; mIt != val.endMap(); mIt++) { mParamValues[mIt->first] = mIt->second; } } } inline const LLSD& LLWaterParamSet::getAll() { return mParamValues; } #endif // LL_WaterPARAM_SET_H