/** * @file llwaterparamset.cpp * @brief Implementation for the LLWaterParamSet class. * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparamset.h" #include "llsd.h" #include "llfloaterwater.h" #include "llwaterparammanager.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" #include "llviewerimagelist.h" #include "llviewercontrol.h" #include "lluuid.h" #include #include LLWaterParamSet::LLWaterParamSet(void) : mName("Unnamed Preset") { LLSD vec4; LLSD vec3; LLSD real(0.0f); vec4 = LLSD::emptyArray(); vec4.append(22.f/255.f); vec4.append(43.f/255.f); vec4.append(54.f/255.f); vec4.append(0.f/255.f); vec3 = LLSD::emptyArray(); vec3.append(2); vec3.append(2); vec3.append(2); LLSD wave1, wave2; wave1 = LLSD::emptyArray(); wave2 = LLSD::emptyArray(); wave1.append(0.5f); wave1.append(-.17f); wave2.append(0.58f); wave2.append(-.67f); LLUUID normalMap = LLUUID(gViewerArt.getString("water_normal.tga")); mParamValues.insert("waterFogColor", vec4); mParamValues.insert("waterFogDensity", 16.0f); mParamValues.insert("underWaterFogMod", 0.25f); mParamValues.insert("normScale", vec3); mParamValues.insert("fresnelScale", 0.5f); mParamValues.insert("fresnelOffset", 0.4f); mParamValues.insert("scaleAbove", 0.025f); mParamValues.insert("scaleBelow", 0.2f); mParamValues.insert("blurMultiplier", 0.01f); mParamValues.insert("wave1Dir", wave1); mParamValues.insert("wave2Dir", wave2); mParamValues.insert("normalMap", normalMap); } void LLWaterParamSet::set(const char * paramName, float x) { // handle case where no array if(mParamValues[paramName].isReal()) { mParamValues[paramName] = x; } // handle array else if(mParamValues[paramName].isArray() && mParamValues[paramName][0].isReal()) { mParamValues[paramName][0] = x; } } void LLWaterParamSet::set(const char * paramName, float x, float y) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } void LLWaterParamSet::set(const char * paramName, float x, float y, float z) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; mParamValues[paramName][2] = z; } void LLWaterParamSet::set(const char * paramName, float x, float y, float z, float w) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; mParamValues[paramName][2] = z; mParamValues[paramName][3] = w; } void LLWaterParamSet::set(const char * paramName, const float * val) { mParamValues[paramName][0] = val[0]; mParamValues[paramName][1] = val[1]; mParamValues[paramName][2] = val[2]; mParamValues[paramName][3] = val[3]; } void LLWaterParamSet::set(const char * paramName, const LLVector4 & val) { mParamValues[paramName][0] = val.mV[0]; mParamValues[paramName][1] = val.mV[1]; mParamValues[paramName][2] = val.mV[2]; mParamValues[paramName][3] = val.mV[3]; } void LLWaterParamSet::set(const char * paramName, const LLColor4 & val) { mParamValues[paramName][0] = val.mV[0]; mParamValues[paramName][1] = val.mV[1]; mParamValues[paramName][2] = val.mV[2]; mParamValues[paramName][3] = val.mV[3]; } LLVector4 LLWaterParamSet::getVector4(const char * paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray() || cur_val.size() != 4) { error = true; return LLVector4(0,0,0,0); } LLVector4 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); val.mV[2] = (F32) cur_val[2].asReal(); val.mV[3] = (F32) cur_val[3].asReal(); error = false; return val; } LLVector3 LLWaterParamSet::getVector3(const char * paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()|| cur_val.size() != 3) { error = true; return LLVector3(0,0,0); } LLVector3 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); val.mV[2] = (F32) cur_val[2].asReal(); error = false; return val; } LLVector2 LLWaterParamSet::getVector2(const char * paramName, bool& error) { // test to see if right type int ttest; ttest = mParamValues.size(); LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray() || cur_val.size() != 2) { error = true; return LLVector2(0,0); } LLVector2 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); error = false; return val; } F32 LLWaterParamSet::getFloat(const char * paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) { error = false; return (F32) cur_val[0].asReal(); } if(cur_val.isReal()) { error = false; return (F32) cur_val.asReal(); } error = true; return 0; }