/** * @file llwaterparammanager.cpp * @brief Implementation for the LLWaterParamManager class. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparammanager.h" #include "llrender.h" #include "pipeline.h" #include "llsky.h" #include "llfloaterreg.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercontrol.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" #include "llviewercontrol.h" #include "lldrawpoolwater.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewerregion.h" #include "llwlparammanager.h" #include "llwaterparamset.h" #include "llfloaterwater.h" #include "curl/curl.h" LLWaterParamManager::LLWaterParamManager() : mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), mFogDensity(4, "waterFogDensity", 2), mUnderWaterFogMod(0.25, "underWaterFogMod"), mNormalScale(2.f, 2.f, 2.f, "normScale"), mFresnelScale(0.5f, "fresnelScale"), mFresnelOffset(0.4f, "fresnelOffset"), mScaleAbove(0.025f, "scaleAbove"), mScaleBelow(0.2f, "scaleBelow"), mBlurMultiplier(0.1f, "blurMultiplier"), mWave1Dir(.5f, .5f, "wave1Dir"), mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { } LLWaterParamManager::~LLWaterParamManager() { } void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; bool found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name); if(found) { name=name.erase(name.length()-4); // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; loadPreset(unescaped_name,FALSE); } } // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name); if(found) { name=name.erase(name.length()-4); // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; loadPreset(unescaped_name,FALSE); } } } void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; llifstream presetsXML; presetsXML.open(pathName.c_str()); // That failed, try loading from the users area instead. if(!presetsXML) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; presetsXML.clear(); presetsXML.open(pathName.c_str()); } if (presetsXML) { LLSD paramsData(LLSD::emptyMap()); LLPointer parser = new LLSDXMLParser(); parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { addParamSet(name, paramsData); } else { setParamSet(name, paramsData); } presetsXML.close(); } else { llwarns << "Can't find " << name << llendl; return; } if(propagate) { getParamSet(name, mCurParams); propagateParameters(); } } void LLWaterParamManager::savePreset(const std::string & name) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; // make an empty llsd LLSD paramsData(LLSD::emptyMap()); std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename)); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); // write to file llofstream presetsXML(pathName); LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); presetsXML.close(); propagateParameters(); } void LLWaterParamManager::propagateParameters(void) { // bind the variables only if we're using shaders if(gPipeline.canUseVertexShaders()) { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } bool err; F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); shader->uniform4f("distance_multiplier", 0, 0, 0, 0); } } static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params"); void LLWaterParamManager::applyUserPrefs() { if (LLEnvManagerNew::instance().getUseRegionSettings()) { // *TODO: interpolate? // *TODO: make sure whether region settings belong to the current region? LL_DEBUGS("Windlight") << "Applying region water" << LL_ENDL; const LLEnvironmentSettings& region_settings = LLEnvManagerNew::instance().getRegionSettings(); LLWaterParamManager::getInstance()->mCurParams.setAll(region_settings.getWaterParams()); } else { std::string water = LLEnvManagerNew::instance().getWaterPresetName(); LL_DEBUGS("Windlight") << "Loading water preset [" << water << "]" << LL_ENDL; loadPreset(water, true); } } void LLWaterParamManager::update(LLViewerCamera * cam) { LLFastTimer ftm(FTM_UPDATE_WATERPARAM); // update the shaders and the menu propagateParameters(); // sync menus if they exist LLFloaterWater* waterfloater = LLFloaterReg::findTypedInstance("env_water"); if(waterfloater) { waterfloater->syncMenu(); } // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f); F32 modelView[16]; for (U32 i = 0; i < 16; i++) { modelView[i] = (F32) gGLModelView[i]; } glh::matrix4f mat(modelView); glh::matrix4f invtrans = mat.inverse().transpose(); glh::vec3f enorm; glh::vec3f ep; invtrans.mult_matrix_vec(norm, enorm); enorm.normalize(); mat.mult_matrix_vec(p, ep); mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); LLVector3 sunMoonDir; if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) { sunMoonDir = gSky.getSunDirection(); } else { sunMoonDir = gSky.getMoonDirection(); } sunMoonDir.normVec(); mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP); LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } } bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) { // add a new one if not one there already std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { mParamList[name] = param; return true; } return false; } BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) { // add a new one if not one there already std::map::const_iterator finder = mParamList.find(name); if(finder == mParamList.end()) { mParamList[name].setAll(param); return TRUE; } else { return FALSE; } } bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) { // find it and set it std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { param = mParamList[name]; param.mName = name; return true; } return false; } bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) { mParamList[name] = param; return true; } bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param) { // quick, non robust (we won't be working with files, but assets) check if(!param.isMap()) { return false; } mParamList[name].setAll(param); return true; } bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) { // remove from param list std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { mParamList.erase(mIt); } if(delete_from_disk) { std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); // use full curl escaped name char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_name(curl_str); curl_free(curl_str); curl_str = NULL; gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); } return true; } F32 LLWaterParamManager::getFogDensity(void) { bool err; F32 fogDensity = mCurParams.getFloat("waterFogDensity", err); // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err)); } return fogDensity; } // virtual static void LLWaterParamManager::initSingleton() { LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL; loadAllPresets(LLStringUtil::null); applyUserPrefs(); }