/** * @file llwaterparammanager.cpp * @brief Implementation for the LLWaterParamManager class. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparammanager.h" #include "pipeline.h" #include "llsky.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercontrol.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "lldrawpoolwater.h" #include "llagent.h" #include "llviewerregion.h" #include "llwlparammanager.h" #include "llwaterparamset.h" #include "llpostprocess.h" #include "llfloaterwater.h" #include "curl/curl.h" LLWaterParamManager * LLWaterParamManager::sInstance = NULL; LLWaterParamManager::LLWaterParamManager() : mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), mFogDensity(4, "waterFogDensity", 2), mUnderWaterFogMod(0.25, "underWaterFogMod"), mNormalScale(2.f, 2.f, 2.f, "normScale"), mFresnelScale(0.5f, "fresnelScale"), mFresnelOffset(0.4f, "fresnelOffset"), mScaleAbove(0.025f, "scaleAbove"), mScaleBelow(0.2f, "scaleBelow"), mBlurMultiplier(0.1f, "blurMultiplier"), mWave1Dir(.5f, .5f, "wave1Dir"), mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { } LLWaterParamManager::~LLWaterParamManager() { } void LLWaterParamManager::loadAllPresets(const LLString& file_name) { LLString path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); LL_INFOS2("AppInit", "Shaders") << "Loading water settings from " << path_name << LL_ENDL; //mParamList.clear(); bool found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; // if we have one if(found) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; // not much error checking here since we're getting rid of this std::string water_name = unescaped_name.substr(0, unescaped_name.size() - 4); LLString cur_path(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", name)); LL_DEBUGS2("AppInit", "Shaders") << "Loading water from " << cur_path << LL_ENDL; std::ifstream water_xml(cur_path.c_str()); if (water_xml) { LLSD water_data(LLSD::emptyMap()); LLPointer parser = new LLSDXMLParser(); parser->parse(water_xml, water_data, LLSDSerialize::SIZE_UNLIMITED); addParamSet(water_name, water_data); } } } } void LLWaterParamManager::loadPreset(const LLString & name) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); llinfos << "Loading water settings from " << pathName << llendl; std::ifstream presetsXML(pathName.c_str()); if (presetsXML) { LLSD paramsData(LLSD::emptyMap()); LLPointer parser = new LLSDXMLParser(); parser->parse(presetsXML, paramsData, LLSDSerialize::SIZE_UNLIMITED); std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { addParamSet(name, paramsData); } else { setParamSet(name, paramsData); } } else { llwarns << "Can't find " << name << llendl; return; } getParamSet(name, mCurParams); propagateParameters(); } void LLWaterParamManager::savePreset(const LLString & name) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; // make an empty llsd LLSD paramsData(LLSD::emptyMap()); std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); // write to file std::ofstream presetsXML(pathName.c_str()); LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); presetsXML.close(); propagateParameters(); } void LLWaterParamManager::propagateParameters(void) { // bind the variables only if we're using shaders if(gPipeline.canUseVertexShaders()) { LLShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLShaderMgr::endShaders(); for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } bool err; F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); shader->uniform4f("distance_multiplier", 0, 0, 0, 0); } } void LLWaterParamManager::update(LLViewerCamera * cam) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM); // update the shaders and the menu propagateParameters(); // sync menus if they exist if(LLFloaterWater::isOpen()) { LLFloaterWater::instance()->syncMenu(); } stop_glerror(); // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f); F32 modelView[16]; for (U32 i = 0; i < 16; i++) { modelView[i] = (F32) gGLModelView[i]; } glh::matrix4f mat(modelView); glh::matrix4f invtrans = mat.inverse().transpose(); glh::vec3f enorm; glh::vec3f ep; invtrans.mult_matrix_vec(norm, enorm); enorm.normalize(); mat.mult_matrix_vec(p, ep); mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); LLVector3 sunMoonDir; if (gSky.getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS) { sunMoonDir = gSky.getSunDirection(); } else { sunMoonDir = gSky.getMoonDirection(); } sunMoonDir.normVec(); mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP); LLShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLShaderMgr::endShaders(); for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } } // static void LLWaterParamManager::initClass(void) { instance(); } // static void LLWaterParamManager::cleanupClass(void) { delete sInstance; sInstance = NULL; } bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) { // add a new one if not one there already std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { mParamList[name] = param; return true; } return false; } BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) { // add a new one if not one there already std::map::const_iterator finder = mParamList.find(name); if(finder == mParamList.end()) { mParamList[name].setAll(param); return TRUE; } else { return FALSE; } } bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) { // find it and set it std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { param = mParamList[name]; param.mName = name; return true; } return false; } bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) { mParamList[name] = param; return true; } bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param) { // quick, non robust (we won't be working with files, but assets) check if(!param.isMap()) { return false; } mParamList[name].setAll(param); return true; } bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) { // remove from param list std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { mParamList.erase(mIt); } if(delete_from_disk) { LLString path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); // use full curl escaped name char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_name(curl_str); curl_free(curl_str); curl_str = NULL; gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); } return true; } F32 LLWaterParamManager::getFogDensity(void) { bool err; F32 fogDensity = mCurParams.getFloat("waterFogDensity", err); // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; F32 camera_height = gAgent.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err)); } return fogDensity; } // static LLWaterParamManager * LLWaterParamManager::instance() { if(NULL == sInstance) { sInstance = new LLWaterParamManager(); sInstance->loadAllPresets(""); sInstance->getParamSet("Default", sInstance->mCurParams); } return sInstance; }