/** * @file llwaterparammanager.cpp * @brief Implementation for the LLWaterParamManager class. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparammanager.h" #include "llrender.h" #include "pipeline.h" #include "llsky.h" #include "lldiriterator.h" #include "llfloaterreg.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercontrol.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" #include "v4math.h" #include "llviewercontrol.h" #include "lldrawpoolwater.h" #include "llagent.h" #include "llagentcamera.h" #include "llviewerregion.h" #include "llwlparammanager.h" #include "llwaterparamset.h" #include "llfloaterwater.h" #include "curl/curl.h" LLWaterParamManager::LLWaterParamManager() : mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), mFogDensity(4, "waterFogDensity", 2), mUnderWaterFogMod(0.25, "underWaterFogMod"), mNormalScale(2.f, 2.f, 2.f, "normScale"), mFresnelScale(0.5f, "fresnelScale"), mFresnelOffset(0.4f, "fresnelOffset"), mScaleAbove(0.025f, "scaleAbove"), mScaleBelow(0.2f, "scaleBelow"), mBlurMultiplier(0.1f, "blurMultiplier"), mWave1Dir(.5f, .5f, "wave1Dir"), mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { } LLWaterParamManager::~LLWaterParamManager() { } void LLWaterParamManager::loadAllPresets() { // First, load system (coming out of the box) water presets. loadPresetsFromDir(getSysDir()); // Then load user presets. Note that user day presets will modify any system ones already loaded. loadPresetsFromDir(getUserDir()); } void LLWaterParamManager::loadPresetsFromDir(const std::string& dir) { LL_INFOS2("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL; LLDirIterator dir_iter(dir, "*.xml"); while (1) { std::string file; if (!dir_iter.next(file)) { break; // no more files } std::string path = dir + file; if (!loadPreset(path)) { llwarns << "Error loading water preset from " << path << llendl; } } } bool LLWaterParamManager::loadPreset(const std::string& path) { llifstream xml_file; std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); xml_file.open(path.c_str()); if (!xml_file) { return false; } LL_DEBUGS2("AppInit", "Shaders") << "Loading water " << name << LL_ENDL; LLSD params_data; LLPointer parser = new LLSDXMLParser(); parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); xml_file.close(); if (hasParamSet(name)) { setParamSet(name, params_data); } else { addParamSet(name, params_data); } return true; } void LLWaterParamManager::savePreset(const std::string & name) { llassert(!name.empty()); // make an empty llsd LLSD paramsData(LLSD::emptyMap()); std::string pathName(getUserDir() + LLURI::escape(name) + ".xml"); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); // write to file llofstream presetsXML(pathName); LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); presetsXML.close(); propagateParameters(); } void LLWaterParamManager::propagateParameters(void) { // bind the variables only if we're using shaders if(gPipeline.canUseVertexShaders()) { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } bool err; F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); shader->uniform4f("distance_multiplier", 0, 0, 0, 0); } } void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate) { if (params.size() == 0) { llwarns << "Undefined water params" << llendl; return; } if (interpolate) { LLWLParamManager::getInstance()->mAnimator.startInterpolation(params); } else { mCurParams.setAll(params); } } static LLFastTimer::DeclareTimer FTM_UPDATE_WATERPARAM("Update Water Params"); void LLWaterParamManager::update(LLViewerCamera * cam) { LLFastTimer ftm(FTM_UPDATE_WATERPARAM); // update the shaders and the menu propagateParameters(); // sync menus if they exist LLFloaterWater* waterfloater = LLFloaterReg::findTypedInstance("env_water"); if(waterfloater) { waterfloater->syncMenu(); } // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f); F32 modelView[16]; for (U32 i = 0; i < 16; i++) { modelView[i] = (F32) gGLModelView[i]; } glh::matrix4f mat(modelView); glh::matrix4f invtrans = mat.inverse().transpose(); glh::vec3f enorm; glh::vec3f ep; invtrans.mult_matrix_vec(norm, enorm); enorm.normalize(); mat.mult_matrix_vec(p, ep); mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); LLVector3 sunMoonDir; if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS) { sunMoonDir = gSky.getSunDirection(); } else { sunMoonDir = gSky.getMoonDirection(); } sunMoonDir.normVec(); mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP); LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } } bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) { // add a new one if not one there already std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { mParamList[name] = param; mPresetListChangeSignal(); return true; } return false; } BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) { LLWaterParamSet param_set; param_set.setAll(param); return addParamSet(name, param_set); } bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) { // find it and set it std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { param = mParamList[name]; param.mName = name; return true; } return false; } bool LLWaterParamManager::hasParamSet(const std::string& name) { LLWaterParamSet dummy; return getParamSet(name, dummy); } bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) { mParamList[name] = param; return true; } bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param) { // quick, non robust (we won't be working with files, but assets) check if(!param.isMap()) { return false; } mParamList[name].setAll(param); return true; } bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) { // remove from param list std::map::iterator it = mParamList.find(name); if (it == mParamList.end()) { LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL; return false; } mParamList.erase(it); // remove from file system if requested if (delete_from_disk) { if (gDirUtilp->deleteFilesInDir(getUserDir(), LLURI::escape(name) + ".xml") < 1) { LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL; } } // signal interested parties mPresetListChangeSignal(); return true; } bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) { // *TODO: file system access is excessive here. return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml"); } boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) { return mPresetListChangeSignal.connect(cb); } F32 LLWaterParamManager::getFogDensity(void) { bool err; F32 fogDensity = mCurParams.getFloat("waterFogDensity", err); // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err)); } return fogDensity; } // virtual static void LLWaterParamManager::initSingleton() { LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL; loadAllPresets(); LLEnvManagerNew::instance().usePrefs(); } // static std::string LLWaterParamManager::getSysDir() { return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""); } // static std::string LLWaterParamManager::getUserDir() { return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", ""); }