/** * @file llvowater.h * @brief Description of LLVOWater class * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_VOWATER_H #define LL_VOWATER_H #include "llviewerobject.h" #include "llviewerimage.h" #include "v2math.h" #include "llfft.h" #include "llwaterpatch.h" const U32 N_RES = 16; //32 // number of subdivisions of wave tile const U8 WAVE_STEP = 8; class LLSurface; class LLHeavenBody; class LLVOSky; class LLFace; class LLVOWater : public LLStaticViewerObject { public: enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD) }; LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); // Initialize data that's only inited once per class. static void initClass(); static void cleanupClass(); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); /*virtual*/ void updateTextures(LLAgent &agent); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area virtual U32 getPartitionType() const; /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. void setUseTexture(const BOOL use_texture); protected: BOOL mUseTexture; }; #endif // LL_VOSURFACEPATCH_H