/** * @file llvowater.h * @brief Description of LLVOWater class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_VOWATER_H #define LL_VOWATER_H #include "llviewerobject.h" #include "llviewertexture.h" #include "v2math.h" const U32 N_RES = 16; //32 // number of subdivisions of wave tile const U8 WAVE_STEP = 8; class LLSurface; class LLHeavenBody; class LLVOSky; class LLFace; class LLVOWater : public LLStaticViewerObject { public: enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) }; LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); // Initialize data that's only inited once per class. static void initClass(); static void cleanupClass(); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax); /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area virtual U32 getPartitionType() const; /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. void setUseTexture(const BOOL use_texture); void setIsEdgePatch(const BOOL edge_patch); BOOL getUseTexture() const { return mUseTexture; } BOOL getIsEdgePatch() const { return mIsEdgePatch; } protected: BOOL mUseTexture; BOOL mIsEdgePatch; }; #endif // LL_VOSURFACEPATCH_H