/** * @file llvovolume.h * @brief LLVOVolume class header file * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVOVOLUME_H #define LL_LLVOVOLUME_H #include "llviewerobject.h" #include "llviewertexture.h" #include "llviewermedia.h" #include "llframetimer.h" #include "lllocalbitmaps.h" #include "m3math.h" // LLMatrix3 #include "m4math.h" // LLMatrix4 #include #include class LLViewerTextureAnim; class LLDrawPool; class LLMaterialID; class LLSelectNode; class LLObjectMediaDataClient; class LLObjectMediaNavigateClient; class LLVOAvatar; class LLMeshSkinInfo; typedef std::vector media_list_t; enum LLVolumeInterfaceType { INTERFACE_FLEXIBLE = 1, }; const F32 MAX_LOD_FACTOR = 4.0f; class LLRiggedVolume : public LLVolume { public: LLRiggedVolume(const LLVolumeParams& params) : LLVolume(params, 0.f) { } using FaceIndex = S32; static const FaceIndex UPDATE_ALL_FACES = -1; static const FaceIndex DO_NOT_UPDATE_FACES = -2; void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume, FaceIndex face_index = UPDATE_ALL_FACES, bool rebuild_face_octrees = true); std::string mExtraDebugText; }; // Base class for implementations of the volume - Primitive, Flexible Object, etc. class LLVolumeInterface { public: virtual ~LLVolumeInterface() { } virtual LLVolumeInterfaceType getInterfaceType() const = 0; virtual void doIdleUpdate() = 0; virtual BOOL doUpdateGeometry(LLDrawable *drawable) = 0; virtual LLVector3 getPivotPosition() const = 0; virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0; virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0; virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0; virtual void onShift(const LLVector4a &shift_vector) = 0; virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance? virtual bool isVolumeGlobal() const = 0; // Are we in global space? virtual bool isActive() const = 0; // Is this object currently active? virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0; virtual void updateRelativeXform(bool force_identity = false) = 0; virtual U32 getID() const = 0; virtual void preRebuild() = 0; }; // Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME) class LLVOVolume : public LLViewerObject { LOG_CLASS(LLVOVolume); protected: virtual ~LLVOVolume(); public: static void initClass(); static void cleanupClass(); static void preUpdateGeom(); enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) | (1 << LLVertexBuffer::TYPE_TEXCOORD1) | (1 << LLVertexBuffer::TYPE_COLOR) }; public: LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); // Override (and call through to parent) to clean up media references /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); void deleteFaces(); void animateTextures(); BOOL isVisible() const ; /*virtual*/ BOOL isActive() const; /*virtual*/ BOOL isAttachment() const; /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object /*virtual*/ BOOL isHUDAttachment() const; void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point); /*virtual*/ BOOL setParent(LLViewerObject* parent); S32 getLOD() const { return mLOD; } void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; } bool isNoLOD() const { return NO_LOD == mLOD; } const LLVector3 getPivotPositionAgent() const; const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } /*virtual*/ const LLMatrix4 getRenderMatrix() const; typedef std::map texture_cost_t; U32 getRenderCost(texture_cost_t &textures) const; /*virtual*/ F32 getEstTrianglesMax() const; /*virtual*/ F32 getEstTrianglesStreamingCost() const; /* virtual*/ F32 getStreamingCost() const; /*virtual*/ bool getCostData(LLMeshCostData& costs) const; /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const; /*virtual*/ U32 getHighLODTriangleCount(); /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, BOOL pick_rigged = FALSE, S32* face_hit = NULL, // which face was hit LLVector4a* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector4a* normal = NULL, // return the surface normal at the intersection point LLVector4a* tangent = NULL // return the surface tangent at the intersection point ); LLVector3 agentPositionToVolume(const LLVector3& pos) const; LLVector3 agentDirectionToVolume(const LLVector3& dir) const; LLVector3 volumePositionToAgent(const LLVector3& dir) const; LLVector3 volumeDirectionToAgent(const LLVector3& dir) const; BOOL getVolumeChanged() const { return mVolumeChanged; } /*virtual*/ F32 getRadius() const { return mVObjRadius; }; const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; void markForUpdate(BOOL priority); void markForUnload() { LLViewerObject::markForUnload(TRUE); mVolumeChanged = TRUE; } void faceMappingChanged() { mFaceMappingChanged=TRUE; }; /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); /*virtual*/ void setSelected(BOOL sel); /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp); /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped); /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) ; /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump); /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny); /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright); /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID); static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te); /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen); /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media); /*virtual*/ BOOL setMaterial(const U8 material); void setTexture(const S32 face); S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];} /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); void updateSculptTexture(); void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;} void sculpt(); static void rebuildMeshAssetCallback(const LLUUID& asset_uuid, LLAssetType::EType type, void* user_data, S32 status, LLExtStat ext_status); void updateRelativeXform(bool force_identity = false); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); /*virtual*/ BOOL updateLOD(); void updateRadius(); /*virtual*/ void updateTextures(); void updateTextureVirtualSize(bool forced = false); void updateFaceFlags(); void regenFaces(); BOOL genBBoxes(BOOL force_global); void preRebuild(); virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max); virtual F32 getBinRadius(); virtual U32 getPartitionType() const; // For Lights void setIsLight(BOOL is_light); //set the gamma-corrected (sRGB) color of this light void setLightSRGBColor(const LLColor3& color); //set the linear color of this light void setLightLinearColor(const LLColor3& color); void setLightIntensity(F32 intensity); void setLightRadius(F32 radius); void setLightFalloff(F32 falloff); void setLightCutoff(F32 cutoff); void setLightTextureID(LLUUID id); void setSpotLightParams(LLVector3 params); BOOL getIsLight() const; // Get the light color in sRGB color space NOT scaled by intensity. LLColor3 getLightSRGBBaseColor() const; // Get the light color in linear color space NOT scaled by intensity. LLColor3 getLightLinearBaseColor() const; // Get the light color in linear color space scaled by intensity // this is the value that should be fed into shaders LLColor3 getLightLinearColor() const; // Get the light color in sRGB color space scaled by intensity. LLColor3 getLightSRGBColor() const; LLUUID getLightTextureID() const; bool isLightSpotlight() const; LLVector3 getSpotLightParams() const; void updateSpotLightPriority(); F32 getSpotLightPriority() const; LLViewerTexture* getLightTexture(); F32 getLightIntensity() const; F32 getLightRadius() const; F32 getLightFalloff(const F32 fudge_factor = 1.f) const; F32 getLightCutoff() const; // Flexible Objects U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; virtual BOOL isMesh() const; virtual BOOL isRiggedMesh() const; virtual BOOL hasLightTexture() const; BOOL isVolumeGlobal() const; BOOL canBeFlexible() const; BOOL setIsFlexible(BOOL is_flexible); const LLMeshSkinInfo* getSkinInfo() const; //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons) const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); } // Extended Mesh Properties U32 getExtendedMeshFlags() const; void onSetExtendedMeshFlags(U32 flags); void setExtendedMeshFlags(U32 flags); bool canBeAnimatedObject() const; bool isAnimatedObject() const; virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent); virtual void afterReparent(); //virtual void updateRiggingInfo(); S32 mLastRiggingInfoLOD; // Functions that deal with media, or media navigation // Update this object's media data with the given media data array // (typically this is only called upon a response from a server request) void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version); // Bounce back media at the given index to its current URL (or home URL, if current URL is empty) void mediaNavigateBounceBack(U8 texture_index); // Returns whether or not this object has permission to navigate or control // the given media entry enum MediaPermType { MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL }; bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type); void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location); void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event); // Sync the given media data with the impl and the given te void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent); // Send media data update to the simulator. void sendMediaDataUpdate(); viewer_media_t getMediaImpl(U8 face_id) const; S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id); F64 getTotalMediaInterest() const; bool hasMedia() const; LLVector3 getApproximateFaceNormal(U8 face_id); // Flag any corresponding avatars as needing update. void updateVisualComplexity(); void notifyMeshLoaded(); // Returns 'true' iff the media data for this object is in flight bool isMediaDataBeingFetched() const; // Returns the "last fetched" media version, or -1 if not fetched yet S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; } void addMDCImpl() { ++mMDCImplCount; } void removeMDCImpl() { --mMDCImplCount; } S32 getMDCImplCount() { return mMDCImplCount; } // Rigged volume update (for raycasting) // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting void updateRiggedVolume(bool force_update = false, LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES, bool rebuild_face_octrees = true); LLRiggedVolume* getRiggedVolume(); //returns true if volume should be treated as a rigged volume // - Build tools are open // - object is an attachment // - object is attached to self // - object is rendered as rigged bool treatAsRigged(); //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates void clearRiggedVolume(); protected: S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor); BOOL calcLOD(); LLFace* addFace(S32 face_index); void updateTEData(); // stats tracking for render complexity static S32 mRenderComplexity_last; static S32 mRenderComplexity_current; void requestMediaDataUpdate(bool isNew); void cleanUpMediaImpls(); void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ; void removeMediaImpl(S32 texture_index) ; private: bool lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled); public: static S32 getRenderComplexityMax() {return mRenderComplexity_last;} static void updateRenderComplexity(); LLViewerTextureAnim *mTextureAnimp; U8 mTexAnimMode; F32 mLODDistance; F32 mLODAdjustedDistance; F32 mLODRadius; private: friend class LLDrawable; friend class LLFace; BOOL mFaceMappingChanged; LLFrameTimer mTextureUpdateTimer; S32 mLOD; BOOL mLODChanged; BOOL mSculptChanged; BOOL mColorChanged; F32 mSpotLightPriority; LLMatrix4 mRelativeXform; LLMatrix3 mRelativeXformInvTrans; BOOL mVolumeChanged; F32 mVObjRadius; LLVolumeInterface *mVolumeImpl; LLPointer mSculptTexture; LLPointer mLightTexture; media_list_t mMediaImplList; S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1 S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS]; S32 mMDCImplCount; bool mResetDebugText; LLPointer mRiggedVolume; // statics public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop static F32 sLODFactor; // LOD scale factor static F32 sDistanceFactor; // LOD distance factor static LLPointer sObjectMediaClient; static LLPointer sObjectMediaNavigateClient; protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; public: bool notifyAboutCreatingTexture(LLViewerTexture *texture); bool notifyAboutMissingAsset(LLViewerTexture *texture); private: struct material_info { LLRender::eTexIndex map; U8 te; material_info(LLRender::eTexIndex map_, U8 te_) : map(map_) , te(te_) {} }; typedef std::multimap mmap_UUID_MAP_t; mmap_UUID_MAP_t mWaitingTextureInfo; }; #endif // LL_LLVOVOLUME_H