/** * @file llvovolume.cpp * @brief LLVOVolume class implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ // A "volume" is a box, cylinder, sphere, or other primitive shape. #include "llviewerprecompiledheaders.h" #include "llvovolume.h" #include #include "llviewercontrol.h" #include "lldir.h" #include "llflexibleobject.h" #include "llfloatertools.h" #include "llmaterialid.h" #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" #include "llvolumeoctree.h" #include "llvolumemgr.h" #include "llvolumemessage.h" #include "material_codes.h" #include "message.h" #include "llpluginclassmedia.h" // for code in the mediaEvent handler #include "object_flags.h" #include "llagentconstants.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" #include "llface.h" #include "llspatialpartition.h" #include "llhudmanager.h" #include "llflexibleobject.h" #include "llsky.h" #include "lltexturefetch.h" #include "llvector4a.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llworld.h" #include "llselectmgr.h" #include "pipeline.h" #include "llsdutil.h" #include "llmatrix4a.h" #include "llmediaentry.h" #include "llmediadataclient.h" #include "llmeshrepository.h" #include "llagent.h" #include "llviewermediafocus.h" #include "lldatapacker.h" #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" #include "llmaterialmgr.h" const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; const F32 MAX_LOD_DISTANCE = 24.f; BOOL gAnimateTextures = TRUE; //extern BOOL gHideSelectedObjects; F32 LLVOVolume::sLODFactor = 1.f; F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop F32 LLVOVolume::sDistanceFactor = 1.0f; S32 LLVOVolume::sNumLODChanges = 0; S32 LLVOVolume::mRenderComplexity_last = 0; S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer LLVOVolume::sObjectMediaClient = NULL; LLPointer LLVOVolume::sObjectMediaNavigateClient = NULL; static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject { public: LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew) { mObject->addMDCImpl(); } ~LLMediaDataClientObjectImpl() { mObject->removeMDCImpl(); } virtual U8 getMediaDataCount() const { return mObject->getNumTEs(); } virtual LLSD getMediaDataLLSD(U8 index) const { LLSD result; LLTextureEntry *te = mObject->getTE(index); if (NULL != te) { llassert((te->getMediaData() != NULL) == te->hasMedia()); if (te->getMediaData() != NULL) { result = te->getMediaData()->asLLSD(); // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly // See DEV-41949 if (!result.has(LLMediaEntry::WHITELIST_KEY)) { result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray(); } } } return result; } virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const { LLTextureEntry *te = mObject->getTE(index); if (te) { if (te->getMediaData()) { return (te->getMediaData()->getCurrentURL() == url); } } return url.empty(); } virtual LLUUID getID() const { return mObject->getID(); } virtual void mediaNavigateBounceBack(U8 index) { mObject->mediaNavigateBounceBack(index); } virtual bool hasMedia() const { return mObject->hasMedia(); } virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string) { mObject->updateObjectMediaData(data, version_string); } virtual F64 getMediaInterest() const { F64 interest = mObject->getTotalMediaInterest(); if (interest < (F64)0.0) { // media interest not valid yet, try pixel area interest = mObject->getPixelArea(); // HACK: force recalculation of pixel area if interest is the "magic default" of 1024. if (interest == 1024.f) { const_cast(static_cast(mObject))->setPixelAreaAndAngle(gAgent); interest = mObject->getPixelArea(); } } return interest; } virtual bool isInterestingEnough() const { return LLViewerMedia::isInterestingEnough(mObject, getMediaInterest()); } virtual std::string getCapabilityUrl(const std::string &name) const { return mObject->getRegion()->getCapability(name); } virtual bool isDead() const { return mObject->isDead(); } virtual U32 getMediaVersion() const { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); } virtual bool isNew() const { return mNew; } private: LLPointer mObject; bool mNew; }; LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : LLViewerObject(id, pcode, regionp), mVolumeImpl(NULL) { mTexAnimMode = 0; mRelativeXform.setIdentity(); mRelativeXformInvTrans.setIdentity(); mFaceMappingChanged = FALSE; mLOD = MIN_LOD; mTextureAnimp = NULL; mVolumeChanged = FALSE; mVObjRadius = LLVector3(1,1,0.5f).length(); mNumFaces = 0; mLODChanged = FALSE; mSculptChanged = FALSE; mSpotLightPriority = 0.f; mMediaImplList.resize(getNumTEs()); mLastFetchedMediaVersion = -1; mIndexInTex = 0; mMDCImplCount = 0; } LLVOVolume::~LLVOVolume() { delete mTextureAnimp; mTextureAnimp = NULL; delete mVolumeImpl; mVolumeImpl = NULL; if(!mMediaImplList.empty()) { for(U32 i = 0 ; i < mMediaImplList.size() ; i++) { if(mMediaImplList[i].notNull()) { mMediaImplList[i]->removeObject(this) ; } } } } void LLVOVolume::markDead() { if (!mDead) { if(getMDCImplCount() > 0) { LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast(this), false); if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj); if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj); } // Detach all media impls from this object for(U32 i = 0 ; i < mMediaImplList.size() ; i++) { removeMediaImpl(i); } if (mSculptTexture.notNull()) { mSculptTexture->removeVolume(this); } } LLViewerObject::markDead(); } // static void LLVOVolume::initClass() { // gSavedSettings better be around if (gSavedSettings.getBOOL("PrimMediaMasterEnabled")) { const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay"); const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay"); const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries"); const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize"); const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize"); sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries, max_sorted_queue_size, max_round_robin_queue_size); sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay, max_retries, max_sorted_queue_size, max_round_robin_queue_size); } } // static void LLVOVolume::cleanupClass() { sObjectMediaClient = NULL; sObjectMediaNavigateClient = NULL; } U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, EObjectUpdateType update_type, LLDataPacker *dp) { LLColor4U color; const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA); // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); LLUUID sculpt_id; U8 sculpt_type = 0; if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); sculpt_id = sculpt_params->getSculptTexture(); sculpt_type = sculpt_params->getSculptType(); } if (!dp) { if (update_type == OUT_FULL) { //////////////////////////////// // // Unpack texture animation data // // if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim)) { if (!mTextureAnimp) { mTextureAnimp = new LLViewerTextureAnim(this); } else { if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH)) { mTextureAnimp->reset(); } } mTexAnimMode = 0; mTextureAnimp->unpackTAMessage(mesgsys, block_num); } else { if (mTextureAnimp) { delete mTextureAnimp; mTextureAnimp = NULL; gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; mTexAnimMode = 0; } } // Unpack volume data LLVolumeParams volume_params; LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num); volume_params.setSculptID(sculpt_id, sculpt_type); if (setVolume(volume_params, 0)) { markForUpdate(TRUE); } } // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens... //////////////////////////// // // Unpack texture entry data // S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num); if (result & teDirtyBits) { updateTEData(); } if (result & TEM_CHANGE_MEDIA) { retval |= MEDIA_FLAGS_CHANGED; } } else { // CORY TO DO: Figure out how to get the value here if (update_type != OUT_TERSE_IMPROVED) { LLVolumeParams volume_params; BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp); if (!res) { llwarns << "Bogus volume parameters in object " << getID() << llendl; llwarns << getRegion()->getOriginGlobal() << llendl; } volume_params.setSculptID(sculpt_id, sculpt_type); if (setVolume(volume_params, 0)) { markForUpdate(TRUE); } S32 res2 = unpackTEMessage(*dp); if (TEM_INVALID == res2) { // There's something bogus in the data that we're unpacking. dp->dumpBufferToLog(); llwarns << "Flushing cache files" << llendl; if(LLVOCache::hasInstance() && getRegion()) { LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ; } llwarns << "Bogus TE data in " << getID() << llendl; } else { if (res2 & teDirtyBits) { updateTEData(); } if (res2 & TEM_CHANGE_MEDIA) { retval |= MEDIA_FLAGS_CHANGED; } } U32 value = dp->getPassFlags(); if (value & 0x40) { if (!mTextureAnimp) { mTextureAnimp = new LLViewerTextureAnim(this); } else { if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH)) { mTextureAnimp->reset(); } } mTexAnimMode = 0; mTextureAnimp->unpackTAMessage(*dp); } else if (mTextureAnimp) { delete mTextureAnimp; mTextureAnimp = NULL; gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; mTexAnimMode = 0; } } else { S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry); if (texture_length) { U8 tdpbuffer[1024]; LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024); mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num); S32 result = unpackTEMessage(tdp); if (result & teDirtyBits) { updateTEData(); } if (result & TEM_CHANGE_MEDIA) { retval |= MEDIA_FLAGS_CHANGED; } } } } if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED)) { // If only the media URL changed, and it isn't a media version URL, // ignore it if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) && mMedia && ! mMedia->mMediaURL.empty() && ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) ) { // If the media changed at all, request new media data LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " << ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL; requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED); } else { LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " << ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL; } } // ...and clean up any media impls cleanUpMediaImpls(); return retval; } void LLVOVolume::animateTextures() { if (!mDead) { F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f; S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot); if (result) { if (!mTexAnimMode) { mFaceMappingChanged = TRUE; gPipeline.markTextured(mDrawable); } mTexAnimMode = result | mTextureAnimp->mMode; S32 start=0, end=mDrawable->getNumFaces()-1; if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end) { start = end = mTextureAnimp->mFace; } for (S32 i = start; i <= end; i++) { LLFace* facep = mDrawable->getFace(i); if (!facep) continue; if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue; const LLTextureEntry* te = facep->getTextureEntry(); if (!te) { continue; } if (!(result & LLViewerTextureAnim::ROTATE)) { te->getRotation(&rot); } if (!(result & LLViewerTextureAnim::TRANSLATE)) { te->getOffset(&off_s,&off_t); } if (!(result & LLViewerTextureAnim::SCALE)) { te->getScale(&scale_s, &scale_t); } if (!facep->mTextureMatrix) { facep->mTextureMatrix = new LLMatrix4(); } LLMatrix4& tex_mat = *facep->mTextureMatrix; tex_mat.setIdentity(); LLVector3 trans ; trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); LLVector3 scale(scale_s, scale_t, 1.f); LLQuaternion quat; quat.setQuat(rot, 0, 0, -1.f); tex_mat.rotate(quat); LLMatrix4 mat; mat.initAll(scale, LLQuaternion(), LLVector3()); tex_mat *= mat; tex_mat.translate(trans); } } else { if (mTexAnimMode && mTextureAnimp->mRate == 0) { U8 start, count; if (mTextureAnimp->mFace == -1) { start = 0; count = getNumTEs(); } else { start = (U8) mTextureAnimp->mFace; count = 1; } for (S32 i = start; i < start + count; i++) { if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE) { setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT); } if (mTexAnimMode & LLViewerTextureAnim::SCALE) { setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT); } if (mTexAnimMode & LLViewerTextureAnim::ROTATE) { setTERotation(i, mTextureAnimp->mRot); } } gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; mTexAnimMode = 0; } } } } void LLVOVolume::updateTextures() { const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME) { updateTextureVirtualSize(); if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive()) { //delete vertex buffer to free up some VRAM LLSpatialGroup* group = mDrawable->getSpatialGroup(); if (group) { group->destroyGL(true); //flag the group as having changed geometry so it gets a rebuild next time //it becomes visible group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } } } } BOOL LLVOVolume::isVisible() const { if(mDrawable.notNull() && mDrawable->isVisible()) { return TRUE ; } if(isAttachment()) { LLViewerObject* objp = (LLViewerObject*)getParent() ; while(objp && !objp->isAvatar()) { objp = (LLViewerObject*)objp->getParent() ; } return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ; } return FALSE ; } void LLVOVolume::updateTextureVirtualSize(bool forced) { LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces if(!forced) { if(!isVisible()) { //don't load textures for non-visible faces const S32 num_faces = mDrawable->getNumFaces(); for (S32 i = 0; i < num_faces; i++) { LLFace* face = mDrawable->getFace(i); if (face) { face->setPixelArea(0.f); face->setVirtualSize(0.f); } } return ; } if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) { return; } } static LLCachedControl dont_load_textures(gSavedSettings,"TextureDisable"); if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible()) { return; } mTextureUpdateTimer.reset(); F32 old_area = mPixelArea; mPixelArea = 0.f; const S32 num_faces = mDrawable->getNumFaces(); F32 min_vsize=999999999.f, max_vsize=0.f; LLViewerCamera* camera = LLViewerCamera::getInstance(); for (S32 i = 0; i < num_faces; i++) { LLFace* face = mDrawable->getFace(i); if (!face) continue; const LLTextureEntry *te = face->getTextureEntry(); LLViewerTexture *imagep = face->getTexture(); if (!imagep || !te || face->mExtents[0].equals3(face->mExtents[1])) { continue; } F32 vsize; F32 old_size = face->getVirtualSize(); if (isHUDAttachment()) { F32 area = (F32) camera->getScreenPixelArea(); vsize = area; imagep->setBoostLevel(LLGLTexture::BOOST_HUD); face->setPixelArea(area); // treat as full screen face->setVirtualSize(vsize); } else { vsize = face->getTextureVirtualSize(); } mPixelArea = llmax(mPixelArea, face->getPixelArea()); if (face->mTextureMatrix != NULL) { if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE)) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE); } } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { if (vsize < min_vsize) min_vsize = vsize; if (vsize > max_vsize) max_vsize = vsize; } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; if(img) { F32 pri = img->getDecodePriority(); pri = llmax(pri, 0.0f); if (pri < min_vsize) min_vsize = pri; if (pri > max_vsize) max_vsize = pri; } } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { F32 pri = mPixelArea; if (pri < min_vsize) min_vsize = pri; if (pri > max_vsize) max_vsize = pri; } } if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); updateSculptTexture(); if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), (S32)LLGLTexture::BOOST_SCULPTED)); mSculptTexture->setForSculpt() ; if(!mSculptTexture->isCachedRawImageReady()) { S32 lod = llmin(mLOD, 3); F32 lodf = ((F32)(lod + 1.0f)/4.f); F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ; mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE); //if the sculpty very close to the view point, load first { LLVector3 lookAt = getPositionAgent() - camera->getOrigin(); F32 dist = lookAt.normVec() ; F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ; mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ; } } S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ; if (texture_discard >= 0 && //texture has some data available (texture_discard < current_discard || //texture has more data than last rebuild current_discard < 0)) //no previous rebuild { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE); mSculptChanged = TRUE; } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED)) { setDebugText(llformat("T%d C%d V%d\n%dx%d", texture_discard, current_discard, getVolume()->getSculptLevel(), mSculptTexture->getHeight(), mSculptTexture->getWidth())); } } } if (getLightTextureID().notNull()) { LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); LLUUID id = params->getLightTexture(); mLightTexture = LLViewerTextureManager::getFetchedTexture(id); if (mLightTexture.notNull()) { F32 rad = getLightRadius(); mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(), LLVector3(rad,rad,rad), *camera)); } } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) { setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); } if (mPixelArea == 0) { //flexi phasing issues make this happen mPixelArea = old_area; } } BOOL LLVOVolume::isActive() const { return !mStatic; } BOOL LLVOVolume::setMaterial(const U8 material) { BOOL res = LLViewerObject::setMaterial(material); return res; } void LLVOVolume::setTexture(const S32 face) { llassert(face < getNumTEs()); gGL.getTexUnit(0)->bind(getTEImage(face)); } void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped) { if (scale != getScale()) { // store local radius LLViewerObject::setScale(scale); if (mVolumeImpl) { mVolumeImpl->onSetScale(scale, damped); } updateRadius(); //since drawable transforms do not include scale, changing volume scale //requires an immediate rebuild of volume verts. gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE); } } LLFace* LLVOVolume::addFace(S32 f) { const LLTextureEntry* te = getTE(f); LLViewerTexture* imagep = getTEImage(f); if (te->getMaterialParams().notNull()) { LLViewerTexture* normalp = getTENormalMap(f); LLViewerTexture* specularp = getTESpecularMap(f); return mDrawable->addFace(te, imagep, normalp, specularp); } return mDrawable->addFace(te, imagep); } LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME); S32 max_tes_to_set = getNumTEs(); for (S32 i = 0; i < max_tes_to_set; i++) { addFace(i); } mNumFaces = max_tes_to_set; if (isAttachment()) { mDrawable->makeActive(); } if (getIsLight()) { // Add it to the pipeline mLightSet gPipeline.setLight(mDrawable, TRUE); } updateRadius(); bool force_update = true; // avoid non-alpha mDistance update being optimized away mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update); return mDrawable; } BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) { LLVolumeParams volume_params = params_in; S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; S32 lod = mLOD; BOOL is404 = FALSE; if (isSculpted()) { // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { //meshes might not have all LODs, get the force detail to best existing LOD LLUUID mesh_id = volume_params.getSculptID(); lod = gMeshRepo.getActualMeshLOD(volume_params, lod); if (lod == -1) { is404 = TRUE; lod = 0; } } } // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) { setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, false); if (!mVolumeImpl) { LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); mVolumeImpl = new LLVolumeImplFlexible(this, data); } } else { // Mark the parameter not in use setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, false); if (mVolumeImpl) { delete mVolumeImpl; mVolumeImpl = NULL; if (mDrawable.notNull()) { // Undo the damage we did to this matrix mDrawable->updateXform(FALSE); } } } if (is404) { setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); //render prim proxy when mesh loading attempts give up volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); } if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; if (mVolumeImpl) { mVolumeImpl->onSetVolume(volume_params, mLOD); } updateSculptTexture(); if (isSculpted()) { updateSculptTexture(); // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { if (!getVolume()->isMeshAssetLoaded()) { //load request not yet issued, request pipeline load this mesh LLUUID asset_id = volume_params.getSculptID(); S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod); if (available_lod != lod) { LLPrimitive::setVolume(volume_params, available_lod); } } } else // otherwise is sculptie { if (mSculptTexture.notNull()) { sculpt(); } } } static LLCachedControl use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject && (!mVolumeImpl || !mVolumeImpl->isVolumeUnique()); if (cache_in_vram) { //this volume might be used as source data for a transform object, put it in vram LLVolume* volume = getVolume(); for (S32 i = 0; i < volume->getNumFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); if (face.mVertexBuffer.notNull()) { //already cached break; } volume->genBinormals(i); LLFace::cacheFaceInVRAM(face); } } return TRUE; } return FALSE; } void LLVOVolume::updateSculptTexture() { LLPointer old_sculpt = mSculptTexture; if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); if (id.notNull()) { mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); } } else { mSculptTexture = NULL; } if (mSculptTexture != old_sculpt) { if (old_sculpt.notNull()) { old_sculpt->removeVolume(this); } if (mSculptTexture.notNull()) { mSculptTexture->addVolume(this); } } } void LLVOVolume::notifyMeshLoaded() { mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); } // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() { if (mSculptTexture.notNull()) { U16 sculpt_height = 0; U16 sculpt_width = 0; S8 sculpt_components = 0; const U8* sculpt_data = NULL; S32 discard_level = mSculptTexture->getCachedRawImageLevel() ; LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ; S32 max_discard = mSculptTexture->getMaxDiscardLevel(); if (discard_level > max_discard) discard_level = max_discard; // clamp to the best we can do S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { static S32 low_sculpty_discard_warning_count = 100; if (++low_sculpty_discard_warning_count >= 100) { // Log first time, then every 100 afterwards otherwise this can flood the logs llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard << " is less than -2." << llendl; low_sculpty_discard_warning_count = 0; } // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { static S32 high_sculpty_discard_warning_count = 100; if (++high_sculpty_discard_warning_count >= 100) { // Log first time, then every 100 afterwards otherwise this can flood the logs llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; high_sculpty_discard_warning_count = 0; } // corrupted volume... don't update the sculpty return; } if (current_discard == discard_level) // no work to do here return; if(!raw_image) { llassert(discard_level < 0) ; sculpt_width = 0; sculpt_height = 0; sculpt_data = NULL ; if(LLViewerTextureManager::sTesterp) { LLViewerTextureManager::sTesterp->updateGrayTextureBinding(); } } else { sculpt_height = raw_image->getHeight(); sculpt_width = raw_image->getWidth(); sculpt_components = raw_image->getComponents(); sculpt_data = raw_image->getData(); if(LLViewerTextureManager::sTesterp) { mSculptTexture->updateBindStatsForTester() ; } } getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level); //notify rebuild any other VOVolumes that reference this sculpty volume for (S32 i = 0; i < mSculptTexture->getNumVolumes(); ++i) { LLVOVolume* volume = (*(mSculptTexture->getVolumeList()))[i]; if (volume != this && volume->getVolume() == getVolume()) { gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE); } } } } S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius) { S32 cur_detail; if (LLPipeline::sDynamicLOD) { // We've got LOD in the profile, and in the twist. Use radius. F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance; cur_detail = LLVolumeLODGroup::getDetailFromTan(llround(tan_angle, 0.01f)); } else { cur_detail = llclamp((S32) (sqrtf(radius)*LLVOVolume::sLODFactor*4.f), 0, 3); } return cur_detail; } BOOL LLVOVolume::calcLOD() { if (mDrawable.isNull()) { return FALSE; } S32 cur_detail = 0; F32 radius; F32 distance; if (mDrawable->isState(LLDrawable::RIGGED)) { LLVOAvatar* avatar = getAvatar(); // Not sure how this can really happen, but alas it does. Better exit here than crashing. if( !avatar || !avatar->mDrawable ) { return FALSE; } distance = avatar->mDrawable->mDistanceWRTCamera; radius = avatar->getBinRadius(); } else { distance = mDrawable->mDistanceWRTCamera; radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); } //hold onto unmodified distance for debugging //F32 debug_distance = distance; distance *= sDistanceFactor; F32 rampDist = LLVOVolume::sLODFactor * 2; if (distance < rampDist) { // Boost LOD when you're REALLY close distance *= 1.0f/rampDist; distance *= distance; distance *= rampDist; } // DON'T Compensate for field of view changing on FOV zoom. distance *= F_PI/3.f; cur_detail = computeLODDetail(llround(distance, 0.01f), llround(radius, 0.01f)); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) && mDrawable->getFace(0)) { //setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex())); } if (cur_detail != mLOD) { mAppAngle = llround((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); mLOD = cur_detail; return TRUE; } else { return FALSE; } } BOOL LLVOVolume::updateLOD() { if (mDrawable.isNull()) { return FALSE; } BOOL lod_changed = calcLOD(); if (lod_changed) { gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE); mLODChanged = TRUE; } else { F32 new_radius = getBinRadius(); F32 old_radius = mDrawable->getBinRadius(); if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f) { gPipeline.markPartitionMove(mDrawable); } } lod_changed = lod_changed || LLViewerObject::updateLOD(); return lod_changed; } BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp) { if (!LLViewerObject::setDrawableParent(parentp)) { // no change in drawable parent return FALSE; } if (!mDrawable->isRoot()) { // rebuild vertices in parent relative space gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); if (mDrawable->isActive() && !parentp->isActive()) { parentp->makeActive(); } else if (mDrawable->isStatic() && parentp->isActive()) { mDrawable->makeActive(); } } return TRUE; } void LLVOVolume::updateFaceFlags() { // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); if (face) { BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); if (fullbright || (mMaterial == LL_MCODE_LIGHT)) { face->setState(LLFace::FULLBRIGHT); } if (mDrawable->isLight()) { face->setState(LLFace::LIGHT); } if (isHUDAttachment()) { face->setState(LLFace::HUD_RENDER); } } } } BOOL LLVOVolume::setParent(LLViewerObject* parent) { BOOL ret = FALSE ; if (parent != getParent()) { ret = LLViewerObject::setParent(parent); if (ret && mDrawable) { gPipeline.markMoved(mDrawable); gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); } } return ret ; } // NOTE: regenFaces() MUST be followed by genTriangles()! void LLVOVolume::regenFaces() { // remove existing faces BOOL count_changed = mNumFaces != getNumTEs(); if (count_changed) { deleteFaces(); // add new faces mNumFaces = getNumTEs(); } for (S32 i = 0; i < mNumFaces; i++) { LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i); if (!facep) continue; facep->setTEOffset(i); facep->setTexture(getTEImage(i)); if (facep->getTextureEntry()->getMaterialParams().notNull()) { facep->setNormalMap(getTENormalMap(i)); facep->setSpecularMap(getTESpecularMap(i)); } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. // Re-establish the link. if((int)mMediaImplList.size() > i) { if(mMediaImplList[i]) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ; if(media_tex) { media_tex->addMediaToFace(facep) ; } } } } if (!count_changed) { updateFaceFlags(); } } BOOL LLVOVolume::genBBoxes(BOOL force_global) { BOOL res = TRUE; LLVector4a min,max; min.clear(); max.clear(); BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); // bool rigged = false; LLVolume* volume = mRiggedVolume; if (!volume) { volume = getVolume(); } // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() for (S32 i = 0; i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); i++) { LLFace *face = mDrawable->getFace(i); if (!face) { continue; } res &= face->genVolumeBBoxes(*volume, i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); if (rebuild) { if (i == 0) { min = face->mExtents[0]; max = face->mExtents[1]; } else { min.setMin(min, face->mExtents[0]); max.setMax(max, face->mExtents[1]); } } } if (rebuild) { mDrawable->setSpatialExtents(min,max); min.add(max); min.mul(0.5f); mDrawable->setPositionGroup(min); } updateRadius(); mDrawable->movePartition(); return res; } void LLVOVolume::preRebuild() { if (mVolumeImpl != NULL) { mVolumeImpl->preRebuild(); } } void LLVOVolume::updateRelativeXform(bool force_identity) { if (mVolumeImpl) { mVolumeImpl->updateRelativeXform(force_identity); return; } LLDrawable* drawable = mDrawable; if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull()) { //rigged volume (which is in agent space) is used for generating bounding boxes etc //inverse of render matrix should go to partition space mRelativeXform = getRenderMatrix(); F32* dst = (F32*) mRelativeXformInvTrans.mMatrix; F32* src = (F32*) mRelativeXform.mMatrix; dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6]; dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10]; mRelativeXform.invert(); mRelativeXformInvTrans.transpose(); } else if (drawable->isActive() || force_identity) { // setup relative transforms LLQuaternion delta_rot; LLVector3 delta_pos, delta_scale; //matrix from local space to parent relative/global space bool use_identity = force_identity || drawable->isSpatialRoot(); delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation(); delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition(); delta_scale = mDrawable->getScale(); // Vertex transform (4x4) LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot; LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot; LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot; mRelativeXform.initRows(LLVector4(x_axis, 0.f), LLVector4(y_axis, 0.f), LLVector4(z_axis, 0.f), LLVector4(delta_pos, 1.f)); // compute inverse transpose for normals // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis); // mRelativeXformInvTrans.invert(); // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis); // grumble - invert is NOT a matrix invert, so we do it by hand: LLMatrix3 rot_inverse = LLMatrix3(~delta_rot); LLMatrix3 scale_inverse; scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX], LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY], LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]); mRelativeXformInvTrans = rot_inverse * scale_inverse; mRelativeXformInvTrans.transpose(); } else { LLVector3 pos = getPosition(); LLVector3 scale = getScale(); LLQuaternion rot = getRotation(); if (mParent) { pos *= mParent->getRotation(); pos += mParent->getPosition(); rot *= mParent->getRotation(); } //LLViewerRegion* region = getRegion(); //pos += region->getOriginAgent(); LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot; LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot; LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot; mRelativeXform.initRows(LLVector4(x_axis, 0.f), LLVector4(y_axis, 0.f), LLVector4(z_axis, 0.f), LLVector4(pos, 1.f)); // compute inverse transpose for normals LLMatrix3 rot_inverse = LLMatrix3(~rot); LLMatrix3 scale_inverse; scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX], LLVector3(0.0, 1.0, 0.0) / scale.mV[VY], LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]); mRelativeXformInvTrans = rot_inverse * scale_inverse; mRelativeXformInvTrans.transpose(); } } static LLFastTimer::DeclareTimer FTM_GEN_FLEX("Generate Flexies"); static LLFastTimer::DeclareTimer FTM_UPDATE_PRIMITIVES("Update Primitives"); static LLFastTimer::DeclareTimer FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { LLFastTimer t(FTM_UPDATE_PRIMITIVES); if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { { LLFastTimer t(FTM_UPDATE_RIGGED_VOLUME); updateRiggedVolume(); } genBBoxes(FALSE); mDrawable->clearState(LLDrawable::REBUILD_RIGGED); } if (mVolumeImpl != NULL) { BOOL res; { LLFastTimer t(FTM_GEN_FLEX); res = mVolumeImpl->doUpdateGeometry(drawable); } updateFaceFlags(); return res; } LLSpatialGroup* group = drawable->getSpatialGroup(); if (group) { group->dirtyMesh(); } BOOL compiled = FALSE; updateRelativeXform(); if (mDrawable.isNull()) // Not sure why this is happening, but it is... { return TRUE; // No update to complete } if (mVolumeChanged || mFaceMappingChanged ) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); compiled = TRUE; if (mVolumeChanged) { LLFastTimer ftm(FTM_GEN_VOLUME); LLVolumeParams volume_params = getVolume()->getParams(); setVolume(volume_params, 0); drawable->setState(LLDrawable::REBUILD_VOLUME); } { LLFastTimer t(FTM_GEN_TRIANGLES); regenFaces(); genBBoxes(FALSE); } } else if ((mLODChanged) || (mSculptChanged)) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); LLVolume *old_volumep, *new_volumep; F32 old_lod, new_lod; S32 old_num_faces, new_num_faces ; old_volumep = getVolume(); old_lod = old_volumep->getDetail(); old_num_faces = old_volumep->getNumFaces() ; old_volumep = NULL ; { LLFastTimer ftm(FTM_GEN_VOLUME); LLVolumeParams volume_params = getVolume()->getParams(); setVolume(volume_params, 0); } new_volumep = getVolume(); new_lod = new_volumep->getDetail(); new_num_faces = new_volumep->getNumFaces() ; new_volumep = NULL ; if ((new_lod != old_lod) || mSculptChanged) { compiled = TRUE; sNumLODChanges += new_num_faces ; if((S32)getNumTEs() != getVolume()->getNumFaces()) { setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces. } drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() { LLFastTimer t(FTM_GEN_TRIANGLES); if (new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs()) { regenFaces(); } genBBoxes(FALSE); if (mSculptChanged) { //changes in sculpt maps can thrash an object bounding box without //triggering a spatial group bounding box update -- force spatial group //to update bounding boxes LLSpatialGroup* group = mDrawable->getSpatialGroup(); if (group) { group->unbound(); } } } } } // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local else { compiled = TRUE; // All it did was move or we changed the texture coordinate offset LLFastTimer t(FTM_GEN_TRIANGLES); genBBoxes(FALSE); } // Update face flags updateFaceFlags(); if(compiled) { LLPipeline::sCompiles++; } mVolumeChanged = FALSE; mLODChanged = FALSE; mSculptChanged = FALSE; mFaceMappingChanged = FALSE; return LLViewerObject::updateGeometry(drawable); } void LLVOVolume::updateFaceSize(S32 idx) { if( mDrawable->getNumFaces() <= idx ) { return; } LLFace* facep = mDrawable->getFace(idx); if (facep) { if (idx >= getVolume()->getNumVolumeFaces()) { facep->setSize(0,0, true); } else { const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices, true); // <--- volume faces should be padded for 16-byte alignment } } } BOOL LLVOVolume::isRootEdit() const { if (mParent && !((LLViewerObject*)mParent)->isAvatar()) { return FALSE; } return TRUE; } //virtual void LLVOVolume::setNumTEs(const U8 num_tes) { const U8 old_num_tes = getNumTEs() ; if(old_num_tes && old_num_tes < num_tes) //new faces added { LLViewerObject::setNumTEs(num_tes) ; if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists. { mMediaImplList.resize(num_tes) ; const LLTextureEntry* te = getTE(old_num_tes - 1) ; for(U8 i = old_num_tes; i < num_tes ; i++) { setTE(i, *te) ; mMediaImplList[i] = mMediaImplList[old_num_tes -1] ; } mMediaImplList[old_num_tes -1]->setUpdated(TRUE) ; } } else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed { U8 end = mMediaImplList.size() ; for(U8 i = num_tes; i < end ; i++) { removeMediaImpl(i) ; } mMediaImplList.resize(num_tes) ; LLViewerObject::setNumTEs(num_tes) ; } else { LLViewerObject::setNumTEs(num_tes) ; } return ; } //virtual void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) { BOOL changed = (mTEImages[index] != imagep); LLViewerObject::changeTEImage(index, imagep); if (changed) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } } void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep) { BOOL changed = (mTEImages[te] != imagep); LLViewerObject::setTEImage(te, imagep); if (changed) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } } S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid) { S32 res = LLViewerObject::setTETexture(te, uuid); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color) { return setTEColor(te, LLColor4(color)); } S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) { S32 retval = 0; const LLTextureEntry *tep = getTE(te); if (!tep) { LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; } else if (color != tep->getColor()) { F32 old_alpha = tep->getColor().mV[3]; if (color.mV[3] != old_alpha) { gPipeline.markTextured(mDrawable); //treat this alpha change as an LoD update since render batches may need to get rebuilt mLODChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE); } retval = LLPrimitive::setTEColor(te, color); if (mDrawable.notNull() && retval) { // These should only happen on updates which are not the initial update. mDrawable->setState(LLDrawable::REBUILD_COLOR); dirtyMesh(); } } return retval; } S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap) { S32 res = LLViewerObject::setTEBumpmap(te, bumpmap); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen) { S32 res = LLViewerObject::setTETexGen(te, texgen); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media) { S32 res = LLViewerObject::setTEMediaTexGen(te, media); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny) { S32 res = LLViewerObject::setTEShiny(te, shiny); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright) { S32 res = LLViewerObject::setTEFullbright(te, fullbright); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump) { S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags) { S32 res = LLViewerObject::setTEMediaFlags(te, media_flags); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) { S32 res = LLViewerObject::setTEGlow(te, glow); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } void LLVOVolume::setTEMaterialParamsCallbackTE(const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te) { LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL; if (te >= getNumTEs()) return; LLTextureEntry* texture_entry = getTE(te); if (texture_entry && (texture_entry->getMaterialID() == pMaterialID)) { setTEMaterialParams(te, pMaterialParams); } } void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams) { LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << LL_ENDL; for (U8 i = 0; i < getNumTEs(); i++) { if (getTE(i) && (getTE(i)->getMaterialID().isNull() || (getTE(i)->getMaterialID() == pMaterialID))) { setTEMaterialParams(i, pMaterialParams); } } } S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) { S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast(this), te) ? " selected" : " not selected" ) << LL_ENDL; LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; if (res) { #if USE_TE_SPECIFIC_REGISTRATION LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, this, _1, _2, _3)); #else LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2)); #endif setChanged(TEXTURE); if (!mDrawable.isNull()) { gPipeline.markTextured(mDrawable); } mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast(this), te) ? " selected" : " not selected" ) << LL_ENDL; setChanged(TEXTURE); if (!mDrawable.isNull()) { gPipeline.markTextured(mDrawable); } mFaceMappingChanged = TRUE; return TEM_CHANGE_TEXTURE; } S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) { S32 res = LLViewerObject::setTEScale(te, s, t); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s) { S32 res = LLViewerObject::setTEScaleS(te, s); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t) { S32 res = LLViewerObject::setTEScaleT(te, t); if (res) { gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } return res; } void LLVOVolume::updateTEData() { /*if (mDrawable.notNull()) { mFaceMappingChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE); }*/ } bool LLVOVolume::hasMedia() const { bool result = false; const U8 numTEs = getNumTEs(); for (U8 i = 0; i < numTEs; i++) { const LLTextureEntry* te = getTE(i); if(te->hasMedia()) { result = true; break; } } return result; } LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id) { LLVolume* volume = getVolume(); LLVector4a result; result.clear(); LLVector3 ret; if (volume && face_id < volume->getNumVolumeFaces()) { const LLVolumeFace& face = volume->getVolumeFace(face_id); for (S32 i = 0; i < (S32)face.mNumVertices; ++i) { result.add(face.mNormals[i]); } LLVector3 ret(result.getF32ptr()); ret = volumeDirectionToAgent(ret); ret.normVec(); } return ret; } void LLVOVolume::requestMediaDataUpdate(bool isNew) { if (sObjectMediaClient) sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew)); } bool LLVOVolume::isMediaDataBeingFetched() const { // I know what I'm doing by const_casting this away: this is just // a wrapper class that is only going to do a lookup. return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast(this), false)) : false; } void LLVOVolume::cleanUpMediaImpls() { // Iterate through our TEs and remove any Impls that are no longer used const U8 numTEs = getNumTEs(); for (U8 i = 0; i < numTEs; i++) { const LLTextureEntry* te = getTE(i); if( ! te->hasMedia()) { // Delete the media IMPL! removeMediaImpl(i) ; } } } void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version) { // media_data_array is an array of media entry maps // media_version is the version string in the response. U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version); // Only update it if it is newer! if ( (S32)fetched_version > mLastFetchedMediaVersion) { mLastFetchedMediaVersion = fetched_version; //llinfos << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << llendl; LLSD::array_const_iterator iter = media_data_array.beginArray(); LLSD::array_const_iterator end = media_data_array.endArray(); U8 texture_index = 0; for (; iter != end; ++iter, ++texture_index) { syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/); } } } void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent) { if(mDead) { // If the object has been marked dead, don't process media updates. return; } LLTextureEntry *te = getTE(texture_index); if(!te) { return ; } LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index << " hasMedia = " << te->hasMedia() << " : " << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl; std::string previous_url; LLMediaEntry* mep = te->getMediaData(); if(mep) { // Save the "current url" from before the update so we can tell if // it changes. previous_url = mep->getCurrentURL(); } if (merge) { te->mergeIntoMediaData(media_data); } else { // XXX Question: what if the media data is undefined LLSD, but the // update we got above said that we have media flags?? Here we clobber // that, assuming the data from the service is more up-to-date. te->updateMediaData(media_data); } mep = te->getMediaData(); if(mep) { bool update_from_self = false; if (!ignore_agent) { LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL()); update_from_self = (updating_agent == gAgent.getID()); } viewer_media_t media_impl = LLViewerMedia::updateMediaImpl(mep, previous_url, update_from_self); addMediaImpl(media_impl, texture_index) ; } else { removeMediaImpl(texture_index); } LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index << " hasMedia = " << te->hasMedia() << " : " << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl; } void LLVOVolume::mediaNavigateBounceBack(U8 texture_index) { // Find the media entry for this navigate const LLMediaEntry* mep = NULL; viewer_media_t impl = getMediaImpl(texture_index); LLTextureEntry *te = getTE(texture_index); if(te) { mep = te->getMediaData(); } if (mep && impl) { std::string url = mep->getCurrentURL(); // Look for a ":", if not there, assume "http://" if (!url.empty() && std::string::npos == url.find(':')) { url = "http://" + url; } // If the url we're trying to "bounce back" to is either empty or not // allowed by the whitelist, try the home url. If *that* doesn't work, // set the media as failed and unload it if (url.empty() || !mep->checkCandidateUrl(url)) { url = mep->getHomeURL(); // Look for a ":", if not there, assume "http://" if (!url.empty() && std::string::npos == url.find(':')) { url = "http://" + url; } } if (url.empty() || !mep->checkCandidateUrl(url)) { // The url to navigate back to is not good, and we have nowhere else // to go. LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL; impl->setMediaFailed(true); } else { // Okay, navigate now LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL; impl->navigateTo(url, "", false, true); } } } bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type) { // NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp). if (NULL == media_entry ) return false; // XXX should we assert here? // The agent has permissions if: // - world permissions are on, or // - group permissions are on, and agent_id is in the group, or // - agent permissions are on, and agent_id is the owner // *NOTE: We *used* to check for modify permissions here (i.e. permissions were // granted if permModify() was true). However, this doesn't make sense in the // viewer: we don't want to show controls or allow interaction if the author // has deemed it so. See DEV-42115. U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl(); // World permissions if (0 != (media_perms & LLMediaEntry::PERM_ANYONE)) { return true; } // Group permissions else if (0 != (media_perms & LLMediaEntry::PERM_GROUP)) { LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this); if (obj_perm && gAgent.isInGroup(obj_perm->getGroup())) { return true; } } // Owner permissions else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner()) { return true; } return false; } void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location) { bool block_navigation = false; // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed // to deal with multiple face indices. int face_index = getFaceIndexWithMediaImpl(impl, -1); // Find the media entry for this navigate LLMediaEntry* mep = NULL; LLTextureEntry *te = getTE(face_index); if(te) { mep = te->getMediaData(); } if(mep) { if(!mep->checkCandidateUrl(new_location)) { block_navigation = true; } if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT)) { block_navigation = true; } } else { LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL; } if(block_navigation) { LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL; // "bounce back" to the current URL from the media entry mediaNavigateBounceBack(face_index); } else if (sObjectMediaNavigateClient) { LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL; sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location); } } void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event) { switch(event) { case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED: { switch(impl->getNavState()) { case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED: { // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back. mediaNavigated(impl, plugin, plugin->getLocation()); } break; case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS: // This navigate didn't change the current URL. LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL; break; case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED: // This is the first location changed event after the start of a server-directed nav. Don't broadcast it. LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL; break; default: // This is a subsequent location-changed due to a redirect. Don't broadcast. LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL; break; } } break; case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE: { switch(impl->getNavState()) { case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED: { // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back. mediaNavigated(impl, plugin, plugin->getNavigateURI()); } break; case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS: // This navigate didn't change the current URL. LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL; break; case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED: // This is the the navigate complete event from a server-directed nav. Don't broadcast it. LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL; break; default: // For all other states, the navigate should have been handled by LOCATION_CHANGED events already. break; } } break; default: break; } } void LLVOVolume::sendMediaDataUpdate() { if (sObjectMediaClient) sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false)); } void LLVOVolume::removeMediaImpl(S32 texture_index) { if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull()) { return ; } //make the face referencing to mMediaImplList[texture_index] to point back to the old texture. if(mDrawable && texture_index < mDrawable->getNumFaces()) { LLFace* facep = mDrawable->getFace(texture_index) ; if(facep) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; if(media_tex) { media_tex->removeMediaFromFace(facep) ; } } } //check if some other face(s) of this object reference(s)to this media impl. S32 i ; S32 end = (S32)mMediaImplList.size() ; for(i = 0; i < end ; i++) { if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index]) { break ; } } if(i == end) //this object does not need this media impl. { mMediaImplList[texture_index]->removeObject(this) ; } mMediaImplList[texture_index] = NULL ; return ; } void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) { if((S32)mMediaImplList.size() < texture_index + 1) { mMediaImplList.resize(texture_index + 1) ; } if(mMediaImplList[texture_index].notNull()) { if(mMediaImplList[texture_index] == media_impl) { return ; } removeMediaImpl(texture_index) ; } mMediaImplList[texture_index] = media_impl; media_impl->addObject(this) ; //add the face to show the media if it is in playing if(mDrawable) { LLFace* facep(NULL); if( texture_index < mDrawable->getNumFaces() ) { facep = mDrawable->getFace(texture_index) ; } if(facep) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; if(media_tex) { media_tex->addMediaToFace(facep) ; } } else //the face is not available now, start media on this face later. { media_impl->setUpdated(TRUE) ; } } return ; } viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const { if(mMediaImplList.size() > face_id) { return mMediaImplList[face_id]; } return NULL; } F64 LLVOVolume::getTotalMediaInterest() const { // If this object is currently focused, this object has "high" interest if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID()) return F64_MAX; F64 interest = (F64)-1.0; // means not interested; // If this object is selected, this object has "high" interest, but since // there can be more than one, we still add in calculated impl interest // XXX Sadly, 'contains()' doesn't take a const :( if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast(this))) interest = F64_MAX / 2.0; int i = 0; const int end = getNumTEs(); for ( ; i < end; ++i) { const viewer_media_t &impl = getMediaImpl(i); if (!impl.isNull()) { if (interest == (F64)-1.0) interest = (F64)0.0; interest += impl->getInterest(); } } return interest; } S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id) { S32 end = (S32)mMediaImplList.size() ; for(S32 face_id = start_face_id + 1; face_id < end; face_id++) { if(mMediaImplList[face_id] == media_impl) { return face_id ; } } return -1 ; } //---------------------------------------------------------------------------- void LLVOVolume::setLightTextureID(LLUUID id) { if (id.notNull()) { if (!hasLightTexture()) { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, TRUE, true); } LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); if (param_block && param_block->getLightTexture() != id) { param_block->setLightTexture(id); parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); } } else { if (hasLightTexture()) { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true); mLightTexture = NULL; } } } void LLVOVolume::setSpotLightParams(LLVector3 params) { LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); if (param_block && param_block->getParams() != params) { param_block->setParams(params); parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); } } void LLVOVolume::setIsLight(BOOL is_light) { if (is_light != getIsLight()) { if (is_light) { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, TRUE, true); } else { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, FALSE, true); } if (is_light) { // Add it to the pipeline mLightSet gPipeline.setLight(mDrawable, TRUE); } else { // Not a light. Remove it from the pipeline's light set. gPipeline.setLight(mDrawable, FALSE); } } } void LLVOVolume::setLightColor(const LLColor3& color) { LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { if (param_block->getColor() != color) { param_block->setColor(LLColor4(color, param_block->getColor().mV[3])); parameterChanged(LLNetworkData::PARAMS_LIGHT, true); gPipeline.markTextured(mDrawable); mFaceMappingChanged = TRUE; } } } void LLVOVolume::setLightIntensity(F32 intensity) { LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { if (param_block->getColor().mV[3] != intensity) { param_block->setColor(LLColor4(LLColor3(param_block->getColor()), intensity)); parameterChanged(LLNetworkData::PARAMS_LIGHT, true); } } } void LLVOVolume::setLightRadius(F32 radius) { LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { if (param_block->getRadius() != radius) { param_block->setRadius(radius); parameterChanged(LLNetworkData::PARAMS_LIGHT, true); } } } void LLVOVolume::setLightFalloff(F32 falloff) { LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { if (param_block->getFalloff() != falloff) { param_block->setFalloff(falloff); parameterChanged(LLNetworkData::PARAMS_LIGHT, true); } } } void LLVOVolume::setLightCutoff(F32 cutoff) { LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { if (param_block->getCutoff() != cutoff) { param_block->setCutoff(cutoff); parameterChanged(LLNetworkData::PARAMS_LIGHT, true); } } } //---------------------------------------------------------------------------- BOOL LLVOVolume::getIsLight() const { return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT); } LLColor3 LLVOVolume::getLightBaseColor() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return LLColor3(param_block->getColor()); } else { return LLColor3(1,1,1); } } LLColor3 LLVOVolume::getLightColor() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return LLColor3(param_block->getColor()) * param_block->getColor().mV[3]; } else { return LLColor3(1,1,1); } } LLUUID LLVOVolume::getLightTextureID() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); if (param_block) { return param_block->getLightTexture(); } } return LLUUID::null; } LLVector3 LLVOVolume::getSpotLightParams() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); if (param_block) { return param_block->getParams(); } } return LLVector3(); } F32 LLVOVolume::getSpotLightPriority() const { return mSpotLightPriority; } void LLVOVolume::updateSpotLightPriority() { LLVector3 pos = mDrawable->getPositionAgent(); LLVector3 at(0,0,-1); at *= getRenderRotation(); F32 r = getLightRadius()*0.5f; pos += at * r; at = LLViewerCamera::getInstance()->getAtAxis(); pos -= at * r; mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance()); if (mLightTexture.notNull()) { mLightTexture->addTextureStats(mSpotLightPriority); mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS); } } bool LLVOVolume::isLightSpotlight() const { LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); if (params) { return params->isLightSpotlight(); } return false; } LLViewerTexture* LLVOVolume::getLightTexture() { LLUUID id = getLightTextureID(); if (id.notNull()) { if (mLightTexture.isNull() || id != mLightTexture->getID()) { mLightTexture = LLViewerTextureManager::getFetchedTexture(id); } } else { mLightTexture = NULL; } return mLightTexture; } F32 LLVOVolume::getLightIntensity() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return param_block->getColor().mV[3]; } else { return 1.f; } } F32 LLVOVolume::getLightRadius() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return param_block->getRadius(); } else { return 0.f; } } F32 LLVOVolume::getLightFalloff() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return param_block->getFalloff(); } else { return 0.f; } } F32 LLVOVolume::getLightCutoff() const { const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); if (param_block) { return param_block->getCutoff(); } else { return 0.f; } } U32 LLVOVolume::getVolumeInterfaceID() const { if (mVolumeImpl) { return mVolumeImpl->getID(); } return 0; } BOOL LLVOVolume::isFlexible() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE)) { LLVolume* volume = getVolume(); if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE) { LLVolumeParams volume_params = getVolume()->getParams(); U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE); } return TRUE; } else { return FALSE; } } BOOL LLVOVolume::isSculpted() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) { return TRUE; } return FALSE; } BOOL LLVOVolume::isMesh() const { if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); U8 sculpt_type = sculpt_params->getSculptType(); if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) // mesh is a mesh { return TRUE; } } return FALSE; } BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { return TRUE; } return FALSE; } BOOL LLVOVolume::isVolumeGlobal() const { if (mVolumeImpl) { return mVolumeImpl->isVolumeGlobal() ? TRUE : FALSE; } else if (mRiggedVolume.notNull()) { return TRUE; } return FALSE; } BOOL LLVOVolume::canBeFlexible() const { U8 path = getVolume()->getParams().getPathParams().getCurveType(); return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE); } BOOL LLVOVolume::setIsFlexible(BOOL is_flexible) { BOOL res = FALSE; BOOL was_flexible = isFlexible(); LLVolumeParams volume_params; if (is_flexible) { if (!was_flexible) { volume_params = getVolume()->getParams(); U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE); res = TRUE; setFlags(FLAGS_USE_PHYSICS, FALSE); setFlags(FLAGS_PHANTOM, TRUE); setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, TRUE, true); if (mDrawable) { mDrawable->makeActive(); } } } else { if (was_flexible) { volume_params = getVolume()->getParams(); U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE); res = TRUE; setFlags(FLAGS_PHANTOM, FALSE); setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, FALSE, true); } } if (res) { res = setVolume(volume_params, 1); if (res) { markForUpdate(TRUE); } } return res; } //---------------------------------------------------------------------------- void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) { LLVolume *volume = getVolume(); if (volume) { LLVector3 view_vector; view_vector = view_point; //transform view vector into volume space view_vector -= getRenderPosition(); mDrawable->mDistanceWRTCamera = view_vector.length(); LLQuaternion worldRot = getRenderRotation(); view_vector = view_vector * ~worldRot; if (!isVolumeGlobal()) { LLVector3 objScale = getScale(); LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); view_vector.scaleVec(invObjScale); } updateRelativeXform(); LLMatrix4 trans_mat = mRelativeXform; if (mDrawable->isStatic()) { trans_mat.translate(getRegion()->getOriginAgent()); } volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask()); nodep->mSilhouetteExists = TRUE; } } void LLVOVolume::deleteFaces() { S32 face_count = mNumFaces; if (mDrawable.notNull()) { mDrawable->deleteFaces(0, face_count); } mNumFaces = 0; } void LLVOVolume::updateRadius() { if (mDrawable.isNull()) { return; } mVObjRadius = getScale().length(); mDrawable->setRadius(mVObjRadius); } BOOL LLVOVolume::isAttachment() const { return mState != 0 ; } BOOL LLVOVolume::isHUDAttachment() const { // *NOTE: we assume hud attachment points are in defined range // since this range is constant for backwards compatibility // reasons this is probably a reasonable assumption to make S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mState); return ( attachment_id >= 31 && attachment_id <= 38 ); } const LLMatrix4 LLVOVolume::getRenderMatrix() const { if (mDrawable->isActive() && !mDrawable->isRoot()) { return mDrawable->getParent()->getWorldMatrix(); } return mDrawable->getWorldMatrix(); } // Returns a base cost and adds textures to passed in set. // total cost is returned value + 5 * size of the resulting set. // Cannot include cost of textures, as they may be re-used in linked // children, and cost should only be increased for unique textures -Nyx U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const { // Get access to params we'll need at various points. // Skip if this is object doesn't have a volume (e.g. is an avatar). BOOL has_volume = (getVolume() != NULL); LLVolumeParams volume_params; LLPathParams path_params; LLProfileParams profile_params; U32 num_triangles = 0; // per-prim costs static const U32 ARC_PARTICLE_COST = 1; // determined experimentally static const U32 ARC_PARTICLE_MAX = 2048; // default values static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face // per-prim multipliers static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance static const F32 ARC_FLEXI_MULT = 5; // tested based on performance static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance F32 shame = 0; U32 invisi = 0; U32 shiny = 0; U32 glow = 0; U32 alpha = 0; U32 flexi = 0; U32 animtex = 0; U32 particles = 0; U32 bump = 0; U32 planar = 0; U32 weighted_mesh = 0; U32 produces_light = 0; U32 media_faces = 0; const LLDrawable* drawablep = mDrawable; U32 num_faces = drawablep->getNumFaces(); if (has_volume) { volume_params = getVolume()->getParams(); path_params = volume_params.getPathParams(); profile_params = volume_params.getProfileParams(); F32 weighted_triangles = -1.0; getStreamingCost(NULL, NULL, &weighted_triangles); if (weighted_triangles > 0.0) { num_triangles = (U32)(weighted_triangles); } } if (num_triangles == 0) { num_triangles = 4; } if (isSculpted()) { if (isMesh()) { // base cost is dependent on mesh complexity // note that 3 is the highest LOD as of the time of this coding. S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3); if ( size > 0) { if (gMeshRepo.getSkinInfo(volume_params.getSculptID(), this)) { // weighted attachment - 1 point for every 3 bytes weighted_mesh = 1; } } else { // something went wrong - user should know their content isn't render-free return 0; } } else { const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID sculpt_id = sculpt_params->getSculptTexture(); if (textures.find(sculpt_id) == textures.end()) { LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id); if (texture) { S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f)); textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost)); } } } } if (isFlexible()) { flexi = 1; } if (isParticleSource()) { particles = 1; } if (getIsLight()) { produces_light = 1; } for (S32 i = 0; i < num_faces; ++i) { const LLFace* face = drawablep->getFace(i); if (!face) continue; const LLTextureEntry* te = face->getTextureEntry(); const LLViewerTexture* img = face->getTexture(); if (img) { if (textures.find(img->getID()) == textures.end()) { S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f)); textures.insert(texture_cost_t::value_type(img->getID(), texture_cost)); } } if (face->getPoolType() == LLDrawPool::POOL_ALPHA) { alpha = 1; } else if (img && img->getPrimaryFormat() == GL_ALPHA) { invisi = 1; } if (face->hasMedia()) { media_faces++; } if (te) { if (te->getBumpmap()) { // bump is a multiplier, don't add per-face bump = 1; } if (te->getShiny()) { // shiny is a multiplier, don't add per-face shiny = 1; } if (te->getGlow() > 0.f) { // glow is a multiplier, don't add per-face glow = 1; } if (face->mTextureMatrix != NULL) { animtex = 1; } if (te->getTexGen()) { planar = 1; } } } // shame currently has the "base" cost of 1 point per 15 triangles, min 2. shame = num_triangles * 5.f; shame = shame < 2.f ? 2.f : shame; // multiply by per-face modifiers if (planar) { shame *= planar * ARC_PLANAR_COST; } if (animtex) { shame *= animtex * ARC_ANIM_TEX_COST; } if (alpha) { shame *= alpha * ARC_ALPHA_COST; } if(invisi) { shame *= invisi * ARC_INVISI_COST; } if (glow) { shame *= glow * ARC_GLOW_MULT; } if (bump) { shame *= bump * ARC_BUMP_MULT; } if (shiny) { shame *= shiny * ARC_SHINY_MULT; } // multiply shame by multipliers if (weighted_mesh) { shame *= weighted_mesh * ARC_WEIGHTED_MESH; } if (flexi) { shame *= flexi * ARC_FLEXI_MULT; } // add additional costs if (particles) { const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData); const LLPartData *part_data = &(part_sys_data->mPartData); U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate)); num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles; F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f; shame += num_particles * part_size * ARC_PARTICLE_COST; } if (produces_light) { shame += ARC_LIGHT_COST; } if (media_faces) { shame += media_faces * ARC_MEDIA_FACE_COST; } if (shame > mRenderComplexity_current) { mRenderComplexity_current = (S32)shame; } return (U32)shame; } F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const { F32 radius = getScale().length()*0.5f; if (isMesh()) { LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID()); return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD, unscaled_value); } else { LLVolume* volume = getVolume(); S32 counts[4]; LLVolume::getLoDTriangleCounts(volume->getParams(), counts); LLSD header; header["lowest_lod"]["size"] = counts[0] * 10; header["low_lod"]["size"] = counts[1] * 10; header["medium_lod"]["size"] = counts[2] * 10; header["high_lod"]["size"] = counts[3] * 10; return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value); } } //static void LLVOVolume::updateRenderComplexity() { mRenderComplexity_last = mRenderComplexity_current; mRenderComplexity_current = 0; } U32 LLVOVolume::getTriangleCount(S32* vcount) const { U32 count = 0; LLVolume* volume = getVolume(); if (volume) { count = volume->getNumTriangles(vcount); } return count; } U32 LLVOVolume::getHighLODTriangleCount() { U32 ret = 0; LLVolume* volume = getVolume(); if (!isSculpted()) { LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); } else if (isMesh()) { LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0) { gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH); } ret = ref->getNumTriangles(); LLPrimitive::getVolumeManager()->unrefVolume(ref); } else { //default sculpts have a constant number of triangles ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch } return ret; } //static void LLVOVolume::preUpdateGeom() { sNumLODChanges = 0; } void LLVOVolume::parameterChanged(U16 param_type, bool local_origin) { LLViewerObject::parameterChanged(param_type, local_origin); } void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) { LLViewerObject::parameterChanged(param_type, data, in_use, local_origin); if (mVolumeImpl) { mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin); } if (mDrawable.notNull()) { BOOL is_light = getIsLight(); if (is_light != mDrawable->isState(LLDrawable::LIGHT)) { gPipeline.setLight(mDrawable, is_light); } } } void LLVOVolume::setSelected(BOOL sel) { LLViewerObject::setSelected(sel); if (mDrawable.notNull()) { markForUpdate(TRUE); } } void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) { } F32 LLVOVolume::getBinRadius() { F32 radius; F32 scale = 1.f; S32 size_factor = llmax(gSavedSettings.getS32("OctreeStaticObjectSizeFactor"), 1); S32 attachment_size_factor = llmax(gSavedSettings.getS32("OctreeAttachmentSizeFactor"), 1); LLVector3 distance_factor = gSavedSettings.getVector3("OctreeDistanceFactor"); LLVector3 alpha_distance_factor = gSavedSettings.getVector3("OctreeAlphaDistanceFactor"); const LLVector4a* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); BOOL alpha_wrap = FALSE; if (!isHUDAttachment()) { for (S32 i = 0; i < mDrawable->getNumFaces(); i++) { LLFace* face = mDrawable->getFace(i); if (!face) continue; if (face->getPoolType() == LLDrawPool::POOL_ALPHA && !face->canRenderAsMask()) { alpha_wrap = TRUE; break; } } } else { shrink_wrap = FALSE; } if (alpha_wrap) { LLVector3 bounds = getScale(); radius = llmin(bounds.mV[1], bounds.mV[2]); radius = llmin(radius, bounds.mV[0]); radius *= 0.5f; radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1]; radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0]; } else if (shrink_wrap) { LLVector4a rad; rad.setSub(ext[1], ext[0]); radius = rad.getLength3().getF32()*0.5f; } else if (mDrawable->isStatic()) { radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } else if (mDrawable->getVObj()->isAttachment()) { radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor; } else { radius = mDrawable->getRadius(); radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } return llclamp(radius*scale, 0.5f, 256.f); } const LLVector3 LLVOVolume::getPivotPositionAgent() const { if (mVolumeImpl) { return mVolumeImpl->getPivotPosition(); } return LLViewerObject::getPivotPositionAgent(); } void LLVOVolume::onShift(const LLVector4a &shift_vector) { if (mVolumeImpl) { mVolumeImpl->onShift(shift_vector); } updateRelativeXform(); } const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const { if (mVolumeImpl) { return mVolumeImpl->getWorldMatrix(xform); } return xform->getWorldMatrix(); } LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const { LLVector3 ret = pos - getRenderPosition(); ret = ret * ~getRenderRotation(); if (!isVolumeGlobal()) { LLVector3 objScale = getScale(); LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); ret.scaleVec(invObjScale); } return ret; } LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const { LLVector3 ret = dir * ~getRenderRotation(); LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale(); ret.scaleVec(objScale); return ret; } LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const { LLVector3 ret = dir; if (!isVolumeGlobal()) { LLVector3 objScale = getScale(); ret.scaleVec(objScale); } ret = ret * getRenderRotation(); ret += getRenderPosition(); return ret; } LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const { LLVector3 ret = dir; LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale(); LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); ret.scaleVec(invObjScale); ret = ret * getRenderRotation(); return ret; } BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) { if (!mbCanSelect || mDrawable->isDead() || !gPipeline.hasRenderType(mDrawable->getRenderType())) { return FALSE; } BOOL ret = FALSE; LLVolume* volume = getVolume(); bool transform = true; if (mDrawable->isState(LLDrawable::RIGGED)) { if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) { updateRiggedVolume(); volume = mRiggedVolume; transform = false; } else { //cannot pick rigged attachments on other avatars or when not in build mode return FALSE; } } if (volume) { LLVector3 v_start, v_end, v_dir; if (transform) { v_start = agentPositionToVolume(start); v_end = agentPositionToVolume(end); } else { v_start = start; v_end = end; } LLVector3 p; LLVector3 n; LLVector2 tc; LLVector3 bn; if (intersection != NULL) { p = *intersection; } if (tex_coord != NULL) { tc = *tex_coord; } if (normal != NULL) { n = *normal; } if (bi_normal != NULL) { bn = *bi_normal; } S32 face_hit = -1; S32 start_face, end_face; if (face == -1) { start_face = 0; end_face = volume->getNumVolumeFaces(); } else { start_face = face; end_face = face+1; } bool special_cursor = specialHoverCursor(); for (S32 i = start_face; i < end_face; ++i) { if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f) { //don't attempt to pick completely transparent faces unless //pick_transparent is true continue; } face_hit = volume->lineSegmentIntersect(v_start, v_end, i, &p, &tc, &n, &bn); if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) { LLFace* face = mDrawable->getFace(face_hit); if (face && (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) { v_end = p; if (face_hitp != NULL) { *face_hitp = face_hit; } if (intersection != NULL) { if (transform) { *intersection = volumePositionToAgent(p); // must map back to agent space } else { *intersection = p; } } if (normal != NULL) { if (transform) { *normal = volumeDirectionToAgent(n); } else { *normal = n; } (*normal).normVec(); } if (bi_normal != NULL) { if (transform) { *bi_normal = volumeDirectionToAgent(bn); } else { *bi_normal = bn; } (*bi_normal).normVec(); } if (tex_coord != NULL) { *tex_coord = tc; } ret = TRUE; } } } } return ret; } bool LLVOVolume::treatAsRigged() { return LLFloater::isVisible(gFloaterTools) && isAttachment() && getAvatar() && getAvatar()->isSelf() && mDrawable.notNull() && mDrawable->isState(LLDrawable::RIGGED); } LLRiggedVolume* LLVOVolume::getRiggedVolume() { return mRiggedVolume; } void LLVOVolume::clearRiggedVolume() { if (mRiggedVolume.notNull()) { mRiggedVolume = NULL; updateRelativeXform(); } } void LLVOVolume::updateRiggedVolume() { //Update mRiggedVolume to match current animation frame of avatar. //Also update position/size in octree. if (!treatAsRigged()) { clearRiggedVolume(); return; } LLVolume* volume = getVolume(); const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(volume->getParams().getSculptID(), this); if (!skin) { clearRiggedVolume(); return; } LLVOAvatar* avatar = getAvatar(); if (!avatar) { clearRiggedVolume(); return; } if (!mRiggedVolume) { LLVolumeParams p; mRiggedVolume = new LLRiggedVolume(p); updateRelativeXform(); } mRiggedVolume->update(skin, avatar, volume); } static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin"); static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree"); void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) { bool copy = false; if (volume->getNumVolumeFaces() != getNumVolumeFaces()) { copy = true; } for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i) { const LLVolumeFace& src_face = volume->getVolumeFace(i); const LLVolumeFace& dst_face = getVolumeFace(i); if (src_face.mNumIndices != dst_face.mNumIndices || src_face.mNumVertices != dst_face.mNumVertices) { copy = true; } } if (copy) { copyVolumeFaces(volume); } //build matrix palette LLMatrix4a mp[64]; LLMatrix4* mat = (LLMatrix4*) mp; for (U32 j = 0; j < skin->mJointNames.size(); ++j) { LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); if (joint) { mat[j] = skin->mInvBindMatrix[j]; mat[j] *= joint->getWorldMatrix(); } } for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& vol_face = volume->getVolumeFace(i); LLVolumeFace& dst_face = mVolumeFaces[i]; LLVector4a* weight = vol_face.mWeights; if ( weight ) { LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); LLVector4a* pos = dst_face.mPositions; if( pos && weight && dst_face.mExtents ) { LLFastTimer t(FTM_SKIN_RIGGED); for (U32 j = 0; j < dst_face.mNumVertices; ++j) { LLMatrix4a final_mat; final_mat.clear(); S32 idx[4]; LLVector4 wght; F32 scale = 0.f; for (U32 k = 0; k < 4; k++) { F32 w = weight[j][k]; idx[k] = (S32) floorf(w); wght[k] = w - floorf(w); scale += wght[k]; } wght *= 1.f/scale; for (U32 k = 0; k < 4; k++) { F32 w = wght[k]; LLMatrix4a src; src.setMul(mp[idx[k]], w); final_mat.add(src); } LLVector4a& v = vol_face.mPositions[j]; LLVector4a t; LLVector4a dst; bind_shape_matrix.affineTransform(v, t); final_mat.affineTransform(t, dst); pos[j] = dst; } //update bounding box LLVector4a& min = dst_face.mExtents[0]; LLVector4a& max = dst_face.mExtents[1]; min = pos[0]; max = pos[1]; for (U32 j = 1; j < dst_face.mNumVertices; ++j) { min.setMin(min, pos[j]); max.setMax(max, pos[j]); } dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]); dst_face.mCenter->mul(0.5f); } { LLFastTimer t(FTM_RIGGED_OCTREE); delete dst_face.mOctree; dst_face.mOctree = NULL; LLVector4a size; size.setSub(dst_face.mExtents[1], dst_face.mExtents[0]); size.splat(size.getLength3().getF32()*0.5f); dst_face.createOctree(1.f); } } } } U32 LLVOVolume::getPartitionType() const { if (isHUDAttachment()) { return LLViewerRegion::PARTITION_HUD; } return LLViewerRegion::PARTITION_VOLUME; } LLVolumePartition::LLVolumePartition() : LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB) { mLODPeriod = 32; mDepthMask = FALSE; mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_VOLUME; mSlopRatio = 0.25f; mBufferUsage = GL_DYNAMIC_DRAW_ARB; } LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep) : LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK) { mDepthMask = FALSE; mLODPeriod = 32; mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; mPartitionType = LLViewerRegion::PARTITION_BRIDGE; mBufferUsage = GL_DYNAMIC_DRAW_ARB; mSlopRatio = 0.25f; } bool can_batch_texture(LLFace* facep) { if (facep->getTextureEntry()->getBumpmap()) { //bump maps aren't worked into texture batching yet return false; } if (facep->getTextureEntry()->getMaterialParams().notNull()) { //materials don't work with texture batching yet return false; } if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) { //can't batch invisiprims return false; } if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) { //texture animation breaks batches return false; } return true; } static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLFastTimer t(FTM_REGISTER_FACE); if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_BINORMAL)) { LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; } if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { return; } //add face to drawmap LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[type]; S32 idx = draw_vec.size()-1; BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || (type == LLRenderPass::PASS_INVISIBLE) || (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) || (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { llwarns << "Non fullbright face has no normals!" << llendl; return; } const LLMatrix4* tex_mat = NULL; if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) { tex_mat = facep->mTextureMatrix; } const LLMatrix4* model_mat = NULL; LLDrawable* drawable = facep->getDrawable(); if (drawable->isState(LLDrawable::ANIMATED_CHILD)) { model_mat = &drawable->getWorldMatrix(); } else if (drawable->isActive()) { model_mat = &drawable->getRenderMatrix(); } else { model_mat = &(drawable->getRegion()->mRenderMatrix); } //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; LLViewerTexture* tex = facep->getTexture(); U8 index = facep->getTextureIndex(); LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); bool batchable = false; U32 shader_mask = 0xFFFFFFFF; //no shader if (mat) { if (type == LLRenderPass::PASS_ALPHA) { shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND); } else { shader_mask = mat->getShaderMask(); } } if (index < 255 && idx >= 0) { if (mat || draw_vec[idx]->mMaterial) { //can't batch textures when materials are present (yet) batchable = false; } else if (index < draw_vec[idx]->mTextureList.size()) { if (draw_vec[idx]->mTextureList[index].isNull()) { batchable = true; draw_vec[idx]->mTextureList[index] = tex; } else if (draw_vec[idx]->mTextureList[index] == tex) { //this face's texture index can be used with this batch batchable = true; } } else { //texture list can be expanded to fit this texture index batchable = true; } } if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) && #if LL_DARWIN draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && draw_vec[idx]->mTextureMatrix == tex_mat && draw_vec[idx]->mModelMatrix == model_mat && draw_vec[idx]->mMaterial == mat && draw_vec[idx]->mShaderMask == shader_mask) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); if (index < 255 && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; } draw_vec[idx]->validate(); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]); update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]); } else { U32 start = facep->getGeomIndex(); U32 end = start + facep->getGeomCount()-1; U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer draw_info = new LLDrawInfo(start,end,count,offset, tex, facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; U8 shiny = facep->getTextureEntry()->getShiny(); float alpha[4] = { 0.00f, 0.25f, 0.5f, 0.75f }; float spec = alpha[shiny & TEM_SHINY_MASK]; LLVector4 specColor(spec, spec, spec, spec); draw_info->mSpecColor = specColor; draw_info->mEnvIntensity = spec; draw_info->mSpecularMap = NULL; draw_info->mMaterial = mat; draw_info->mShaderMask = shader_mask; if (mat) { // We have a material. Update our draw info accordingly. if (!mat->getSpecularID().isNull()) { LLVector4 specColor; specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f); draw_info->mSpecColor = specColor; draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); } draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); } else { if (type == LLRenderPass::PASS_GRASS) { draw_info->mAlphaMaskCutoff = 0.5f; } else { draw_info->mAlphaMaskCutoff = 0.33f; } } if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); } draw_info->mExtents[0] = facep->mExtents[0]; draw_info->mExtents[1] = facep->mExtents[1]; if (LLPipeline::sUseTriStrips) { draw_info->mDrawMode = LLRender::TRIANGLE_STRIP; } if (index < 255) { //initialize texture list for texture batching draw_info->mTextureList.resize(index+1); draw_info->mTextureList[index] = tex; } draw_info->validate(); } } void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) { } static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume VB"); static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_FACE_LIST("Build Face List"); static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info"); static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) { LLVOAvatar* avatar = vobj->getAvatar(); if (avatar) { LLDrawable* drawable = avatar->mDrawable; if (drawable && drawable->getNumFaces() > 0) { LLFace* face = drawable->getFace(0); if (face) { LLDrawPool* drawpool = face->getPool(); if (drawpool) { if (drawpool->getType() == LLDrawPool::POOL_AVATAR) { return (LLDrawPoolAvatar*) drawpool; } } } } } return NULL; } void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; } group->mLastUpdateViewAngle = group->mViewAngle; if (!group->isState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY)) { if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate) { rebuildMesh(group); } return; } LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); group->mBuilt = 1.f; LLVOAvatar* pAvatarVO = NULL; LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); if (bridge) { if (bridge->mAvatar.isNull()) { LLViewerObject* vobj = bridge->mDrawable->getVObj(); if (vobj) { bridge->mAvatar = vobj->getAvatar(); } } pAvatarVO = bridge->mAvatar; } if (pAvatarVO) { pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes; pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea; } group->mGeometryBytes = 0; group->mSurfaceArea = 0; //cache object box size since it might be used for determining visibility group->mObjectBoxSize = group->mObjectBounds[1].getLength3().getF32(); group->clearDrawMap(); mFaceList.clear(); std::vector fullbright_faces; std::vector bump_faces; std::vector norm_faces; std::vector spec_faces; std::vector normspec_faces; std::vector simple_faces; std::vector alpha_faces; U32 useage = group->mSpatialPartition->mBufferUsage; U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); U32 cur_total = 0; bool emissive = false; { LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST); //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) { continue; } if (drawablep->isAnimating()) { //fall back to stream draw for animating verts useage = GL_STREAM_DRAW_ARB; } LLVOVolume* vobj = drawablep->getVOVolume(); if (!vobj) { continue; } if (vobj->isMesh() && ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; } LLVolume* volume = vobj->getVolume(); if (volume) { const LLVector3& scale = vobj->getScale(); group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); } llassert_always(vobj); vobj->updateTextureVirtualSize(true); vobj->preRebuild(); drawablep->clearState(LLDrawable::HAS_ALPHA); bool rigged = vobj->isAttachment() && vobj->isMesh() && gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID(), vobj); bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic(); bool is_rigged = false; //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { LLFace* facep = drawablep->getFace(i); if (!facep) { continue; } //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group facep->setVertexBuffer(NULL); //sum up face verts and indices drawablep->updateFaceSize(i); if (rigged) { if (!facep->isState(LLFace::RIGGED)) { //completely reset vertex buffer facep->clearVertexBuffer(); } facep->setState(LLFace::RIGGED); is_rigged = true; //get drawpool of avatar with rigged face LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); //Determine if we've received skininfo that contains an //alternate bind matrix - if it does then apply the translational component //to the joints of the avatar. bool pelvisGotSet = false; if ( pAvatarVO ) { LLUUID currentId = vobj->getVolume()->getParams().getSculptID(); const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj ); if ( pSkinData ) { const int bindCnt = pSkinData->mAlternateBindMatrix.size(); if ( bindCnt > 0 ) { const int jointCnt = pSkinData->mJointNames.size(); const F32 pelvisZOffset = pSkinData->mPelvisOffset; bool fullRig = (jointCnt>=20) ? true : false; if ( fullRig ) { for ( int i=0; imJointNames[i].c_str(); //llinfos<<"joint name "<getJoint( lookingForJoint ); if ( pJoint && pJoint->getId() != currentId ) { pJoint->setId( currentId ); const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation(); //Set the joint position pJoint->storeCurrentXform( jointPos ); //If joint is a pelvis then handle old/new pelvis to foot values if ( lookingForJoint == "mPelvis" ) { pJoint->storeCurrentXform( jointPos ); if ( !pAvatarVO->hasPelvisOffset() ) { pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset ); //Trigger to rebuild viewer AV pelvisGotSet = true; } } } } } } } } //If we've set the pelvis to a new position we need to also rebuild some information that the //viewer does at launch (e.g. body size etc.) if ( pelvisGotSet ) { pAvatarVO->postPelvisSetRecalc(); } if (pool) { const LLTextureEntry* te = facep->getTextureEntry(); //remove face from old pool if it exists LLDrawPool* old_pool = facep->getPool(); if (old_pool && old_pool->getType() == LLDrawPool::POOL_AVATAR) { ((LLDrawPoolAvatar*) old_pool)->removeRiggedFace(facep); } //add face to new pool LLViewerTexture* tex = facep->getTexture(); U32 type = gPipeline.getPoolTypeFromTE(te, tex); if (te->getGlow()) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); } LLMaterial* mat = te->getMaterialParams().get(); if (mat) { if (te->getFullbright()) { if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); } else if (type == LLDrawPool::POOL_ALPHA) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); } else { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); } } else if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { // This feels unclean, but is the only way to get alpha masked rigged stuff to show up // with masking correctly in both deferred and non-deferred paths. NORSPEC-191 // pool->addRiggedFace(facep, LLPipeline::sRenderDeferred ? LLDrawPoolAvatar::RIGGED_MATERIAL_ALPHA_MASK : LLDrawPoolAvatar::RIGGED_ALPHA); } else { U32 mask = mat->getShaderMask(); pool->addRiggedFace(facep, mask); } } else { if (type == LLDrawPool::POOL_ALPHA) { if (te->getColor().mV[3] > 0.f) { if (te->getFullbright()) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); } else { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); } } } else if (te->getShiny()) { if (te->getFullbright()) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); } else { if (LLPipeline::sRenderDeferred) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); } else { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); } } } else { if (te->getFullbright()) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); } else { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); } } if (LLPipeline::sRenderDeferred) { if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) { if (te->getBumpmap()) { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); } else { pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); } } } } } continue; } else { if (facep->isState(LLFace::RIGGED)) { //face is not rigged but used to be, remove from rigged face pool LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*) facep->getPool(); if (pool) { pool->removeRiggedFace(facep); } facep->clearState(LLFace::RIGGED); } } if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->clearVertexBuffer(); continue; } cur_total += facep->getGeomCount(); if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA) { const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); if (te->getGlow() >= 1.f/255.f) { emissive = true; } if (facep->isState(LLFace::TEXTURE_ANIM)) { if (!vobj->mTexAnimMode) { facep->clearState(LLFace::TEXTURE_ANIM); } } BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); if (type != LLDrawPool::POOL_ALPHA && force_simple) { type = LLDrawPool::POOL_SIMPLE; } facep->setPoolType(type); if (vobj->isHUDAttachment()) { facep->setState(LLFace::FULLBRIGHT); } if (vobj->mTextureAnimp && vobj->mTexAnimMode) { if (vobj->mTextureAnimp->mFace <= -1) { S32 face; for (face = 0; face < vobj->getNumTEs(); face++) { LLFace * facep = drawablep->getFace(face); if (facep) { facep->setState(LLFace::TEXTURE_ANIM); } } } else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs()) { LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace); if (facep) { facep->setState(LLFace::TEXTURE_ANIM); } } } if (type == LLDrawPool::POOL_ALPHA) { if (facep->canRenderAsMask()) { //can be treated as alpha mask simple_faces.push_back(facep); } else { if (te->getColor().mV[3] > 0.f) { //only treat as alpha in the pipeline if < 100% transparent drawablep->setState(LLDrawable::HAS_ALPHA); } alpha_faces.push_back(facep); } } else { if (drawablep->isState(LLDrawable::REBUILD_VOLUME)) { facep->mLastUpdateTime = gFrameTimeSeconds; } if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull()) { LLMaterial* mat = te->getMaterialParams().get(); if (mat->getNormalID().notNull()) { if (mat->getSpecularID().notNull()) { //has normal and specular maps (needs texcoord1, texcoord2, and binormal) normspec_faces.push_back(facep); } else { //has normal map (needs texcoord1 and binormal) norm_faces.push_back(facep); } } else if (mat->getSpecularID().notNull()) { //has specular map but no normal map, needs texcoord2 spec_faces.push_back(facep); } else { //has neither specular map nor normal map, only needs texcoord0 simple_faces.push_back(facep); } } else if (te->getBumpmap()) { //needs normal + binormal bump_faces.push_back(facep); } else if (te->getShiny() || !te->getFullbright()) { //needs normal simple_faces.push_back(facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); fullbright_faces.push_back(facep); } } else { if (te->getBumpmap() && LLPipeline::sRenderBump) { //needs normal + binormal bump_faces.push_back(facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || !(te->getFullbright() || bake_sunlight)) { //needs normal simple_faces.push_back(facep); } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); fullbright_faces.push_back(facep); } } } } else { //face has no renderable geometry facep->clearVertexBuffer(); } } if (is_rigged) { drawablep->setState(LLDrawable::RIGGED); } else { drawablep->clearState(LLDrawable::RIGGED); } } } group->mBufferUsage = useage; //PROCESS NON-ALPHA FACES U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL; U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; } BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) { bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL; simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_BINORMAL | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE); genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE); genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE); genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { //drawables have been rebuilt, clear rebuild status for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; drawablep->clearState(LLDrawable::REBUILD_ALL); } } group->mLastUpdateTime = gFrameTimeSeconds; group->mBuilt = 1.f; group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY); if (LLPipeline::sDelayVBUpdate) { group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } mFaceList.clear(); if (pAvatarVO) { pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes; pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea; } } void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { llassert(group); if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY)) { LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ; group->mBuilt = 1.f; std::set mapped_buffers; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) { LLVOVolume* vobj = drawablep->getVOVolume(); vobj->preRebuild(); if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { vobj->updateRelativeXform(true); } LLVolume* volume = vobj->getVolume(); for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); if (face) { LLVertexBuffer* buff = face->getVertexBuffer(); if (buff) { llassert(!face->isState(LLFace::RIGGED)); if (!face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) { //something's gone wrong with the vertex buffer accounting, rebuild this group group->dirtyGeom(); gPipeline.markRebuild(group, TRUE); } if (buff->isLocked()) { mapped_buffers.insert(buff); } } } } if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { vobj->updateRelativeXform(); } drawablep->clearState(LLDrawable::REBUILD_ALL); } } for (std::set::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { (*iter)->flush(); } // don't forget alpha if(group != NULL && !group->mVertexBuffer.isNull() && group->mVertexBuffer->isLocked()) { group->mVertexBuffer->flush(); } //if not all buffers are unmapped if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount) { llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); if (face) { LLVertexBuffer* buff = face->getVertexBuffer(); if (buff && buff->isLocked()) { buff->flush(); } } } } } group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); } // llassert(!group || !group->isState(LLSpatialGroup::NEW_DRAWINFO)); } struct CompareBatchBreakerModified { bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) { const LLTextureEntry* lte = lhs->getTextureEntry(); const LLTextureEntry* rte = rhs->getTextureEntry(); if (lte->getBumpmap() != rte->getBumpmap()) { return lte->getBumpmap() < rte->getBumpmap(); } else if (lte->getFullbright() != rte->getFullbright()) { return lte->getFullbright() < rte->getFullbright(); } else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams()) { return lte->getMaterialParams() < rte->getMaterialParams(); } else { return lhs->getTexture() < rhs->getTexture(); } } }; static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort"); static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing"); static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB"); static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FIND_VB("Find VB"); static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); U32 buffer_usage = group->mBufferUsage; #if LL_DARWIN // HACK from Leslie: // Disable VBO usage for alpha on Mac OS X because it kills the framerate // due to implicit calls to glTexSubImage that are beyond our control. // (this works because the only calls here that sort by distance are alpha) if (distance_sort) { buffer_usage = 0x0; } #endif //calculate maximum number of vertices to store in a single buffer U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); { LLFastTimer t(FTM_GEN_DRAW_INFO_SORT); if (!distance_sort) { //sort faces by things that break batches std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified()); } else { //sort faces by distance std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); } } bool hud_group = group->isHUDGroup() ; std::vector::iterator face_iter = faces.begin(); LLSpatialGroup::buffer_map_t buffer_map; LLViewerTexture* last_tex = NULL; S32 buffer_index = 0; if (distance_sort) { buffer_index = -1; } S32 texture_index_channels = 1; if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) { texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; } if (LLPipeline::sRenderDeferred && distance_sort) { texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; } texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) texture_index_channels = llmin(texture_index_channels, 16); while (face_iter != faces.end()) { //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); if (distance_sort) { tex = NULL; } if (last_tex == tex) { buffer_index++; } else { last_tex = tex; buffer_index = 0; } bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic(); U32 index_count = facep->getIndicesCount(); U32 geom_count = facep->getGeomCount(); //sum up vertices needed for this render batch std::vector::iterator i = face_iter; ++i; std::vector texture_list; { LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE); if (batch_textures) { U8 cur_tex = 0; facep->setTextureIndex(cur_tex); texture_list.push_back(tex); if (can_batch_texture(facep)) { //populate texture_list with any textures that can be batched //move i to the next unbatchable face while (i != faces.end()) { facep = *i; if (!can_batch_texture(facep)) { //face is bump mapped or has an animated texture matrix -- can't //batch more than 1 texture at a time facep->setTextureIndex(0); break; } if (facep->getTexture() != tex) { if (distance_sort) { //textures might be out of order, see if texture exists in current batch bool found = false; for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx) { if (facep->getTexture() == texture_list[tex_idx]) { cur_tex = tex_idx; found = true; break; } } if (!found) { cur_tex = texture_list.size(); } } else { cur_tex++; } if (cur_tex >= texture_index_channels) { //cut batches when index channels are depleted break; } tex = facep->getTexture(); texture_list.push_back(tex); } if (geom_count + facep->getGeomCount() > max_vertices) { //cut batches on geom count too big break; } ++i; index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); facep->setTextureIndex(cur_tex); } } else { facep->setTextureIndex(0); } tex = texture_list[0]; } else { while (i != faces.end() && (LLPipeline::sTextureBindTest || (distance_sort || ((*i)->getTexture() == tex && ((*i)->getTextureEntry()->getMaterialParams() == mat))))) { facep = *i; //face has no texture index facep->mDrawInfo = NULL; facep->setTextureIndex(255); if (geom_count + facep->getGeomCount() > max_vertices) { //cut batches on geom count too big break; } ++i; index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); } } } //create vertex buffer LLVertexBuffer* buffer = NULL; { LLFastTimer t(FTM_GEN_DRAW_INFO_ALLOCATE); buffer = createVertexBuffer(mask, buffer_usage); buffer->allocateBuffer(geom_count, index_count, TRUE); } group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize(); buffer_map[mask][*face_iter].push_back(buffer); //add face geometry U32 indices_index = 0; U16 index_offset = 0; while (face_iter < i) { //update face indices for new buffer facep = *face_iter; facep->setIndicesIndex(indices_index); facep->setGeomIndex(index_offset); facep->setVertexBuffer(buffer); if (batch_textures && facep->getTextureIndex() == 255) { llerrs << "Invalid texture index." << llendl; } { //for debugging, set last time face was updated vs moved facep->updateRebuildFlags(); if (!LLPipeline::sDelayVBUpdate) { //copy face geometry into vertex buffer LLDrawable* drawablep = facep->getDrawable(); LLVOVolume* vobj = drawablep->getVOVolume(); LLVolume* volume = vobj->getVolume(); if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { vobj->updateRelativeXform(true); } U32 te_idx = facep->getTEOffset(); llassert(!facep->isState(LLFace::RIGGED)); if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { llwarns << "Failed to get geometry for face!" << llendl; } if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { vobj->updateRelativeXform(false); } } } index_offset += facep->getGeomCount(); indices_index += facep->getIndicesCount(); //append face to appropriate render batch BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; BOOL fullbright = facep->isState(LLFace::FULLBRIGHT); if ((mask & LLVertexBuffer::MAP_NORMAL) == 0) { //paranoia check to make sure GL doesn't try to read non-existant normals fullbright = TRUE; } if (hud_group) { //all hud attachments are fullbright fullbright = TRUE; } const LLTextureEntry* te = facep->getTextureEntry(); tex = facep->getTexture(); BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; LLMaterial* mat = te->getMaterialParams().get(); bool can_be_shiny = true; if (mat) { U8 mode = mat->getDiffuseAlphaMode(); can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; } if (mat && LLPipeline::sRenderDeferred && !hud_group) { if (fullbright) { if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } else if (is_alpha) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } else { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); } } else if (no_materials) { registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } else if (te->getColor().mV[3] < 0.999f) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } else { U32 pass[] = { LLRenderPass::PASS_MATERIAL, LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA, LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, LLRenderPass::PASS_SPECMAP, LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND, LLRenderPass::PASS_SPECMAP_MASK, LLRenderPass::PASS_SPECMAP_EMISSIVE, LLRenderPass::PASS_NORMMAP, LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND, LLRenderPass::PASS_NORMMAP_MASK, LLRenderPass::PASS_NORMMAP_EMISSIVE, LLRenderPass::PASS_NORMSPEC, LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND, LLRenderPass::PASS_NORMSPEC_MASK, LLRenderPass::PASS_NORMSPEC_EMISSIVE, }; U32 mask = mat->getShaderMask(); llassert(mask < sizeof(pass)/sizeof(U32)); mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1)); registerFace(group, facep, pass[mask]); } } else if (mat) { if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); } else if (is_alpha || (te->getColor().mV[3] < 0.999f)) { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } else if (gPipeline.canUseVertexShaders() && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) { registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY); } else { registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE); } } else if (is_alpha) { // can we safely treat this as an alpha mask? if (facep->getFaceColor().mV[3] <= 0.f) { //100% transparent, don't render unless we're highlighting transparent registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE); } else if (facep->canRenderAsMask()) { if (te->getFullbright() || LLPipeline::sNoAlpha) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } else { registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); } } else { registerFace(group, facep, LLRenderPass::PASS_ALPHA); } } else if (gPipeline.canUseVertexShaders() && LLPipeline::sRenderBump && te->getShiny() && can_be_shiny) { //shiny if (tex->getPrimaryFormat() == GL_ALPHA) { //invisiprim+shiny registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } else if (LLPipeline::sRenderDeferred && !hud_group) { //deferred rendering if (te->getFullbright()) { //register in post deferred fullbright shiny pass registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); if (te->getBumpmap()) { //register in post deferred bump pass registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else if (te->getBumpmap() && !te->getMaterialParams()) { //register in deferred bump pass registerFace(group, facep, LLRenderPass::PASS_BUMP); } else { //register in deferred simple pass (deferred simple includes shiny) llassert(mask & LLVertexBuffer::MAP_NORMAL); registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } } else if (fullbright) { //not deferred, register in standard fullbright shiny pass registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); } else { //not deferred or fullbright, register in standard shiny pass registerFace(group, facep, LLRenderPass::PASS_SHINY); } } else { //not alpha and not shiny if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA) { //invisiprim registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } else if (fullbright || bake_sunlight) { //fullbright if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); } else { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); } if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else { if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() && !te->getMaterialParams())) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) { //material alpha mask can be respected in non-deferred registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); } else { registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } } } if (!gPipeline.canUseVertexShaders() && !is_alpha && te->getShiny() && LLPipeline::sRenderBump) { //shiny as an extra pass when shaders are disabled registerFace(group, facep, LLRenderPass::PASS_SHINY); } } //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred)) { llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } } if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f) { registerFace(group, facep, LLRenderPass::PASS_GLOW); } ++face_iter; } buffer->flush(); } group->mBufferMap[mask].clear(); for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i) { group->mBufferMap[mask][i->first] = i->second; } } void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count) { //initialize to default usage for this partition U32 usage = group->mSpatialPartition->mBufferUsage; //clear off any old faces mFaceList.clear(); //for each drawable for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead()) { continue; } if (drawablep->isAnimating()) { //fall back to stream draw for animating verts usage = GL_STREAM_DRAW_ARB; } //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { //sum up face verts and indices drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); if (facep) { if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA && facep->getGeomCount() + vertex_count <= 65536) { vertex_count += facep->getGeomCount(); index_count += facep->getIndicesCount(); //remember face (for sorting) mFaceList.push_back(facep); } else { facep->clearVertexBuffer(); } } } } group->mBufferUsage = usage; } LLHUDPartition::LLHUDPartition() { mPartitionType = LLViewerRegion::PARTITION_HUD; mDrawableType = LLPipeline::RENDER_TYPE_HUD; mSlopRatio = 0.f; mLODPeriod = 1; } void LLHUDPartition::shift(const LLVector4a &offset) { //HUD objects don't shift with region crossing. That would be silly. }