/** * @file llvotextbubble.h * @brief Description of LLVORock class, which a derivation of LLViewerObject * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLVOTEXTBUBBLE_H #define LL_LLVOTEXTBUBBLE_H #include "llviewerobject.h" #include "llframetimer.h" class LLVOTextBubble : public LLAlphaObject { public: LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ void updateTextures(); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ BOOL updateLOD(); /*virtual*/ void updateFaceSize(S32 idx); /*virtual*/ void getGeometry(S32 idx, LLStrider<LLVector3>& verticesp, LLStrider<LLVector3>& normalsp, LLStrider<LLVector2>& texcoordsp, LLStrider<LLColor4U>& colorsp, LLStrider<U16>& indicesp); virtual U32 getPartitionType() const; LLColor4 mColor; S32 mLOD; BOOL mVolumeChanged; protected: ~LLVOTextBubble(); BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); LLFrameTimer mUpdateTimer; }; #endif // LL_VO_TEXT_BUBBLE